/*************************************************************************/ /* android_keys_utils.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ANDROID_KEYS_UTILS_H #define ANDROID_KEYS_UTILS_H #include #include #define AKEYCODE_MAX 0xFFFF struct AndroidGodotCodePair { unsigned int android_code = 0; unsigned int godot_code = 0; }; static AndroidGodotCodePair android_godot_code_pairs[] = { { AKEYCODE_UNKNOWN, KEY_UNKNOWN }, // (0) Unknown key code. { AKEYCODE_HOME, KEY_HOME }, // (3) Home key. { AKEYCODE_BACK, KEY_BACK }, // (4) Back key. { AKEYCODE_0, KEY_0 }, // (7) '0' key. { AKEYCODE_1, KEY_1 }, // (8) '1' key. { AKEYCODE_2, KEY_2 }, // (9) '2' key. { AKEYCODE_3, KEY_3 }, // (10) '3' key. { AKEYCODE_4, KEY_4 }, // (11) '4' key. { AKEYCODE_5, KEY_5 }, // (12) '5' key. { AKEYCODE_6, KEY_6 }, // (13) '6' key. { AKEYCODE_7, KEY_7 }, // (14) '7' key. { AKEYCODE_8, KEY_8 }, // (15) '8' key. { AKEYCODE_9, KEY_9 }, // (16) '9' key. { AKEYCODE_STAR, KEY_ASTERISK }, // (17) '*' key. { AKEYCODE_POUND, KEY_NUMBERSIGN }, // (18) '#' key. { AKEYCODE_DPAD_UP, KEY_UP }, // (19) Directional Pad Up key. { AKEYCODE_DPAD_DOWN, KEY_DOWN }, // (20) Directional Pad Down key. { AKEYCODE_DPAD_LEFT, KEY_LEFT }, // (21) Directional Pad Left key. { AKEYCODE_DPAD_RIGHT, KEY_RIGHT }, // (22) Directional Pad Right key. { AKEYCODE_VOLUME_UP, KEY_VOLUMEUP }, // (24) Volume Up key. { AKEYCODE_VOLUME_DOWN, KEY_VOLUMEDOWN }, // (25) Volume Down key. { AKEYCODE_CLEAR, KEY_CLEAR }, // (28) Clear key. { AKEYCODE_A, KEY_A }, // (29) 'A' key. { AKEYCODE_B, KEY_B }, // (30) 'B' key. { AKEYCODE_C, KEY_C }, // (31) 'C' key. { AKEYCODE_D, KEY_D }, // (32) 'D' key. { AKEYCODE_E, KEY_E }, // (33) 'E' key. { AKEYCODE_F, KEY_F }, // (34) 'F' key. { AKEYCODE_G, KEY_G }, // (35) 'G' key. { AKEYCODE_H, KEY_H }, // (36) 'H' key. { AKEYCODE_I, KEY_I }, // (37) 'I' key. { AKEYCODE_J, KEY_J }, // (38) 'J' key. { AKEYCODE_K, KEY_K }, // (39) 'K' key. { AKEYCODE_L, KEY_L }, // (40) 'L' key. { AKEYCODE_M, KEY_M }, // (41) 'M' key. { AKEYCODE_N, KEY_N }, // (42) 'N' key. { AKEYCODE_O, KEY_O }, // (43) 'O' key. { AKEYCODE_P, KEY_P }, // (44) 'P' key. { AKEYCODE_Q, KEY_Q }, // (45) 'Q' key. { AKEYCODE_R, KEY_R }, // (46) 'R' key. { AKEYCODE_S, KEY_S }, // (47) 'S' key. { AKEYCODE_T, KEY_T }, // (48) 'T' key. { AKEYCODE_U, KEY_U }, // (49) 'U' key. { AKEYCODE_V, KEY_V }, // (50) 'V' key. { AKEYCODE_W, KEY_W }, // (51) 'W' key. { AKEYCODE_X, KEY_X }, // (52) 'X' key. { AKEYCODE_Y, KEY_Y }, // (53) 'Y' key. { AKEYCODE_Z, KEY_Z }, // (54) 'Z' key. { AKEYCODE_COMMA, KEY_COMMA }, // (55) ',’ key. { AKEYCODE_PERIOD, KEY_PERIOD }, // (56) '.' key. { AKEYCODE_ALT_LEFT, KEY_ALT }, // (57) Left Alt modifier key. { AKEYCODE_ALT_RIGHT, KEY_ALT }, // (58) Right Alt modifier key. { AKEYCODE_SHIFT_LEFT, KEY_SHIFT }, // (59) Left Shift modifier key. { AKEYCODE_SHIFT_RIGHT, KEY_SHIFT }, // (60) Right Shift modifier key. { AKEYCODE_TAB, KEY_TAB }, // (61) Tab key. { AKEYCODE_SPACE, KEY_SPACE }, // (62) Space key. { AKEYCODE_ENTER, KEY_ENTER }, // (66) Enter key. { AKEYCODE_DEL, KEY_BACKSPACE }, // (67) Backspace key. { AKEYCODE_GRAVE, KEY_QUOTELEFT }, // (68) '`' (backtick) key. { AKEYCODE_MINUS, KEY_MINUS }, // (69) '-'. { AKEYCODE_EQUALS, KEY_EQUAL }, // (70) '=' key. { AKEYCODE_LEFT_BRACKET, KEY_BRACKETLEFT }, // (71) '[' key. { AKEYCODE_RIGHT_BRACKET, KEY_BRACKETRIGHT }, // (72) ']' key. { AKEYCODE_BACKSLASH, KEY_BACKSLASH }, // (73) '\' key. { AKEYCODE_SEMICOLON, KEY_SEMICOLON }, // (74) ';' key. { AKEYCODE_APOSTROPHE, KEY_APOSTROPHE }, // (75) ''' (apostrophe) key. { AKEYCODE_SLASH, KEY_SLASH }, // (76) '/' key. { AKEYCODE_AT, KEY_AT }, // (77) '@' key. { AKEYCODE_PLUS, KEY_PLUS }, // (81) '+' key. { AKEYCODE_MENU, KEY_MENU }, // (82) Menu key. { AKEYCODE_SEARCH, KEY_SEARCH }, // (84) Search key. { AKEYCODE_MEDIA_STOP, KEY_MEDIASTOP }, // (86) Stop media key. { AKEYCODE_MEDIA_PREVIOUS, KEY_MEDIAPREVIOUS }, // (88) Play Previous media key. { AKEYCODE_PAGE_UP, KEY_PAGEUP }, // (92) Page Up key. { AKEYCODE_PAGE_DOWN, KEY_PAGEDOWN }, // (93) Page Down key. { AKEYCODE_ESCAPE, KEY_ESCAPE }, // (111) Escape key. { AKEYCODE_FORWARD_DEL, KEY_DELETE }, // (112) Forward Delete key. { AKEYCODE_CTRL_LEFT, KEY_CONTROL }, // (113) Left Control modifier key. { AKEYCODE_CTRL_RIGHT, KEY_CONTROL }, // (114) Right Control modifier key. { AKEYCODE_CAPS_LOCK, KEY_CAPSLOCK }, // (115) Caps Lock key. { AKEYCODE_SCROLL_LOCK, KEY_SCROLLLOCK }, // (116) Scroll Lock key. { AKEYCODE_META_LEFT, KEY_META }, // (117) Left Meta modifier key. { AKEYCODE_META_RIGHT, KEY_META }, // (118) Right Meta modifier key. { AKEYCODE_SYSRQ, KEY_PRINT }, // (120) System Request / Print Screen key. { AKEYCODE_BREAK, KEY_PAUSE }, // (121) Break / Pause key. { AKEYCODE_INSERT, KEY_INSERT }, // (124) Insert