/*************************************************************************/ /* canvas_item_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "canvas_item_editor_plugin.h" #include "print_string.h" #include "tools/editor/editor_node.h" #include "os/keyboard.h" #include "scene/main/viewport.h" #include "scene/main/canvas_layer.h" #include "scene/2d/node_2d.h" #include "globals.h" #include "os/input.h" #include "tools/editor/editor_settings.h" #include "scene/gui/grid_container.h" #include "tools/editor/animation_editor.h" #include "tools/editor/plugins/animation_player_editor_plugin.h" #include "scene/resources/packed_scene.h" class SnapDialog : public ConfirmationDialog { OBJ_TYPE(SnapDialog,ConfirmationDialog); friend class CanvasItemEditor; SpinBox *grid_offset_x; SpinBox *grid_offset_y; SpinBox *grid_step_x; SpinBox *grid_step_y; SpinBox *rotation_offset; SpinBox *rotation_step; public: SnapDialog() : ConfirmationDialog() { const int SPIN_BOX_GRID_RANGE = 256; const int SPIN_BOX_ROTATION_RANGE = 360; Label *label; VBoxContainer *container; GridContainer *child_container; set_title("Configure Snap"); get_ok()->set_text("Close"); container = memnew( VBoxContainer ); add_child(container); set_child_rect(container); child_container = memnew( GridContainer ); child_container->set_columns(3); container->add_child(child_container); label = memnew( Label ); label->set_text("Grid Offset:"); child_container->add_child(label); label->set_h_size_flags(SIZE_EXPAND_FILL); grid_offset_x = memnew( SpinBox ); grid_offset_x->set_min(-SPIN_BOX_GRID_RANGE); grid_offset_x->set_max(SPIN_BOX_GRID_RANGE); grid_offset_x->set_suffix("px"); child_container->add_child(grid_offset_x); grid_offset_y = memnew( SpinBox ); grid_offset_y->set_min(-SPIN_BOX_GRID_RANGE); grid_offset_y->set_max(SPIN_BOX_GRID_RANGE); grid_offset_y->set_suffix("px"); child_container->add_child(grid_offset_y); label = memnew( Label ); label->set_text("Grid Step:"); child_container->add_child(label); label->set_h_size_flags(SIZE_EXPAND_FILL); grid_step_x = memnew( SpinBox ); grid_step_x->set_min(-SPIN_BOX_GRID_RANGE); grid_step_x->set_max(SPIN_BOX_GRID_RANGE); grid_step_x->set_suffix("px"); child_container->add_child(grid_step_x); grid_step_y = memnew( SpinBox ); grid_step_y->set_min(-SPIN_BOX_GRID_RANGE); grid_step_y->set_max(SPIN_BOX_GRID_RANGE); grid_step_y->set_suffix("px"); child_container->add_child(grid_step_y); container->add_child( memnew( HSeparator ) ); child_container = memnew( GridContainer ); child_container->set_columns(2); container->add_child(child_container); label = memnew( Label ); label->set_text("Rotation Offset:"); child_container->add_child(label); label->set_h_size_flags(SIZE_EXPAND_FILL); rotation_offset = memnew( SpinBox ); rotation_offset->set_min(-SPIN_BOX_ROTATION_RANGE); rotation_offset->set_max(SPIN_BOX_ROTATION_RANGE); rotation_offset->set_suffix("deg"); child_container->add_child(rotation_offset); label = memnew( Label ); label->set_text("Rotation Step:"); child_container->add_child(label); label->set_h_size_flags(SIZE_EXPAND_FILL); rotation_step = memnew( SpinBox ); rotation_step->set_min(-SPIN_BOX_ROTATION_RANGE); rotation_step->set_max(SPIN_BOX_ROTATION_RANGE); rotation_step->set_suffix("deg"); child_container->add_child(rotation_step); } void set_fields(const Point2 p_grid_offset, const Size2 p_grid_step, const float p_rotation_offset, const float p_rotation_step) { grid_offset_x->set_val(p_grid_offset.x); grid_offset_y->set_val(p_grid_offset.y); grid_step_x->set_val(p_grid_step.x); grid_step_y->set_val(p_grid_step.y); rotation_offset->set_val(p_rotation_offset * (180 / Math_PI)); rotation_step->set_val(p_rotation_step * (180 / Math_PI)); } void get_fields(Point2 &p_grid_offset, Size2 &p_grid_step, float &p_rotation_offset, float &p_rotation_step) { p_grid_offset.x = grid_offset_x->get_val(); p_grid_offset.y = grid_offset_y->get_val(); p_grid_step.x = grid_step_x->get_val(); p_grid_step.y = grid_step_y->get_val(); p_rotation_offset = rotation_offset->get_val() / (180 / Math_PI); p_rotation_step = rotation_step->get_val() / (180 / Math_PI); } }; void CanvasItemEditor::_edit_set_pivot(const Vector2& mouse_pos) { List &selection = editor_selection->get_selected_node_list(); undo_redo->create_action("Move Pivot"); for(List::Element *E=selection.front();E;E=E->next()) { Node2D *n2d = E->get()->cast_to(); if (n2d && n2d->edit_has_pivot()) { Vector2 offset = n2d->edit_get_pivot(); Vector2 gpos = n2d->get_global_pos(); Vector2 local_mouse_pos = n2d->get_canvas_transform().affine_inverse().xform(mouse_pos); Vector2 motion_ofs = gpos-local_mouse_pos; undo_redo->add_do_method(n2d,"set_global_pos",local_mouse_pos); undo_redo->add_do_method(n2d,"edit_set_pivot",offset+n2d->get_global_transform().affine_inverse().basis_xform(motion_ofs)); undo_redo->add_undo_method(n2d,"set_global_pos",gpos); undo_redo->add_undo_method(n2d,"edit_set_pivot",offset); for(int i=0;iget_child_count();i++) { Node2D *n2dc = n2d->get_child(i)->cast_to(); if (!n2dc) continue; undo_redo->add_do_method(n2dc,"set_global_pos",n2dc->get_global_pos()); undo_redo->add_undo_method(n2dc,"set_global_pos",n2dc->get_global_pos()); } } } undo_redo->commit_action(); } void CanvasItemEditor::_unhandled_key_input(const InputEvent& p_ev) { if (!is_visible() || get_viewport()->gui_has_modal_stack()) return; if (p_ev.key.mod.control) // prevent to change tool mode when control key is pressed return; if (p_ev.key.pressed && !p_ev.key.echo && p_ev.key.scancode==KEY_Q) _tool_select(TOOL_SELECT); if (p_ev.key.pressed && !p_ev.key.echo && p_ev.key.scancode==KEY_W) _tool_select(TOOL_MOVE); if (p_ev.key.pressed && !p_ev.key.echo && p_ev.key.scancode==KEY_E) _tool_select(TOOL_ROTATE); if (p_ev.key.pressed && !p_ev.key.echo && p_ev.key.scancode==KEY_V && drag==DRAG_NONE && can_move_pivot) { if (p_ev.key.mod.shift) { //move drag pivot drag=DRAG_PIVOT; } else if (!Input::get_singleton()->is_mouse_button_pressed(0)) { List &selection = editor_selection->get_selected_node_list(); Vector2 mouse_pos = viewport->get_local_mouse_pos(); if (selection.size() && viewport->get_rect().has_point(mouse_pos)) { //just in case, make it work if over viewport mouse_pos=transform.affine_inverse().xform(mouse_pos); mouse_pos=snap_point(mouse_pos); _edit_set_pivot(mouse_pos); } } } } void CanvasItemEditor::_tool_select(int p_index) { ToolButton *tb[TOOL_MAX]={select_button,list_select_button,move_button,rotate_button,pivot_button,pan_button}; for(int i=0;iset_pressed(i==p_index); } viewport->update(); tool=(Tool)p_index; } Object *CanvasItemEditor::_get_editor_data(Object *p_what) { CanvasItem *ci = p_what->cast_to(); if (!ci) return NULL; return memnew( CanvasItemEditorSelectedItem ); } inline float _snap_scalar(float p_offset, float p_step, bool p_snap_relative, float p_target, float p_start) { float offset = p_snap_relative ? p_start : p_offset; return p_step != 0 ? Math::stepify(p_target - offset, p_step) + offset : p_target; } Vector2 CanvasItemEditor::snap_point(Vector2 p_target, Vector2 p_start) const { if (snap_grid) { p_target.x = _snap_scalar(snap_offset.x, snap_step.x, snap_relative, p_target.x, p_start.x); p_target.y = _snap_scalar(snap_offset.y, snap_step.y, snap_relative, p_target.y, p_start.y); } if (snap_pixel) p_target = p_target.snapped(Size2(1, 1)); return p_target; } float CanvasItemEditor::snap_angle(float p_target, float p_start) const { return snap_rotation ? _snap_scalar(snap_rotation_offset, snap_rotation_step, snap_relative, p_target, p_start) : p_target; } Dictionary CanvasItemEditor::get_state() const { Dictionary state; state["zoom"]=zoom; state["ofs"]=Point2(h_scroll->get_val(),v_scroll->get_val()); // state["ofs"]=-transform.get_origin(); state["snap_offset"]=snap_offset; state["snap_step"]=snap_step; state["snap_rotation_offset"]=snap_rotation_offset; state["snap_rotation_step"]=snap_rotation_step; state["snap_grid"]=snap_grid; state["snap_show_grid"]=snap_show_grid; state["snap_rotation"]=snap_rotation; state["snap_relative"]=snap_relative; state["snap_pixel"]=snap_pixel; return state; } void CanvasItemEditor::set_state(const Dictionary& p_state){ Dictionary state=p_state; if (state.has("zoom")) { zoom=p_state["zoom"]; } if (state.has("ofs")) { _update_scrollbars(); // i wonder how safe is calling this here.. Point2 ofs=p_state["ofs"]; h_scroll->set_val(ofs.x); v_scroll->set_val(ofs.y); } if (state.has("snap_step")) { snap_step=state["snap_step"]; } if (state.has("snap_offset")) { snap_offset=state["snap_offset"]; } if (state.has("snap_rotation_step")) { snap_rotation_step=state["snap_rotation_step"]; } if (state.has("snap_rotation_offset")) { snap_rotation_offset=state["snap_rotation_offset"]; } if (state.has("snap_grid")) { snap_grid=state["snap_grid"]; int idx = edit_menu->get_popup()->get_item_index(SNAP_USE); edit_menu->get_popup()->set_item_checked(idx,snap_grid); } if (state.has("snap_show_grid")) { snap_show_grid=state["snap_show_grid"]; int idx = edit_menu->get_popup()->get_item_index(SNAP_SHOW_GRID); edit_menu->get_popup()->set_item_checked(idx,snap_show_grid); } if (state.has("snap_rotation")) { snap_rotation=state["snap_rotation"]; int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_ROTATION); edit_menu->get_popup()->set_item_checked(idx,snap_rotation); } if (state.has("snap_relative")) { snap_relative=state["snap_relative"]; int idx = edit_menu->get_popup()->get_item_index(SNAP_RELATIVE); edit_menu->get_popup()->set_item_checked(idx,snap_relative); } if (state.has("snap_pixel")) { snap_pixel=state["snap_pixel"]; int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_PIXEL); edit_menu->get_popup()->set_item_checked(idx,snap_pixel); } } void CanvasItemEditor::_add_canvas_item(CanvasItem *p_canvas_item) { editor_selection->add_node(p_canvas_item); #if 0 if (canvas_items.has(p_canvas_item)) return; canvas_items.insert(p_canvas_item,p_info); p_canvas_item->connect("hide",this,"_visibility_changed",varray(p_canvas_item->get_instance_ID()),CONNECT_ONESHOT); #endif } void CanvasItemEditor::_remove_canvas_item(CanvasItem *p_canvas_item) { editor_selection->remove_node(p_canvas_item); #if 0 p_canvas_item->disconnect("hide",this,"_visibility_changed"); canvas_items.erase(p_canvas_item); #endif } void CanvasItemEditor::_clear_canvas_items() { editor_selection->clear();; #if 0 while(canvas_items.size()) _remove_canvas_item(canvas_items.front()->key()); #endif } void CanvasItemEditor::_visibility_changed(ObjectID p_canvas_item) { #if 0 Object *c = ObjectDB::get_instance(p_canvas_item); if (!c) return; CanvasItem *ct = c->cast_to(); if (!ct) return; canvas_items.erase(ct); //_remove_canvas_item(ct); update(); #endif } void CanvasItemEditor::_node_removed(Node *p_node) { #if 0 CanvasItem *canvas_item = (CanvasItem*)p_node; //not a good cast, but safe if (canvas_items.has(canvas_item)) _remove_canvas_item(canvas_item); update(); #endif } void CanvasItemEditor::_keying_changed() { if (AnimationPlayerEditor::singleton->get_key_editor()->is_visible()) animation_hb->show(); else animation_hb->hide(); } bool CanvasItemEditor::_is_part_of_subscene(CanvasItem *p_item) { Node* scene_node = get_tree()->get_edited_scene_root(); Node* item_owner = p_item->get_owner(); return item_owner && item_owner!