using System; // file: core/math/aabb.h // commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451 // file: core/math/aabb.cpp // commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0 // file: core/variant_call.cpp // commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685 namespace Godot { public struct AABB : IEquatable { private Vector3 position; private Vector3 size; public Vector3 Position { get { return position; } } public Vector3 Size { get { return size; } } public Vector3 End { get { return position + size; } } public bool encloses(AABB with) { Vector3 src_min = position; Vector3 src_max = position + size; Vector3 dst_min = with.position; Vector3 dst_max = with.position + with.size; return ((src_min.x <= dst_min.x) && (src_max.x > dst_max.x) && (src_min.y <= dst_min.y) && (src_max.y > dst_max.y) && (src_min.z <= dst_min.z) && (src_max.z > dst_max.z)); } public AABB expand(Vector3 to_point) { Vector3 begin = position; Vector3 end = position + size; if (to_point.x < begin.x) begin.x = to_point.x; if (to_point.y < begin.y) begin.y = to_point.y; if (to_point.z < begin.z) begin.z = to_point.z; if (to_point.x > end.x) end.x = to_point.x; if (to_point.y > end.y) end.y = to_point.y; if (to_point.z > end.z) end.z = to_point.z; return new AABB(begin, end - begin); } public float get_area() { return size.x * size.y * size.z; } public Vector3 get_endpoint(int idx) { switch (idx) { case 0: return new Vector3(position.x, position.y, position.z); case 1: return new Vector3(position.x, position.y, position.z + size.z); case 2: return new Vector3(position.x, position.y + size.y, position.z); case 3: return new Vector3(position.x, position.y + size.y, position.z + size.z); case 4: return new Vector3(position.x + size.x, position.y, position.z); case 5: return new Vector3(position.x + size.x, position.y, position.z + size.z); case 6: return new Vector3(position.x + size.x, position.y + size.y, position.z); case 7: return new Vector3(position.x + size.x, position.y + size.y, position.z + size.z); default: throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx)); } } public Vector3 get_longest_axis() { Vector3 axis = new Vector3(1f, 0f, 0f); float max_size = size.x; if (size.y > max_size) { axis = new Vector3(0f, 1f, 0f); max_size = size.y; } if (size.z > max_size) { axis = new Vector3(0f, 0f, 1f); max_size = size.z; } return axis; } public Vector3.Axis get_longest_axis_index() { Vector3.Axis axis = Vector3.Axis.X; float max_size = size.x; if (size.y > max_size) { axis = Vector3.Axis.Y; max_size = size.y; } if (size.z > max_size) { axis = Vector3.Axis.Z; max_size = size.z; } return axis; } public float get_longest_axis_size() { float max_size = size.x; if (size.y > max_size) max_size = size.y; if (size.z > max_size) max_size = size.z; return max_size; } public Vector3 get_shortest_axis() { Vector3 axis = new Vector3(1f, 0f, 0f); float max_size = size.x; if (size.y < max_size) { axis = new Vector3(0f, 1f, 0f); max_size = size.y; } if (size.z < max_size) { axis = new Vector3(0f, 0f, 1f); max_size = size.z; } return axis; } public Vector3.Axis get_shortest_axis_index() { Vector3.Axis axis = Vector3.Axis.X; float max_size = size.x; if (size.y < max_size) { axis = Vector3.Axis.Y; max_size = size.y; } if (size.z < max_size) { axis = Vector3.Axis.Z; max_size = size.z; } return axis; } public float get_shortest_axis_size() { float max_size = size.x; if (size.y < max_size) max_size = size.y; if (size.z < max_size) max_size = size.z; return max_size; } public Vector3 get_support(Vector3 dir) { Vector3 half_extents = size * 0.5f; Vector3 ofs = position + half_extents; return ofs + new Vector3( (dir.x > 0f) ? -half_extents.x : half_extents.x, (dir.y > 0f) ? -half_extents.y : half_extents.y, (dir.z > 0f) ? -half_extents.z : half_extents.z); } public AABB grow(float by) { AABB res = this; res.position.x -= by; res.position.y -= by; res.position.z -= by; res.size.x += 2.0f * by; res.size.y += 2.0f * by; res.size.z += 2.0f * by; return res; } public bool has_no_area() { return size.x <= 0f || size.y <= 0f || size.z <= 0f; } public bool has_no_surface() { return size.x <= 0f && size.y <= 0f && size.z <= 0f; } public bool has_point(Vector3 point) { if (point.x < position.x) return false; if (point.y < position.y) return false; if (point.z < position.z) return false; if (point.x > position.x + size.x) return false; if (point.y > position.y + size.y) return false; if (point.z > position.z + size.z) return false; return true; } public AABB intersection(AABB with) { Vector3 src_min = position; Vector3 src_max = position + size; Vector3 dst_min = with.position; Vector3 dst_max = with.position + with.size; Vector3 min, max; if (src_min.x > dst_max.x || src_max.x < dst_min.x) { return new AABB(); } else { min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x; max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x; } if (src_min.y > dst_max.y || src_max.y < dst_min.y) { return new AABB(); } else { min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y; max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y; } if (src_min.z > dst_max.z || src_max.z < dst_min.z) { return new AABB(); } else { min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z; max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z; } return new AABB(min, max - min); } public bool intersects(AABB with) { if (position.x >= (with.position.x + with.size.x)) return false; if ((position.x + size.x) <= with.position.x) return false; if (position.y >= (with.position.y + with.size.y)) return false; if ((position.y + size.y) <= with.position.y) return false; if (position.z >= (with.position.z + with.size.z)) return false; if ((position.z + size.z) <= with.position.z) return false; return true; } public bool intersects_plane(Plane plane) { Vector3[] points = { new Vector3(position.x, position.y, position.z), new Vector3(position.x, position.y, position.z + size.z), new Vector3(position.x, position.y + size.y, position.z), new Vector3(position.x, position.y + size.y, position.z + size.z), new Vector3(position.x + size.x, position.y, position.z), new Vector3(position.x + size.x, position.y, position.z + size.z), new Vector3(position.x + size.x, position.y + size.y, position.z), new Vector3(position.x + size.x, position.y + size.y, position.z + size.z), }; bool over = false; bool under = false; for (int i = 0; i < 8; i++) { if (plane.distance_to(points[i]) > 0) over = true; else under = true; } return under && over; } public bool intersects_segment(Vector3 from, Vector3 to) { float min = 0f; float max = 1f; for (int i = 0; i < 3; i++) { float seg_from = from[i]; float seg_to = to[i]; float box_begin = position[i]; float box_end = box_begin + size[i]; float cmin, cmax; if (seg_from < seg_to) { if (seg_from > box_end || seg_to < box_begin) return false; float length = seg_to - seg_from; cmin = seg_from < box_begin ? (box_begin - seg_from) / length : 0f; cmax = seg_to > box_end ? (box_end - seg_from) / length : 1f; } else { if (seg_to > box_end || seg_from < box_begin) return false; float length = seg_to - seg_from; cmin = seg_from > box_end ? (box_end - seg_from) / length : 0f; cmax = seg_to < box_begin ? (box_begin - seg_from) / length : 1f; } if (cmin > min) { min = cmin; } if (cmax < max) max = cmax; if (max < min) return false; } return true; } public AABB merge(AABB with) { Vector3 beg_1 = position; Vector3 beg_2 = with.position; Vector3 end_1 = new Vector3(size.x, size.y, size.z) + beg_1; Vector3 end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2; Vector3 min = new Vector3( (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x, (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y, (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z ); Vector3 max = new Vector3( (end_1.x > end_2.x) ? end_1.x : end_2.x, (end_1.y > end_2.y) ? end_1.y : end_2.y, (end_1.z > end_2.z) ? end_1.z : end_2.z ); return new AABB(min, max - min); } public AABB(Vector3 position, Vector3 size) { this.position = position; this.size = size; } public static bool operator ==(AABB left, AABB right) { return left.Equals(right); } public static bool operator !=(AABB left, AABB right) { return !left.Equals(right); } public override bool Equals(object obj) { if (obj is AABB) { return Equals((AABB)obj); } return false; } public bool Equals(AABB other) { return position == other.position && size == other.size; } public override int GetHashCode() { return position.GetHashCode() ^ size.GetHashCode(); } public override string ToString() { return String.Format("{0} - {1}", new object[] { this.position.ToString(), this.size.ToString() }); } public string ToString(string format) { return String.Format("{0} - {1}", new object[] { this.position.ToString(format), this.size.ToString(format) }); } } }