/**************************************************************************/ /* export_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef WINDOWS_EXPORT_PLUGIN_H #define WINDOWS_EXPORT_PLUGIN_H #include "core/io/file_access.h" #include "core/os/os.h" #include "editor/editor_settings.h" #include "editor/export/editor_export_platform_pc.h" // Optional environment variables for defining confidential information. If any // of these is set, they will override the values set in the credentials file. const String ENV_WIN_CODESIGN_ID_TYPE = "GODOT_WINDOWS_CODESIGN_IDENTITY_TYPE"; const String ENV_WIN_CODESIGN_ID = "GODOT_WINDOWS_CODESIGN_IDENTITY"; const String ENV_WIN_CODESIGN_PASS = "GODOT_WINDOWS_CODESIGN_PASSWORD"; class EditorExportPlatformWindows : public EditorExportPlatformPC { GDCLASS(EditorExportPlatformWindows, EditorExportPlatformPC); struct SSHCleanupCommand { String host; String port; Vector ssh_args; String cmd_args; bool wait = false; SSHCleanupCommand(){}; SSHCleanupCommand(const String &p_host, const String &p_port, const Vector &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) { host = p_host; port = p_port; ssh_args = p_ssh_arg; cmd_args = p_cmd_args; wait = p_wait; }; }; Ref run_icon; Ref stop_icon; Vector cleanup_commands; OS::ProcessID ssh_pid = 0; int menu_options = 0; Error _process_icon(const Ref &p_preset, const String &p_src_path, const String &p_dst_path); Error _rcedit_add_data(const Ref &p_preset, const String &p_path, bool p_console_icon); Error _code_sign(const Ref &p_preset, const String &p_path); public: virtual Error export_project(const Ref &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override; virtual Error modify_template(const Ref &p_preset, bool p_debug, const String &p_path, int p_flags) override; virtual Error sign_shared_object(const Ref &p_preset, bool p_debug, const String &p_path) override; virtual List get_binary_extensions(const Ref &p_preset) const override; virtual void get_export_options(List *r_options) const override; virtual bool has_valid_export_configuration(const Ref &p_preset, String &r_error, bool &r_missing_templates) const override; virtual bool has_valid_project_configuration(const Ref &p_preset, String &r_error) const override; virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option) const override; virtual String get_export_option_warning(const EditorExportPreset *p_preset, const StringName &p_name) const override; virtual String get_template_file_name(const String &p_target, const String &p_arch) const override; virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) override; virtual Ref get_run_icon() const override; virtual bool poll_export() override; virtual Ref get_option_icon(int p_index) const override; virtual int get_options_count() const override; virtual String get_option_label(int p_index) const override; virtual String get_option_tooltip(int p_index) const override; virtual Error run(const Ref &p_preset, int p_device, int p_debug_flags) override; virtual void cleanup() override; EditorExportPlatformWindows(); }; #endif // WINDOWS_EXPORT_PLUGIN_H