=scene_node && p_item!=scene_node && item_owner->get_filename()!=""; } // slow but modern computers should have no problem CanvasItem* CanvasItemEditor::_select_canvas_item_at_pos(const Point2& p_pos,Node* p_node,const Matrix32& p_parent_xform,const Matrix32& p_canvas_xform) { if (!p_node) return NULL; if (p_node->cast_to()) return NULL; CanvasItem *c=p_node->cast_to(); for (int i=p_node->get_child_count()-1;i>=0;i--) { CanvasItem *r=NULL; if (c && !c->is_set_as_toplevel()) r=_select_canvas_item_at_pos(p_pos,p_node->get_child(i),p_parent_xform * c->get_transform(),p_canvas_xform); else { CanvasLayer *cl = p_node->cast_to(); r=_select_canvas_item_at_pos(p_pos,p_node->get_child(i),transform ,cl ? cl->get_transform() : p_canvas_xform); //use base transform } if (r) return r; } if (c && c->is_visible() && !c->has_meta("_edit_lock_") && !_is_part_of_subscene(c) && !c->cast_to()) { Rect2 rect = c->get_item_rect(); Point2 local_pos = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse().xform(p_pos); if (rect.has_point(local_pos)) return c; } return NULL; } void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos,Node* p_node,const Matrix32& p_parent_xform,const Matrix32& p_canvas_xform, Vector<_SelectResult> &r_items) { if (!p_node) return; if (p_node->cast_to()) return; CanvasItem *c=p_node->cast_to(); for (int i=p_node->get_child_count()-1;i>=0;i--) { if (c && !c->is_set_as_toplevel()) _find_canvas_items_at_pos(p_pos,p_node->get_child(i),p_parent_xform * c->get_transform(),p_canvas_xform, r_items); else { CanvasLayer *cl = p_node->cast_to(); _find_canvas_items_at_pos(p_pos,p_node->get_child(i),transform ,cl ? cl->get_transform() : p_canvas_xform, r_items); //use base transform } } if (c && c->is_visible() && !c->has_meta("_edit_lock_") && !c->cast_to()) { Rect2 rect = c->get_item_rect(); Point2 local_pos = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse().xform(p_pos); if (rect.has_point(local_pos)) { Node2D *node=c->cast_to(); _SelectResult res; res.item=c; res.z=node?node->get_z():0; res.has_z=node; r_items.push_back(res); } } return; } void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2& p_rect,Node* p_node,const Matrix32& p_parent_xform,const Matrix32& p_canvas_xform,List *r_items) { if (!p_node) return; if (p_node->cast_to()) return; CanvasItem *c=p_node->cast_to(); for (int i=p_node->get_child_count()-1;i>=0;i--) { if (c && !c->is_set_as_toplevel()) _find_canvas_items_at_rect(p_rect,p_node->get_child(i),p_parent_xform * c->get_transform(),p_canvas_xform,r_items); else { CanvasLayer *cl = p_node->cast_to(); _find_canvas_items_at_rect(p_rect,p_node->get_child(i),transform,cl?cl->get_transform():p_canvas_xform,r_items); } } if (c && c->is_visible() && !c->has_meta("_edit_lock_") && !c->cast_to()) { Rect2 rect = c->get_item_rect(); Matrix32 xform = p_parent_xform * p_canvas_xform * c->get_transform(); if ( p_rect.has_point( xform.xform( rect.pos ) ) && p_rect.has_point( xform.xform( rect.pos+Vector2(rect.size.x,0) ) ) && p_rect.has_point( xform.xform( rect.pos+Vector2(rect.size.x,rect.size.y) ) ) && p_rect.has_point( xform.xform( rect.pos+Vector2(0,rect.size.y) ) ) ) { r_items->push_back(c); } } } bool CanvasItemEditor::_select(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag) { if (p_append) { //additive selection if (!item) { if (p_drag) { drag_from=transform.affine_inverse().xform(p_click_pos); box_selecting=true; box_selecting_to=drag_from; } return false; //nothing to add } if (editor_selection->is_selected(item)) { //already in here, erase it editor_selection->remove_node(item); //_remove_canvas_item(c); viewport->update(); return false; } _append_canvas_item(item); viewport->update(); } else { //regular selection if (!item) { //clear because nothing clicked editor_selection->clear();; if (p_drag) { drag_from=transform.affine_inverse().xform(p_click_pos); box_selecting=true; box_selecting_to=drag_from; } viewport->update(); return false; } if (!editor_selection->is_selected(item)) { //select a new one and clear previous selection editor_selection->clear(); editor_selection->add_node(item); //reselect if (get_tree()->is_editor_hint()) { editor->call("edit_node",item); } } if (p_drag) { //prepare to move! List &selection = editor_selection->get_selected_node_list(); for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data(canvas_item); if (!se) continue; se->undo_state=canvas_item->edit_get_state(); if (canvas_item->cast_to()) se->undo_pivot=canvas_item->cast_to()->edit_get_pivot(); } drag=DRAG_ALL; drag_from=transform.affine_inverse().xform(p_click_pos); drag_point_from=_find_topleftmost_point(); } viewport->update(); return true; } } void CanvasItemEditor::_key_move(const Vector2& p_dir, bool p_snap, KeyMoveMODE p_move_mode) { if (drag!=DRAG_NONE) return; if (editor_selection->get_selected_node_list().empty()) return; undo_redo->create_action("Move Action",true); List &selection = editor_selection->get_selected_node_list(); for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data(canvas_item); if (!se) continue; if (canvas_item->has_meta("_edit_lock_")) continue; Vector2 drag = p_dir; if (p_snap) drag*=snap_step; undo_redo->add_undo_method(canvas_item,"edit_set_state",canvas_item->edit_get_state()); if (p_move_mode == MOVE_VIEW_BASE) { // drag = transform.affine_inverse().basis_xform(p_dir); // zoom sensitive drag = canvas_item->get_global_transform_with_canvas().affine_inverse().basis_xform(drag); Rect2 local_rect = canvas_item->get_item_rect(); local_rect.pos+=drag; undo_redo->add_do_method(canvas_item,"edit_set_rect",local_rect); } else { // p_move_mode==MOVE_LOCAL_BASE || p_move_mode==MOVE_LOCAL_WITH_ROT if (Node2D *node_2d = canvas_item->cast_to()) { if (p_move_mode == MOVE_LOCAL_WITH_ROT) { Matrix32 m; m.rotate( node_2d->get_rot() ); drag = m.xform(drag); } node_2d->set_pos(node_2d->get_pos() + drag); } else if (Control *control = canvas_item->cast_to()) { control->set_pos(control->get_pos()+drag); } } } undo_redo->commit_action(); } Point2 CanvasItemEditor::_find_topleftmost_point() { Vector2 tl=Point2(1e10,1e10); Rect2 r2; r2.pos=tl; List &selection = editor_selection->get_selected_node_list(); for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; Rect2 rect=canvas_item->get_item_rect(); Matrix32 xform=canvas_item->get_global_transform_with_canvas(); r2.expand_to(xform.xform(rect.pos)); r2.expand_to(xform.xform(rect.pos+Vector2(rect.size.x,0))); r2.expand_to(xform.xform(rect.pos+rect.size)); r2.expand_to(xform.xform(rect.pos+Vector2(0,rect.size.y))); } return r2.pos; } int CanvasItemEditor::get_item_count() { List &selection = editor_selection->get_selected_node_list(); int ic=0; for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; ic++; }; return ic; } CanvasItem *CanvasItemEditor::get_single_item() { Map &selection = editor_selection->get_selection(); CanvasItem *single_item=NULL; for(Map::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->key()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; if (single_item) return NULL; //morethan one single_item=canvas_item; }; return single_item; } CanvasItemEditor::DragType CanvasItemEditor::_find_drag_type(const Matrix32& p_xform, const Rect2& p_local_rect, const Point2& p_click, Vector2& r_point) { CanvasItem *canvas_item = get_single_item(); ERR_FAIL_COND_V(!canvas_item,DRAG_NONE); Rect2 rect=canvas_item->get_item_rect(); Matrix32 xforml=canvas_item->get_global_transform_with_canvas(); Matrix32 xform=transform * xforml; Vector2 endpoints[4]={ xform.xform(rect.pos), xform.xform(rect.pos+Vector2(rect.size.x,0)), xform.xform(rect.pos+rect.size), xform.xform(rect.pos+Vector2(0,rect.size.y)) }; Vector2 endpointsl[4]={ xforml.xform(rect.pos), xforml.xform(rect.pos+Vector2(rect.size.x,0)), xforml.xform(rect.pos+rect.size), xforml.xform(rect.pos+Vector2(0,rect.size.y)) }; DragType dragger[]={ DRAG_TOP_LEFT, DRAG_TOP, DRAG_TOP_RIGHT, DRAG_RIGHT, DRAG_BOTTOM_RIGHT, DRAG_BOTTOM, DRAG_BOTTOM_LEFT, DRAG_LEFT }; float radius = (select_handle->get_size().width/2)*1.5; //try draggers for(int i=0;i<4;i++) { int prev = (i+3)%4; int next = (i+1)%4; r_point=endpointsl[i]; Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized(); ofs*=1.4144*(select_handle->get_size().width/2); ofs+=endpoints[i]; if (ofs.distance_to(p_click)get_size().width/2); r_point=(endpointsl[i]+endpointsl[next])/2; if (ofs.distance_to(p_click)add_node(c); } void CanvasItemEditor::_snap_changed() { ((SnapDialog *)snap_dialog)->get_fields(snap_offset, snap_step, snap_rotation_offset, snap_rotation_step); viewport->update(); } void CanvasItemEditor::_dialog_value_changed(double) { if (updating_value_dialog) return; switch(last_option) { case ZOOM_SET: { zoom=dialog_val->get_val()/100.0; _update_scroll(0); viewport->update(); } break; default:{} } } void CanvasItemEditor::_selection_result_pressed(int p_result) { if (selection_results.size() <= p_result) return; CanvasItem *item=selection_results[p_result].item; if (item) _select(item, Point2(), additive_selection, false); } void CanvasItemEditor::_selection_menu_hide() { selection_results.clear(); selection_menu->clear(); selection_menu->set_size(Vector2(0, 0)); } bool CanvasItemEditor::get_remove_list(List *p_list) { return false;//!p_list->empty(); } void CanvasItemEditor::_list_select(const InputEventMouseButton& b) { Point2 click=Point2(b.x,b.y); Node* scene = editor->get_edited_scene(); if (!scene) return; _find_canvas_items_at_pos(click, scene,transform,Matrix32(), selection_results); for(int i=0;iget_owner()!