/*************************************************************************/ /* resource_format_binary.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RESOURCE_FORMAT_BINARY_H #define RESOURCE_FORMAT_BINARY_H #include "io/resource_loader.h" #include "io/resource_saver.h" #include "os/file_access.h" class ResourceInteractiveLoaderBinary : public ResourceInteractiveLoader { String local_path; String res_path; String type; Ref resource; FileAccess *f; bool endian_swap; bool use_real64; uint64_t importmd_ofs; Vector str_buf; List resource_cache; //Map string_map; Vector string_map; struct ExtResoucre { String path; String type; }; Vector external_resources; struct IntResoucre { String path; uint64_t offset; }; Vector internal_resources; String get_unicode_string(); void _advance_padding(uint32_t p_len); Error error; int stage; friend class ResourceFormatLoaderBinary; Error parse_variant(Variant& r_v); public: virtual void set_local_path(const String& p_local_path); virtual Ref get_resource(); virtual Error poll(); virtual int get_stage() const; virtual int get_stage_count() const; void open(FileAccess *p_f); String recognize(FileAccess *p_f); void get_dependencies(FileAccess *p_f,List *p_dependencies); ResourceInteractiveLoaderBinary(); ~ResourceInteractiveLoaderBinary(); }; class ResourceFormatLoaderBinary : public ResourceFormatLoader { public: virtual Ref load_interactive(const String &p_path); virtual void get_recognized_extensions_for_type(const String& p_type,List *p_extensions) const; virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String& p_type) const; virtual String get_resource_type(const String &p_path) const; virtual void get_dependencies(const String& p_path,List *p_dependencies); virtual Error load_import_metadata(const String &p_path, Ref& r_var) const; }; class ResourceFormatSaverBinaryInstance { String local_path; bool no_extensions; bool relative_paths; bool bundle_resources; bool skip_editor; bool big_endian; int bin_meta_idx; FileAccess *f; String magic; Map resource_map; Map string_map; Vector strings; Set external_resources; List saved_resources; struct Property { int name_idx; Variant value; PropertyInfo pi; }; struct ResourceData { String type; List properties; }; void _pad_buffer(int p_bytes); void write_variant(const Variant& p_property,const PropertyInfo& p_hint=PropertyInfo()); void _find_resources(const Variant& p_variant,bool p_main=false); void save_unicode_string(const String& p_string); int get_string_index(const String& p_string); public: Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0); }; class ResourceFormatSaverBinary : public ResourceFormatSaver { public: virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0); virtual bool recognize(const RES& p_resource) const; virtual void get_recognized_extensions(const RES& p_resource,List *p_extensions) const; }; #endif // RESOURCE_FORMAT_BINARY_H