/**************************************************************************/ /* animation_state_machine_editor.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "animation_state_machine_editor.h" #include "core/config/project_settings.h" #include "core/input/input.h" #include "core/io/resource_loader.h" #include "core/math/geometry_2d.h" #include "core/os/keyboard.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_file_dialog.h" #include "scene/animation/animation_blend_tree.h" #include "scene/animation/animation_player.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" #include "scene/gui/panel.h" #include "scene/gui/panel_container.h" #include "scene/gui/separator.h" #include "scene/gui/tree.h" #include "scene/main/viewport.h" #include "scene/main/window.h" #include "scene/resources/style_box_flat.h" #include "scene/scene_string_names.h" bool AnimationNodeStateMachineEditor::can_edit(const Ref &p_node) { Ref ansm = p_node; return ansm.is_valid(); } void AnimationNodeStateMachineEditor::edit(const Ref &p_node) { state_machine = p_node; read_only = false; if (state_machine.is_valid()) { read_only = EditorNode::get_singleton()->is_resource_read_only(state_machine); selected_transition_from = StringName(); selected_transition_to = StringName(); selected_transition_index = -1; selected_node = StringName(); selected_nodes.clear(); _update_mode(); _update_graph(); } tool_create->set_disabled(read_only); tool_connect->set_disabled(read_only); } String AnimationNodeStateMachineEditor::_get_root_playback_path(String &r_node_directory) { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); Vector edited_path = AnimationTreeEditor::get_singleton()->get_edited_path(); String base_path; Vector node_directory_path; bool is_playable_anodesm_found = false; if (edited_path.size()) { while (!is_playable_anodesm_found) { base_path = String("/").join(edited_path); Ref anodesm = !edited_path.size() ? tree->get_tree_root() : tree->get_tree_root()->find_node_by_path(base_path); if (!anodesm.is_valid()) { break; } else { if (anodesm->get_state_machine_type() != AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) { is_playable_anodesm_found = true; } else { int idx = edited_path.size() - 1; node_directory_path.push_back(edited_path[idx]); edited_path.remove_at(idx); } } } } if (is_playable_anodesm_found) { // Return Root/Nested state machine playback. node_directory_path.reverse(); r_node_directory = String("/").join(node_directory_path); if (node_directory_path.size()) { r_node_directory += "/"; } base_path = !edited_path.size() ? String(SceneStringNames::get_singleton()->parameters_base_path) + "playback" : String(SceneStringNames::get_singleton()->parameters_base_path) + base_path + "/playback"; } else { // Hmmm, we have to return Grouped state machine playback... // It will give the user the error that Root/Nested state machine should be retrieved, that would be kind :-) r_node_directory = String(); base_path = AnimationTreeEditor::get_singleton()->get_base_path() + "playback"; } return base_path; } void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref &p_event) { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); if (!tree) { return; } String node_directory; Ref playback = tree->get(_get_root_playback_path(node_directory)); if (!playback.is_valid()) { return; } Ref k = p_event; if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) { if (selected_node != StringName() || !selected_nodes.is_empty() || selected_transition_to != StringName() || selected_transition_from != StringName()) { if (!read_only) { _erase_selected(); } accept_event(); } } Ref mb = p_event; // Add new node if (!read_only) { if (mb.is_valid() && mb->is_pressed() && !box_selecting && !connecting && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MouseButton::LEFT))) { connecting_from = StringName(); _open_menu(mb->get_position()); } } // Select node or push a field inside if (mb.is_valid() && !mb->is_shift_pressed() && !mb->is_ctrl_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { selected_transition_from = StringName(); selected_transition_to = StringName(); selected_transition_index = -1; selected_node = StringName(); for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order if (node_rects[i].play.has_point(mb->get_position())) { //edit name if (play_mode->get_selected() == 1 || !playback->is_playing()) { // Start playback->start(node_directory + String(node_rects[i].node_name)); } else { // Travel playback->travel(node_directory + String(node_rects[i].node_name)); } state_machine_draw->queue_redraw(); return; } if (!read_only) { if (node_rects[i].name.has_point(mb->get_position()) && state_machine->can_edit_node(node_rects[i].node_name)) { // edit name Ref line_sb = get_theme_stylebox(SNAME("normal"), SNAME("LineEdit")); Rect2 edit_rect = node_rects[i].name; edit_rect.position -= line_sb->get_offset(); edit_rect.size += line_sb->get_minimum_size(); name_edit_popup->set_position(state_machine_draw->get_screen_position() + edit_rect.position); name_edit_popup->set_size(edit_rect.size); name_edit->set_text(node_rects[i].node_name); name_edit_popup->popup(); name_edit->grab_focus(); name_edit->select_all(); prev_name = node_rects[i].node_name; return; } } if (node_rects[i].edit.has_point(mb->get_position())) { //edit name call_deferred(SNAME("_open_editor"), node_rects[i].node_name); return; } if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected selected_node = node_rects[i].node_name; if (!selected_nodes.has(selected_node)) { selected_nodes.clear(); } selected_nodes.insert(selected_node); Ref anode = state_machine->get_node(selected_node); EditorNode::get_singleton()->push_item(anode.ptr(), "", true); state_machine_draw->queue_redraw(); dragging_selected_attempt = true; dragging_selected = false; drag_from = mb->get_position(); snap_x = StringName(); snap_y = StringName(); _update_mode(); return; } } //test the lines now int closest = -1; float closest_d = 1e20; for (int i = 0; i < transition_lines.size(); i++) { Vector2 s[2] = { transition_lines[i].from, transition_lines[i].to }; Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mb->get_position(), s); float d = cpoint.distance_to(mb->get_position()); if (d > transition_lines[i].width) { continue; } if (d < closest_d) { closest = i; closest_d = d; } } if (closest >= 0) { selected_transition_from = transition_lines[closest].from_node; selected_transition_to = transition_lines[closest].to_node; selected_transition_index = closest; Ref tr = state_machine->get_transition(closest); if (!state_machine->is_transition_across_group(closest)) { EditorNode::get_singleton()->push_item(tr.ptr(), "", true); } else { EditorNode::get_singleton()->push_item(tr.ptr(), "", true); EditorNode::get_singleton()->push_item(nullptr, "", true); } } state_machine_draw->queue_redraw(); _update_mode(); } // End