/**************************************************************************/ /* openxr_eye_gaze_interaction.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "openxr_eye_gaze_interaction.h" #include "core/os/os.h" #include "../action_map/openxr_interaction_profile_metadata.h" OpenXREyeGazeInteractionExtension *OpenXREyeGazeInteractionExtension::singleton = nullptr; OpenXREyeGazeInteractionExtension *OpenXREyeGazeInteractionExtension::get_singleton() { ERR_FAIL_NULL_V(singleton, nullptr); return singleton; } OpenXREyeGazeInteractionExtension::OpenXREyeGazeInteractionExtension() { singleton = this; } OpenXREyeGazeInteractionExtension::~OpenXREyeGazeInteractionExtension() { singleton = nullptr; } HashMap OpenXREyeGazeInteractionExtension::get_requested_extensions() { HashMap request_extensions; request_extensions[XR_EXT_EYE_GAZE_INTERACTION_EXTENSION_NAME] = &available; return request_extensions; } void *OpenXREyeGazeInteractionExtension::set_system_properties_and_get_next_pointer(void *p_next_pointer) { if (!available) { return p_next_pointer; } properties.type = XR_TYPE_SYSTEM_EYE_GAZE_INTERACTION_PROPERTIES_EXT; properties.next = p_next_pointer; properties.supportsEyeGazeInteraction = false; return &properties; } bool OpenXREyeGazeInteractionExtension::is_available() { return available; } bool OpenXREyeGazeInteractionExtension::supports_eye_gaze_interaction() { // The extension being available only means that the OpenXR Runtime supports the extension. // The `supportsEyeGazeInteraction` is set to true if the device also supports this. // Thus both need to be true. // In addition, on mobile runtimes, the proper permission needs to be granted. if (available && properties.supportsEyeGazeInteraction) { return !OS::get_singleton()->has_feature("mobile") || OS::get_singleton()->has_feature("PERMISSION_XR_EXT_eye_gaze_interaction"); } return false; } void OpenXREyeGazeInteractionExtension::on_register_metadata() { OpenXRInteractionProfileMetadata *metadata = OpenXRInteractionProfileMetadata::get_singleton(); ERR_FAIL_NULL(metadata); // Eyes top path metadata->register_top_level_path("Eye gaze tracker", "/user/eyes_ext", XR_EXT_EYE_GAZE_INTERACTION_EXTENSION_NAME); // Eye gaze interaction metadata->register_interaction_profile("Eye gaze", "/interaction_profiles/ext/eye_gaze_interaction", XR_EXT_EYE_GAZE_INTERACTION_EXTENSION_NAME); metadata->register_io_path("/interaction_profiles/ext/eye_gaze_interaction", "Gaze pose", "/user/eyes_ext", "/user/eyes_ext/input/gaze_ext/pose", "", OpenXRAction::OPENXR_ACTION_POSE); }