<?xml version="1.0" encoding="UTF-8" ?> <class name="Mesh" inherits="Resource" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A [Resource] that contains vertex array-based geometry. </brief_description> <description> Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. </description> <tutorials> <link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link> <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link> <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> <method name="create_convex_shape" qualifiers="const"> <return type="Shape" /> <argument index="0" name="clean" type="bool" default="true" /> <argument index="1" name="simplify" type="bool" default="false" /> <description> Calculate a [ConvexPolygonShape] from the mesh. If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed. If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default. </description> </method> <method name="create_outline" qualifiers="const"> <return type="Mesh" /> <argument index="0" name="margin" type="float" /> <description> Calculate an outline mesh at a defined offset (margin) from the original mesh. [b]Note:[/b] This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise). </description> </method> <method name="create_trimesh_shape" qualifiers="const"> <return type="Shape" /> <description> Calculate a [ConcavePolygonShape] from the mesh. </description> </method> <method name="generate_triangle_mesh" qualifiers="const"> <return type="TriangleMesh" /> <description> Generate a [TriangleMesh] from the mesh. Considers only surfaces using one of these primitive types: [constant PRIMITIVE_TRIANGLES], [constant PRIMITIVE_TRIANGLE_STRIP], or [constant PRIMITIVE_TRIANGLE_FAN]. </description> </method> <method name="get_aabb" qualifiers="const"> <return type="AABB" /> <description> Returns the smallest [AABB] enclosing this mesh in local space. Not affected by [code]custom_aabb[/code]. See also [method VisualInstance.get_transformed_aabb]. [b]Note:[/b] This is only implemented for [ArrayMesh] and [PrimitiveMesh]. </description> </method> <method name="get_faces" qualifiers="const"> <return type="PoolVector3Array" /> <description> Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle. </description> </method> <method name="get_surface_count" qualifiers="const"> <return type="int" /> <description> Returns the amount of surfaces that the [Mesh] holds. </description> </method> <method name="surface_get_arrays" qualifiers="const"> <return type="Array" /> <argument index="0" name="surf_idx" type="int" /> <description> Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see [method ArrayMesh.add_surface_from_arrays]). </description> </method> <method name="surface_get_blend_shape_arrays" qualifiers="const"> <return type="Array" /> <argument index="0" name="surf_idx" type="int" /> <description> Returns the blend shape arrays for the requested surface. </description> </method> <method name="surface_get_material" qualifiers="const"> <return type="Material" /> <argument index="0" name="surf_idx" type="int" /> <description> Returns a [Material] in a given surface. Surface is rendered using this material. </description> </method> <method name="surface_set_material"> <return type="void" /> <argument index="0" name="surf_idx" type="int" /> <argument index="1" name="material" type="Material" /> <description> Sets a [Material] for a given surface. Surface will be rendered using this material. </description> </method> </methods> <members> <member name="lightmap_size_hint" type="Vector2" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint" default="Vector2( 0, 0 )"> Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.default_texels_per_unit]. </member> </members> <constants> <constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType"> Render array as points (one vertex equals one point). </constant> <constant name="PRIMITIVE_LINES" value="1" enum="PrimitiveType"> Render array as lines (every two vertices a line is created). </constant> <constant name="PRIMITIVE_LINE_STRIP" value="2" enum="PrimitiveType"> Render array as line strip. </constant> <constant name="PRIMITIVE_LINE_LOOP" value="3" enum="PrimitiveType"> Render array as line loop (like line strip, but closed). </constant> <constant name="PRIMITIVE_TRIANGLES" value="4" enum="PrimitiveType"> Render array as triangles (every three vertices a triangle is created). </constant> <constant name="PRIMITIVE_TRIANGLE_STRIP" value="5" enum="PrimitiveType"> Render array as triangle strips. </constant> <constant name="PRIMITIVE_TRIANGLE_FAN" value="6" enum="PrimitiveType"> Render