/**************************************************************************/ /* editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_plugin.h" #include "editor/debugger/editor_debugger_node.h" #include "editor/editor_file_system.h" #include "editor/editor_inspector.h" #include "editor/editor_interface.h" #include "editor/editor_node.h" #include "editor/editor_translation_parser.h" #include "editor/editor_undo_redo_manager.h" #include "editor/export/editor_export.h" #include "editor/gui/editor_title_bar.h" #include "editor/import/editor_import_plugin.h" #include "editor/import/resource_importer_scene.h" #include "editor/inspector_dock.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/editor_resource_conversion_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" #include "editor/project_settings_editor.h" #include "editor/scene_tree_dock.h" #include "scene/3d/camera_3d.h" #include "scene/gui/popup_menu.h" #include "scene/resources/image_texture.h" #include "servers/rendering_server.h" void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) { EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon); } void EditorPlugin::remove_custom_type(const String &p_type) { EditorNode::get_editor_data().remove_custom_type(p_type); } void EditorPlugin::add_autoload_singleton(const String &p_name, const String &p_path) { if (p_path.begins_with("res://")) { EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_add(p_name, p_path); } else { const Ref<Script> plugin_script = static_cast<Ref<Script>>(get_script()); ERR_FAIL_COND(plugin_script.is_null()); const String script_base_path = plugin_script->get_path().get_base_dir(); EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_add(p_name, script_base_path.path_join(p_path)); } } void EditorPlugin::remove_autoload_singleton(const String &p_name) { EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_remove(p_name); } Button *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) { ERR_FAIL_NULL_V(p_control, nullptr); return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control); } void EditorPlugin::add_control_to_dock(DockSlot p_slot, Control *p_control) { ERR_FAIL_NULL(p_control); EditorNode::get_singleton()->add_control_to_dock(EditorNode::DockSlot(p_slot), p_control); } void EditorPlugin::remove_control_from_docks(Control *p_control) { ERR_FAIL_NULL(p_control); EditorNode::get_singleton()->remove_control_from_dock(p_control); } void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) { ERR_FAIL_NULL(p_control); EditorNode::get_singleton()->remove_bottom_panel_item(p_control); } void EditorPlugin::add_control_to_container(CustomControlContainer p_location, Control *p_control) { ERR_FAIL_NULL(p_control); switch (p_location) { case CONTAINER_TOOLBAR: { EditorNode::get_title_bar()->add_child(p_control); } break; case CONTAINER_SPATIAL_EDITOR_MENU: { Node3DEditor::get_singleton()->add_control_to_menu_panel(p_control); } break; case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: { Node3DEditor::get_singleton()->add_control_to_left_panel(p_control); } break; case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: { Node3DEditor::get_singleton()->add_control_to_right_panel(p_control); } break; case CONTAINER_SPATIAL_EDITOR_BOTTOM: { Node3DEditor::get_singleton()->get_shader_split()->add_child(p_control); } break; case CONTAINER_CANVAS_EDITOR_MENU: { CanvasItemEditor::get_singleton()->add_control_to_menu_panel(p_control); } break; case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: { CanvasItemEditor::get_singleton()->add_control_to_left_panel(p_control); } break; case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: { CanvasItemEditor::get_singleton()->add_control_to_right_panel(p_control); } break; case CONTAINER_CANVAS_EDITOR_BOTTOM: { CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control); } break; case CONTAINER_INSPECTOR_BOTTOM: { InspectorDock::get_singleton()->get_addon_area()->add_child(p_control); } break; case CONTAINER_PROJECT_SETTING_TAB_LEFT: { ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control); ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 0); } break; case CONTAINER_PROJECT_SETTING_TAB_RIGHT: { ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control); ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 1); } break; } } void EditorPlugin::remove_control_from_container(CustomControlContainer p_location, Control *p_control) { ERR_FAIL_NULL(p_control); switch (p_location) { case CONTAINER_TOOLBAR: { EditorNode::get_title_bar()->remove_child(p_control); } break; case CONTAINER_SPATIAL_EDITOR_MENU: { Node3DEditor::get_singleton()->remove_control_from_menu_panel(p_control); } break; case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: { Node3DEditor::get_singleton()->remove_control_from_left_panel(p_control); } break; case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: { Node3DEditor::get_singleton()->remove_control_from_right_panel(p_control); } break; case CONTAINER_SPATIAL_EDITOR_BOTTOM: { Node3DEditor::get_singleton()->get_shader_split()->remove_child(p_control); } break; case CONTAINER_CANVAS_EDITOR_MENU: { CanvasItemEditor::get_singleton()->remove_control_from_menu_panel(p_control); } break; case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: { CanvasItemEditor::get_singleton()->remove_control_from_left_panel(p_control); } break; case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: { CanvasItemEditor::get_singleton()->remove_control_from_right_panel(p_control); } break; case CONTAINER_CANVAS_EDITOR_BOTTOM: { CanvasItemEditor::get_singleton()->get_bottom_split()->remove_child(p_control); } break; case CONTAINER_INSPECTOR_BOTTOM: { InspectorDock::get_singleton()->get_addon_area()->remove_child(p_control); } break; case CONTAINER_PROJECT_SETTING_TAB_LEFT: case CONTAINER_PROJECT_SETTING_TAB_RIGHT: { ProjectSettingsEditor::get_singleton()->get_tabs()->remove_child(p_control); } break; } } void EditorPlugin::add_tool_menu_item(const String &p_name, const Callable &p_callable) { EditorNode::get_singleton()->add_tool_menu_item(p_name, p_callable); } void EditorPlugin::add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu) { ERR_FAIL_NULL(p_submenu); EditorNode::get_singleton()->add_tool_submenu_item(p_name, p_submenu); } void EditorPlugin::remove_tool_menu_item(const String &p_name) { EditorNode::get_singleton()->remove_tool_menu_item(p_name); } PopupMenu *EditorPlugin::get_export_as_menu() { return EditorNode::get_singleton()->get_export_as_menu(); } void EditorPlugin::set_input_event_forwarding_always_enabled() { input_event_forwarding_always_enabled = true; EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding(); always_input_forwarding_list->add_plugin(this); } void EditorPlugin::set_force_draw_over_forwarding_enabled() { force_draw_over_forwarding_enabled = true; EditorPluginList *always_draw_over_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_over(); always_draw_over_forwarding_list->add_plugin(this); } void EditorPlugin::notify_scene_changed(const Node *scn_root) { emit_signal(SNAME("scene_changed"), scn_root); } void EditorPlugin::notify_main_screen_changed(const String &screen_name) { if (screen_name == last_main_screen_name) { return; } emit_signal(SNAME("main_screen_changed"), screen_name); last_main_screen_name = screen_name; } void EditorPlugin::notify_scene_closed(const String &scene_filepath) { emit_signal(SNAME("scene_closed"), scene_filepath); } void EditorPlugin::notify_resource_saved(const Ref<Resource> &p_resource) { emit_signal(SNAME("resource_saved"), p_resource); } bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { bool success = false; GDVIRTUAL_CALL(_forward_canvas_gui_input, p_event, success); return success; } void EditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) { GDVIRTUAL_CALL(_forward_canvas_draw_over_viewport, p_overlay); } void EditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) { GDVIRTUAL_CALL(_forward_canvas_force_draw_over_viewport, p_overlay); } // Updates the overlays of the 2D viewport or, if in 3D mode, of every 3D viewport. int EditorPlugin::update_overlays() const { if (Node3DEditor::get_singleton()->is_visible()) { int count = 0; for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) { Node3DEditorViewport *vp = Node3DEditor::get_singleton()->get_editor_viewport(i); if (vp->is_visible()) { vp->update_surface(); count++; } } return count; } else { // This will update the normal viewport itself as well CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw(); return 1; } } EditorPlugin::AfterGUIInput EditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { int success = EditorPlugin::AFTER_GUI_INPUT_PASS; GDVIRTUAL_CALL(_forward_3d_gui_input, p_camera, p_event, success); return static_cast<EditorPlugin::AfterGUIInput>(success); } void EditorPlugin::forward_3d_draw_over_viewport(Control *p_overlay) { GDVIRTUAL_CALL(_forward_3d_draw_over_viewport, p_overlay); } void EditorPlugin::forward_3d_force_draw_over_viewport(Control *p_overlay) { GDVIRTUAL_CALL(_forward_3d_force_draw_over_viewport, p_overlay); } String EditorPlugin::get_name() const { String name; GDVIRTUAL_CALL(_get_plugin_name, name); return name; } const Ref<Texture2D> EditorPlugin::get_icon() const { Ref<Texture2D> icon; GDVIRTUAL_CALL(_get_plugin_icon, icon); return icon; } String EditorPlugin::get_plugin_version() const { return plugin_version; } void EditorPlugin::set_plugin_version(const String &p_version) { plugin_version = p_version; } bool EditorPlugin::has_main_screen() const { bool success = false; GDVIRTUAL_CALL(_has_main_screen, success); return success; } void EditorPlugin::make_visible(bool p_visible) { GDVIRTUAL_CALL(_make_visible, p_visible); } void EditorPlugin::edit(Object *p_object) { GDVIRTUAL_CALL(_edit, p_object); } bool EditorPlugin::handles(Object *p_object) const { bool success = false; GDVIRTUAL_CALL(_handles, p_object, success); return success; } Dictionary EditorPlugin::get_state() const { Dictionary state; GDVIRTUAL_CALL(_get_state, state); return state; } void EditorPlugin::set_state(const Dictionary &p_state) { GDVIRTUAL_CALL(_set_state, p_state); } void EditorPlugin::clear() { GDVIRTUAL_CALL(_clear); } String EditorPlugin::get_unsaved_status(const String &p_for_scene) const { String ret; GDVIRTUAL_CALL(_get_unsaved_status, p_for_scene, ret); return ret; } void EditorPlugin::save_external_data() { GDVIRTUAL_CALL(_save_external_data); } // if changes are pending in editor, apply them void EditorPlugin::apply_changes() { GDVIRTUAL_CALL(_apply_changes); } void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) { PackedStringArray arr; if (GDVIRTUAL_CALL(_get_breakpoints, arr)) { for (int i = 0; i < arr.size(); i++) { p_breakpoints->push_back(arr[i]); } } } bool EditorPlugin::get_remove_list(List<Node *> *p_list) { return false; } void EditorPlugin::add_undo_redo_inspector_hook_callback(Callable p_callable) { EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(p_callable); } void EditorPlugin::remove_undo_redo_inspector_hook_callback(Callable p_callable) { EditorNode::get_singleton()->get_editor_data().remove_undo_redo_inspector_hook_callback(p_callable); } void EditorPlugin::add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) { ERR_FAIL_COND(!p_parser.is_valid()); EditorTranslationParser::get_singleton()->add_parser(p_parser, EditorTranslationParser::CUSTOM); } void EditorPlugin::remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) { ERR_FAIL_COND(!p_parser.is_valid()); EditorTranslationParser::get_singleton()->remove_parser(p_parser, EditorTranslationParser::CUSTOM); } void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer, bool p_first_priority) { ERR_FAIL_COND(!p_importer.is_valid()); ResourceFormatImporter::get_singleton()->add_importer(p_importer, p_first_priority); EditorFileSystem::get_singleton()->call_deferred(SNAME("scan")); } void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) { ERR_FAIL_COND(!p_importer.is_valid()); ResourceFormatImporter::get_singleton()->remove_importer(p_importer); EditorFileSystem::get_singleton()->call_deferred(SNAME("scan")); } void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) { ERR_FAIL_COND(!p_exporter.is_valid()); EditorExport::get_singleton()->add_export_plugin(p_exporter); } void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter) { ERR_FAIL_COND(!p_exporter.is_valid()); EditorExport::get_singleton()->remove_export_plugin(p_exporter); } void EditorPlugin::add_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) { ERR_FAIL_COND(!p_gizmo_plugin.is_valid()); Node3DEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin); } void EditorPlugin::remove_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) { ERR_FAIL_COND(!p_gizmo_plugin.is_valid()); Node3DEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin); } void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) { ERR_FAIL_COND(!p_plugin.is_valid()); EditorInspector::add_inspector_plugin(p_plugin); } void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) { ERR_FAIL_COND(!p_plugin.is_valid()); EditorInspector::remove_inspector_plugin(p_plugin); } void EditorPlugin::add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer, bool p_first_priority) { ERR_FAIL_COND(!p_importer.is_valid()); ResourceImporterScene::add_importer(p_importer, p_first_priority); } void EditorPlugin::remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) { ERR_FAIL_COND(!p_importer.is_valid()); ResourceImporterScene::remove_importer(p_importer); } void EditorPlugin::add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) { ResourceImporterScene::add_post_importer_plugin(p_plugin, p_first_priority); } void EditorPlugin::remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { ResourceImporterScene::remove_post_importer_plugin(p_plugin); } int find(const PackedStringArray &a, const String &v) { const String *r = a.ptr(); for (int j = 0; j < a.size(); ++j) { if (r[j] == v) { return j; } } return -1; } void EditorPlugin::enable_plugin() { // Called when the plugin gets enabled in