/**************************************************************************/ /* split_container.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef SPLIT_CONTAINER_H #define SPLIT_CONTAINER_H #include "scene/gui/container.h" class SplitContainerDragger : public Control { GDCLASS(SplitContainerDragger, Control); protected: void _notification(int p_what); virtual void gui_input(const Ref &p_event) override; private: bool dragging = false; int drag_from = 0; int drag_ofs = 0; bool mouse_inside = false; public: virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override; }; class SplitContainer : public Container { GDCLASS(SplitContainer, Container); friend class SplitContainerDragger; public: enum DraggerVisibility { DRAGGER_VISIBLE, DRAGGER_HIDDEN, DRAGGER_HIDDEN_COLLAPSED }; private: int split_offset = 0; int middle_sep = 0; bool vertical = false; bool collapsed = false; DraggerVisibility dragger_visibility = DRAGGER_VISIBLE; SplitContainerDragger *dragging_area_control = nullptr; struct ThemeCache { int separation = 0; int minimum_grab_thickness = 0; bool autohide = false; Ref grabber_icon; Ref grabber_icon_h; Ref grabber_icon_v; } theme_cache; Ref _get_grabber_icon() const; void _compute_middle_sep(bool p_clamp); void _resort(); Control *_get_sortable_child(int p_idx, SortableVisbilityMode p_visibility_mode = SortableVisbilityMode::VISIBLE_IN_TREE) const; protected: bool is_fixed = false; void _notification(int p_what); void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: void set_split_offset(int p_offset); int get_split_offset() const; void clamp_split_offset(); void set_collapsed(bool p_collapsed); bool is_collapsed() const; void set_dragger_visibility(DraggerVisibility p_visibility); DraggerVisibility get_dragger_visibility() const; void set_vertical(bool p_vertical); bool is_vertical() const; virtual Size2 get_minimum_size() const override; virtual Vector get_allowed_size_flags_horizontal() const override; virtual Vector get_allowed_size_flags_vertical() const override; SplitContainer(bool p_vertical = false); }; VARIANT_ENUM_CAST(SplitContainer::DraggerVisibility); class HSplitContainer : public SplitContainer { GDCLASS(HSplitContainer, SplitContainer); public: HSplitContainer() : SplitContainer(false) { is_fixed = true; } }; class VSplitContainer : public SplitContainer { GDCLASS(VSplitContainer, SplitContainer); public: VSplitContainer() : SplitContainer(true) { is_fixed = true; } }; #endif // SPLIT_CONTAINER_H