/*************************************************************************/ /* pool_vector.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "pool_vector.h" Mutex pool_vector_lock; PoolAllocator *MemoryPool::memory_pool = nullptr; uint8_t *MemoryPool::pool_memory = nullptr; size_t *MemoryPool::pool_size = nullptr; MemoryPool::Alloc *MemoryPool::allocs = nullptr; MemoryPool::Alloc *MemoryPool::free_list = nullptr; uint32_t MemoryPool::alloc_count = 0; uint32_t MemoryPool::allocs_used = 0; Mutex MemoryPool::alloc_mutex; size_t MemoryPool::total_memory = 0; size_t MemoryPool::max_memory = 0; void MemoryPool::setup(uint32_t p_max_allocs) { allocs = memnew_arr(Alloc, p_max_allocs); alloc_count = p_max_allocs; allocs_used = 0; for (uint32_t i = 0; i < alloc_count - 1; i++) { allocs[i].free_list = &allocs[i + 1]; } free_list = &allocs[0]; } void MemoryPool::cleanup() { memdelete_arr(allocs); ERR_FAIL_COND_MSG(allocs_used > 0, "There are still MemoryPool allocs in use at exit!"); }