name: 🤖 Android Builds on: workflow_call: # Global Settings env: # Used for the cache key. Add version suffix to force clean build. GODOT_BASE_BRANCH: master SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android cancel-in-progress: true jobs: build-android: runs-on: "ubuntu-20.04" name: ${{ matrix.name }} strategy: fail-fast: false matrix: include: - name: Editor (target=editor) cache-name: android-editor target: editor tests: false sconsflags: arch=arm64 production=yes - name: Template arm32 (target=template_release, arch=arm32) cache-name: android-template-arm32 target: template_release tests: false sconsflags: arch=arm32 - name: Template arm64 (target=template_release, arch=arm64) cache-name: android-template-arm64 target: template_release tests: false sconsflags: arch=arm64 steps: - uses: actions/checkout@v4 with: submodules: recursive - name: Set up Java 17 uses: actions/setup-java@v4 with: distribution: temurin java-version: 17 - name: Setup Godot build cache uses: ./.github/actions/godot-cache with: cache-name: ${{ matrix.cache-name }} continue-on-error: true - name: Setup Python and SCons uses: ./.github/actions/godot-deps - name: Compilation uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} platform: android target: ${{ matrix.target }} tests: ${{ matrix.tests }} - name: Generate Godot templates if: matrix.target == 'template_release' run: | cd platform/android/java ./gradlew generateGodotTemplates cd ../../.. ls -l bin/ - name: Generate Godot editor if: matrix.target == 'editor' run: | cd platform/android/java ./gradlew generateGodotEditor cd ../../.. ls -l bin/android_editor_builds/ - name: Upload artifact uses: ./.github/actions/upload-artifact with: name: ${{ matrix.cache-name }}