/*************************************************************************/
/*  resource_saver_png.h                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef RESOURCE_SAVER_PNG_H
#define RESOURCE_SAVER_PNG_H

#include "core/io/image.h"
#include "core/io/resource_saver.h"

class ResourceSaverPNG : public ResourceFormatSaver {
public:
	static Error save_image(const String &p_path, const Ref<Image> &p_img);
	static Vector<uint8_t> save_image_to_buffer(const Ref<Image> &p_img);

	virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
	virtual bool recognize(const Ref<Resource> &p_resource) const;
	virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;

	ResourceSaverPNG();
};

#endif // RESOURCE_SAVER_PNG_H