/**************************************************************************/ /* gradle_export_util.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gradle_export_util.h" #include "core/config/project_settings.h" int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) { switch (screen_orientation) { case DisplayServer::SCREEN_PORTRAIT: return 1; case DisplayServer::SCREEN_REVERSE_LANDSCAPE: return 8; case DisplayServer::SCREEN_REVERSE_PORTRAIT: return 9; case DisplayServer::SCREEN_SENSOR_LANDSCAPE: return 11; case DisplayServer::SCREEN_SENSOR_PORTRAIT: return 12; case DisplayServer::SCREEN_SENSOR: return 13; case DisplayServer::SCREEN_LANDSCAPE: default: return 0; } } String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation) { switch (screen_orientation) { case DisplayServer::SCREEN_PORTRAIT: return "portrait"; case DisplayServer::SCREEN_REVERSE_LANDSCAPE: return "reverseLandscape"; case DisplayServer::SCREEN_REVERSE_PORTRAIT: return "reversePortrait"; case DisplayServer::SCREEN_SENSOR_LANDSCAPE: return "userLandscape"; case DisplayServer::SCREEN_SENSOR_PORTRAIT: return "userPortrait"; case DisplayServer::SCREEN_SENSOR: return "fullUser"; case DisplayServer::SCREEN_LANDSCAPE: default: return "landscape"; } } int _get_app_category_value(int category_index) { switch (category_index) { case APP_CATEGORY_ACCESSIBILITY: return 8; case APP_CATEGORY_AUDIO: return 1; case APP_CATEGORY_IMAGE: return 3; case APP_CATEGORY_MAPS: return 6; case APP_CATEGORY_NEWS: return 5; case APP_CATEGORY_PRODUCTIVITY: return 7; case APP_CATEGORY_SOCIAL: return 4; case APP_CATEGORY_VIDEO: return 2; case APP_CATEGORY_GAME: default: return 0; } } String _get_app_category_label(int category_index) { switch (category_index) { case APP_CATEGORY_ACCESSIBILITY: return "accessibility"; case APP_CATEGORY_AUDIO: return "audio"; case APP_CATEGORY_IMAGE: return "image"; case APP_CATEGORY_MAPS: return "maps"; case APP_CATEGORY_NEWS: return "news"; case APP_CATEGORY_PRODUCTIVITY: return "productivity"; case APP_CATEGORY_SOCIAL: return "social"; case APP_CATEGORY_VIDEO: return "video"; case APP_CATEGORY_GAME: default: return "game"; } } // Utility method used to create a directory. Error create_directory(const String &p_dir) { if (!DirAccess::exists(p_dir)) { Ref filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES); ERR_FAIL_COND_V_MSG(filesystem_da.is_null(), ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); Error err = filesystem_da->make_dir_recursive(p_dir); ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); } return OK; } // Writes p_data into a file at p_path, creating directories if necessary. // Note: this will overwrite the file at p_path if it already exists. Error store_file_at_path(const String &p_path, const Vector &p_data) { String dir = p_path.get_base_dir(); Error err = create_directory(dir); if (err != OK) { return err; } Ref fa = FileAccess::open(p_path, FileAccess::WRITE); ERR_FAIL_COND_V_MSG(fa.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); fa->store_buffer(p_data.ptr(), p_data.size()); return OK; } // Writes string p_data into a file at p_path, creating directories if necessary. // Note: this will overwrite the file at p_path if it already exists. Error store_string_at_path(const String &p_path, const String &p_data) { String dir = p_path.get_base_dir(); Error err = create_directory(dir); if (err != OK) { if (OS::get_singleton()->is_stdout_verbose()) { print_error("Unable to write data into " + p_path); } return err; } Ref fa = FileAccess::open(p_path, FileAccess::WRITE); ERR_FAIL_COND_V_MSG(fa.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); fa->store_string(p_data); return OK; } // Implementation of EditorExportSaveFunction. // This method will only be called as an input to export_project_files. // It is used by the export_project_files method to save all the asset files into the gradle project. // It's functionality mirrors that of the method save_apk_file. // This method will be called ONLY when custom build is enabled. Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector &p_data, int p_file, int p_total, const Vector &p_enc_in_filters, const Vector &p_enc_ex_filters, const Vector &p_key) { CustomExportData *export_data = static_cast(p_userdata); String dst_path = p_path.replace_first("res://", export_data->assets_directory + "/"); print_verbose("Saving project files from " + p_path + " into " + dst_path); Error err = store_file_at_path(dst_path, p_data); return err; } String _android_xml_escape(const String &p_string) { // Android XML requires strings to be both valid XML (`xml_escape()`) but also // to escape characters which are valid XML but have special meaning in Android