=scene && !scene->is_editable_instance(item->get_owner())) { //invalid result selection_results.remove(i); i--; } } if (selection_results.size() == 1) { CanvasItem *item = selection_results[0].item; selection_results.clear(); additive_selection=b.mod.shift; if (!_select(item, click, additive_selection, false)) return; } else if (!selection_results.empty()) { selection_results.sort(); NodePath root_path = get_tree()->get_edited_scene_root()->get_path(); StringName root_name = root_path.get_name(root_path.get_name_count()-1); for (int i = 0; i < selection_results.size(); i++) { CanvasItem *item=selection_results[i].item; Ref icon; if (item->has_meta("_editor_icon")) icon=item->get_meta("_editor_icon"); else icon=get_icon( has_icon(item->get_type(),"EditorIcons")?item->get_type():String("Object"),"EditorIcons"); String node_path="/"+root_name+"/"+root_path.rel_path_to(item->get_path()); selection_menu->add_item(item->get_name()); selection_menu->set_item_icon(i, icon ); selection_menu->set_item_metadata(i, node_path); selection_menu->set_item_tooltip(i,String(item->get_name())+ "\nType: "+item->get_type()+"\nPath: "+node_path); } additive_selection=b.mod.shift; selection_menu->set_global_pos(Vector2( b.global_x, b.global_y )); selection_menu->popup(); selection_menu->call_deferred("grab_click_focus"); selection_menu->set_invalidate_click_until_motion(); return; } } void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) { { EditorNode *en = editor; EditorPluginList *over_plugin_list = en->get_editor_plugins_over(); if (!over_plugin_list->empty()) { bool discard = over_plugin_list->forward_input_event(p_event); if (discard) { accept_event(); return; } } } if (p_event.type==InputEvent::MOUSE_BUTTON) { const InputEventMouseButton &b=p_event.mouse_button; if (b.button_index==BUTTON_WHEEL_DOWN) { float prev_zoom=zoom; zoom=zoom*0.95; { Point2 ofs(b.x,b.y); ofs = ofs/prev_zoom - ofs/zoom; h_scroll->set_val( h_scroll->get_val() + ofs.x ); v_scroll->set_val( v_scroll->get_val() + ofs.y ); } _update_scroll(0); viewport->update(); return; } if (b.button_index==BUTTON_WHEEL_UP) { float prev_zoom=zoom; zoom=zoom*(1.0/0.95); { Point2 ofs(b.x,b.y); ofs = ofs/prev_zoom - ofs/zoom; h_scroll->set_val( h_scroll->get_val() + ofs.x ); v_scroll->set_val( v_scroll->get_val() + ofs.y ); } _update_scroll(0); viewport->update(); return; } if (b.button_index==BUTTON_RIGHT) { if (b.pressed && (tool==TOOL_SELECT && b.mod.alt)) { _list_select(b); return; } if (get_item_count() > 0 && drag!=DRAG_NONE) { //cancel drag if (bone_ik_list.size()) { for(List::Element *E=bone_ik_list.back();E;E=E->prev()) { E->get().node->edit_set_state(E->get().orig_state); } bone_ik_list.clear(); } else { List &selection = editor_selection->get_selected_node_list(); for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data(canvas_item); if (!se) continue; canvas_item->edit_set_state(se->undo_state); if (canvas_item->cast_to()) canvas_item->cast_to()->edit_set_pivot(se->undo_pivot); } } drag=DRAG_NONE; viewport->update(); can_move_pivot=false; } else if (box_selecting) { box_selecting=false; viewport->update(); } else if (b.pressed) { #if 0 ref_item = NULL; Node* scene = get_scene()->get_root_node()->cast_to()->get_edited_scene(); if ( scene ) ref_item =_select_canvas_item_at_pos( Point2( b.x, b.y ), scene, transform ); #endif //popup->set_pos(Point2(b.x,b.y)); //popup->popup(); } return; } //if (!canvas_items.size()) // return; if (b.button_index==BUTTON_LEFT && tool==TOOL_LIST_SELECT) { if (b.pressed) _list_select(b); return; } if (b.button_index==BUTTON_LEFT && tool==TOOL_EDIT_PIVOT) { if (b.pressed) { Point2 mouse_pos(b.x,b.y); mouse_pos=transform.affine_inverse().xform(mouse_pos); mouse_pos=snap_point(mouse_pos); _edit_set_pivot(mouse_pos); } return; } if (tool==TOOL_PAN || b.button_index!=BUTTON_LEFT || Input::get_singleton()->is_key_pressed(KEY_SPACE)) return; if (!b.pressed) { if (drag!=DRAG_NONE) { if (undo_redo) { if (bone_ik_list.size()) { undo_redo->create_action("Edit IK Chain"); for(List::Element *E=bone_ik_list.back();E;E=E->prev()) { undo_redo->add_do_method(E->get().node,"edit_set_state",E->get().node->edit_get_state()); undo_redo->add_undo_method(E->get().node,"edit_set_state",E->get().orig_state); } undo_redo->add_do_method(viewport,"update"); undo_redo->add_undo_method(viewport,"update"); bone_ik_list.clear(); undo_redo->commit_action(); } else { undo_redo->create_action("Edit CanvasItem"); List &selection = editor_selection->get_selected_node_list(); for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data(canvas_item); if (!se) continue; Variant state=canvas_item->edit_get_state(); undo_redo->add_do_method(canvas_item,"edit_set_state",state); undo_redo->add_undo_method(canvas_item,"edit_set_state",se->undo_state); if (canvas_item->cast_to()) { Node2D *pvt = canvas_item->cast_to(); if (pvt->edit_has_pivot()) { undo_redo->add_do_method(canvas_item,"edit_set_pivot",pvt->edit_get_pivot()); undo_redo->add_undo_method(canvas_item,"edit_set_pivot",se->undo_pivot); } } } undo_redo->commit_action(); } } drag=DRAG_NONE; viewport->update(); can_move_pivot=false; } if (box_selecting) { #if 0 if ( ! b.mod.shift ) _clear_canvas_items(); if ( box_selection_end() ) return; #endif Node* scene = editor->get_edited_scene(); if (scene) { List selitems; Point2 bsfrom = transform.xform(drag_from); Point2 bsto= transform.xform(box_selecting_to); if (bsfrom.x>bsto.x) SWAP(bsfrom.x,bsto.x); if (bsfrom.y>bsto.y) SWAP(bsfrom.y,bsto.y); _find_canvas_items_at_rect(Rect2(bsfrom,bsto-bsfrom),scene,transform,Matrix32(),&selitems); for(List::Element *E=selitems.front();E;E=E->next()) { _append_canvas_item(E->get()); } } box_selecting=false; viewport->update(); } return; } Map::Element *Cbone=NULL; //closest { bone_ik_list.clear(); float closest_dist=1e20; int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width"); for(Map::Element *E=bone_list.front();E;E=E->next()) { if (E->get().from == E->get().to) continue; Vector2 s[2]={ E->get().from, E->get().to }; Vector2 p = Geometry::get_closest_point_to_segment_2d(Vector2(b.x,b.y),s); float d = p.distance_to(Vector2(b.x,b.y)); if (dget().bone); if (obj) b=obj->cast_to(); if (b) { bool ik_found=false; bool first=true; while(b) { CanvasItem *pi=b->get_parent_item(); if (!pi) break; float len=pi->get_global_transform().get_origin().distance_to(b->get_global_pos()); b=pi->cast_to(); if (!b) break; if (first) { bone_orig_xform=b->get_global_transform(); first=false; } BoneIK bik; bik.node=b; bik.len=len; bik.orig_state=b->edit_get_state(); bone_ik_list.push_back(bik); if (b->has_meta("_edit_ik_")) { ik_found=bone_ik_list.size()>1; break; } if (!pi->has_meta("_edit_bone_")) break; } if (!ik_found) bone_ik_list.clear(); } } } CanvasItem *single_item = get_single_item(); if (single_item) { //try single canvas_item edit CanvasItem *canvas_item = single_item; CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data(canvas_item); ERR_FAIL_COND(!se); Point2 click(b.x,b.y); if ((b.mod.control && tool==TOOL_SELECT) || tool==TOOL_ROTATE) { drag=DRAG_ROTATE; drag_from=transform.affine_inverse().xform(click); se->undo_state=canvas_item->edit_get_state(); if (canvas_item->cast_to()) se->undo_pivot=canvas_item->cast_to()->edit_get_pivot(); return; } Matrix32 xform = transform * canvas_item->get_global_transform_with_canvas(); Rect2 rect=canvas_item->get_item_rect(); // float handle_radius = handle_len * 1.4144; //magic number, guess what it means! if (tool==TOOL_SELECT) { drag = _find_drag_type(xform,rect,click,drag_point_from); if (b.doubleclick) { if (canvas_item->get_filename()!="" && canvas_item!=editor->get_edited_scene()) { editor->open_request(canvas_item->get_filename()); return; } } if (drag!=DRAG_NONE && (!Cbone || drag!=DRAG_ALL)) { drag_from=transform.affine_inverse().xform(click); se->undo_state=canvas_item->edit_get_state(); if (canvas_item->cast_to()) se->undo_pivot=canvas_item->cast_to()->edit_get_pivot(); return; } } else { drag=DRAG_NONE; } } //multi canvas_item edit Point2 click=Point2(b.x,b.y); if ((b.mod.alt || tool==TOOL_MOVE) && get_item_count()) { List &selection = editor_selection->get_selected_node_list(); for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data(canvas_item); if (!se) continue; se->undo_state=canvas_item->edit_get_state(); if (canvas_item->cast_to()) se->undo_pivot=canvas_item->cast_to()->edit_get_pivot(); } drag=DRAG_ALL; drag_from=transform.affine_inverse().xform(click); drag_point_from=_find_topleftmost_point(); viewport->update(); return; } Node* scene = editor->get_edited_scene(); if (!scene) return; /* if (current_window) { //no window.... ? click-=current_window->get_scroll(); }*/ CanvasItem *c=NULL; if (Cbone) { Object* obj=ObjectDB::get_instance(Cbone->get().bone); if (obj) c=obj->cast_to(); if (c) c=c->get_parent_item(); } if (!c) { c =_select_canvas_item_at_pos(click, scene,transform,Matrix32()); CanvasItem* cn = c; while(cn) { if (cn->has_meta("_edit_group_")) { c=cn; } cn=cn->get_parent_item(); } } Node* n = c; while ((n && n != scene && n->get_owner() != scene) || (n && !n->is_type("CanvasItem"))) { n = n->get_parent(); }; c = n->cast_to(); #if 0 if ( b.pressed ) box_selection_start( click ); #endif additive_selection=b.mod.shift; if (!