<?xml version="1.0" encoding="UTF-8" ?> <class name="MenuButton" inherits="Button" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A button that brings up a [PopupMenu] when clicked. </brief_description> <description> A button that brings up a [PopupMenu] when clicked. To create new items inside this [PopupMenu], use [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from Godot editor's inspector. See also [BaseButton] which contains common properties and methods associated with this node. </description> <tutorials> </tutorials> <methods> <method name="get_popup" qualifiers="const"> <return type="PopupMenu" /> <description> Returns the [PopupMenu] contained in this button. [b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property. </description> </method> <method name="set_disable_shortcuts"> <return type="void" /> <param index="0" name="disabled" type="bool" /> <description> If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button. </description> </method> <method name="show_popup"> <return type="void" /> <description> Adjusts popup position and sizing for the [MenuButton], then shows the [PopupMenu]. Prefer this over using [code]get_popup().popup()[/code]. </description> </method> </methods> <members> <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" /> <member name="flat" type="bool" setter="set_flat" getter="is_flat" overrides="Button" default="true" /> <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="0" /> <member name="item_count" type="int" setter="set_item_count" getter="get_item_count" default="0"> The number of items currently in the list. </member> <member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false"> If [code]true[/code], when the cursor hovers above another [MenuButton] within the same parent which also has [member switch_on_hover] enabled, it will close the current [MenuButton] and open the other one. </member> <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" /> </members> <signals> <signal name="about_to_popup"> <description> Emitted when the [PopupMenu] of this MenuButton is about to show. </description> </signal> </signals> </class>