moving node if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { if (dragging_selected) { Ref an = state_machine->get_node(selected_node); updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Move Node")); for (int i = 0; i < node_rects.size(); i++) { if (!selected_nodes.has(node_rects[i].node_name)) { continue; } undo_redo->add_do_method(state_machine.ptr(), "set_node_position", node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name) + drag_ofs / EDSCALE); undo_redo->add_undo_method(state_machine.ptr(), "set_node_position", node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name)); } undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); updating = false; } snap_x = StringName(); snap_y = StringName(); dragging_selected_attempt = false; dragging_selected = false; state_machine_draw->queue_redraw(); } // Connect nodes if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected connecting = true; connection_follows_cursor = true; connecting_from = node_rects[i].node_name; connecting_to = mb->get_position(); connecting_to_node = StringName(); return; } } } // End connecting nodes if (mb.is_valid() && connecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { if (connecting_to_node != StringName()) { Ref node = state_machine->get_node(connecting_to_node); Ref anodesm = node; Ref end_node = node; if (state_machine->has_transition(connecting_from, connecting_to_node) && state_machine->can_edit_node(connecting_to_node) && !anodesm.is_valid()) { EditorNode::get_singleton()->show_warning(TTR("Transition exists!")); connecting = false; } else { _add_transition(); } } else { _open_menu(mb->get_position()); } connecting_to_node = StringName(); connection_follows_cursor = false; state_machine_draw->queue_redraw(); } // Start box selecting if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && tool_select->is_pressed()) { box_selecting = true; box_selecting_from = box_selecting_to = state_machine_draw->get_local_mouse_position(); box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x), MIN(box_selecting_from.y, box_selecting_to.y), ABS(box_selecting_from.x - box_selecting_to.x), ABS(box_selecting_from.y - box_selecting_to.y)); if (mb->is_ctrl_pressed() || mb->is_shift_pressed()) { previous_selected = selected_nodes; } else { selected_nodes.clear(); previous_selected.clear(); } } // End box selecting if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && box_selecting) { box_selecting = false; state_machine_draw->queue_redraw(); _update_mode(); } Ref mm = p_event; // Pan window if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) { h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x); v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y); } // Move mouse while connecting if (mm.is_valid() && connecting && connection_follows_cursor && !read_only) { connecting_to = mm->get_position(); connecting_to_node = StringName(); state_machine_draw->queue_redraw(); for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order if (node_rects[i].node_name != connecting_from && node_rects[i].node.has_point(connecting_to)) { //select node since nothing else was selected connecting_to_node = node_rects[i].node_name; return; } } } // Move mouse while moving a node if (mm.is_valid() && dragging_selected_attempt && !read_only) { dragging_selected = true; drag_ofs = mm->get_position() - drag_from; snap_x = StringName(); snap_y = StringName(); { //snap Vector2 cpos = state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE; List nodes; state_machine->get_node_list(&nodes); float best_d_x = 1e20; float best_d_y = 1e20; for (const StringName &E : nodes) { if (E == selected_node) { continue; } Vector2 npos = state_machine->get_node_position(E); float d_x = ABS(npos.x - cpos.x); if (d_x < MIN(5, best_d_x)) { drag_ofs.x -= cpos.x - npos.x; best_d_x = d_x; snap_x = E; } float d_y = ABS(npos.y - cpos.y); if (d_y < MIN(5, best_d_y)) { drag_ofs.y -= cpos.y - npos.y; best_d_y = d_y; snap_y = E; } } } state_machine_draw->queue_redraw(); } // Move mouse while moving box select if (mm.is_valid() && box_selecting) { box_selecting_to = state_machine_draw->get_local_mouse_position(); box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x), MIN(box_selecting_from.y, box_selecting_to.y), ABS(box_selecting_from.x - box_selecting_to.x), ABS(box_selecting_from.y - box_selecting_to.y)); for (int i = 0; i < node_rects.size(); i++) { bool in_box = node_rects[i].node.intersects(box_selecting_rect); if (in_box) { if (previous_selected.has(node_rects[i].node_name)) { selected_nodes.erase(node_rects[i].node_name); } else { selected_nodes.insert(node_rects[i].node_name); } } else { if (previous_selected.has(node_rects[i].node_name)) { selected_nodes.insert(node_rects[i].node_name); } else { selected_nodes.erase(node_rects[i].node_name); } } } state_machine_draw->queue_redraw(); } if (mm.is_valid()) { state_machine_draw->grab_focus(); String new_over_node; int new_over_node_what = -1; if (tool_select->is_pressed()) { for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order. if (!state_machine->can_edit_node(node_rects[i].node_name)) { continue; // start/end node can't be edited } if (node_rects[i].node.has_point(mm->get_position())) { new_over_node = node_rects[i].node_name; if (node_rects[i].play.has_point(mm->get_position())) { new_over_node_what = 0; } else if (node_rects[i].edit.has_point(mm->get_position())) { new_over_node_what = 1; } break; } } } if (new_over_node != over_node || new_over_node_what != over_node_what) { over_node = new_over_node; over_node_what = new_over_node_what; state_machine_draw->queue_redraw(); } // set tooltip for transition if (tool_select->is_pressed()) { int closest = -1; float closest_d = 1e20; for (int i = 0; i < transition_lines.size(); i++) { Vector2 s[2] = { transition_lines[i].from, transition_lines[i].to }; Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mm->get_position(), s); float d = cpoint.distance_to(mm->get_position()); if (d > transition_lines[i].width) { continue; } if (d < closest_d) { closest = i; closest_d = d; } } if (closest >= 0) { String from = String(transition_lines[closest].from_node); String to = String(transition_lines[closest].to_node); String tooltip = from + " -> " + to; state_machine_draw->set_tooltip_text(tooltip); } else { state_machine_draw->set_tooltip_text(""); } } } Ref pan_gesture = p_event; if (pan_gesture.is_valid()) { h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8); v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8); } } Control::CursorShape AnimationNodeStateMachineEditor::get_cursor_shape(const Point2 &p_pos) const { Control::CursorShape cursor_shape = get_default_cursor_shape(); if (!read_only) { // Put ibeam (text cursor) over names to make it clearer that they are editable. Transform2D xform = panel->get_transform() * state_machine_draw->get_transform(); Point2 pos = xform.xform_inv(p_pos); for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order. if (node_rects[i].node.has_point(pos)) { if (node_rects[i].name.has_point(pos)) { if (state_machine->can_edit_node(node_rects[i].node_name)) { cursor_shape = Control::CURSOR_IBEAM; } } break; } } } return cursor_shape; } void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); if (!tree) { return; } menu->clear(); animations_menu->clear(); animations_to_add.clear(); List classes; classes.sort_custom(); ClassDB::get_inheriters_from_class("AnimationRootNode", &classes); menu->add_submenu_item(TTR("Add Animation"), "animations"); if (tree->has_node(tree->get_animation_player())) { AnimationPlayer *ap = Object::cast_to(tree->get_node(tree->get_animation_player())); if (ap) { List names; ap->get_animation_list(&names); for (List::Element *E = names.front(); E; E = E->next()) { animations_menu->add_icon_item(get_editor_theme_icon("Animation"), E->get()); animations_to_add.push_back(E->get()); } } } for (List::Element *E = classes.front(); E; E = E->next()) { String name = String(E->get()).replace_first("AnimationNode", ""); if (name == "Animation" || name == "StartState" || name == "EndState") { continue; // nope } int idx = menu->get_item_count(); menu->add_item(vformat(TTR("Add %s"), name), idx); menu->set_item_metadata(idx, E->get()); } Ref clipb = EditorSettings::get_singleton()->get_resource_clipboard(); if (clipb.is_valid()) { menu->add_separator(); menu->add_item(TTR("Paste"), MENU_PASTE); } menu->add_separator(); menu->add_item(TTR("Load..."), MENU_LOAD_FILE); menu->set_position(state_machine_draw->get_screen_transform().xform(p_position)); menu->popup(); add_node_pos = p_position / EDSCALE + state_machine->get_graph_offset(); } bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref p_nodesm, const StringName &p_name, const StringName &p_path) { String prev_path; List nodes; p_nodesm->get_node_list(&nodes); PopupMenu *nodes_menu = memnew(PopupMenu); nodes_menu->set_name(p_name); nodes_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to)); p_menu->add_child(nodes_menu); bool node_added = false; for (const StringName &E : nodes) { if (p_nodesm->can_edit_node(E)) { Ref ansm = p_nodesm->get_node(E); String path = String(p_path) + "/" + E; if (ansm == state_machine) { end_menu->add_item(E, nodes_to_connect.size()); nodes_to_connect.push_back(state_machine->end_node); continue; } if (ansm.is_valid()) { state_machine_menu->add_item(E, nodes_to_connect.size()); nodes_to_connect.push_back(path); if (_create_submenu(nodes_menu, ansm, E, path)) { nodes_menu->add_submenu_item(E, E); node_added = true; } } else { nodes_menu->add_item(E, nodes_to_connect.size()); nodes_to_connect.push_back(path); node_added = true; } } } return node_added; } void AnimationNodeStateMachineEditor::_stop_connecting() { connecting = false; state_machine_draw->queue_redraw(); } void AnimationNodeStateMachineEditor::_delete_selected() { TreeItem *item = delete_tree->get_next_selected(nullptr); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); while (item) { if (!updating) { updating = true; undo_redo->create_action("Transition(s) Removed"); } Vector path = item->get_text(0).split(" -> "); selected_transition_from = path[0]; selected_transition_to = path[1]; _erase_selected(true); item = delete_tree->get_next_selected(item); } if (updating) { undo_redo->commit_action(); updating = false; } } void AnimationNodeStateMachineEditor::_delete_all() { updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action("Transition(s) Removed"); _erase_selected(true); undo_redo->commit_action(); updating = false; delete_window->hide(); } void AnimationNodeStateMachineEditor::_delete_tree_draw() { TreeItem *item = delete_tree->get_next_selected(nullptr); while (item) { delete_window->get_cancel_button()->set_disabled(false); return; } delete_window->get_cancel_button()->set_disabled(true); } void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) { file_loaded = ResourceLoader::load(p_file); if (file_loaded.is_valid()) { _add_menu_type(MENU_LOAD_FILE_CONFIRM); } else { EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only animation nodes are allowed.")); } } void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) { String base_name; Ref node; if (p_index == MENU_LOAD_FILE) { open_file->clear_filters(); List filters; ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters); for (const String &E : filters) { open_file->add_filter("*." + E); } open_file->popup_file_dialog(); return; } else if (p_index == MENU_LOAD_FILE_CONFIRM) { node = file_loaded; file_loaded.unref(); } else if (p_index == MENU_PASTE) { node = EditorSettings::get_singleton()->get_resource_clipboard(); } else { String type = menu->get_item_metadata(p_index); Object *obj = ClassDB::instantiate(type); ERR_FAIL_COND(!obj); AnimationNode *an = Object::cast_to(obj); ERR_FAIL_COND(!an); node = Ref(an); base_name = type.replace_first("AnimationNode", ""); } if (!node.is_valid()) { EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed.")); return; } if (base_name.is_empty()) { base_name = node->get_class().replace_first("AnimationNode", ""); } int base = 1; String name = base_name; while (state_machine->has_node(name)) { base++; name = base_name + " " + itos(base); } updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Node and Transition")); undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos); undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name); connecting_to_node = name; _add_transition(true); undo_redo->commit_action(); updating = false; state_machine_draw->queue_redraw(); } void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) { Ref anim; anim.instantiate(); anim->set_animation(animations_to_add[p_index]); String base_name = animations_to_add[p_index].validate_node_name(); int base = 1; String name = base_name; while (state_machine->has_node(name)) { base++; name = base_name + " " + itos(base); } updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Node and Transition")); undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos); undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name); connecting_to_node = name; _add_transition(true); undo_redo->commit_action(); updating = false; state_machine_draw->queue_redraw(); } void AnimationNodeStateMachineEditor::_connect_to(int p_index) { connecting_to_node = nodes_to_connect[p_index]; _add_transition(); } void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action) { if (connecting_from != StringName() && connecting_to_node != StringName()) { if (state_machine->has_transition(connecting_from, connecting_to_node)) { EditorNode::get_singleton()->show_warning("Transition exists!"); connecting = false; return; } Ref tr; tr.instantiate(); tr->set_advance_mode(auto_advance->is_pressed() ? AnimationNodeStateMachineTransition::AdvanceMode::ADVANCE_MODE_AUTO : AnimationNodeStateMachineTransition::AdvanceMode::ADVANCE_MODE_ENABLED); tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected())); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); if (!p_nested_action) { updating = true; undo_redo->create_action(TTR("Add Transition")); } undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr); undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); if (!p_nested_action) { undo_redo->commit_action(); updating = false; } selected_transition_from = connecting_from; selected_transition_to = connecting_to_node; selected_transition_index = transition_lines.size(); if (!state_machine->is_transition_across_group(selected_transition_index)) { EditorNode::get_singleton()->push_item(tr.ptr(), "", true); } else { EditorNode::get_singleton()->push_item(tr.ptr(), "", true); EditorNode::get_singleton()->push_item(nullptr, "", true); } _update_mode(); } connecting = false; } void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, float p_fade_ratio, bool p_auto_advance, bool p_is_across_group) { Color linecolor = get_theme_color(SNAME("font_color"), SNAME("Label")); Color icon_color(1, 1, 1); Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor)); if (!p_enabled) { linecolor.a *= 0.2; icon_color.a *= 0.2; accent.a *= 0.6; } const Ref icons[] = { get_editor_theme_icon(SNAME("TransitionImmediateBig")), get_editor_theme_icon(SNAME("TransitionSyncBig")), get_editor_theme_icon(SNAME("TransitionEndBig")), get_editor_theme_icon(SNAME("TransitionImmediateAutoBig")), get_editor_theme_icon(SNAME("TransitionSyncAutoBig")), get_editor_theme_icon(SNAME("TransitionEndAutoBig")) }; const int ICON_COUNT = sizeof(icons) / sizeof(*icons); if (p_selected) { state_machine_draw->draw_line(p_from, p_to, accent, 6); } if (p_travel) { linecolor = accent; } state_machine_draw->draw_line(p_from, p_to, linecolor, 2); if (p_fade_ratio > 0.0) { Color fade_linecolor = accent; fade_linecolor.set_hsv(1.0, fade_linecolor.get_s(), fade_linecolor.get_v()); state_machine_draw->draw_line(p_from, p_from.lerp(p_to, p_fade_ratio), fade_linecolor, 2); } int icon_index = p_mode + (p_auto_advance ? ICON_COUNT / 2 : 0); ERR_FAIL_COND(icon_index >= ICON_COUNT); Ref icon = icons[icon_index]; Transform2D xf; xf.columns[0] = (p_to - p_from).normalized(); xf.columns[1] = xf.columns[0].orthogonal(); xf.columns[2] = (p_from + p_to) * 0.5 - xf.columns[1] * icon->get_height() * 0.5 - xf.columns[0] * icon->get_height() * 0.5; state_machine_draw->draw_set_transform_matrix(xf); if (!p_is_across_group) { state_machine_draw->draw_texture(icon, Vector2(), icon_color); } state_machine_draw->draw_set_transform_matrix(Transform2D()); } void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, const Vector2 &p_to, const Rect2 &p_rect) { if (p_to == r_from) { return; } //this could be optimized... Vector2 n = (p_to - r_from).normalized(); while (p_rect.has_point(r_from)) { r_from += n; } } void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(const Vector2 &p_from, Vector2 &r_to, const Rect2 &p_rect) { if (r_to == p_from) { return; } //this could be optimized... Vector2 n = (r_to - p_from).normalized(); while (p_rect.has_point(r_to)) { r_to -= n; } } void AnimationNodeStateMachineEditor::_state_machine_draw() { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); if (!tree) { return; } Ref playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); Ref style = get_theme_stylebox(SNAME("state_machine_frame"), SNAME("GraphNode")); Ref style_selected = get_theme_stylebox(SNAME("state_machine_selected_frame"), SNAME("GraphNode")); Ref font = get_theme_font(SNAME("title_font"), SNAME("GraphNode")); int font_size = get_theme_font_size(SNAME("title_font_size"), SNAME("GraphNode")); Color font_color = get_theme_color(SNAME("title_color"), SNAME("GraphNode")); Ref play = get_editor_theme_icon(SNAME("Play")); Ref edit = get_editor_theme_icon(SNAME("Edit")); Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor)); Color linecolor = get_theme_color(SNAME("font_color"), SNAME("Label")); linecolor.a *= 0.3; Ref playing_overlay = get_theme_stylebox(SNAME("position"), SNAME("GraphNode")); Ref start_overlay = style->duplicate(); start_overlay->set_border_width_all(1 * EDSCALE); start_overlay->set_border_color(Color::html("#80f6cf")); Ref end_overlay = style->duplicate(); end_overlay->set_border_width_all(1 * EDSCALE); end_overlay->set_border_color(Color::html("#f26661")); bool playing = false; StringName current; StringName blend_from; Vector travel_path; if (playback.is_valid()) { playing = playback->is_playing(); current = playback->get_current_node(); blend_from = playback->get_fading_from_node(); travel_path = playback->get_travel_path(); } if (state_machine_draw->has_focus()) { state_machine_draw->draw_rect(Rect2(Point2(), state_machine_draw->get_size()), accent, false); } int sep = 3 * EDSCALE; List nodes; state_machine->get_node_list(&nodes); node_rects.clear(); Rect2 scroll_range; //snap lines if (dragging_selected) { Vector2 from = (state_machine->get_node_position(selected_node) * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE; if (snap_x != StringName()) { Vector2 to = (state_machine->get_node_position(snap_x) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; state_machine_draw->draw_line(from, to, linecolor, 2); } if (snap_y != StringName()) { Vector2 to = (state_machine->get_node_position(snap_y) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; state_machine_draw->draw_line(from, to, linecolor, 2); } } //pre pass nodes so we know the rectangles for (const StringName &E : nodes) { Ref anode = state_machine->get_node(E); String name = E; bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode); Ref sb = selected_nodes.has(E) ? style_selected : style; Size2 s = sb->get_minimum_size(); int strsize = font->get_string_size(name, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).width; s.width += strsize; s.height += MAX(font->get_height(font_size), play->get_height()); s.width += sep + play->get_width(); if (needs_editor) { s.width += sep + edit->get_width(); } Vector2 offset; offset += state_machine->get_node_position(E) * EDSCALE; if (selected_nodes.has(E) && dragging_selected) { offset += drag_ofs; } offset -= s / 2; offset = offset.floor(); //prepre rect NodeRect nr; nr.node = Rect2(offset, s); nr.node_name = E; scroll_range = scroll_range.merge(nr.node); //merge with range //now scroll it to draw nr.node.position -= state_machine->get_graph_offset() * EDSCALE; node_rects.push_back(nr); } transition_lines.clear(); //draw connecting line for potential new transition if (connecting) { Vector2 from = (state_machine->get_node_position(connecting_from) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; Vector2 to; if (connecting_to_node != StringName()) { to = (state_machine->get_node_position(connecting_to_node) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; } else { to = connecting_to; } for (int i = 0; i < node_rects.size(); i++) { if (node_rects[i].node_name == connecting_from) { _clip_src_line_to_rect(from, to, node_rects[i].node); } if (node_rects[i].node_name == connecting_to_node) { _clip_dst_line_to_rect(from, to, node_rects[i].node); } } _connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected()), true, false, false, 0.0, false, false); } Ref tr_reference_icon = get_editor_theme_icon(SNAME("TransitionImmediateBig")); float tr_bidi_offset = int(tr_reference_icon->get_height() * 0.8); //draw transition lines for (int i = 0; i < state_machine->get_transition_count(); i++) { TransitionLine tl; tl.transition_index = i; tl.from_node = state_machine->get_transition_from(i); Vector2 ofs_from = (dragging_selected && selected_nodes.has(tl.from_node)) ? drag_ofs : Vector2(); tl.from = (state_machine->get_node_position(tl.from_node) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE; tl.to_node = state_machine->get_transition_to(i); Vector2 ofs_to = (dragging_selected && selected_nodes.has(tl.to_node)) ? drag_ofs : Vector2(); tl.to = (state_machine->get_node_position(tl.to_node) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE; Ref tr = state_machine->get_transition(i); tl.disabled = bool(tr->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED); tl.auto_advance = bool(tr->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO); tl.advance_condition_name = tr->get_advance_condition_name(); tl.advance_condition_state = false; tl.mode = tr->get_switch_mode(); tl.width = tr_bidi_offset; tl.travel = false; tl.fade_ratio = 0.0; tl.hidden = false; tl.is_across_group = state_machine->is_transition_across_group(i); if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists Vector2 offset = -(tl.from - tl.to).normalized().orthogonal() * tr_bidi_offset; tl.from += offset; tl.to += offset; } for (int j = 0; j < node_rects.size(); j++) { if (node_rects[j].node_name == tl.from_node) { _clip_src_line_to_rect(tl.from, tl.to, node_rects[j].node); } if (node_rects[j].node_name == tl.to_node) { _clip_dst_line_to_rect(tl.from, tl.to, node_rects[j].node); } } tl.selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node; if (blend_from == tl.from_node && current == tl.to_node) { tl.travel = true; tl.fade_ratio = MIN(1.0, fading_pos / fading_time); } if (travel_path.size()) { if (current == tl.from_node && travel_path[0] == tl.to_node) { tl.travel = true; } else { for (int j = 0; j < travel_path.size() - 1; j++) { if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) { tl.travel = true; break; } } } } StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name); if (tl.advance_condition_name != StringName() && bool(tree->get(fullpath))) { tl.advance_condition_state = true; tl.auto_advance = true; } // check if already have this transition for (int j = 0; j < transition_lines.size(); j++) { if (transition_lines[j].from_node == tl.from_node && transition_lines[j].to_node == tl.to_node) { tl.hidden = true; transition_lines.write[j].disabled = transition_lines[j].disabled && tl.disabled; } } transition_lines.push_back(tl); } for (int i = 0; i < transition_lines.size(); i++) { TransitionLine tl = transition_lines[i]; if (!tl.hidden) { _connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, tl.selected, tl.travel, tl.fade_ratio, tl.auto_advance, tl.is_across_group); } } //draw actual nodes for (int i = 0; i < node_rects.size(); i++) { String name = node_rects[i].node_name; Ref anode = state_machine->get_node(name); bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode); Ref sb = selected_nodes.has(name) ? style_selected : style; int strsize = font->get_string_size(name, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).width; NodeRect &nr = node_rects.write[i]; Vector2 offset = nr.node.position; int h = nr.node.size.height; //prepre rect //now scroll it to draw state_machine_draw->draw_style_box(sb, nr.node); if (state_machine->start_node == name) { state_machine_draw->draw_style_box(sb == style_selected ? style_selected : start_overlay, nr.node); } if (state_machine->end_node == name) { state_machine_draw->draw_style_box(sb == style_selected ? style_selected : end_overlay, nr.node); } if (playing && (blend_from == name || current == name || travel_path.has(name))) { state_machine_draw->draw_style_box(playing_overlay, nr.node); } offset.x += sb->get_offset().x; nr.play.position = offset + Vector2(0, (h - play->get_height()) / 2).floor(); nr.play.size = play->get_size(); Ref play_tex = play; if (over_node == name && over_node_what == 0) { state_machine_draw->draw_texture(play_tex, nr.play.position, accent); } else { state_machine_draw->draw_texture(play_tex, nr.play.position); } offset.x += sep + play->get_width(); nr.name.position = offset + Vector2(0, (h - font->get_height(font_size)) / 2).floor(); nr.name.size = Vector2(strsize, font->get_height(font_size)); state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent(font_size)), name, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color); offset.x += strsize + sep; nr.can_edit = needs_editor; if (needs_editor) { nr.edit.position = offset + Vector2(0, (h - edit->get_height()) / 2).floor(); nr.edit.size = edit->get_size(); if (over_node == name && over_node_what == 1) { state_machine_draw->draw_texture(edit, nr.edit.position, accent); } else { state_machine_draw->draw_texture(edit, nr.edit.position); } } } //draw box select if (box_selecting) { state_machine_draw->draw_rect(box_selecting_rect, Color(0.7, 0.7, 1.0, 0.3)); } scroll_range.position -= state_machine_draw->get_size(); scroll_range.size += state_machine_draw->get_size() * 2.0; //adjust scrollbars updating = true; h_scroll->set_min(scroll_range.position.x); h_scroll->set_max(scroll_range.position.x + scroll_range.size.x); h_scroll->set_page(state_machine_draw->get_size().x); h_scroll->set_value(state_machine->get_graph_offset().x); v_scroll->set_min(scroll_range.position.y); v_scroll->set_max(scroll_range.position.y + scroll_range.size.y); v_scroll->set_page(state_machine_draw->get_size().y); v_scroll->set_value(state_machine->get_graph_offset().y); updating = false; state_machine_play_pos->queue_redraw(); } void AnimationNodeStateMachineEditor::_state_machine_pos_draw_individual(String p_name, float p_ratio) { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); if (!tree) { return; } Ref playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); if (!playback.is_valid() || !playback->is_playing()) { return; } if (p_name == state_machine->start_node || p_name == state_machine->end_node || p_name.is_empty()) { return; } int idx = -1; for (int i = 0; i < node_rects.size(); i++) { if (node_rects[i].node_name == p_name) { idx = i; break; } } if (idx == -1) { return; } const NodeRect &nr = node_rects[idx]; if (nr.can_edit) { return; // It is not AnimationNodeAnimation. } Vector2 from; from.x = nr.play.position.x; from.y = (nr.play.position.y + nr.play.size.y + nr.node.position.y + nr.node.size.y) * 0.5; Vector2 to; if (nr.edit.size.x) { to.x = nr.edit.position.x + nr.edit.size.x; } else { to.x = nr.name.position.x + nr.name.size.x; } to.y = from.y; float c = p_ratio; Color fg = get_theme_color(SNAME("font_color"), SNAME("Label")); Color bg = fg; bg.a *= 0.3; state_machine_play_pos->draw_line(from, to, bg, 2); to = from.lerp(to, c); state_machine_play_pos->draw_line(from, to, fg, 2); } void AnimationNodeStateMachineEditor::_state_machine_pos_draw_all() { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); if (!tree) { return; } Ref playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); if (!playback.is_valid() || !playback->is_playing()) { return; } { float len = MAX(0.0001, current_length); float pos = CLAMP(current_play_pos, 0, len); float c = current_length == HUGE_LENGTH ? 1 : (pos / len); _state_machine_pos_draw_individual(playback->get_current_node(), c); } { float len = MAX(0.0001, fade_from_length); float pos = CLAMP(fade_from_current_play_pos, 0, len); float c = fade_from_length == HUGE_LENGTH ? 1 : (pos / len); _state_machine_pos_draw_individual(playback->get_fading_from_node(), c); } } void AnimationNodeStateMachineEditor::_update_graph() { if (updating) { return; } updating = true; state_machine_draw->queue_redraw(); updating = false; } void AnimationNodeStateMachineEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: case NOTIFICATION_TRANSLATION_CHANGED: { error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree"))); error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), EditorStringName(Editor))); panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree"))); tool_select->set_icon(get_editor_theme_icon(SNAME("ToolSelect"))); tool_create->set_icon(get_editor_theme_icon(SNAME("ToolAddNode"))); tool_connect->set_icon(get_editor_theme_icon(SNAME("ToolConnect"))); switch_mode->clear(); switch_mode->add_icon_item(get_editor_theme_icon(SNAME("TransitionImmediate")), TTR("Immediate")); switch_mode->add_icon_item(get_editor_theme_icon(SNAME("TransitionSync")), TTR("Sync")); switch_mode->add_icon_item(get_editor_theme_icon(SNAME("TransitionEnd")), TTR("At End")); auto_advance->set_icon(get_editor_theme_icon(SNAME("AutoPlay"))); tool_erase->set_icon(get_editor_theme_icon(SNAME("Remove"))); play_mode->clear(); play_mode->add_icon_item(get_editor_theme_icon(SNAME("PlayTravel")), TTR("Travel")); play_mode->add_icon_item(get_editor_theme_icon(SNAME("Play")), TTR("Immediate")); } break; case NOTIFICATION_PROCESS: { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); if (!tree) { return; } String error; Ref playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); if (error_time > 0) { error = error_text; error_time -= get_process_delta_time(); } else if (!tree->is_active()) { error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails."); } else if (tree->is_state_invalid()) { error = tree->get_invalid_state_reason(); } else if (playback.is_null()) { error = vformat(TTR("No playback resource set at path: %s."), AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); } if (error != error_label->get_text()) { error_label->set_text(error); if (!error.is_empty()) { error_panel->show(); } else { error_panel->hide(); } } for (int i = 0; i < transition_lines.size(); i++) { int tidx = -1; for (int j = 0; j < state_machine->get_transition_count(); j++) { if (transition_lines[i].from_node == state_machine->get_transition_from(j) && transition_lines[i].to_node == state_machine->get_transition_to(j)) { tidx = j; break; } } if (tidx == -1) { //missing transition, should redraw state_machine_draw->queue_redraw(); break; } if (transition_lines[i].disabled != bool(state_machine->get_transition(tidx)->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED)) { state_machine_draw->queue_redraw(); break; } if (transition_lines[i].auto_advance != bool(state_machine->get_transition(tidx)->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO)) { state_machine_draw->queue_redraw(); break; } if (transition_lines[i].advance_condition_name != state_machine->get_transition(tidx)->get_advance_condition_name()) { state_machine_draw->queue_redraw(); break; } if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) { state_machine_draw->queue_redraw(); break; } bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name))); if (transition_lines[i].advance_condition_state != acstate) { state_machine_draw->queue_redraw(); break; } } bool same_travel_path = true; Vector tp; bool is_playing = false; StringName current_node; StringName fading_from_node; current_play_pos = 0; current_length = 0; fade_from_current_play_pos = 0; fade_from_length = 0; fading_time = 0; fading_pos = 0; if (playback.is_valid()) { tp = playback->get_travel_path(); is_playing = playback->is_playing(); current_node = playback->get_current_node(); fading_from_node = playback->get_fading_from_node(); current_play_pos = playback->get_current_play_pos(); current_length = playback->get_current_length(); fade_from_current_play_pos = playback->get_fade_from_play_pos(); fade_from_length = playback->get_fade_from_length(); fading_time = playback->get_fading_time(); fading_pos = playback->get_fading_pos(); } { if (last_travel_path.size() != tp.size()) { same_travel_path = false; } else { for (int i = 0; i < last_travel_path.size(); i++) { if (last_travel_path[i] != tp[i]) { same_travel_path = false; break; } } } } //redraw if travel state changed if (!same_travel_path || last_active != is_playing || last_current_node != current_node || last_fading_from_node != fading_from_node || last_fading_time != fading_time || last_fading_pos != fading_pos) { state_machine_draw->queue_redraw(); last_travel_path = tp; last_current_node = current_node; last_active = is_playing; last_fading_from_node = fading_from_node; last_fading_time = fading_time; last_fading_pos = fading_pos; state_machine_play_pos->queue_redraw(); } { if (current_node != StringName() && state_machine->has_node(current_node)) { String next = current_node; Ref anodesm = state_machine->get_node(next); Ref current_node_playback; while (anodesm.is_valid()) { current_node_playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback"); StringName cnode = current_node_playback->get_current_node(); next += "/" + cnode; if (!anodesm->has_node(cnode)) { break; } anodesm = anodesm->get_node(cnode); } // when current_node is a state machine, use playback of current_node to set play_pos if (current_node_playback.is_valid()) { current_play_pos = current_node_playback->get_current_play_pos(); current_length = current_node_playback->get_current_length(); } } } if (last_play_pos != current_play_pos || fade_from_last_play_pos != fade_from_current_play_pos) { last_play_pos = current_play_pos; fade_from_last_play_pos = fade_from_current_play_pos; state_machine_play_pos->queue_redraw(); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { over_node = StringName(); set_process(is_visible_in_tree()); } break; } } void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) { AnimationTreeEditor::get_singleton()->enter_editor(p_name); } void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) { const String &new_name = p_text; ERR_FAIL_COND(new_name.is_empty() || new_name.contains(".") || new_name.contains("/")); if (new_name == prev_name) { return; // Nothing to do. } const String &base_name = new_name; int base = 1; String name = base_name; while (state_machine->has_node(name)) { if (name == prev_name) { name_edit_popup->hide(); // The old name wins, the name doesn't change, just hide the popup. return; } base++; name = base_name + " " + itos(base); } updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Node Renamed")); undo_redo->add_do_method(state_machine.ptr(), "rename_node", prev_name, name); undo_redo->add_undo_method(state_machine.ptr(), "rename_node", name, prev_name); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); name_edit_popup->hide(); updating = false; state_machine_draw->queue_redraw(); } void AnimationNodeStateMachineEditor::_name_edited_focus_out() { if (updating) { return; } _name_edited(name_edit->get_text()); } void AnimationNodeStateMachineEditor::_scroll_changed(double) { if (updating) { return; } state_machine->set_graph_offset(Vector2(h_scroll->get_value(), v_scroll->get_value())); state_machine_draw->queue_redraw(); } void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action) { if (!selected_nodes.is_empty()) { if (!p_nested_action) { updating = true; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Node Removed")); for (int i = 0; i < node_rects.size(); i++) { if (node_rects[i].node_name == state_machine->start_node || node_rects[i].node_name == state_machine->end_node) { continue; } if (!selected_nodes.has(node_rects[i].node_name)) { continue; } undo_redo->add_do_method(state_machine.ptr(), "remove_node", node_rects[i].node_name); undo_redo->add_undo_method(state_machine.ptr(), "add_node", node_rects[i].node_name, state_machine->get_node(node_rects[i].node_name), state_machine->get_node_position(node_rects[i].node_name)); for (int j = 0; j < state_machine->get_transition_count(); j++) { String from = state_machine->get_transition_from(j); String to = state_machine->get_transition_to(j); if (from == node_rects[i].node_name || to == node_rects[i].node_name) { undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(j)); } } } undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); if (!p_nested_action) { updating = false; } selected_nodes.clear(); } if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) { Ref tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to)); if (!p_nested_action) { updating = true; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Transition Removed")); undo_redo->add_do_method(state_machine.ptr(), "remove_transition", selected_transition_from, selected_transition_to); undo_redo->add_undo_method(state_machine.ptr(), "add_transition", selected_transition_from, selected_transition_to, tr); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); if (!p_nested_action) { updating = false; } selected_transition_from = StringName(); selected_transition_to = StringName(); selected_transition_index = -1; } state_machine_draw->queue_redraw(); } void AnimationNodeStateMachineEditor::_update_mode() { if (tool_select->is_pressed()) { selection_tools_hb->show(); bool nothing_selected = selected_nodes.is_empty() && selected_transition_from == StringName() && selected_transition_to == StringName(); bool start_end_selected = selected_nodes.size() == 1 && (*selected_nodes.begin() == state_machine->start_node || *selected_nodes.begin() == state_machine->end_node); tool_erase->set_disabled(nothing_selected || start_end_selected || read_only); } else { selection_tools_hb->hide(); } if (tool_connect->is_pressed()) { transition_tools_hb->show(); } else { transition_tools_hb->hide(); } } void AnimationNodeStateMachineEditor::_bind_methods() { ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph); ClassDB::bind_method("_open_editor", &AnimationNodeStateMachineEditor::_open_editor); ClassDB::bind_method("_connect_to", &AnimationNodeStateMachineEditor::_connect_to); ClassDB::bind_method("_stop_connecting", &AnimationNodeStateMachineEditor::_stop_connecting); ClassDB::bind_method("_delete_selected", &AnimationNodeStateMachineEditor::_delete_selected); ClassDB::bind_method("_delete_all", &AnimationNodeStateMachineEditor::_delete_all); ClassDB::bind_method("_delete_tree_draw", &AnimationNodeStateMachineEditor::_delete_tree_draw); } AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = nullptr; AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { singleton = this; HBoxContainer *top_hb = memnew(HBoxContainer); add_child(top_hb); Ref bg; bg.instantiate(); tool_select = memnew(Button); tool_select->set_flat(true); top_hb->add_child(tool_select); tool_select->set_toggle_mode(true); tool_select->set_button_group(bg); tool_select->set_pressed(true); tool_select->set_tooltip_text(TTR("Select and move nodes.\nRMB: Add node at position clicked.