/**************************************************************************/ /* path_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PATH_3D_H #define PATH_3D_H #include "scene/3d/node_3d.h" #include "scene/resources/curve.h" class Path3D : public Node3D { GDCLASS(Path3D, Node3D); private: Ref curve; RID debug_instance; Ref debug_mesh; Callable update_callback; // Used only by CSG currently. void _update_debug_mesh(); void _curve_changed(); protected: void _notification(int p_what); static void _bind_methods(); public: void set_update_callback(Callable p_callback); void set_curve(const Ref &p_curve); Ref get_curve() const; Path3D(); ~Path3D(); }; class PathFollow3D : public Node3D { GDCLASS(PathFollow3D, Node3D); public: enum RotationMode { ROTATION_NONE, ROTATION_Y, ROTATION_XY, ROTATION_XYZ, ROTATION_ORIENTED }; bool use_model_front = false; static Transform3D correct_posture(Transform3D p_transform, PathFollow3D::RotationMode p_rotation_mode); private: Path3D *path = nullptr; real_t progress = 0.0; real_t h_offset = 0.0; real_t v_offset = 0.0; bool cubic = true; bool loop = true; bool tilt_enabled = true; RotationMode rotation_mode = ROTATION_XYZ; void _update_transform(bool p_update_xyz_rot = true); protected: void _validate_property(PropertyInfo &p_property) const; void _notification(int p_what); static void _bind_methods(); public: void set_progress(real_t p_progress); real_t get_progress() const; void set_h_offset(real_t p_h_offset); real_t get_h_offset() const; void set_v_offset(real_t p_v_offset); real_t get_v_offset() const; void set_progress_ratio(real_t p_ratio); real_t get_progress_ratio() const; void set_loop(bool p_loop); bool has_loop() const; void set_tilt_enabled(bool p_enabled); bool is_tilt_enabled() const; void set_rotation_mode(RotationMode p_rotation_mode); RotationMode get_rotation_mode() const; void set_use_model_front(bool p_use_model_front); bool is_using_model_front() const; void set_cubic_interpolation_enabled(bool p_enabled); bool is_cubic_interpolation_enabled() const; PackedStringArray get_configuration_warnings() const override; PathFollow3D() {} }; VARIANT_ENUM_CAST(PathFollow3D::RotationMode); #endif // PATH_3D_H