array as triangle fans. </constant> <constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode"> Blend shapes are normalized. </constant> <constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode"> Blend shapes are relative to base weight. </constant> <constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat"> Mesh array contains vertices. All meshes require a vertex array so this should always be present. </constant> <constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat"> Mesh array contains normals. </constant> <constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat"> Mesh array contains tangents. </constant> <constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat"> Mesh array contains colors. </constant> <constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat"> Mesh array contains UVs. </constant> <constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat"> Mesh array contains second UV. </constant> <constant name="ARRAY_FORMAT_BONES" value="64" enum="ArrayFormat"> Mesh array contains bones. </constant> <constant name="ARRAY_FORMAT_WEIGHTS" value="128" enum="ArrayFormat"> Mesh array contains bone weights. </constant> <constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat"> Mesh array uses indices. </constant> <constant name="ARRAY_COMPRESS_BASE" value="9" enum="ArrayFormat"> Used internally to calculate other [code]ARRAY_COMPRESS_*[/code] enum values. Do not use. </constant> <constant name="ARRAY_COMPRESS_VERTEX" value="512" enum="ArrayFormat"> Flag used to mark a compressed (half float) vertex array. </constant> <constant name="ARRAY_COMPRESS_NORMAL" value="1024" enum="ArrayFormat"> Flag used to mark a compressed (half float) normal array. </constant> <constant name="ARRAY_COMPRESS_TANGENT" value="2048" enum="ArrayFormat"> Flag used to mark a compressed (half float) tangent array. </constant> <constant name="ARRAY_COMPRESS_COLOR" value="4096" enum="ArrayFormat"> Flag used to mark a compressed (half float) color array. </constant> <constant name="ARRAY_COMPRESS_TEX_UV" value="8192" enum="ArrayFormat"> Flag used to mark a compressed (half float) UV coordinates array. </constant> <constant name="ARRAY_COMPRESS_TEX_UV2" value="16384" enum="ArrayFormat"> Flag used to mark a compressed (half float) UV coordinates array for the second UV coordinates. </constant> <constant name="ARRAY_COMPRESS_BONES" value="32768" enum="ArrayFormat"> Flag used to mark a compressed bone array. </constant> <constant name="ARRAY_COMPRESS_WEIGHTS" value="65536" enum="ArrayFormat"> Flag used to mark a compressed (half float) weight array. </constant> <constant name="ARRAY_COMPRESS_INDEX" value="131072" enum="ArrayFormat"> Flag used to mark a compressed index array. </constant> <constant name="ARRAY_FLAG_USE_2D_VERTICES" value="262144" enum="ArrayFormat"> Flag used to mark that the array contains 2D vertices. </constant> <constant name="ARRAY_FLAG_USE_16_BIT_BONES" value="524288" enum="ArrayFormat"> Flag used to mark that the array uses 16-bit bones instead of 8-bit. </constant> <constant name="ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION" value="2097152" enum="ArrayFormat"> Flag used to mark that the array uses an octahedral representation of normal and tangent vectors rather than cartesian. </constant> <constant name="ARRAY_COMPRESS_DEFAULT" value="2194432" enum="ArrayFormat"> Used to set flags [constant ARRAY_COMPRESS_VERTEX], [constant ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly. </constant> <constant name="ARRAY_VERTEX" value="0" enum="ArrayType"> Array of vertices. </constant> <constant name="ARRAY_NORMAL" value="1" enum="ArrayType"> Array of normals. </constant> <constant name="ARRAY_TANGENT" value="2" enum="ArrayType"> Array of tangents as an array of floats, 4 floats per tangent. </constant> <constant name="ARRAY_COLOR" value="3" enum="ArrayType"> Array of colors. </constant> <constant name="ARRAY_TEX_UV" value="4" enum="ArrayType"> Array of UV coordinates. </constant> <constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType"> Array of second set of UV coordinates. </constant> <constant name="ARRAY_BONES" value="6" enum="ArrayType"> Array of bone data. </constant> <constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType"> Array of weights. </constant> <constant name="ARRAY_INDEX" value="8" enum="ArrayType"> Array of indices. </constant> <constant name="ARRAY_MAX" value="9" enum="ArrayType"> Represents the size of the [enum ArrayType] enum. </constant> </constants> </class>