<?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.0-beta"> <brief_description> Plays audio in 2D. </brief_description> <description> Plays audio that dampens with distance from screen center. </description> <tutorials> http://docs.godotengine.org/en/latest/learning/features/audio/index.html </tutorials> <demos> </demos> <methods> <method name="get_playback_position"> <return type="float"> </return> <description> Returns the position in the [AudioStream]. </description> </method> <method name="play"> <return type="void"> </return> <argument index="0" name="from_position" type="float" default="0.0"> </argument> <description> Plays the audio from the given position 'from_position', in seconds. </description> </method> <method name="seek"> <return type="void"> </return> <argument index="0" name="to_position" type="float"> </argument> <description> Sets the position from which audio will be played, in seconds. </description> </method> <method name="stop"> <return type="void"> </return> <description> Stops the audio. </description> </method> </methods> <members> <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask"> Areas in which this sound plays. </member> <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation"> Dampens audio over distance with this as an exponent. </member> <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code]. </member> <member name="bus" type="String" setter="set_bus" getter="get_bus"> Bus on which this audio is playing. </member> <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance"> Maximum distance from which audio is still hearable. </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing"> If [code]true[/code] audio is playing. </member> <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. </member> <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db"> Base volume without dampening. </member> </members> <signals> <signal name="finished"> <description> Emitted when the audio stops playing. </description> </signal> </signals> <constants> </constants> </class>