/*************************************************************************/ /* oa_hash_map.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OA_HASH_MAP_H #define OA_HASH_MAP_H #include "core/hashfuncs.h" #include "core/math/math_funcs.h" #include "core/os/memory.h" /** * A HashMap implementation that uses open addressing with Robin Hood hashing. * Robin Hood hashing swaps out entries that have a smaller probing distance * than the to-be-inserted entry, that evens out the average probing distance * and enables faster lookups. Backward shift deletion is employed to further * improve the performance and to avoid infinite loops in rare cases. * * The entries are stored inplace, so huge keys or values might fill cache lines * a lot faster. * * Only used keys and values are constructed. For free positions there's space * in the arrays for each, but that memory is kept uninitialized. */ template > class OAHashMap { private: TValue *values; TKey *keys; uint32_t *hashes; uint32_t capacity; uint32_t num_elements; static const uint32_t EMPTY_HASH = 0; _FORCE_INLINE_ uint32_t _hash(const TKey &p_key) const { uint32_t hash = Hasher::hash(p_key); if (hash == EMPTY_HASH) { hash = EMPTY_HASH + 1; } return hash; } _FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash) const { uint32_t original_pos = p_hash % capacity; return (p_pos - original_pos + capacity) % capacity; } _FORCE_INLINE_ void _construct(uint32_t p_pos, uint32_t p_hash, const TKey &p_key, const TValue &p_value) { memnew_placement(&keys[p_pos], TKey(p_key)); memnew_placement(&values[p_pos], TValue(p_value)); hashes[p_pos] = p_hash; num_elements++; } bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const { uint32_t hash = _hash(p_key); uint32_t pos = hash % capacity; uint32_t distance = 0; while (42) { if (hashes[pos] == EMPTY_HASH) { return false; } if (distance > _get_probe_length(pos, hashes[pos])) { return false; } if (hashes[pos] == hash && Comparator::compare(keys[pos], p_key)) { r_pos = pos; return true; } pos = (pos + 1) % capacity; distance++; } } void _insert_with_hash(uint32_t p_hash, const TKey &p_key, const TValue &p_value) { uint32_t hash = p_hash; uint32_t distance = 0; uint32_t pos = hash % capacity; TKey key = p_key; TValue value = p_value; while (42) { if (hashes[pos] == EMPTY_HASH) { _construct(pos, hash, key, value); return; } // not an empty slot, let's check the probing length of the existing one uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos]); if (existing_probe_len < distance) { SWAP(hash, hashes[pos]); SWAP(key, keys[pos]); SWAP(value, values[pos]); distance = existing_probe_len; } pos = (pos + 1) % capacity; distance++; } } void _resize_and_rehash(uint32_t p_new_capacity) { uint32_t old_capacity = capacity; capacity = p_new_capacity; TKey *old_keys = keys; TValue *old_values = values; uint32_t *old_hashes = hashes; num_elements = 0; keys = static_cast(Memory::alloc_static(sizeof(TKey) * capacity)); values = static_cast(Memory::alloc_static(sizeof(TValue) * capacity)); hashes = static_cast(Memory::alloc_static(sizeof(uint32_t) * capacity)); for (uint32_t i = 0; i < capacity; i++) { hashes[i] = 0; } for (uint32_t i = 0; i < old_capacity; i++) { if (old_hashes[i] == EMPTY_HASH) { continue; } _insert_with_hash(old_hashes[i], old_keys[i], old_values[i]); old_keys[i].~TKey(); old_values[i].~TValue(); } Memory::free_static(old_keys); Memory::free_static(old_values); Memory::free_static(old_hashes); } void _resize_and_rehash() { _resize_and_rehash(capacity * 2); } public: _FORCE_INLINE_ uint32_t get_capacity() const { return capacity; } _FORCE_INLINE_ uint32_t get_num_elements() const { return num_elements; } bool empty() const { return num_elements == 0; } void clear() { for (uint32_t i = 0; i < capacity; i++) { if (hashes[i] == EMPTY_HASH) { continue; } hashes[i] = EMPTY_HASH; values[i].~TValue(); keys[i].~TKey(); } num_elements = 0; } void insert(const TKey &p_key, const TValue &p_value) { if (num_elements + 1 > 0.9 * capacity) { _resize_and_rehash(); } uint32_t hash = _hash(p_key); _insert_with_hash(hash, p_key, p_value); } void set(const TKey &p_key, const TValue &p_data) { uint32_t pos = 0; bool exists = _lookup_pos(p_key, pos); if (exists) { values[pos] = p_data; } else { insert(p_key, p_data); } } /** * returns true if the value was found, false otherwise. * * if r_data is not NULL then the value will be written to the object * it points to. */ bool lookup(const TKey &p_key, TValue &r_data) const { uint32_t pos = 0; bool exists = _lookup_pos(p_key, pos); if (exists) { r_data = values[pos]; return true; } return false; } _FORCE_INLINE_ bool has(const TKey &p_key) const { uint32_t _pos = 0; return _lookup_pos(p_key, _pos); } void remove(const TKey &p_key) { uint32_t pos = 0; bool exists = _lookup_pos(p_key, pos); if (!exists) { return; } uint32_t next_pos = (pos + 1) % capacity; while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos]) != 0) { SWAP(hashes[next_pos], hashes[pos]); SWAP(keys[next_pos], keys[pos]); SWAP(values[next_pos], values[pos]); pos = next_pos; next_pos = (pos + 1) % capacity; } hashes[pos] = EMPTY_HASH; values[pos].~TValue(); keys[pos].~TKey(); num_elements--; } /** * reserves space for a number of elements, useful to avoid many resizes and rehashes * if adding a known (possibly large) number of elements at once, must be larger than old * capacity. **/ void reserve(uint32_t p_new_capacity) { ERR_FAIL_COND(p_new_capacity < capacity); _resize_and_rehash(p_new_capacity); } struct Iterator { bool valid; const TKey *key; TValue *value; private: uint32_t pos; friend class OAHashMap; }; Iterator iter() const { Iterator it; it.valid = true; it.pos = 0; return next_iter(it); } Iterator next_iter(const Iterator &p_iter) const { if (!p_iter.valid) { return p_iter; } Iterator it; it.valid = false; it.pos = p_iter.pos; it.key = NULL; it.value = NULL; for (uint32_t i = it.pos; i < capacity; i++) { it.pos = i + 1; if (hashes[i] == EMPTY_HASH) { continue; } it.valid = true; it.key = &keys[i]; it.value = &values[i]; return it; } return it; } OAHashMap(const OAHashMap &) = delete; // Delete the copy constructor so we don't get unexpected copies and dangling pointers. OAHashMap &operator=(const OAHashMap &) = delete; // Same for assignment operator. OAHashMap(uint32_t p_initial_capacity = 64) { capacity = p_initial_capacity; num_elements = 0; keys = static_cast(Memory::alloc_static(sizeof(TKey) * capacity)); values = static_cast(Memory::alloc_static(sizeof(TValue) * capacity)); hashes = static_cast(Memory::alloc_static(sizeof(uint32_t) * capacity)); for (uint32_t i = 0; i < p_initial_capacity; i++) { hashes[i] = EMPTY_HASH; } } ~OAHashMap() { for (uint32_t i = 0; i < capacity; i++) { if (hashes[i] == EMPTY_HASH) { continue; } values[i].~TValue(); keys[i].~TKey(); } Memory::free_static(keys); Memory::free_static(values); Memory::free_static(hashes); } }; #endif