#ifndef NETWORKED_MULTIPLAYER_PEER_H #define NETWORKED_MULTIPLAYER_PEER_H #include "io/packet_peer.h" class NetworkedMultiplayerPeer : public PacketPeer { GDCLASS(NetworkedMultiplayerPeer,PacketPeer); protected: static void _bind_methods(); public: enum { TARGET_PEER_BROADCAST=0, TARGET_PEER_SERVER=1 }; enum TransferMode { TRANSFER_MODE_UNRELIABLE, TRANSFER_MODE_UNRELIABLE_ORDERED, TRANSFER_MODE_RELIABLE, }; enum ConnectionStatus { CONNECTION_DISCONNECTED, CONNECTION_CONNECTING, CONNECTION_CONNECTED, }; virtual void set_transfer_mode(TransferMode p_mode)=0; virtual void set_target_peer(int p_peer_id)=0; virtual int get_packet_peer() const=0; virtual bool is_server() const=0; virtual void poll()=0; virtual int get_unique_id() const=0; virtual void set_refuse_new_connections(bool p_enable)=0; virtual bool is_refusing_new_connections() const=0; virtual ConnectionStatus get_connection_status() const=0; NetworkedMultiplayerPeer(); }; VARIANT_ENUM_CAST( NetworkedMultiplayerPeer::TransferMode ) VARIANT_ENUM_CAST( NetworkedMultiplayerPeer::ConnectionStatus ) #endif // NetworkedMultiplayerPeer_H