XML. // https://developer.android.com/guide/topics/resources/string-resource.html#FormattingAndStyling // Note: Didn't handle U+XXXX unicode chars, could be done if needed. return p_string .replace("@", "\\@") .replace("?", "\\?") .replace("'", "\\'") .replace("\"", "\\\"") .replace("\n", "\\n") .replace("\t", "\\t") .xml_escape(false); } // Creates strings.xml files inside the gradle project for different locales. Error _create_project_name_strings_files(const Ref &p_preset, const String &project_name) { print_verbose("Creating strings resources for supported locales for project " + project_name); // Stores the string into the default values directory. String processed_default_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(project_name)); store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string); // Searches the Gradle project res/ directory to find all supported locales Ref da = DirAccess::open("res://android/build/res"); if (da.is_null()) { if (OS::get_singleton()->is_stdout_verbose()) { print_error("Unable to open Android resources directory."); } return ERR_CANT_OPEN; } da->list_dir_begin(); Dictionary appnames = GLOBAL_GET("application/config/name_localized"); while (true) { String file = da->get_next(); if (file.is_empty()) { break; } if (!file.begins_with("values-")) { // NOTE: This assumes all directories that start with "values-" are for localization. continue; } String locale = file.replace("values-", "").replace("-r", "_"); String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml"; if (appnames.has(locale)) { String locale_project_name = appnames[locale]; String processed_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(locale_project_name)); print_verbose("Storing project name for locale " + locale + " under " + locale_directory); store_string_at_path(locale_directory, processed_xml_string); } else { // TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch store_string_at_path(locale_directory, processed_default_xml_string); } } da->list_dir_end(); return OK; } String bool_to_string(bool v) { return v ? "true" : "false"; } String _get_gles_tag() { return " \n"; } String _get_screen_sizes_tag(const Ref &p_preset) { String manifest_screen_sizes = " get(feature_name)); String xml_entry = vformat("\n android:%sScreens=\"%s\"", sizes[i], feature_support); manifest_screen_sizes += xml_entry; } manifest_screen_sizes += " />\n"; return manifest_screen_sizes; } String _get_xr_features_tag(const Ref &p_preset) { String manifest_xr_features; int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode")); bool uses_xr = xr_mode_index == XR_MODE_OPENXR; if (uses_xr) { int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required if (hand_tracking_index == XR_HAND_TRACKING_OPTIONAL) { manifest_xr_features += " \n"; } else if (hand_tracking_index == XR_HAND_TRACKING_REQUIRED) { manifest_xr_features += " \n"; } int passthrough_mode = p_preset->get("xr_features/passthrough"); if (passthrough_mode == XR_PASSTHROUGH_OPTIONAL) { manifest_xr_features += " \n"; } else if (passthrough_mode == XR_PASSTHROUGH_REQUIRED) { manifest_xr_features += " \n"; } } return manifest_xr_features; } String _get_activity_tag(const Ref &p_preset) { String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation")))); String manifest_activity_text = vformat( " \n", bool_to_string(p_preset->get("package/exclude_from_recents")), orientation, bool_to_string(bool(GLOBAL_GET("display/window/size/resizable")))); manifest_activity_text += " \n"; return manifest_activity_text; } String _get_application_tag(const Ref &p_preset, bool p_has_read_write_storage_permission) { int app_category_index = (int)(p_preset->get("package/app_category")); bool is_game = app_category_index == APP_CATEGORY_GAME; int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode")); bool uses_xr = xr_mode_index == XR_MODE_OPENXR; String manifest_application_text = vformat( " \n\n" " \n" " \n", bool_to_string(p_preset->get("user_data_backup/allow")), _get_app_category_label(app_category_index), bool_to_string(is_game), bool_to_string(p_preset->get("package/retain_data_on_uninstall")), bool_to_string(p_has_read_write_storage_permission)); if (uses_xr) { bool hand_tracking_enabled = (int)(p_preset->get("xr_features/hand_tracking")) > XR_HAND_TRACKING_NONE; if (hand_tracking_enabled) { int hand_tracking_frequency_index = p_preset->get("xr_features/hand_tracking_frequency"); String hand_tracking_frequency = hand_tracking_frequency_index == XR_HAND_TRACKING_FREQUENCY_LOW ? "LOW" : "HIGH"; manifest_application_text += vformat( " \n", hand_tracking_frequency); manifest_application_text += " \n"; } } manifest_application_text += _get_activity_tag(p_preset); manifest_application_text += " \n"; return manifest_application_text; }