<?xml version="1.0" encoding="UTF-8" ?> <class name="TextureLayered" inherits="Resource" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Base class for 3D texture types. </brief_description> <description> Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but contains all the functions necessary for accessing and using [Texture3D] and [TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the layer specifies the depth or Z-index, they can be treated as a bunch of 2D slices. Similarly, for [TextureArray]s, the layer specifies the array layer. </description> <tutorials> </tutorials> <methods> <method name="get_depth" qualifiers="const"> <return type="int" /> <description> Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis). </description> </method> <method name="get_format" qualifiers="const"> <return type="int" enum="Image.Format" /> <description> Returns the current format being used by this texture. See [enum Image.Format] for details. </description> </method> <method name="get_height" qualifiers="const"> <return type="int" /> <description> Returns the height of the texture. Height is typically represented by the Y-axis. </description> </method> <method name="get_layer_data" qualifiers="const"> <return type="Image" /> <argument index="0" name="layer" type="int" /> <description> Returns an [Image] resource with the data from specified [code]layer[/code]. </description> </method> <method name="get_width" qualifiers="const"> <return type="int" /> <description> Returns the width of the texture. Width is typically represented by the X-axis. </description> </method> <method name="set_data_partial"> <return type="void" /> <argument index="0" name="image" type="Image" /> <argument index="1" name="x_offset" type="int" /> <argument index="2" name="y_offset" type="int" /> <argument index="3" name="layer" type="int" /> <argument index="4" name="mipmap" type="int" default="0" /> <description> Partially sets the data for a specified [code]layer[/code] by overwriting using the data of the specified [code]image[/code]. [code]x_offset[/code] and [code]y_offset[/code] determine where the [Image] is "stamped" over the texture. The [code]image[/code] must fit within the texture. </description> </method> <method name="set_layer_data"> <return type="void" /> <argument index="0" name="image" type="Image" /> <argument index="1" name="layer" type="int" /> <description> Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource. </description> </method> </methods> <members> <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"depth": 0,"flags": 7,"format": 37,"height": 0,"layers": [ ],"width": 0}"> Returns a dictionary with all the data used by this texture. </member> <member name="flags" type="int" setter="set_flags" getter="get_flags" default="7"> Specifies which [enum Flags] apply to this texture. </member> </members> <constants> <constant name="FLAGS_DEFAULT_TEXTURE_ARRAY" value="7" enum="Flags"> Default flags for [TextureArray]. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant FLAG_FILTER] are enabled. </constant> <constant name="FLAGS_DEFAULT_TEXTURE_3D" value="4" enum="Flags"> Default flags for [Texture3D]. [constant FLAG_FILTER] is enabled. </constant> <constant name="FLAG_MIPMAPS" value="1" enum="Flags"> Texture will generate mipmaps on creation. </constant> <constant name="FLAG_REPEAT" value="2" enum="Flags"> Texture will repeat when UV used is outside the 0-1 range. </constant> <constant name="FLAG_FILTER" value="4" enum="Flags"> Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels. </constant> <constant name="FLAG_ANISOTROPIC_FILTER" value="8" enum="Flags"> Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios. This results in better-looking textures when viewed from oblique angles. </constant> </constants> </class>