_select(c, click, additive_selection)) return; } if (p_event.type==InputEvent::MOUSE_MOTION) { if (!viewport->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) viewport->call_deferred("grab_focus"); const InputEventMouseMotion &m=p_event.mouse_motion; if (box_selecting) { box_selecting_to=transform.affine_inverse().xform(Point2(m.x,m.y)); viewport->update(); return; } if (drag==DRAG_NONE) { if ( (m.button_mask&BUTTON_MASK_LEFT && tool == TOOL_PAN) || m.button_mask&BUTTON_MASK_MIDDLE || (m.button_mask&BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE))) { h_scroll->set_val( h_scroll->get_val() - m.relative_x/zoom); v_scroll->set_val( v_scroll->get_val() - m.relative_y/zoom); } return; } List &selection = editor_selection->get_selected_node_list(); for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data(canvas_item); if (!se) continue; bool dragging_bone = drag==DRAG_ALL && selection.size()==1 && bone_ik_list.size(); if (!dragging_bone) { canvas_item->edit_set_state(se->undo_state); //reset state and reapply if (canvas_item->cast_to()) canvas_item->cast_to()->edit_set_pivot(se->undo_pivot); } Vector2 dfrom = drag_from; Vector2 dto = transform.affine_inverse().xform(Point2(m.x,m.y)); if (canvas_item->has_meta("_edit_lock_")) continue; if (drag==DRAG_ROTATE) { Vector2 center = canvas_item->get_global_transform_with_canvas().get_origin(); if (Node2D *node = canvas_item->cast_to()) { Matrix32 rot; rot.elements[1] = (dfrom - center).normalized(); rot.elements[0] = rot.elements[1].tangent(); node->set_rot(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rot(), node->get_rot())); display_rotate_to = dto; display_rotate_from = center; viewport->update(); } continue; } bool uniform = m.mod.shift; bool symmetric=m.mod.alt; dto = dto - (drag == DRAG_ALL ? drag_from - drag_point_from : Vector2(0, 0)); if(uniform && drag == DRAG_ALL) { if(ABS(dto.x - drag_point_from.x) > ABS(dto.y - drag_point_from.y)) { dto.y = drag_point_from.y; } else { dto.x = drag_point_from.x; } } dfrom = drag_point_from; dto = snap_point(dto, drag_point_from); Vector2 drag_vector = canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto) - canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dfrom); Rect2 local_rect = canvas_item->get_item_rect(); Vector2 begin=local_rect.pos; Vector2 end=local_rect.pos+local_rect.size; Vector2 minsize = canvas_item->edit_get_minimum_size(); if (uniform) { float aspect = local_rect.size.get_aspect(); switch(drag) { case DRAG_BOTTOM_LEFT: case DRAG_TOP_RIGHT: { if (aspect > 1.0) { // width > height, take x as reference drag_vector.y = -drag_vector.x/aspect; } else { // height > width, take y as reference drag_vector.x = -drag_vector.y*aspect; } } break; case DRAG_BOTTOM_RIGHT: case DRAG_TOP_LEFT: { if (aspect > 1.0) { // width > height, take x as reference drag_vector.y = drag_vector.x/aspect; } else { // height > width, take y as reference drag_vector.x = drag_vector.y*aspect; } } break; default: {} } } switch(drag) { case DRAG_ALL: { begin+=drag_vector; end+=drag_vector; } break; case DRAG_RIGHT: { incend(begin.x,end.x,drag_vector.x,minsize.x,symmetric); } break; case DRAG_BOTTOM: { incend(begin.y,end.y,drag_vector.y,minsize.y,symmetric); } break; case DRAG_BOTTOM_RIGHT: { incend(begin.x,end.x,drag_vector.x,minsize.x,symmetric); incend(begin.y,end.y,drag_vector.y,minsize.y,symmetric); } break; case DRAG_TOP_LEFT: { incbeg(begin.x,end.x,drag_vector.x,minsize.x,symmetric); incbeg(begin.y,end.y,drag_vector.y,minsize.y,symmetric); } break; case DRAG_TOP: { incbeg(begin.y,end.y,drag_vector.y,minsize.y,symmetric); } break; case DRAG_LEFT: { incbeg(begin.x,end.x,drag_vector.x,minsize.x,symmetric); } break; case DRAG_TOP_RIGHT: { incbeg(begin.y,end.y,drag_vector.y,minsize.y,symmetric); incend(begin.x,end.x,drag_vector.x,minsize.x,symmetric); } break; case DRAG_BOTTOM_LEFT: { incbeg(begin.x,end.x,drag_vector.x,minsize.x,symmetric); incend(begin.y,end.y,drag_vector.y,minsize.y,symmetric); } break; case DRAG_PIVOT: { if (canvas_item->cast_to()) { Node2D *n2d =canvas_item->cast_to(); n2d->edit_set_pivot(se->undo_pivot+drag_vector); } continue; } break; default:{} } if (!dragging_bone) { local_rect.pos=begin; local_rect.size=end-begin; canvas_item->edit_set_rect(local_rect); } else { //ok, all that had to be done was done, now solve IK Node2D *n2d = canvas_item->cast_to(); Matrix32 final_xform = bone_orig_xform; if (n2d) { float total_len = 0; for (List::Element *E=bone_ik_list.front();E;E=E->next()) { if (E->prev()) total_len+=E->get().len; E->get().pos = E->get().node->get_global_transform().get_origin(); } { final_xform.elements[2]+=dto-dfrom;//final_xform.affine_inverse().basis_xform_inv(drag_vector); //n2d->set_global_transform(final_xform); } CanvasItem *last = bone_ik_list.back()->get().node; if (!last) break; Vector2 root_pos = last->get_global_transform().get_origin(); Vector2 leaf_pos = final_xform.get_origin(); if ((leaf_pos.distance_to(root_pos)) > total_len) { //oops dude you went too far //print_line("TOO FAR!"); Vector2 rel = leaf_pos - root_pos; rel = rel.normalized() * total_len; leaf_pos=root_pos+rel; } bone_ik_list.front()->get().pos=leaf_pos; //print_line("BONE IK LIST "+itos(bone_ik_list.size())); if (bone_ik_list.size()>2) { int solver_iterations=64; float solver_k=0.3; for(int i=0;i::Element *E=bone_ik_list.front();E;E=E->next()) { if (E==bone_ik_list.back()) { break; } float len = E->next()->get().len; if (E->next()==bone_ik_list.back()) { //print_line("back"); Vector2 rel = E->get().pos - E->next()->get().pos; //print_line("PREV "+E->get().pos); Vector2 desired = E->next()->get().pos+rel.normalized()*len; //print_line("DESIRED "+desired); E->get().pos=E->get().pos.linear_interpolate(desired,solver_k); //print_line("POST "+E->get().pos); } else if (E==bone_ik_list.front()) { //only adjust parent //print_line("front"); Vector2 rel = E->next()->get().pos - E->get().pos; //print_line("PREV "+E->next()->get().pos); Vector2 desired = E->get().pos+rel.normalized()*len; //print_line("DESIRED "+desired); E->next()->get().pos=E->next()->get().pos.linear_interpolate(desired,solver_k); //print_line("POST "+E->next()->get().pos); } else { Vector2 rel = E->next()->get().pos - E->get().pos; Vector2 cen = (E->next()->get().pos + E->get().pos)*0.5; rel=rel.linear_interpolate(rel.normalized()*len,solver_k); rel*=0.5; E->next()->get().pos=cen+rel; E->get().pos=cen-rel; //print_line("mid"); } } } } } for (List::Element *E=bone_ik_list.back();E;E=E->prev()) { Node2D *n = E->get().node; if (!E->prev()) { //last goes to what it was final_xform.set_origin(n->get_global_pos()); n->set_global_transform(final_xform); } else { Vector2 rel = (E->prev()->get().node->get_global_pos() - n->get_global_pos()).normalized(); Vector2 rel2 = (E->prev()->get().pos - E->get().pos).normalized(); float rot = rel.angle_to(rel2); if (n->get_global_transform().basis_determinant()<0) { //mirrored, rotate the other way rot=-rot; } n->rotate(rot); } } break; } } } if (p_event.type==InputEvent::KEY) { const InputEventKey &k=p_event.key; if (k.pressed && drag==DRAG_NONE) { KeyMoveMODE move_mode = MOVE_VIEW_BASE; if (k.mod.alt) move_mode = MOVE_LOCAL_BASE; if (k.mod.control || k.mod.meta) move_mode = MOVE_LOCAL_WITH_ROT; if (k.scancode==KEY_UP) _key_move( Vector2(0,-1), k.mod.shift, move_mode ); else if (k.scancode==KEY_DOWN) _key_move( Vector2(0,1), k.mod.shift, move_mode ); else if (k.scancode==KEY_LEFT) _key_move( Vector2(-1,0), k.mod.shift, move_mode ); else if (k.scancode==KEY_RIGHT) _key_move( Vector2(1,0), k.mod.shift, move_mode ); else if (k.scancode==KEY_ESCAPE) { editor_selection->clear(); viewport->update(); } else return; accept_event(); } } } void CanvasItemEditor::_viewport_draw() { // TODO fetch the viewport? Ref pivot = get_icon("EditorPivot","EditorIcons"); _update_scrollbars(); RID ci=viewport->get_canvas_item(); if (snap_show_grid) { Size2 s = viewport->get_size(); int last_cell; Matrix32 xform = transform.affine_inverse(); if (snap_step.x!=0) { for(int i=0;idraw_line(Point2(i,0),Point2(i,s.height),Color(0.3,0.7,1,0.3)); last_cell=cell; } } if (snap_step.y!=0) { for(int i=0;idraw_line(Point2(0,i),Point2(s.width,i),Color(0.3,0.7,1,0.3)); last_cell=cell; } } } if (viewport->has_focus()) { Size2 size = viewport->get_size(); if (v_scroll->is_visible()) size.width-=v_scroll->get_size().width; if (h_scroll->is_visible()) size.height-=h_scroll->get_size().height; get_stylebox("EditorFocus","EditorStyles")->draw(ci,Rect2(Point2(),size)); } Ref lock = get_icon("Lock","EditorIcons"); Ref group = get_icon("Group","EditorIcons"); VisualServer::get_singleton()->canvas_item_set_clip(ci,true); bool single = get_single_item()!=NULL; Map &selection = editor_selection->get_selection(); CanvasItem *single_item=NULL; bool pivot_found=false; for(Map::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->key()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data(canvas_item); if (!se) continue; Rect2 rect=canvas_item->get_item_rect(); Matrix32 xform=transform * canvas_item->get_global_transform_with_canvas(); VisualServer::get_singleton()->canvas_item_add_set_transform(ci,xform); Point2 ofs=Point2();//get_global_pos(); Rect2 draw_rect=rect; Color light_edit_color=Color(1.0,0.8,0.8); Color dark_edit_color=Color(0.4,0.1,0.1); Size2 handle_size=Size2(handle_len,handle_len); //select_sb->draw(ci,draw_rect.grow(2)); //DRAW_EMPTY_RECT( draw_rect.grow(2), light_edit_color ); //DRAW_EMPTY_RECT( draw_rect.grow(1), dark_edit_color ); Vector2 endpoints[4]={ xform.xform(rect.pos), xform.xform(rect.pos+Vector2(rect.size.x,0)), xform.xform(rect.pos+rect.size), xform.xform(rect.pos+Vector2(0,rect.size.y)) }; Color c = Color(1,0.6,0.4,0.7); VisualServer::get_singleton()->canvas_item_add_set_transform(ci,Matrix32()); for(int i=0;i<4;i++) { viewport->draw_line(endpoints[i],endpoints[(i+1)%4],c,2); } if (single && (tool==TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_ROTATE || tool==TOOL_EDIT_PIVOT)) { //kind of sucks if (canvas_item->cast_to()) { if (canvas_item->cast_to()->edit_has_pivot()) { viewport->draw_texture(pivot,xform.get_origin()+(-pivot->get_size()/2).floor()); can_move_pivot=true; pivot_found=true; } } if (tool==TOOL_SELECT) { for(int i=0;i<4;i++) { int prev = (i+3)%4; int next = (i+1)%4; Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized(); ofs*=1.4144*(select_handle->get_size().width/2); select_handle->draw(ci,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()); ofs = (endpoints[i]+endpoints[next])/2; ofs += (endpoints[next]-endpoints[i]).tangent().normalized()*(select_handle->get_size().width/2); select_handle->draw(ci,(ofs-(select_handle->get_size()/2)).floor()); } } } //DRAW_EMPTY_RECT( Rect2( current_window->get_scroll()-Point2(1,1), get_size()+Size2(2,2)), Color(0.8,0.8,1.0,0.8) ); //E->get().last_rect = rect; } pivot_button->set_disabled(!pivot_found); VisualServer::get_singleton()->canvas_item_add_set_transform(ci,Matrix32()); Color x_axis_color(1.0,0.4,0.4,0.6); Color y_axis_color(0.4,1.0,0.4,0.6); Color area_axis_color(0.4,0.4,1.0,0.4); Color rotate_color(0.4,0.7,1.0,0.8); VisualServer::get_singleton()->canvas_item_add_line(ci,Point2(h_scroll->get_min(),0)+transform.get_origin(),Point2(h_scroll->get_max(),0)+transform.get_origin(),x_axis_color); VisualServer::get_singleton()->canvas_item_add_line(ci,Point2(0,v_scroll->get_min())+transform.get_origin(),Point2(0,v_scroll->get_max())+transform.get_origin(),y_axis_color); if (box_selecting) { Point2 bsfrom = transform.xform(drag_from); Point2 bsto= transform.xform(box_selecting_to); VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(bsfrom,bsto-bsfrom),Color(0.7,0.7,1.0,0.3)); } if (drag==DRAG_ROTATE) { VisualServer::get_singleton()->canvas_item_add_line(ci,transform.xform(display_rotate_from), transform.xform(display_rotate_to),rotate_color); } Size2 screen_size = Size2( Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height") ); Vector2 screen_endpoints[4]= { transform.xform(Vector2(0,0)), transform.xform(Vector2(screen_size.width,0)), transform.xform(Vector2(screen_size.width,screen_size.height)), transform.xform(Vector2(0,screen_size.height)) }; for(int i=0;i<4;i++) { VisualServer::get_singleton()->canvas_item_add_line(ci,screen_endpoints[i], screen_endpoints[(i+1)%4],area_axis_color); } for(List::Element*E=lock_list.front();E;E=E->next()) { Vector2 ofs = transform.xform(E->get().pos); if (E->get().lock) { lock->draw(ci,ofs); ofs.x+=lock->get_width(); } if (E->get().group) { group->draw(ci,ofs); } } int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width"); Color bone_color1 = EditorSettings::get_singleton()->get("2d_editor/bone_color1"); Color bone_color2 = EditorSettings::get_singleton()->get("2d_editor/bone_color2"); Color bone_ik_color = EditorSettings::get_singleton()->get("2d_editor/bone_ik_color"); Color bone_selected_color = EditorSettings::get_singleton()->get("2d_editor/bone_selected_color"); for(Map::Element*E=bone_list.front();E;E=E->next()) { E->get().from=Vector2(); E->get().to=Vector2(); Object *obj = ObjectDB::get_instance(E->get().bone); if (!obj) continue; Node2D* n2d = obj->cast_to(); if (!n2d) continue; if (!n2d->get_parent()) continue; CanvasItem *pi = n2d->get_parent_item(); Node2D* pn2d=n2d->get_parent()->cast_to(); if (!pn2d) continue; Vector2 from = transform.xform(pn2d->get_global_pos()); Vector2 to = transform.xform(n2d->get_global_pos()); E->get().from=from; E->get().to=to; Vector2 rel = to-from; Vector2 relt = rel.tangent().normalized()*bone_width; Vector bone_shape; bone_shape.push_back(from); bone_shape.push_back(from+rel*0.2+relt); bone_shape.push_back(to); bone_shape.push_back(from+rel*0.2-relt); Vector colors; if (pi->has_meta("_edit_ik_")) { colors.push_back(bone_ik_color); colors.push_back(bone_ik_color); colors.push_back(bone_ik_color); colors.push_back(bone_ik_color); } else { colors.push_back(bone_color1); colors.push_back(bone_color2); colors.push_back(bone_color1); colors.push_back(bone_color2); } VisualServer::get_singleton()->canvas_item_add_primitive(ci,bone_shape,colors,Vector(),RID()); if (editor_selection->is_selected(pi)) { for(int i=0;icanvas_item_add_line(ci,bone_shape[i],bone_shape[(i+1)%bone_shape.size()],bone_selected_color,2); } } } } void CanvasItemEditor::_notification(int p_what) { if (p_what==NOTIFICATION_FIXED_PROCESS) { List &selection = editor_selection->get_selected_node_list(); bool all_control=true; bool has_control=false; for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; if (canvas_item->cast_to()) has_control=true; else all_control=false; CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data(canvas_item); if (!se) continue; Rect2 r=canvas_item->get_item_rect(); Matrix32 xform = canvas_item->get_transform(); if (r != se->prev_rect || xform!=se->prev_xform) { viewport->update(); se->prev_rect=r; se->prev_xform=xform; } } bool show_anchor = all_control && has_control; if (show_anchor != !anchor_menu->is_hidden()) { if (show_anchor) anchor_menu->show(); else anchor_menu->hide(); } for(Map::Element *E=bone_list.front();E;E=E->next()) { Object *b = ObjectDB::get_instance(E->get().bone); if (!b) { viewport->update(); break; } Node2D *b2 = b->cast_to(); if (!b2) { continue; } if (b2->get_global_transform()!=E->get().xform) { E->get().xform=b2->get_global_transform(); viewport->update(); } } } if (p_what==NOTIFICATION_ENTER_TREE) { select_sb->set_texture( get_icon("EditorRect2D","EditorIcons") ); for(int i=0;i<4;i++) { select_sb->set_margin_size(Margin(i),4); select_sb->set_default_margin(Margin(i),4); } select_button->set_icon( get_icon("ToolSelect","EditorIcons")); list_select_button->set_icon( get_icon("ListSelect","EditorIcons")); move_button->set_icon( get_icon("ToolMove","EditorIcons")); rotate_button->set_icon( get_icon("ToolRotate","EditorIcons")); pan_button->set_icon( get_icon("ToolPan", "EditorIcons")); pivot_button->set_icon( get_icon("EditPivot", "EditorIcons")); select_handle=get_icon("EditorHandle","EditorIcons"); lock_button->set_icon(get_icon("Lock","EditorIcons")); unlock_button->set_icon(get_icon("Unlock","EditorIcons")); group_button->set_icon(get_icon("Group","EditorIcons")); ungroup_button->set_icon(get_icon("Ungroup","EditorIcons")); key_insert_button->set_icon(get_icon("Key","EditorIcons")); //anchor_menu->add_icon_override("Align Top Left"); anchor_menu->set_icon(get_icon("Anchor","EditorIcons")); PopupMenu *p=anchor_menu->get_popup(); p->add_icon_item(get_icon("ControlAlignTopLeft","EditorIcons"),"Top Left",ANCHOR_ALIGN_TOP_LEFT); p->add_icon_item(get_icon("ControlAlignTopRight","EditorIcons"),"Top Right",ANCHOR_ALIGN_TOP_RIGHT); p->add_icon_item(get_icon("ControlAlignBottomRight","EditorIcons"),"Bottom Right",ANCHOR_ALIGN_BOTTOM_RIGHT); p->add_icon_item(get_icon("ControlAlignBottomLeft","EditorIcons"),"Bottom Left",ANCHOR_ALIGN_BOTTOM_LEFT); p->add_separator(); p->add_icon_item(get_icon("ControlAlignLeftCenter","EditorIcons"),"Center Left",ANCHOR_ALIGN_CENTER_LEFT); p->add_icon_item(get_icon("ControlAlignTopCenter","EditorIcons"),"Center Top",ANCHOR_ALIGN_CENTER_TOP); p->add_icon_item(get_icon("ControlAlignRightCenter","EditorIcons"),"Center Right",ANCHOR_ALIGN_CENTER_RIGHT); p->add_icon_item(get_icon("ControlAlignBottomCenter","EditorIcons"),"Center Bottom",ANCHOR_ALIGN_CENTER_BOTTOM); p->add_icon_item(get_icon("ControlAlignCenter","EditorIcons"),"Center",ANCHOR_ALIGN_CENTER); p->add_separator(); p->add_icon_item(get_icon("ControlAlignLeftWide","EditorIcons"),"Left Wide",ANCHOR_ALIGN_LEFT_WIDE); p->add_icon_item(get_icon("ControlAlignTopWide","EditorIcons"),"Top Wide",ANCHOR_ALIGN_TOP_WIDE); p->add_icon_item(get_icon("ControlAlignRightWide","EditorIcons"),"Right Wide",ANCHOR_ALIGN_RIGHT_WIDE); p->add_icon_item(get_icon("ControlAlignBottomWide","EditorIcons"),"Bottom Wide",ANCHOR_ALIGN_BOTTOM_WIDE); p->add_icon_item(get_icon("ControlVcenterWide","EditorIcons"),"VCenter Wide ",ANCHOR_ALIGN_VCENTER_WIDE); p->add_icon_item(get_icon("ControlHcenterWide","EditorIcons"),"HCenter Wide ",ANCHOR_ALIGN_HCENTER_WIDE); p->add_separator(); p->add_icon_item(get_icon("ControlAlignWide","EditorIcons"),"Full Rect",ANCHOR_ALIGN_WIDE); AnimationPlayerEditor::singleton->get_key_editor()->connect("visibility_changed",this,"_keying_changed"); _keying_changed(); } if (p_what==NOTIFICATION_READY) { get_tree()->connect("node_removed",this,"_node_removed"); } if (p_what==NOTIFICATION_DRAW) { } } void CanvasItemEditor::edit(CanvasItem *p_canvas_item) { drag=DRAG_NONE; editor_selection->clear();//_clear_canvas_items(); editor_selection->add_node(p_canvas_item); //_add_canvas_item(p_canvas_item); viewport->update(); } void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2& r_rect, const Matrix32& p_xform) { if (!p_node) return; CanvasItem *c=p_node->cast_to(); for (int i=p_node->get_child_count()-1;i>=0;i--) { // CanvasItem *r=NULL; if (c && !c->is_set_as_toplevel()) _find_canvas_items_span(p_node->get_child(i),r_rect,p_xform * c->get_transform()); else _find_canvas_items_span(p_node->get_child(i),r_rect,Matrix32()); } if (c) { Rect2 rect = c->get_item_rect(); Matrix32 xform = p_xform * c->get_transform(); LockList lock; lock.lock=c->has_meta("_edit_lock_"); lock.group=c->has_meta("_edit_group_"); if (lock.group || lock.lock) { lock.pos=xform.xform(rect.pos); lock_list.push_back(lock); } if (c->has_meta("_edit_bone_")) { ObjectID id = c->get_instance_ID(); if (!bone_list.has(id)) { BoneList bone; bone.bone=id; bone_list[id]=bone; } bone_list[id].last_pass=bone_last_frame; } r_rect.expand_to( xform.xform(rect.pos) ); r_rect.expand_to( xform.xform(rect.pos+Point2(rect.size.x,0)) ); r_rect.expand_to( xform.xform(rect.pos+Point2(0,rect.size.y)) ); r_rect.expand_to( xform.xform(rect.pos+rect.size) ); } } void CanvasItemEditor::_update_scrollbars() { updating_scroll=true; Size2 size = viewport->get_size(); Size2 hmin = h_scroll->get_minimum_size(); Size2 vmin = v_scroll->get_minimum_size(); v_scroll->set_begin( Point2(size.width - vmin.width, 0) ); v_scroll->set_end( Point2(size.width, size.height) ); h_scroll->set_begin( Point2( 0, size.height - hmin.height) ); h_scroll->set_end( Point2(size.width-vmin.width, size.height) ); Size2 screen_rect = Size2( Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height") ); Rect2 local_rect = Rect2(Point2(),viewport->get_size()-Size2(vmin.width,hmin.height)); Rect2 canvas_item_rect=Rect2(Point2(),screen_rect); lock_list.clear();; bone_last_frame++; if (editor->get_edited_scene()) _find_canvas_items_span(editor->get_edited_scene(),canvas_item_rect,Matrix32()); List::Element*> bone_to_erase; for(Map::Element*E=bone_list.front();E;E=E->next()) { if (E->get().last_pass!