/*************************************************************************/
/*  mono_gc_handle.cpp                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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#include "mono_gc_handle.h"

#include "mono_gd/gd_mono.h"

void MonoGCHandleData::release() {
#ifdef DEBUG_ENABLED
	CRASH_COND(handle && GDMono::get_singleton() == nullptr);
#endif

	if (handle && GDMono::get_singleton()->is_runtime_initialized()) {
		GDMonoUtils::free_gchandle(handle);
		handle = 0;
	}
}

MonoGCHandleData MonoGCHandleData::new_strong_handle(MonoObject *p_object) {
	return MonoGCHandleData(GDMonoUtils::new_strong_gchandle(p_object), gdmono::GCHandleType::STRONG_HANDLE);
}

MonoGCHandleData MonoGCHandleData::new_strong_handle_pinned(MonoObject *p_object) {
	return MonoGCHandleData(GDMonoUtils::new_strong_gchandle_pinned(p_object), gdmono::GCHandleType::STRONG_HANDLE);
}

MonoGCHandleData MonoGCHandleData::new_weak_handle(MonoObject *p_object) {
	return MonoGCHandleData(GDMonoUtils::new_weak_gchandle(p_object), gdmono::GCHandleType::WEAK_HANDLE);
}

Ref<MonoGCHandleRef> MonoGCHandleRef::create_strong(MonoObject *p_object) {
	return memnew(MonoGCHandleRef(MonoGCHandleData::new_strong_handle(p_object)));
}

Ref<MonoGCHandleRef> MonoGCHandleRef::create_weak(MonoObject *p_object) {
	return memnew(MonoGCHandleRef(MonoGCHandleData::new_weak_handle(p_object)));
}