/**************************************************************************/ /* collision_polygon_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef COLLISION_POLYGON_2D_H #define COLLISION_POLYGON_2D_H #include "scene/2d/node_2d.h" class CollisionObject2D; class CollisionPolygon2D : public Node2D { GDCLASS(CollisionPolygon2D, Node2D); public: enum BuildMode { BUILD_SOLIDS, BUILD_SEGMENTS, }; protected: Rect2 aabb = Rect2(-10, -10, 20, 20); BuildMode build_mode = BUILD_SOLIDS; Vector polygon; uint32_t owner_id = 0; CollisionObject2D *collision_object = nullptr; bool disabled = false; bool one_way_collision = false; real_t one_way_collision_margin = 1.0; Vector> _decompose_in_convex(); void _build_polygon(); void _update_in_shape_owner(bool p_xform_only = false); protected: void _notification(int p_what); static void _bind_methods(); public: #ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const override; virtual bool _edit_use_rect() const override; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; #endif void set_build_mode(BuildMode p_mode); BuildMode get_build_mode() const; void set_polygon(const Vector &p_polygon); Vector get_polygon() const; PackedStringArray get_configuration_warnings() const override; void set_disabled(bool p_disabled); bool is_disabled() const; void set_one_way_collision(bool p_enable); bool is_one_way_collision_enabled() const; void set_one_way_collision_margin(real_t p_margin); real_t get_one_way_collision_margin() const; CollisionPolygon2D(); }; VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode); #endif // COLLISION_POLYGON_2D_H