=bone_last_frame) { bone_to_erase.push_back(E); } } while(bone_to_erase.size()) { bone_list.erase(bone_to_erase.front()->get()); bone_to_erase.pop_front(); } //expand area so it's easier to do animations and stuff at 0,0 canvas_item_rect.size+=screen_rect*2; canvas_item_rect.pos-=screen_rect; Point2 ofs; if (canvas_item_rect.size.height <= (local_rect.size.y/zoom)) { v_scroll->hide(); ofs.y=canvas_item_rect.pos.y; } else { v_scroll->show(); v_scroll->set_min(canvas_item_rect.pos.y); v_scroll->set_max(canvas_item_rect.pos.y+canvas_item_rect.size.y); v_scroll->set_page(local_rect.size.y/zoom); if (first_update) { //so 0,0 is visible v_scroll->set_val(-10); h_scroll->set_val(-10); first_update=false; } ofs.y=v_scroll->get_val(); } if (canvas_item_rect.size.width <= (local_rect.size.x/zoom)) { h_scroll->hide(); ofs.x=canvas_item_rect.pos.x; } else { h_scroll->show(); h_scroll->set_min(canvas_item_rect.pos.x); h_scroll->set_max(canvas_item_rect.pos.x+canvas_item_rect.size.x); h_scroll->set_page(local_rect.size.x/zoom); ofs.x=h_scroll->get_val(); } // transform=Matrix32(); transform.elements[2]=-ofs*zoom; editor->get_scene_root()->set_global_canvas_transform(transform); updating_scroll=false; // transform.scale_basis(Vector2(zoom,zoom)); } void CanvasItemEditor::_update_scroll(float) { if (updating_scroll) return; Point2 ofs; ofs.x=h_scroll->get_val(); ofs.y=v_scroll->get_val(); // current_window->set_scroll(-ofs); transform=Matrix32(); transform.scale_basis(Size2(zoom,zoom)); transform.elements[2]=-ofs; editor->get_scene_root()->set_global_canvas_transform(transform); viewport->update(); } void CanvasItemEditor::_set_anchor(Control::AnchorType p_left,Control::AnchorType p_top,Control::AnchorType p_right,Control::AnchorType p_bottom) { List &selection = editor_selection->get_selected_node_list(); undo_redo->create_action("Change Anchors"); for(List::Element *E=selection.front();E;E=E->next()) { Control *c = E->get()->cast_to(); undo_redo->add_do_method(c,"set_anchor",MARGIN_LEFT,p_left); undo_redo->add_do_method(c,"set_anchor",MARGIN_TOP,p_top); undo_redo->add_do_method(c,"set_anchor",MARGIN_RIGHT,p_right); undo_redo->add_do_method(c,"set_anchor",MARGIN_BOTTOM,p_bottom); undo_redo->add_undo_method(c,"set_anchor",MARGIN_LEFT,c->get_anchor(MARGIN_LEFT)); undo_redo->add_undo_method(c,"set_anchor",MARGIN_TOP,c->get_anchor(MARGIN_TOP)); undo_redo->add_undo_method(c,"set_anchor",MARGIN_RIGHT,c->get_anchor(MARGIN_RIGHT)); undo_redo->add_undo_method(c,"set_anchor",MARGIN_BOTTOM,c->get_anchor(MARGIN_BOTTOM)); } undo_redo->commit_action(); } void CanvasItemEditor::_popup_callback(int p_op) { last_option=MenuOption(p_op); switch(p_op) { case SNAP_USE: { snap_grid = !snap_grid; int idx = edit_menu->get_popup()->get_item_index(SNAP_USE); edit_menu->get_popup()->set_item_checked(idx,snap_grid); } break; case SNAP_SHOW_GRID: { snap_show_grid = !snap_show_grid; int idx = edit_menu->get_popup()->get_item_index(SNAP_SHOW_GRID); edit_menu->get_popup()->set_item_checked(idx,snap_show_grid); viewport->update(); } break; case SNAP_USE_ROTATION: { snap_rotation = !snap_rotation; int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_ROTATION); edit_menu->get_popup()->set_item_checked(idx,snap_rotation); } break; case SNAP_RELATIVE: { snap_relative = !snap_relative; int idx = edit_menu->get_popup()->get_item_index(SNAP_RELATIVE); edit_menu->get_popup()->set_item_checked(idx,snap_relative); } break; case SNAP_USE_PIXEL: { snap_pixel = !snap_pixel; int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_PIXEL); edit_menu->get_popup()->set_item_checked(idx,snap_pixel); } break; case SNAP_CONFIGURE: { ((SnapDialog *)snap_dialog)->set_fields(snap_offset, snap_step, snap_rotation_offset, snap_rotation_step); snap_dialog->popup_centered(Size2(220,160)); } break; case ZOOM_IN: { zoom=zoom*(1.0/0.5); _update_scroll(0); viewport->update(); return; } break; case ZOOM_OUT: { zoom=zoom*0.5; _update_scroll(0); viewport->update(); return; } break; case ZOOM_RESET: { zoom=1; _update_scroll(0); viewport->update(); return; } break; case ZOOM_SET: { updating_value_dialog=true; dialog_label->set_text("Zoom (%):"); dialog_val->set_min(0.1); dialog_val->set_step(0.1); dialog_val->set_max(800); dialog_val->set_val(zoom*100); value_dialog->popup_centered(Size2(200,85)); updating_value_dialog=false; } break; case LOCK_SELECTED: { List &selection = editor_selection->get_selected_node_list(); for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; canvas_item->set_meta("_edit_lock_",true); emit_signal("item_lock_status_changed"); } viewport->update(); } break; case UNLOCK_SELECTED: { List &selection = editor_selection->get_selected_node_list(); for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; canvas_item->set_meta("_edit_lock_",Variant()); emit_signal("item_lock_status_changed"); } viewport->update(); } break; case GROUP_SELECTED: { List &selection = editor_selection->get_selected_node_list(); for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; canvas_item->set_meta("_edit_group_",true); emit_signal("item_group_status_changed"); } viewport->update(); } break; case UNGROUP_SELECTED: { List &selection = editor_selection->get_selected_node_list(); for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; canvas_item->set_meta("_edit_group_",Variant()); emit_signal("item_group_status_changed"); } viewport->update(); } break; case EXPAND_TO_PARENT: { List &selection = editor_selection->get_selected_node_list(); for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; Control *c = canvas_item->cast_to(); if (!c) continue; c->set_area_as_parent_rect(); } viewport->update(); } break; case ALIGN_VERTICAL: { #if 0 if ( ref_item && canvas_items.size() > 1 ) { Vector2 ref_pos = ref_item->get_global_transform().elements[2]; Rect2 ref_r = ref_item->get_item_rect(); for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) { CanvasItem *it_curr = E->key(); if ( it_curr == ref_item ) continue; Vector2 v = it_curr->get_global_transform().elements[2]; Rect2 r = it_curr->get_item_rect(); r.pos.x = ( ref_pos.x + ref_r.size.x / 2 ) - ( v.x + r.size.x / 2 ); it_curr->edit_set_rect( r ); } viewport->update(); } #endif } break; case ALIGN_HORIZONTAL: { #if 0 if ( ref_item && canvas_items.size() > 1 ) { Vector2 ref_pos = ref_item->get_global_transform().elements[2]; Rect2 ref_r = ref_item->get_item_rect(); for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) { CanvasItem *it_curr = E->key(); if ( it_curr == ref_item ) continue; Vector2 v = it_curr->get_global_transform().elements[2]; Rect2 r = it_curr->get_item_rect(); r.pos.y = ( ref_pos.y + ref_r.size.y / 2 ) - ( v.y + r.size.y / 2 ); it_curr->edit_set_rect( r ); } viewport->update(); } #endif } break; case SPACE_HORIZONTAL: { //space_selected_items< proj_vector2_x, compare_items_x >(); } break; case SPACE_VERTICAL: { //space_selected_items< proj_vector2_y, compare_items_y >(); } break; case ANCHOR_ALIGN_TOP_LEFT: { _set_anchor(ANCHOR_BEGIN,ANCHOR_BEGIN,ANCHOR_BEGIN,ANCHOR_BEGIN); } break; case ANCHOR_ALIGN_TOP_RIGHT: { _set_anchor(ANCHOR_END,ANCHOR_BEGIN,ANCHOR_END,ANCHOR_BEGIN); } break; case ANCHOR_ALIGN_BOTTOM_LEFT: { _set_anchor(ANCHOR_BEGIN,ANCHOR_END,ANCHOR_BEGIN,ANCHOR_END); } break; case ANCHOR_ALIGN_BOTTOM_RIGHT: { _set_anchor(ANCHOR_END,ANCHOR_END,ANCHOR_END,ANCHOR_END); } break; case ANCHOR_ALIGN_CENTER_LEFT: { _set_anchor(ANCHOR_BEGIN,ANCHOR_CENTER,ANCHOR_BEGIN,ANCHOR_CENTER); } break; case ANCHOR_ALIGN_CENTER_RIGHT: { _set_anchor(ANCHOR_END,ANCHOR_CENTER,ANCHOR_END,ANCHOR_CENTER); } break; case ANCHOR_ALIGN_CENTER_TOP: { _set_anchor(ANCHOR_CENTER,ANCHOR_BEGIN,ANCHOR_CENTER,ANCHOR_BEGIN); } break; case ANCHOR_ALIGN_CENTER_BOTTOM: { _set_anchor(ANCHOR_CENTER,ANCHOR_END,ANCHOR_CENTER,ANCHOR_END); } break; case ANCHOR_ALIGN_CENTER: { _set_anchor(ANCHOR_CENTER,ANCHOR_CENTER,ANCHOR_CENTER,ANCHOR_CENTER); } break; case ANCHOR_ALIGN_TOP_WIDE: { _set_anchor(ANCHOR_BEGIN,ANCHOR_BEGIN,ANCHOR_END,ANCHOR_BEGIN); } break; case ANCHOR_ALIGN_LEFT_WIDE: { _set_anchor(ANCHOR_BEGIN,ANCHOR_BEGIN,ANCHOR_BEGIN,ANCHOR_END); } break; case ANCHOR_ALIGN_RIGHT_WIDE: { _set_anchor(ANCHOR_END,ANCHOR_BEGIN,ANCHOR_END,ANCHOR_END); } break; case ANCHOR_ALIGN_BOTTOM_WIDE: { _set_anchor(ANCHOR_BEGIN,ANCHOR_END,ANCHOR_END,ANCHOR_END); } break; case ANCHOR_ALIGN_VCENTER_WIDE: { _set_anchor(ANCHOR_CENTER,ANCHOR_BEGIN,ANCHOR_CENTER,ANCHOR_END); } break; case ANCHOR_ALIGN_HCENTER_WIDE: { _set_anchor(ANCHOR_BEGIN,ANCHOR_CENTER,ANCHOR_END,ANCHOR_CENTER); } break; case ANCHOR_ALIGN_WIDE: { _set_anchor(ANCHOR_BEGIN,ANCHOR_BEGIN,ANCHOR_END,ANCHOR_END); } break; case ANIM_INSERT_KEY: case ANIM_INSERT_KEY_EXISTING: { bool existing = p_op==ANIM_INSERT_KEY_EXISTING; Map &selection = editor_selection->get_selection(); for(Map::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->key()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; if (canvas_item->cast_to()) { Node2D *n2d = canvas_item->cast_to(); if (key_pos) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d,"transform/pos",n2d->get_pos(),existing); if (key_rot) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d,"transform/rot",Math::rad2deg(n2d->get_rot()),existing); if (key_scale) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(n2d,"transform/scale",n2d->get_scale(),existing); if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) { //look for an IK chain List ik_chain; Node2D *n = n2d->get_parent_item()->cast_to(); bool has_chain=false; while(n) { ik_chain.push_back(n); if (n->has_meta("_edit_ik_")) { has_chain=true; break; } if (!n->get_parent_item()) break; n=n->get_parent_item()->cast_to(); } if (has_chain && ik_chain.size()) { for(List::Element *F=ik_chain.front();F;F=F->next()) { if (key_pos) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(),"transform/pos",F->get()->get_pos(),existing); if (key_rot) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(),"transform/rot",Math::rad2deg(F->get()->get_rot()),existing); if (key_scale) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(F->get(),"transform/scale",F->get()->get_scale(),existing); } } } } else if (canvas_item->cast_to()) { Control *ctrl = canvas_item->cast_to(); if (key_pos) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl,"rect/pos",ctrl->get_pos(),existing); if (key_scale) AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size(),existing); } } } break; case ANIM_INSERT_POS: { key_pos = key_loc_button->is_pressed(); } break; case ANIM_INSERT_ROT: { key_rot = key_rot_button->is_pressed(); } break; case ANIM_INSERT_SCALE: { key_scale = key_scale_button->is_pressed(); } break; /* case ANIM_INSERT_POS_ROT case ANIM_INSERT_POS_SCALE: case ANIM_INSERT_ROT_SCALE: case ANIM_INSERT_POS_ROT_SCALE: { static const bool key_toggles[7][3]={ {true,false,false}, {false,true,false}, {false,false,true}, {true,true,false}, {true,false,true}, {false,true,true}, {true,true,true} }; key_pos=key_toggles[p_op-ANIM_INSERT_POS][0]; key_rot=key_toggles[p_op-ANIM_INSERT_POS][1]; key_scale=key_toggles[p_op-ANIM_INSERT_POS][2]; for(int i=ANIM_INSERT_POS;i<=ANIM_INSERT_POS_ROT_SCALE;i++) { int idx = animation_menu->get_popup()->get_item_index(i); animation_menu->get_popup()->set_item_checked(idx,i==p_op); } } break;*/ case ANIM_COPY_POSE: { pose_clipboard.clear();; Map &selection = editor_selection->get_selection(); for(Map::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->key()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; if (canvas_item->cast_to()) { Node2D *n2d = canvas_item->cast_to(); PoseClipboard pc; pc.pos=n2d->get_pos(); pc.rot=n2d->get_rot(); pc.scale=n2d->get_scale(); pc.id=n2d->get_instance_ID(); pose_clipboard.push_back(pc); } } } break; case ANIM_PASTE_POSE: { if (!pose_clipboard.size()) break; undo_redo->create_action("Paste Pose"); for (List::Element *E=pose_clipboard.front();E;E=E->next()) { Object *o = ObjectDB::get_instance(E->get().id); if (!o) continue; Node2D *n2d = o->cast_to(); if (!n2d) continue; undo_redo->add_do_method(n2d,"set_pos",E->get().pos); undo_redo->add_do_method(n2d,"set_rot",E->get().rot); undo_redo->add_do_method(n2d,"set_scale",E->get().scale); undo_redo->add_undo_method(n2d,"set_pos",n2d->get_pos()); undo_redo->add_undo_method(n2d,"set_rot",n2d->get_rot()); undo_redo->add_undo_method(n2d,"set_scale",n2d->get_scale()); } undo_redo->commit_action(); } break; case ANIM_CLEAR_POSE: { Map &selection = editor_selection->get_selection(); for(Map::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->key()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; if (canvas_item->cast_to()) { Node2D *n2d = canvas_item->cast_to(); if (key_pos) n2d->set_pos(Vector2()); if (key_rot) n2d->set_rot(0); if (key_scale) n2d->set_scale(Vector2(1,1)); } else if (canvas_item->cast_to()) { Control *ctrl = canvas_item->cast_to(); if (key_pos) ctrl->set_pos(Point2()); //if (key_scale) // AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size()); } } } break; case VIEW_CENTER_TO_SELECTION: case VIEW_FRAME_TO_SELECTION: { Vector2 center(0.f, 0.f); Rect2 rect; int count = 0; Map &selection = editor_selection->get_selection(); for(Map::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->key()->cast_to(); if (!canvas_item) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; // counting invisible items, for now //if (!canvas_item->is_visible()) continue; ++count; Rect2 item_rect = canvas_item->get_item_rect(); Vector2 pos = canvas_item->get_global_transform().get_origin(); Vector2 scale = canvas_item->get_global_transform().get_scale(); real_t angle = canvas_item->get_global_transform().get_rotation(); Matrix32 t(angle, Vector2(0.f,0.f)); item_rect = t.xform(item_rect); Rect2 canvas_item_rect(pos + scale*item_rect.pos, scale*item_rect.size); if (count == 1) { rect = canvas_item_rect; } else { rect = rect.merge(canvas_item_rect); } }; if (count==0) break; if (p_op == VIEW_CENTER_TO_SELECTION) { center = rect.pos + rect.size/2; Vector2 offset = viewport->get_size()/2 - editor->get_scene_root()->get_global_canvas_transform().xform(center); h_scroll->set_val(h_scroll->get_val() - offset.x/zoom); v_scroll->set_val(v_scroll->get_val() - offset.y/zoom); } else { // VIEW_FRAME_TO_SELECTION if (rect.size.x > CMP_EPSILON && rect.size.y > CMP_EPSILON) { float scale_x = viewport->get_size().x/rect.size.x; float scale_y = viewport->get_size().y/rect.size.y; zoom = scale_x < scale_y? scale_x:scale_y; zoom *= 0.90; _update_scroll(0); call_deferred("_popup_callback", VIEW_CENTER_TO_SELECTION); } } } break; case SKELETON_MAKE_BONES: { Map &selection = editor_selection->get_selection(); for(Map::Element *E=selection.front();E;E=E->next()) { Node2D *n2d = E->key()->cast_to(); if (!n2d) continue; if (!n2d->is_visible()) continue; if (!n2d->get_parent_item()) continue; n2d->set_meta("_edit_bone_",true); } viewport->update(); } break; case SKELETON_CLEAR_BONES: { Map &selection = editor_selection->get_selection(); for(Map::Element *E=selection.front();E;E=E->next()) { Node2D *n2d = E->key()->cast_to(); if (!n2d) continue; if (!n2d->is_visible()) continue; n2d->set_meta("_edit_bone_",Variant()); } viewport->update(); } break; case SKELETON_SET_IK_CHAIN: { List &selection = editor_selection->get_selected_node_list(); for(List::Element *E=selection.front();E;E=E->next()) { CanvasItem *canvas_item = E->get()->cast_to(); if (!canvas_item || !canvas_item->is_visible()) continue; if (canvas_item->get_viewport()!=EditorNode::get_singleton()->get_scene_root()) continue; canvas_item->set_meta("_edit_ik_",true); } viewport->update(); } break; case SKELETON_CLEAR_IK_CHAIN: { Map &selection = editor_selection->get_selection(); for(Map::Element *E=selection.front();E;E=E->next()) { CanvasItem *n2d = E->key()->cast_to(); if (!n2d) continue; if (!n2d->is_visible()) continue; n2d->set_meta("_edit_ik_",Variant()); } viewport->update(); } break; } } #if 0 template< class P, class C > void CanvasItemEditor::space_selected_items() { P p; if ( canvas_items.size() > 2 ) { Vector< CanvasItem * > items; for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) { CanvasItem *it_curr = E->key(); items.push_back( it_curr ); } items.sort_custom< C >(); float width_s = p.get( items[0]->get_item_rect().size ); float width_e = p.get( items[ items.size() - 1 ]->get_item_rect().size ); float start_x = p.get( items[0]->get_global_transform().elements[2] ) + ( width_s / 2 ); float end_x = p.get( items[ items.size() - 1 ]->get_global_transform().elements[2] ) + ( width_e / 2 ); float sp = ( end_x - start_x ) / ( items.size() - 1 ); for ( int i = 0; i < items.size(); i++ ) { CanvasItem *it_curr = items[i]; Vector2 v = it_curr->get_global_transform().elements[2]; Rect2 r = it_curr->get_item_rect(); p.set( r.pos, ( start_x + sp * i ) - ( p.get( v ) + p.get( r.size ) / 2 ) ); it_curr->edit_set_rect( r ); } viewport->update(); } } #endif void CanvasItemEditor::_bind_methods() { ObjectTypeDB::bind_method("_node_removed",&CanvasItemEditor::_node_removed); ObjectTypeDB::bind_method("_update_scroll",&CanvasItemEditor::_update_scroll); ObjectTypeDB::bind_method("_popup_callback",&CanvasItemEditor::_popup_callback); ObjectTypeDB::bind_method("_visibility_changed",&CanvasItemEditor::_visibility_changed); ObjectTypeDB::bind_method("_dialog_value_changed",&CanvasItemEditor::_dialog_value_changed); ObjectTypeDB::bind_method("_get_editor_data",&CanvasItemEditor::_get_editor_data); ObjectTypeDB::bind_method("_tool_select",&CanvasItemEditor::_tool_select); ObjectTypeDB::bind_method("_keying_changed",&CanvasItemEditor::_keying_changed); ObjectTypeDB::bind_method("_unhandled_key_input",&CanvasItemEditor::_unhandled_key_input); ObjectTypeDB::bind_method("_viewport_draw",&CanvasItemEditor::_viewport_draw); ObjectTypeDB::bind_method("_viewport_input_event",&CanvasItemEditor::_viewport_input_event); ObjectTypeDB::bind_method("_snap_changed",&CanvasItemEditor::_snap_changed); ObjectTypeDB::bind_method(_MD("_selection_result_pressed"),&CanvasItemEditor::_selection_result_pressed); ObjectTypeDB::bind_method(_MD("_selection_menu_hide"),&CanvasItemEditor::_selection_menu_hide); ADD_SIGNAL( MethodInfo("item_lock_status_changed") ); ADD_SIGNAL( MethodInfo("item_group_status_changed") ); } #if 0 void CanvasItemEditor::end_drag() { print_line( "end drag" ); if (undo_redo) { undo_redo->create_action("Edit CanvasItem"); for(CanvasItemMap::Element *E=canvas_items.front();E;E=E->next()) { CanvasItem *canvas_item = E->key(); Variant state=canvas_item->edit_get_state(); undo_redo->add_do_method(canvas_item,"edit_set_state",state); undo_redo->add_undo_method(canvas_item,"edit_set_state",E->get().undo_state); } undo_redo->commit_action(); } drag=DRAG_NONE; viewport->update(); } void CanvasItemEditor::box_selection_start( Point2 &click ) { print_line( "box selection start" ); drag_from=transform.affine_inverse().xform(click); box_selecting=true; box_selecting_to=drag_from; viewport->update(); } bool CanvasItemEditor::box_selection_end() { print_line( "box selection end" ); Node* scene = get_scene()->get_root_node()->cast_to()->get_edited_scene(); if (scene) { List selitems; Point2 bsfrom = transform.xform(drag_from); Point2 bsto= transform.xform(box_selecting_to); if (bsfrom.x>bsto.x) SWAP(bsfrom.x,bsto.x); if (bsfrom.y>bsto.y) SWAP(bsfrom.y,bsto.y); if ( bsfrom.distance_to( bsto ) < 3 ) { print_line( "box selection too small" ); box_selecting=false; viewport->update(); return false; } _find_canvas_items_at_rect(Rect2(bsfrom,bsto-bsfrom),scene,transform,&selitems); for(List::Element *E=selitems.front();E;E=E->next()) { _append_canvas_item(E->get()); } } box_selecting=false; viewport->update(); return true; } #endif void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) { hb->add_child(p_control); } HSplitContainer *CanvasItemEditor::get_palette_split() { return palette_split; } VSplitContainer *CanvasItemEditor::get_bottom_split() { return bottom_split; } CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { tool = TOOL_SELECT; undo_redo=p_editor->get_undo_redo(); editor=p_editor; editor_selection=p_editor->get_editor_selection(); editor_selection->add_editor_plugin(this); editor_selection->connect("selection_changed",this,"update"); hb = memnew( HBoxContainer ); add_child( hb ); hb->set_area_as_parent_rect(); bottom_split = memnew( VSplitContainer ); bottom_split->set_v_size_flags(SIZE_EXPAND_FILL); add_child(bottom_split); palette_split = memnew( HSplitContainer); palette_split->set_v_size_flags(SIZE_EXPAND_FILL); bottom_split->add_child(palette_split); Control *vp_base = memnew (Control); vp_base->set_v_size_flags(SIZE_EXPAND_FILL); palette_split->add_child(vp_base); Control *vp = memnew (Control); vp_base->add_child(vp); vp->set_area_as_parent_rect(); vp->add_child(p_editor->get_scene_root()); viewport = memnew( Control ); vp_base->add_child(viewport); viewport->set_area_as_parent_rect(); h_scroll = memnew( HScrollBar ); v_scroll = memnew( VScrollBar ); viewport->add_child(h_scroll); viewport->add_child(v_scroll); viewport->connect("draw",this,"_viewport_draw"); viewport->connect("input_event",this,"_viewport_input_event"); h_scroll->connect("value_changed", this,"_update_scroll",Vector(),true); v_scroll->connect("value_changed", this,"_update_scroll",Vector(),true); h_scroll->hide(); v_scroll->hide(); updating_scroll=false; viewport->set_focus_mode(FOCUS_ALL); handle_len=10; first_update=true; select_button = memnew( ToolButton ); select_button->set_toggle_mode(true); hb->add_child(select_button); select_button->connect("pressed",this,"_tool_select",make_binds(TOOL_SELECT)); select_button->set_pressed(true); select_button->set_tooltip("Select Mode (Q)\n"+keycode_get_string(KEY_MASK_CMD)+"Drag: Rotate\nAlt+Drag: Move\nPress 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving).\nAlt+RMB: Depth list selection"); move_button = memnew( ToolButton ); move_button->set_toggle_mode(true); hb->add_child(move_button); move_button->connect("pressed",this,"_tool_select",make_binds(TOOL_MOVE)); move_button->set_tooltip("Move Mode (W)"); rotate_button = memnew( ToolButton ); rotate_button->set_toggle_mode(true); hb->add_child(rotate_button); rotate_button->connect("pressed",this,"_tool_select",make_binds(TOOL_ROTATE)); rotate_button->set_tooltip("Rotate Mode (E)"); hb->add_child(memnew(VSeparator)); list_select_button = memnew( ToolButton ); list_select_button->set_toggle_mode(true); hb->add_child(list_select_button); list_select_button->connect("pressed",this,"_tool_select",make_binds(TOOL_LIST_SELECT)); list_select_button->set_tooltip("Show a list of all objects at the position clicked\n(same as Alt+RMB in selet mode)."); pivot_button = memnew( ToolButton ); pivot_button->set_toggle_mode(true); hb->add_child(pivot_button); pivot_button->connect("pressed",this,"_tool_select",make_binds(TOOL_EDIT_PIVOT)); pivot_button->set_tooltip("Click to change object's rotation pivot"); pan_button = memnew( ToolButton ); pan_button->set_toggle_mode(true); hb->add_child(pan_button); pan_button->connect("pressed",this,"_tool_select",make_binds(TOOL_PAN)); pan_button->set_tooltip("Pan Mode"); hb->add_child(memnew(VSeparator)); lock_button = memnew( ToolButton ); hb->add_child(lock_button); lock_button->connect("pressed",this,"_popup_callback",varray(LOCK_SELECTED)); lock_button->set_tooltip("Lock the selected object in-place (can't be moved)."); unlock_button = memnew( ToolButton ); hb->add_child(unlock_button); unlock_button->connect("pressed",this,"_popup_callback",varray(UNLOCK_SELECTED)); unlock_button->set_tooltip("Unlock the selected object (can be moved)."); group_button = memnew( ToolButton ); hb->add_child(group_button); group_button->connect("pressed",this,"_popup_callback",varray(GROUP_SELECTED)); group_button->set_tooltip("Makes sure the object's' children are not selectable."); ungroup_button = memnew( ToolButton ); hb->add_child(ungroup_button); ungroup_button->connect("pressed",this,"_popup_callback",varray(UNGROUP_SELECTED)); ungroup_button->set_tooltip("Restores the object's' children ability to be selected."); hb->add_child(memnew(VSeparator)); edit_menu = memnew( MenuButton ); edit_menu->set_text("Edit"); hb->add_child(edit_menu); edit_menu->get_popup()->connect("item_pressed", this,"_popup_callback"); PopupMenu *p; p = edit_menu->get_popup(); p->add_check_item("Use Snap",SNAP_USE); p->add_check_item("Show Grid",SNAP_SHOW_GRID); p->add_check_item("Use Rotation Snap",SNAP_USE_ROTATION); p->add_check_item("Snap Relative",SNAP_RELATIVE); p->add_item("Configure Snap..",SNAP_CONFIGURE); p->add_separator(); p->add_check_item("Use Pixel Snap",SNAP_USE_PIXEL); p->add_separator(); p->add_item("Expand to Parent",EXPAND_TO_PARENT,KEY_MASK_CMD|KEY_P); p->add_separator(); p->add_submenu_item("Skeleton..","skeleton"); PopupMenu *p2 = memnew(PopupMenu); p->add_child(p2); p2->set_name("skeleton"); p2->add_item("Make Bones",SKELETON_MAKE_BONES,KEY_MASK_CMD|KEY_MASK_SHIFT|KEY_B); p2->add_item("Clear Bones",SKELETON_CLEAR_BONES); p2->add_separator(); p2->add_item("Make IK Chain",SKELETON_SET_IK_CHAIN); p2->add_item("Clear IK Chain",SKELETON_CLEAR_IK_CHAIN); p2->connect("item_pressed", this,"_popup_callback"); /* p->add_item("Align Horizontal",ALIGN_HORIZONTAL); p->add_item("Align Vertical",ALIGN_VERTICAL); p->add_item("Space Horizontal",SPACE_HORIZONTAL); p->add_item("Space Vertical",SPACE_VERTICAL);*/ view_menu = memnew( MenuButton ); view_menu->set_text("View"); hb->add_child(view_menu); view_menu->get_popup()->connect("item_pressed", this,"_popup_callback"); p = view_menu->get_popup(); p->add_item("Zoom In",ZOOM_IN); p->add_item("Zoom Out",ZOOM_OUT); p->add_item("Zoom Reset",ZOOM_RESET); p->add_item("Zoom Set..",ZOOM_SET); p->add_separator(); p->add_item("Center Selection", VIEW_CENTER_TO_SELECTION, KEY_F); p->add_item("Frame Selection", VIEW_FRAME_TO_SELECTION, KEY_MASK_CMD|KEY_F); anchor_menu = memnew( MenuButton ); anchor_menu->set_text("Anchor"); hb->add_child(anchor_menu); anchor_menu->get_popup()->connect("item_pressed", this,"_popup_callback"); anchor_menu->hide(); //p = anchor_menu->get_popup(); animation_hb = memnew( HBoxContainer ); hb->add_child(animation_hb); animation_hb->add_child( memnew( VSeparator )); animation_hb->hide(); key_loc_button = memnew( Button("loc")); key_loc_button->set_toggle_mode(true); key_loc_button->set_pressed(true); key_loc_button->set_focus_mode(FOCUS_NONE); key_loc_button->add_color_override("font_color",Color(1,0.6,0.6)); key_loc_button->add_color_override("font_color_pressed",Color(0.6,1,0.6)); key_loc_button->connect("pressed",this,"_popup_callback",varray(ANIM_INSERT_POS)); animation_hb->add_child(key_loc_button); key_rot_button = memnew( Button("rot")); key_rot_button->set_toggle_mode(true); key_rot_button->set_pressed(true); key_rot_button->set_focus_mode(FOCUS_NONE); key_rot_button->add_color_override("font_color",Color(1,0.6,0.6)); key_rot_button->add_color_override("font_color_pressed",Color(0.6,1,0.6)); key_rot_button->connect("pressed",this,"_popup_callback",varray(ANIM_INSERT_ROT)); animation_hb->add_child(key_rot_button); key_scale_button = memnew( Button("scl")); key_scale_button->set_toggle_mode(true); key_scale_button->set_focus_mode(FOCUS_NONE); key_scale_button->add_color_override("font_color",Color(1,0.6,0.6)); key_scale_button->add_color_override("font_color_pressed",Color(0.6,1,0.6)); key_scale_button->connect("pressed",this,"_popup_callback",varray(ANIM_INSERT_SCALE)); animation_hb->add_child(key_scale_button); key_insert_button = memnew( Button ); key_insert_button->set_focus_mode(FOCUS_NONE); key_insert_button->connect("pressed",this,"_popup_callback",varray(ANIM_INSERT_KEY)); key_insert_button->set_tooltip("Insert Keys (Insert)"); animation_hb->add_child(key_insert_button); animation_menu = memnew( MenuButton ); animation_menu->set_text("Animation"); animation_hb->add_child(animation_menu); animation_menu->get_popup()->connect("item_pressed", this,"_popup_callback"); p = animation_menu->get_popup(); p->add_item("Insert Key",ANIM_INSERT_KEY,KEY_INSERT); p->add_item("Insert Key (Existing Tracks)",ANIM_INSERT_KEY_EXISTING,KEY_MASK_CMD+KEY_INSERT); p->add_separator(); p->add_item("Copy Pose",ANIM_COPY_POSE); p->add_item("Paste Pose",ANIM_PASTE_POSE); p->add_item("Clear Pose",ANIM_CLEAR_POSE,KEY_MASK_SHIFT|KEY_K); snap_dialog = memnew( SnapDialog ); snap_dialog->connect("confirmed",this,"_snap_changed"); add_child(snap_dialog); value_dialog = memnew( AcceptDialog ); value_dialog->set_title("Set a Value"); value_dialog->get_ok()->set_text("Close"); add_child(value_dialog); Label *l = memnew(Label); l->set_text("Snap (Pixels):"); l->set_pos(Point2(5,5)); value_dialog->add_child(l); dialog_label=l; dialog_val=memnew(SpinBox); dialog_val->set_anchor(MARGIN_RIGHT,ANCHOR_END); dialog_val->set_begin(Point2(15,25)); dialog_val->set_end(Point2(10,25)); value_dialog->add_child(dialog_val); dialog_val->connect("value_changed",this,"_dialog_value_changed"); select_sb = Ref( memnew( StyleBoxTexture) ); selection_menu = memnew( PopupMenu ); add_child(selection_menu); selection_menu->set_custom_minimum_size(Vector2(100, 0)); selection_menu->connect("item_pressed", this, "_selection_result_pressed"); selection_menu->connect("popup_hide", this, "_selection_menu_hide"); key_pos=true; key_rot=true; key_scale=false; zoom=1; snap_offset=Vector2(0, 0); snap_step=Vector2(10, 10); snap_rotation_offset=0; snap_rotation_step=15 / (180 / Math_PI); snap_grid=false; snap_show_grid=false; snap_rotation=false; snap_pixel=false; updating_value_dialog=false; box_selecting=false; //zoom=0.5; singleton=this; set_process_unhandled_key_input(true); can_move_pivot=false; drag=DRAG_NONE; bone_last_frame=0; additive_selection=false; } CanvasItemEditor *CanvasItemEditor::singleton=NULL; void CanvasItemEditorPlugin::edit(Object *p_object) { canvas_item_editor->set_undo_redo(&get_undo_redo()); canvas_item_editor->edit(p_object->cast_to()); } bool CanvasItemEditorPlugin::handles(Object *p_object) const { return p_object->is_type("CanvasItem"); } void CanvasItemEditorPlugin::make_visible(bool p_visible) { if (p_visible) { canvas_item_editor->show(); canvas_item_editor->set_fixed_process(true); VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport(),false); canvas_item_editor->viewport->grab_focus(); } else { canvas_item_editor->hide(); canvas_item_editor->set_fixed_process(false); VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport(),true); } } Dictionary CanvasItemEditorPlugin::get_state() const { return canvas_item_editor->get_state(); } void CanvasItemEditorPlugin::set_state(const Dictionary& p_state) { canvas_item_editor->set_state(p_state); } CanvasItemEditorPlugin::CanvasItemEditorPlugin(EditorNode *p_node) { editor=p_node; canvas_item_editor = memnew( CanvasItemEditor(editor) ); canvas_item_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL); editor->get_viewport()->add_child(canvas_item_editor); canvas_item_editor->set_area_as_parent_rect(); canvas_item_editor->hide(); } CanvasItemEditorPlugin::~CanvasItemEditorPlugin() { }