import os import sys def is_active(): return True def get_name(): return "Haiku" def can_build(): if (os.name != "posix"): return False if (sys.platform == "darwin"): return False return True def get_opts(): return [] def get_flags(): return [ ('builtin_zlib', 'no') ] def configure(env): is64=sys.maxsize > 2**32 if (env["bits"]=="default"): if (is64): env["bits"]="64" else: env["bits"]="32" env.Append(CPPPATH = ['#platform/haiku']) # TODO: add clang and try gcc2 too env["CC"] = "gcc-x86" env["CXX"] = "g++-x86" if (env["target"]=="release"): if (env["debug_release"]=="yes"): env.Append(CCFLAGS=['-g2','-fomit-frame-pointer']) else: env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer']) elif (env["target"]=="release_debug"): env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED']) elif (env["target"]=="debug"): env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED']) #env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) env.Append(CPPFLAGS = ['-DGLEW_ENABLED']) env.Append(CPPFLAGS = ['-DOPENGL_ENABLED']) env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL']) env.Append(LIBS = ['be', 'game', 'GL', 'GLEW', 'z', 'network', 'bnetapi']) import methods env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})