key. { AKEYCODE_FORWARD, KEY_FORWARD }, // (125) Forward key. { AKEYCODE_MEDIA_PLAY, KEY_MEDIAPLAY }, // (126) Play media key. { AKEYCODE_MEDIA_RECORD, KEY_MEDIARECORD }, // (130) Record media key. { AKEYCODE_F1, KEY_F1 }, // (131) F1 key. { AKEYCODE_F2, KEY_F2 }, // (132) F2 key. { AKEYCODE_F3, KEY_F3 }, // (133) F3 key. { AKEYCODE_F4, KEY_F4 }, // (134) F4 key. { AKEYCODE_F5, KEY_F5 }, // (135) F5 key. { AKEYCODE_F6, KEY_F6 }, // (136) F6 key. { AKEYCODE_F7, KEY_F7 }, // (137) F7 key. { AKEYCODE_F8, KEY_F8 }, // (138) F8 key. { AKEYCODE_F9, KEY_F9 }, // (139) F9 key. { AKEYCODE_F10, KEY_F10 }, // (140) F10 key. { AKEYCODE_F11, KEY_F11 }, // (141) F11 key. { AKEYCODE_F12, KEY_F12 }, // (142) F12 key. { AKEYCODE_NUM_LOCK, KEY_NUMLOCK }, // (143) Num Lock key. { AKEYCODE_NUMPAD_0, KEY_KP_0 }, // (144) Numeric keypad '0' key. { AKEYCODE_NUMPAD_1, KEY_KP_1 }, // (145) Numeric keypad '1' key. { AKEYCODE_NUMPAD_2, KEY_KP_2 }, // (146) Numeric keypad '2' key. { AKEYCODE_NUMPAD_3, KEY_KP_3 }, // (147) Numeric keypad '3' key. { AKEYCODE_NUMPAD_4, KEY_KP_4 }, // (148) Numeric keypad '4' key. { AKEYCODE_NUMPAD_5, KEY_KP_5 }, // (149) Numeric keypad '5' key. { AKEYCODE_NUMPAD_6, KEY_KP_6 }, // (150) Numeric keypad '6' key. { AKEYCODE_NUMPAD_7, KEY_KP_7 }, // (151) Numeric keypad '7' key. { AKEYCODE_NUMPAD_8, KEY_KP_8 }, // (152) Numeric keypad '8' key. { AKEYCODE_NUMPAD_9, KEY_KP_9 }, // (153) Numeric keypad '9' key. { AKEYCODE_NUMPAD_DIVIDE, KEY_KP_DIVIDE }, // (154) Numeric keypad '/' key (for division). { AKEYCODE_NUMPAD_MULTIPLY, KEY_KP_MULTIPLY }, // (155) Numeric keypad '*' key (for multiplication). { AKEYCODE_NUMPAD_SUBTRACT, KEY_KP_SUBTRACT }, // (156) Numeric keypad '-' key (for subtraction). { AKEYCODE_NUMPAD_ADD, KEY_KP_ADD }, // (157) Numeric keypad '+' key (for addition). { AKEYCODE_NUMPAD_DOT, KEY_KP_PERIOD }, // (158) Numeric keypad '.' key (for decimals or digit grouping). { AKEYCODE_NUMPAD_ENTER, KEY_KP_ENTER }, // (160) Numeric keypad Enter key. { AKEYCODE_VOLUME_MUTE, KEY_VOLUMEMUTE }, // (164) Volume Mute key. { AKEYCODE_YEN, KEY_YEN }, // (216) Japanese Yen key. { AKEYCODE_HELP, KEY_HELP }, // (259) Help key. { AKEYCODE_REFRESH, KEY_REFRESH }, // (285) Refresh key. { AKEYCODE_MAX, KEY_UNKNOWN } }; unsigned int godot_code_from_android_code(unsigned int p_code); unsigned int godot_code_from_unicode(unsigned int p_code); #endif // ANDROID_KEYS_UTILS_H