/*************************************************************************/ /* sound_player_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SOUND_PLAYER_2D_H #define SOUND_PLAYER_2D_H #include "scene/2d/node_2d.h" #include "scene/resources/sample_library.h" #include "servers/spatial_sound_2d_server.h" #include "scene/main/viewport.h" class SoundPlayer2D : public Node2D { OBJ_TYPE(SoundPlayer2D,Node2D); public: enum Param { PARAM_VOLUME_DB=SpatialSound2DServer::SOURCE_PARAM_VOLUME_DB, PARAM_PITCH_SCALE=SpatialSound2DServer::SOURCE_PARAM_PITCH_SCALE, PARAM_ATTENUATION_MIN_DISTANCE=SpatialSound2DServer::SOURCE_PARAM_ATTENUATION_MIN_DISTANCE, PARAM_ATTENUATION_MAX_DISTANCE=SpatialSound2DServer::SOURCE_PARAM_ATTENUATION_MAX_DISTANCE, PARAM_ATTENUATION_DISTANCE_EXP=SpatialSound2DServer::SOURCE_PARAM_ATTENUATION_DISTANCE_EXP, PARAM_MAX=SpatialSound2DServer::SOURCE_PARAM_MAX }; private: float params[PARAM_MAX]; RID source_rid; protected: _FORCE_INLINE_ RID get_source_rid() const { return source_rid; } void _notification(int p_what); static void _bind_methods(); public: void set_param( Param p_param, float p_value); float get_param( Param p_param) const; SoundPlayer2D(); ~SoundPlayer2D(); }; VARIANT_ENUM_CAST(SoundPlayer2D::Param ); #endif // SOUND_PLAYER_2D_H