// Gradle build config for Godot Engine's Android port. apply from: 'config.gradle' buildscript { apply from: 'config.gradle' repositories { google() mavenCentral() } dependencies { classpath libraries.androidGradlePlugin classpath libraries.kotlinGradlePlugin } } apply plugin: 'com.android.application' allprojects { repositories { google() mavenCentral() // Godot user plugins custom maven repos String[] mavenRepos = getGodotPluginsMavenRepos() if (mavenRepos != null && mavenRepos.size() > 0) { for (String repoUrl : mavenRepos) { maven { url repoUrl } } } } } configurations { // Initializes a placeholder for the devImplementation dependency configuration. devImplementation {} } dependencies { implementation libraries.kotlinStdLib implementation libraries.androidxFragment if (rootProject.findProject(":lib")) { implementation project(":lib") } else if (rootProject.findProject(":godot:lib")) { implementation project(":godot:lib") } else { // Custom build mode. In this scenario this project is the only one around and the Godot // library is available through the pre-generated godot-lib.*.aar android archive files. debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar']) devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar']) releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar']) } // Godot user plugins remote dependencies String[] remoteDeps = getGodotPluginsRemoteBinaries() if (remoteDeps != null && remoteDeps.size() > 0) { for (String dep : remoteDeps) { implementation dep } } // Godot user plugins local dependencies String[] pluginsBinaries = getGodotPluginsLocalBinaries() if (pluginsBinaries != null && pluginsBinaries.size() > 0) { implementation files(pluginsBinaries) } } android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools ndkVersion versions.ndkVersion compileOptions { sourceCompatibility versions.javaVersion targetCompatibility versions.javaVersion } assetPacks = [":assetPacks:installTime"] defaultConfig { // The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects. aaptOptions { ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:_*:!CVS:!thumbs.db:!picasa.ini:!*~" } ndk { String[] export_abi_list = getExportEnabledABIs() abiFilters export_abi_list } manifestPlaceholders = [godotEditorVersion: getGodotEditorVersion()] // Feel free to modify the application id to your own. applicationId getExportPackageName() versionCode getExportVersionCode() versionName getExportVersionName() minSdkVersion getExportMinSdkVersion() targetSdkVersion getExportTargetSdkVersion() missingDimensionStrategy 'products', 'template' } lintOptions { abortOnError false disable 'MissingTranslation', 'UnusedResources' } ndkVersion versions.ndkVersion packagingOptions { exclude 'META-INF/LICENSE' exclude 'META-INF/NOTICE' // 'doNotStrip' is enabled for development within Android Studio if (shouldNotStrip()) { doNotStrip '**/*.so' } } signingConfigs { debug { if (hasCustomDebugKeystore()) { storeFile new File(getDebugKeystoreFile()) storePassword getDebugKeystorePassword() keyAlias getDebugKeyAlias() keyPassword getDebugKeystorePassword() } } release { File keystoreFile = new File(getReleaseKeystoreFile()) if (keystoreFile.isFile()) { storeFile keystoreFile storePassword getReleaseKeystorePassword() keyAlias getReleaseKeyAlias() keyPassword getReleaseKeystorePassword() } } } buildTypes { debug { // Signing and zip-aligning are skipped for prebuilt builds, but // performed for custom builds. zipAlignEnabled shouldZipAlign() if (shouldSign()) { signingConfig signingConfigs.debug } else { signingConfig null } } dev { initWith debug // Signing and zip-aligning are skipped for prebuilt builds, but // performed for custom builds. zipAlignEnabled shouldZipAlign() if (shouldSign()) { signingConfig signingConfigs.debug } else { signingConfig null } } release { // Signing and zip-aligning are skipped for prebuilt builds, but // performed for custom builds. zipAlignEnabled shouldZipAlign() if (shouldSign()) { signingConfig signingConfigs.release } else { signingConfig null } } } sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = ['src'] res.srcDirs = ['res'] aidl.srcDirs = ['aidl'] assets.srcDirs = ['assets'] } debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers'] dev.jniLibs.srcDirs = ['libs/dev'] release.jniLibs.srcDirs = ['libs/release'] } applicationVariants.all { variant -> variant.outputs.all { output -> output.outputFileName = "android_${variant.name}.apk" } } } task copyAndRenameDebugApk(type: Copy) { from "$buildDir/outputs/apk/debug/android_debug.apk" into getExportPath() rename "android_debug.apk", getExportFilename() } task copyAndRenameDevApk(type: Copy) { from "$buildDir/outputs/apk/dev/android_dev.apk" into getExportPath() rename "android_dev.apk", getExportFilename() } task copyAndRenameReleaseApk(type: Copy) { from "$buildDir/outputs/apk/release/android_release.apk" into getExportPath() rename "android_release.apk", getExportFilename() } task copyAndRenameDebugAab(type: Copy) { from "$buildDir/outputs/bundle/debug/build-debug.aab" into getExportPath() rename "build-debug.aab", getExportFilename() } task copyAndRenameDevAab(type: Copy) { from "$buildDir/outputs/bundle/dev/build-dev.aab" into getExportPath() rename "build-dev.aab", getExportFilename() } task copyAndRenameReleaseAab(type: Copy) { from "$buildDir/outputs/bundle/release/build-release.aab" into getExportPath() rename "build-release.aab", getExportFilename() }