\nShift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes.")); tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED); tool_create = memnew(Button); tool_create->set_flat(true); top_hb->add_child(tool_create); tool_create->set_toggle_mode(true); tool_create->set_button_group(bg); tool_create->set_tooltip_text(TTR("Create new nodes.")); tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED); tool_connect = memnew(Button); tool_connect->set_flat(true); top_hb->add_child(tool_connect); tool_connect->set_toggle_mode(true); tool_connect->set_button_group(bg); tool_connect->set_tooltip_text(TTR("Connect nodes.")); tool_connect->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED); // Context-sensitive selection tools: selection_tools_hb = memnew(HBoxContainer); top_hb->add_child(selection_tools_hb); selection_tools_hb->add_child(memnew(VSeparator)); tool_erase = memnew(Button); tool_erase->set_flat(true); tool_erase->set_tooltip_text(TTR("Remove selected node or transition.")); tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false)); tool_erase->set_disabled(true); selection_tools_hb->add_child(tool_erase); transition_tools_hb = memnew(HBoxContainer); top_hb->add_child(transition_tools_hb); transition_tools_hb->add_child(memnew(VSeparator)); transition_tools_hb->add_child(memnew(Label(TTR("Transition:")))); switch_mode = memnew(OptionButton); transition_tools_hb->add_child(switch_mode); auto_advance = memnew(Button); auto_advance->set_flat(true); auto_advance->set_tooltip_text(TTR("New Transitions Should Auto Advance")); auto_advance->set_toggle_mode(true); auto_advance->set_pressed(true); transition_tools_hb->add_child(auto_advance); // top_hb->add_spacer(); top_hb->add_child(memnew(Label(TTR("Play Mode:")))); play_mode = memnew(OptionButton); top_hb->add_child(play_mode); panel = memnew(PanelContainer); panel->set_clip_contents(true); panel->set_mouse_filter(Control::MOUSE_FILTER_PASS); add_child(panel); panel->set_v_size_flags(SIZE_EXPAND_FILL); state_machine_draw = memnew(Control); panel->add_child(state_machine_draw); state_machine_draw->connect("gui_input", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_gui_input)); state_machine_draw->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_draw)); state_machine_draw->set_focus_mode(FOCUS_ALL); state_machine_draw->set_mouse_filter(Control::MOUSE_FILTER_PASS); state_machine_play_pos = memnew(Control); state_machine_draw->add_child(state_machine_play_pos); state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent state_machine_play_pos->set_anchors_and_offsets_preset(PRESET_FULL_RECT); state_machine_play_pos->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw_all)); v_scroll = memnew(VScrollBar); state_machine_draw->add_child(v_scroll); v_scroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE); v_scroll->connect("value_changed", callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed)); h_scroll = memnew(HScrollBar); state_machine_draw->add_child(h_scroll); h_scroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE); h_scroll->set_offset(SIDE_RIGHT, -v_scroll->get_size().x * EDSCALE); h_scroll->connect("value_changed", callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed)); error_panel = memnew(PanelContainer); add_child(error_panel); error_label = memnew(Label); error_panel->add_child(error_label); error_panel->hide(); set_custom_minimum_size(Size2(0, 300 * EDSCALE)); menu = memnew(PopupMenu); add_child(menu); menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_menu_type)); menu->connect("popup_hide", callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting)); animations_menu = memnew(PopupMenu); menu->add_child(animations_menu); animations_menu->set_name("animations"); animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_animation_type)); connect_menu = memnew(PopupMenu); add_child(connect_menu); connect_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to)); connect_menu->connect("popup_hide", callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting)); state_machine_menu = memnew(PopupMenu); state_machine_menu->set_name("state_machines"); state_machine_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to)); connect_menu->add_child(state_machine_menu); end_menu = memnew(PopupMenu); end_menu->set_name("end_nodes"); end_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to)); connect_menu->add_child(end_menu); name_edit_popup = memnew(Popup); add_child(name_edit_popup); name_edit = memnew(LineEdit); name_edit_popup->add_child(name_edit); name_edit->set_anchors_and_offsets_preset(PRESET_FULL_RECT); name_edit->connect("text_submitted", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited)); name_edit->connect("focus_exited", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out)); open_file = memnew(EditorFileDialog); add_child(open_file); open_file->set_title(TTR("Open Animation Node")); open_file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); open_file->connect("file_selected", callable_mp(this, &AnimationNodeStateMachineEditor::_file_opened)); delete_window = memnew(ConfirmationDialog); delete_window->set_flag(Window::FLAG_RESIZE_DISABLED, true); add_child(delete_window); delete_tree = memnew(Tree); delete_tree->set_hide_root(true); delete_tree->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_tree_draw)); delete_window->add_child(delete_tree); Button *ok = delete_window->get_cancel_button(); ok->set_text(TTR("Delete Selected")); ok->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_selected)); Button *delete_all = delete_window->add_button(TTR("Delete All"), true); delete_all->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_all)); over_node_what = -1; dragging_selected_attempt = false; connecting = false; selected_transition_index = -1; last_active = false; error_time = 0; } void EditorAnimationMultiTransitionEdit::add_transition(const StringName &p_from, const StringName &p_to, Ref p_transition) { Transition tr; tr.from = p_from; tr.to = p_to; tr.transition = p_transition; transitions.push_back(tr); } bool EditorAnimationMultiTransitionEdit::_set(const StringName &p_name, const Variant &p_property) { int index = String(p_name).get_slicec('/', 0).to_int(); StringName prop = String(p_name).get_slicec('/', 1); bool found; transitions.write[index].transition->set(prop, p_property, &found); if (found) { return true; } return false; } bool EditorAnimationMultiTransitionEdit::_get(const StringName &p_name, Variant &r_property) const { int index = String(p_name).get_slicec('/', 0).to_int(); StringName prop = String(p_name).get_slicec('/', 1); if (prop == "transition_path") { r_property = String(transitions[index].from) + " -> " + transitions[index].to; return true; } bool found; r_property = transitions[index].transition->get(prop, &found); if (found) { return true; } return false; } void EditorAnimationMultiTransitionEdit::_get_property_list(List *p_list) const { for (int i = 0; i < transitions.size(); i++) { List plist; transitions[i].transition->get_property_list(&plist, true); PropertyInfo prop_transition_path; prop_transition_path.type = Variant::STRING; prop_transition_path.name = itos(i) + "/" + "transition_path"; p_list->push_back(prop_transition_path); for (List::Element *F = plist.front(); F; F = F->next()) { if (F->get().name == "script" || F->get().name == "resource_name" || F->get().name == "resource_path" || F->get().name == "resource_local_to_scene") { continue; } if (F->get().usage != PROPERTY_USAGE_DEFAULT) { continue; } PropertyInfo prop = F->get(); prop.name = itos(i) + "/" + prop.name; p_list->push_back(prop); } } }