/*************************************************************************/ /* editor_paths.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITORPATHS_H #define EDITORPATHS_H #include "core/config/engine.h" class EditorPaths : public Object { GDCLASS(EditorPaths, Object) bool paths_valid = false; String settings_dir; String data_dir; //editor data dir String config_dir; //editor config dir String cache_dir; //editor cache dir bool self_contained = false; //true if running self contained String self_contained_file; //self contained file with configuration static EditorPaths *singleton; protected: static void _bind_methods(); public: bool are_paths_valid() const; String get_settings_dir() const; String get_data_dir() const; String get_config_dir() const; String get_cache_dir() const; bool is_self_contained() const; String get_self_contained_file() const; static EditorPaths *get_singleton() { return singleton; } static void create(bool p_for_project_manager); static void free(); EditorPaths(bool p_for_project_mamanger = false); }; #endif // EDITORPATHS_H