/*************************************************************************/ /* spatial_sound_2d_server.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SPATIAL_SOUND_2D_SERVER_H #define SPATIAL_SOUND_2D_SERVER_H #include "object.h" #include "bsp_tree.h" #include "servers/audio_server.h" class SpatialSound2DServer : public Object { GDCLASS(SpatialSound2DServer,Object); static SpatialSound2DServer *singleton; public: enum { SOURCE_INVALID_VOICE=-1, SOURCE_NEXT_VOICE=-2, }; typedef int SourceVoiceID; /* SPACE */ virtual RID space_create()=0; /* ROOM */ virtual RID room_create()=0; virtual void room_set_space(RID p_room,RID p_space)=0; virtual RID room_get_space(RID p_room) const=0; virtual void room_set_bounds(RID p_room, const DVector& p_bounds)=0; virtual DVector room_get_bounds(RID p_room) const=0; virtual void room_set_transform(RID p_room, const Matrix32& p_transform)=0; virtual Matrix32 room_get_transform(RID p_room) const=0; enum RoomParam { ROOM_PARAM_PITCH_SCALE, ROOM_PARAM_VOLUME_SCALE_DB, ROOM_PARAM_REVERB_SEND, ROOM_PARAM_CHORUS_SEND, ROOM_PARAM_ATTENUATION_SCALE, ROOM_PARAM_ATTENUATION_HF_CUTOFF, ROOM_PARAM_ATTENUATION_HF_FLOOR_DB, ROOM_PARAM_ATTENUATION_HF_RATIO_EXP, ROOM_PARAM_ATTENUATION_REVERB_SCALE, ROOM_PARAM_MAX }; virtual void room_set_param(RID p_room, RoomParam p_param, float p_value)=0; virtual float room_get_param(RID p_room, RoomParam p_param) const=0; enum RoomReverb { ROOM_REVERB_SMALL, ROOM_REVERB_MEDIUM, ROOM_REVERB_LARGE, ROOM_REVERB_HALL }; virtual void room_set_reverb(RID p_room, RoomReverb p_reverb)=0; virtual RoomReverb room_get_reverb(RID p_room) const=0; virtual void room_set_level(RID p_room, int p_level)=0; virtual int room_get_level(RID p_room) const=0; //useful for underwater or rooms with very strange conditions virtual void room_set_force_params_to_all_sources(RID p_room, bool p_force)=0; virtual bool room_is_forcing_params_to_all_sources(RID p_room) const=0; /* SOURCE */ virtual RID source_create(RID p_space)=0; virtual void source_set_transform(RID p_source, const Matrix32& p_transform)=0; virtual Matrix32 source_get_transform(RID p_source) const=0; virtual void source_set_polyphony(RID p_source,int p_voice_count)=0; virtual int source_get_polyphony(RID p_source) const=0; enum SourceParam { SOURCE_PARAM_VOLUME_DB, SOURCE_PARAM_PITCH_SCALE, SOURCE_PARAM_ATTENUATION_MIN_DISTANCE, SOURCE_PARAM_ATTENUATION_MAX_DISTANCE, SOURCE_PARAM_ATTENUATION_DISTANCE_EXP, SOURCE_PARAM_MAX }; virtual void source_set_param(RID p_source, SourceParam p_param, float p_value)=0; virtual float source_get_param(RID p_source, SourceParam p_param) const=0; virtual void source_set_audio_stream(RID p_source, AudioServer::AudioStream *p_stream)=0; //null to unset virtual SourceVoiceID source_play_sample(RID p_source, RID p_sample, int p_mix_rate, int p_voice=SOURCE_NEXT_VOICE)=0; //voices virtual void source_voice_set_pitch_scale(RID p_source,SourceVoiceID p_voice, float p_pitch_scale)=0; virtual void source_voice_set_volume_scale_db(RID p_source,SourceVoiceID p_voice, float p_volume_db)=0; virtual bool source_is_voice_active(RID p_source,SourceVoiceID p_voice) const=0; virtual void source_stop_voice(RID p_source,SourceVoiceID p_voice)=0; /* LISTENER */ enum ListenerParam { LISTENER_PARAM_VOLUME_SCALE_DB, LISTENER_PARAM_PITCH_SCALE, LISTENER_PARAM_ATTENUATION_SCALE, LISTENER_PARAM_PAN_RANGE, LISTENER_PARAM_MAX }; virtual RID listener_create()=0; virtual void listener_set_space(RID p_listener, RID p_space)=0; virtual void listener_set_transform(RID p_listener, const Matrix32& p_transform)=0; virtual Matrix32 listener_get_transform(RID p_listener) const=0; virtual void listener_set_param(RID p_listener, ListenerParam p_param, float p_value)=0; virtual float listener_get_param(RID p_listener, ListenerParam p_param) const=0; /* MISC */ virtual void free(RID p_id)=0; virtual void init()=0; virtual void update(float p_delta)=0; virtual void finish()=0; static SpatialSound2DServer *get_singleton(); SpatialSound2DServer(); }; #endif // SPATIAL_SOUND_2D_SERVER_H