// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. /// @defgroup Core /// @defgroup HLSL /// @defgroup GLSL /// @defgroup GPU /// @defgroup CPU /// @defgroup CAS /// @defgroup FSR1 #if !defined(FFX_CORE_H) #define FFX_CORE_H #include "ffx_common_types.h" #if defined(FFX_CPU) #include "ffx_core_cpu.h" #endif // #if defined(FFX_CPU) #if defined(FFX_GLSL) && defined(FFX_GPU) #include "ffx_core_glsl.h" #endif // #if defined(FFX_GLSL) && defined(FFX_GPU) #if defined(FFX_HLSL) && defined(FFX_GPU) #include "ffx_core_hlsl.h" #endif // #if defined(FFX_HLSL) && defined(FFX_GPU) #if defined(FFX_GPU) #include "ffx_core_gpu_common.h" #include "ffx_core_gpu_common_half.h" #include "ffx_core_portability.h" #endif // #if defined(FFX_GPU) #endif // #if !defined(FFX_CORE_H)