#!/usr/bin/env python Import("env") Import("env_modules") env_fbx = env_modules.Clone() # Make includes relative to the folder path specified here so our includes are clean env_fbx.Prepend(CPPPATH=["#modules/fbx/"]) if env["builtin_zlib"]: env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"]) # Godot source files env_fbx.add_source_files(env.modules_sources, "tools/*.cpp") env_fbx.add_source_files(env.modules_sources, "data/*.cpp") env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp") env_fbx.add_source_files(env.modules_sources, "*.cpp")