#ifndef EDITORAUDIOBUSES_H #define EDITORAUDIOBUSES_H #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/tool_button.h" #include "scene/gui/scroll_container.h" #include "scene/gui/panel_container.h" #include "scene/gui/slider.h" #include "scene/gui/texture_progress.h" #include "scene/gui/texture_rect.h" #include "scene/gui/line_edit.h" #include "scene/gui/tree.h" #include "scene/gui/option_button.h" class EditorAudioBuses; class EditorAudioBus : public PanelContainer { GDCLASS( EditorAudioBus, PanelContainer ) bool prev_active; float peak_l; float peak_r; Ref disabled_vu; LineEdit *track_name; VSlider *slider; TextureProgress *vu_l; TextureProgress *vu_r; TextureRect *scale; OptionButton *send; PopupMenu *effect_options; Button *solo; Button *mute; Button *bypass; Tree *effects; bool updating_bus; void _name_changed(const String& p_new_name); void _name_focus_exit() { _name_changed(track_name->get_text()); } void _volume_db_changed(float p_db); void _solo_toggled(); void _mute_toggled(); void _bypass_toggled(); void _send_selected(int p_which); void _effect_edited(); void _effect_add(int p_which); void _effect_selected(); friend class EditorAudioBuses; EditorAudioBuses *buses; protected: static void _bind_methods(); void _notification(int p_what); public: void update_bus(); void update_send(); EditorAudioBus(EditorAudioBuses *p_buses=NULL); }; class EditorAudioBuses : public VBoxContainer { GDCLASS(EditorAudioBuses,VBoxContainer) HBoxContainer *top_hb; Button *add; ToolButton *buses; ToolButton *groups; ScrollContainer *bus_scroll; HBoxContainer *bus_hb; ScrollContainer *group_scroll; HBoxContainer *group_hb; void _add_bus(); void _update_buses(); void _update_bus(int p_index); void _update_sends(); protected: static void _bind_methods(); void _notification(int p_what); public: static void register_editor(); EditorAudioBuses(); }; #endif // EDITORAUDIOBUSES_H