/**************************************************************************/ /* project_converter_3_to_4.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PROJECT_CONVERTER_3_TO_4_H #define PROJECT_CONVERTER_3_TO_4_H #ifndef DISABLE_DEPRECATED #include "modules/modules_enabled.gen.h" // For regex. #ifndef MODULE_REGEX_ENABLED #include "core/error/error_macros.h" class ProjectConverter3To4 { public: ProjectConverter3To4(int, int) {} bool validate_conversion() { ERR_FAIL_V_MSG(false, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled."); } bool convert() { ERR_FAIL_V_MSG(false, "Can't run converter for Godot 3.x projects, because RegEx module is disabled."); } }; #else // Has regex. #include "core/string/ustring.h" #include "core/templates/local_vector.h" #include "core/templates/vector.h" struct SourceLine { String line; bool is_comment; }; class RegEx; class ProjectConverter3To4 { class RegExContainer; uint64_t maximum_file_size; uint64_t maximum_line_length; void fix_tool_declaration(Vector &source_lines, const RegExContainer ®_container); void rename_colors(Vector &source_lines, const RegExContainer ®_container); Vector check_for_rename_colors(Vector &lines, const RegExContainer ®_container); void rename_classes(Vector &source_lines, const RegExContainer ®_container); Vector check_for_rename_classes(Vector &lines, const RegExContainer ®_container); void rename_gdscript_functions(Vector &source_lines, const RegExContainer ®_container, bool builtin); Vector check_for_rename_gdscript_functions(Vector &lines, const RegExContainer ®_container, bool builtin); void process_gdscript_line(String &line, const RegExContainer ®_container, bool builtin); void rename_csharp_functions(Vector &source_lines, const RegExContainer ®_container); Vector check_for_rename_csharp_functions(Vector &lines, const RegExContainer ®_container); void process_csharp_line(String &line, const RegExContainer ®_container); void rename_csharp_attributes(Vector &source_lines, const RegExContainer ®_container); Vector check_for_rename_csharp_attributes(Vector &lines, const RegExContainer ®_container); void rename_gdscript_keywords(Vector &r_source_lines, const RegExContainer &p_reg_container, bool p_builtin); Vector check_for_rename_gdscript_keywords(Vector &r_lines, const RegExContainer &p_reg_container, bool p_builtin); void rename_input_map_scancode(Vector &source_lines, const RegExContainer ®_container); Vector check_for_rename_input_map_scancode(Vector &lines, const RegExContainer ®_container); void custom_rename(Vector &source_lines, String from, String to); Vector check_for_custom_rename(Vector &lines, String from, String to); void rename_common(const char *array[][2], LocalVector &cached_regexes, Vector &source_lines); Vector check_for_rename_common(const char *array[][2], LocalVector &cached_regexes, Vector &lines); Vector check_for_files(); Vector parse_arguments(const String &line); int get_end_parenthesis(const String &line) const; String connect_arguments(const Vector &line, int from, int to = -1) const; String get_starting_space(const String &line) const; String get_object_of_execution(const String &line) const; String line_formatter(int current_line, String from, String to, String line); String simple_line_formatter(int current_line, String old_line, String line); String collect_string_from_vector(Vector &vector); Vector split_lines(const String &text); bool test_single_array(const char *array[][2], bool ignore_second_check = false); bool test_conversion_gdscript_builtin(String name, String expected, void (ProjectConverter3To4::*func)(Vector &, const RegExContainer &, bool), String what, const RegExContainer ®_container, bool builtin); bool test_conversion_with_regex(String name, String expected, void (ProjectConverter3To4::*func)(Vector &, const RegExContainer &), String what, const RegExContainer ®_container); bool test_conversion_basic(String name, String expected, const char *array[][2], LocalVector ®ex_cache, String what); bool test_array_names(); bool test_conversion(RegExContainer ®_container); public: ProjectConverter3To4(int, int); bool validate_conversion(); bool convert(); }; #endif // MODULE_REGEX_ENABLED #endif // DISABLE_DEPRECATED #endif // PROJECT_CONVERTER_3_TO_4_H