project settings, after it's added to the tree. // You can implement it to register autoloads. GDVIRTUAL_CALL(_enable_plugin); } void EditorPlugin::disable_plugin() { // Last function called when the plugin gets disabled in project settings. // Implement it to cleanup things from the project, such as unregister autoloads. GDVIRTUAL_CALL(_disable_plugin); } void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) { GDVIRTUAL_CALL(_set_window_layout, p_layout); } void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) { GDVIRTUAL_CALL(_get_window_layout, p_layout); } bool EditorPlugin::build() { bool success = true; GDVIRTUAL_CALL(_build, success); return success; } void EditorPlugin::queue_save_layout() { EditorNode::get_singleton()->save_editor_layout_delayed(); } void EditorPlugin::make_bottom_panel_item_visible(Control *p_item) { EditorNode::get_singleton()->make_bottom_panel_item_visible(p_item); } void EditorPlugin::hide_bottom_panel() { EditorNode::get_singleton()->hide_bottom_panel(); } EditorInterface *EditorPlugin::get_editor_interface() { return EditorInterface::get_singleton(); } ScriptCreateDialog *EditorPlugin::get_script_create_dialog() { return SceneTreeDock::get_singleton()->get_script_create_dialog(); } void EditorPlugin::add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) { EditorDebuggerNode::get_singleton()->add_debugger_plugin(p_plugin); } void EditorPlugin::remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) { EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_plugin); } void EditorPlugin::add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) { EditorNode::get_singleton()->add_resource_conversion_plugin(p_plugin); } void EditorPlugin::remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) { EditorNode::get_singleton()->remove_resource_conversion_plugin(p_plugin); } void EditorPlugin::_editor_project_settings_changed() { emit_signal(SNAME("project_settings_changed")); } void EditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed)); } break; case NOTIFICATION_EXIT_TREE: { EditorNode::get_singleton()->disconnect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed)); } break; } } void EditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container); ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel); ClassDB::bind_method(D_METHOD("add_control_to_dock", "slot", "control"), &EditorPlugin::add_control_to_dock); ClassDB::bind_method(D_METHOD("remove_control_from_docks", "control"), &EditorPlugin::remove_control_from_docks); ClassDB::bind_method(D_METHOD("remove_control_from_bottom_panel", "control"), &EditorPlugin::remove_control_from_bottom_panel); ClassDB::bind_method(D_METHOD("remove_control_from_container", "container", "control"), &EditorPlugin::remove_control_from_container); ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "callable"), &EditorPlugin::add_tool_menu_item); ClassDB::bind_method(D_METHOD("add_tool_submenu_item", "name", "submenu"), &EditorPlugin::add_tool_submenu_item); ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"), &EditorPlugin::remove_tool_menu_item); ClassDB::bind_method(D_METHOD("get_export_as_menu"), &EditorPlugin::get_export_as_menu); ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type); ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type); ClassDB::bind_method(D_METHOD("add_autoload_singleton", "name", "path"), &EditorPlugin::add_autoload_singleton); ClassDB::bind_method(D_METHOD("remove_autoload_singleton", "name"), &EditorPlugin::remove_autoload_singleton); ClassDB::bind_method(D_METHOD("update_overlays"), &EditorPlugin::update_overlays); ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible); ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel); ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::get_undo_redo); ClassDB::bind_method(D_METHOD("add_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::add_undo_redo_inspector_hook_callback); ClassDB::bind_method(D_METHOD("remove_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::remove_undo_redo_inspector_hook_callback); ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout); ClassDB::bind_method(D_METHOD("add_translation_parser_plugin", "parser"), &EditorPlugin::add_translation_parser_plugin); ClassDB::bind_method(D_METHOD("remove_translation_parser_plugin", "parser"), &EditorPlugin::remove_translation_parser_plugin); ClassDB::bind_method(D_METHOD("add_import_plugin", "importer", "first_priority"), &EditorPlugin::add_import_plugin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin); ClassDB::bind_method(D_METHOD("add_scene_format_importer_plugin", "scene_format_importer", "first_priority"), &EditorPlugin::add_scene_format_importer_plugin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_scene_format_importer_plugin", "scene_format_importer"), &EditorPlugin::remove_scene_format_importer_plugin); ClassDB::bind_method(D_METHOD("add_scene_post_import_plugin", "scene_import_plugin", "first_priority"), &EditorPlugin::add_scene_post_import_plugin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_scene_post_import_plugin", "scene_import_plugin"), &EditorPlugin::remove_scene_post_import_plugin); ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin); ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin); ClassDB::bind_method(D_METHOD("add_node_3d_gizmo_plugin", "plugin"), &EditorPlugin::add_node_3d_gizmo_plugin); ClassDB::bind_method(D_METHOD("remove_node_3d_gizmo_plugin", "plugin"), &EditorPlugin::remove_node_3d_gizmo_plugin); ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin); ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin); ClassDB::bind_method(D_METHOD("add_resource_conversion_plugin", "plugin"), &EditorPlugin::add_resource_conversion_plugin); ClassDB::bind_method(D_METHOD("remove_resource_conversion_plugin", "plugin"), &EditorPlugin::remove_resource_conversion_plugin); ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled); ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled); ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface); ClassDB::bind_method(D_METHOD("get_script_create_dialog"), &EditorPlugin::get_script_create_dialog); ClassDB::bind_method(D_METHOD("add_debugger_plugin", "script"), &EditorPlugin::add_debugger_plugin); ClassDB::bind_method(D_METHOD("remove_debugger_plugin", "script"), &EditorPlugin::remove_debugger_plugin); ClassDB::bind_method(D_METHOD("get_plugin_version"), &EditorPlugin::get_plugin_version); GDVIRTUAL_BIND(_forward_canvas_gui_input, "event"); GDVIRTUAL_BIND(_forward_canvas_draw_over_viewport, "viewport_control"); GDVIRTUAL_BIND(_forward_canvas_force_draw_over_viewport, "viewport_control"); GDVIRTUAL_BIND(_forward_3d_gui_input, "viewport_camera", "event"); GDVIRTUAL_BIND(_forward_3d_draw_over_viewport, "viewport_control"); GDVIRTUAL_BIND(_forward_3d_force_draw_over_viewport, "viewport_control"); GDVIRTUAL_BIND(_get_plugin_name); GDVIRTUAL_BIND(_get_plugin_icon); GDVIRTUAL_BIND(_has_main_screen); GDVIRTUAL_BIND(_make_visible, "visible"); GDVIRTUAL_BIND(_edit, "object"); GDVIRTUAL_BIND(_handles, "object"); GDVIRTUAL_BIND(_get_state); GDVIRTUAL_BIND(_set_state, "state"); GDVIRTUAL_BIND(_clear); GDVIRTUAL_BIND(_get_unsaved_status, "for_scene"); GDVIRTUAL_BIND(_save_external_data); GDVIRTUAL_BIND(_apply_changes); GDVIRTUAL_BIND(_get_breakpoints); GDVIRTUAL_BIND(_set_window_layout, "configuration"); GDVIRTUAL_BIND(_get_window_layout, "configuration"); GDVIRTUAL_BIND(_build); GDVIRTUAL_BIND(_enable_plugin); GDVIRTUAL_BIND(_disable_plugin); ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath"))); ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name"))); ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"))); ADD_SIGNAL(MethodInfo("project_settings_changed")); BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR); BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU); BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_LEFT); BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT); BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_BOTTOM); BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_MENU); BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_LEFT); BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_RIGHT); BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM); BIND_ENUM_CONSTANT(CONTAINER_INSPECTOR_BOTTOM); BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_LEFT); BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_RIGHT); BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL); BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL); BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UR); BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BR); BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UL); BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BL); BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UR); BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR); BIND_ENUM_CONSTANT(DOCK_SLOT_MAX); BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_PASS); BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_STOP); BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_CUSTOM); } EditorUndoRedoManager *EditorPlugin::get_undo_redo() { return EditorUndoRedoManager::get_singleton(); } EditorPluginCreateFunc EditorPlugins::creation_funcs[MAX_CREATE_FUNCS]; int EditorPlugins::creation_func_count = 0;