/**************************************************************************/ /* replication_editor.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "replication_editor.h" #include "../multiplayer_synchronizer.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/scene_tree_editor.h" #include "editor/inspector_dock.h" #include "editor/property_selector.h" #include "editor/themes/editor_scale.h" #include "editor/themes/editor_theme_manager.h" #include "scene/gui/dialogs.h" #include "scene/gui/separator.h" #include "scene/gui/tree.h" void ReplicationEditor::_pick_node_filter_text_changed(const String &p_newtext) { TreeItem *root_item = pick_node->get_scene_tree()->get_scene_tree()->get_root(); Vector select_candidates; Node *to_select = nullptr; String filter = pick_node->get_filter_line_edit()->get_text(); _pick_node_select_recursive(root_item, filter, select_candidates); if (!select_candidates.is_empty()) { for (int i = 0; i < select_candidates.size(); ++i) { Node *candidate = select_candidates[i]; if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) { to_select = candidate; break; } } if (!to_select) { to_select = select_candidates[0]; } } pick_node->get_scene_tree()->set_selected(to_select); } void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector &p_select_candidates) { if (!p_item) { return; } NodePath np = p_item->get_metadata(0); Node *node = get_node(np); if (!p_filter.is_empty() && ((String)node->get_name()).containsn(p_filter)) { p_select_candidates.push_back(node); } TreeItem *c = p_item->get_first_child(); while (c) { _pick_node_select_recursive(c, p_filter, p_select_candidates); c = c->get_next(); } } void ReplicationEditor::_pick_node_selected(NodePath p_path) { Node *root = current->get_node(current->get_root_path()); ERR_FAIL_NULL(root); Node *node = get_node(p_path); ERR_FAIL_NULL(node); NodePath path_to = root->get_path_to(node); adding_node_path = path_to; prop_selector->select_property_from_instance(node); } void ReplicationEditor::_pick_new_property() { if (current == nullptr) { EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it.")); return; } Node *root = current->get_node(current->get_root_path()); if (!root) { EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root.")); return; } pick_node->popup_scenetree_dialog(nullptr, current); pick_node->get_filter_line_edit()->clear(); pick_node->get_filter_line_edit()->grab_focus(); } void ReplicationEditor::_add_sync_property(String p_path) { config = current->get_replication_config(); if (config.is_valid() && config->has_property(p_path)) { EditorNode::get_singleton()->show_warning(TTR("Property is already being synchronized.")); return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add property to synchronizer")); if (config.is_null()) { config.instantiate(); current->set_replication_config(config); undo_redo->add_do_method(current, "set_replication_config", config); undo_redo->add_undo_method(current, "set_replication_config", Ref()); _update_config(); } undo_redo->add_do_method(config.ptr(), "add_property", p_path); undo_redo->add_undo_method(config.ptr(), "remove_property", p_path); undo_redo->add_do_method(this, "_update_config"); undo_redo->add_undo_method(this, "_update_config"); undo_redo->commit_action(); } void ReplicationEditor::_pick_node_property_selected(String p_name) { String adding_prop_path = String(adding_node_path) + ":" + p_name; _add_sync_property(adding_prop_path); } /// ReplicationEditor ReplicationEditor::ReplicationEditor() { set_v_size_flags(SIZE_EXPAND_FILL); set_custom_minimum_size(Size2(0, 200) * EDSCALE); delete_dialog = memnew(ConfirmationDialog); delete_dialog->connect("canceled", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(false)); delete_dialog->connect(SceneStringName(confirmed), callable_mp(this, &ReplicationEditor::_dialog_closed).bind(true)); add_child(delete_dialog); VBoxContainer *vb = memnew(VBoxContainer); vb->set_v_size_flags(SIZE_EXPAND_FILL); add_child(vb); pick_node = memnew(SceneTreeDialog); add_child(pick_node); pick_node->set_title(TTR("Pick a node to synchronize:")); pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected)); pick_node->get_filter_line_edit()->connect(SceneStringName(text_changed), callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed)); prop_selector = memnew(PropertySelector); add_child(prop_selector); // Filter out properties that cannot be synchronized. // * RIDs do not match across network. // * Objects are too large for replication. Vector types = { Variant::BOOL, Variant::INT, Variant::FLOAT, Variant::STRING, Variant::VECTOR2, Variant::VECTOR2I, Variant::RECT2, Variant::RECT2I, Variant::VECTOR3, Variant::VECTOR3I, Variant::TRANSFORM2D, Variant::VECTOR4, Variant::VECTOR4I, Variant::PLANE, Variant::QUATERNION, Variant::AABB, Variant::BASIS, Variant::TRANSFORM3D, Variant::PROJECTION, Variant::COLOR, Variant::STRING_NAME, Variant::NODE_PATH, // Variant::RID, // Variant::OBJECT, Variant::SIGNAL, Variant::DICTIONARY, Variant::ARRAY, Variant::PACKED_BYTE_ARRAY, Variant::PACKED_INT32_ARRAY, Variant::PACKED_INT64_ARRAY, Variant::PACKED_FLOAT32_ARRAY, Variant::PACKED_FLOAT64_ARRAY, Variant::PACKED_STRING_ARRAY, Variant::PACKED_VECTOR2_ARRAY, Variant::PACKED_VECTOR3_ARRAY, Variant::PACKED_COLOR_ARRAY, Variant::PACKED_VECTOR4_ARRAY, }; prop_selector->set_type_filter(types); prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected)); HBoxContainer *hb = memnew(HBoxContainer); vb->add_child(hb); add_pick_button = memnew(Button); add_pick_button->connect(SceneStringName(pressed), callable_mp(this, &ReplicationEditor::_pick_new_property)); add_pick_button->set_text(TTR("Add property to sync...")); hb->add_child(add_pick_button); VSeparator *vs = memnew(VSeparator); vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0)); hb->add_child(vs); hb->add_child(memnew(Label(TTR("Path:")))); np_line_edit = memnew(LineEdit); np_line_edit->set_placeholder(":property"); np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL); np_line_edit->connect("text_submitted", callable_mp(this, &ReplicationEditor::_np_text_submitted)); hb->add_child(np_line_edit); add_from_path_button = memnew(Button); add_from_path_button->connect(SceneStringName(pressed), callable_mp(this, &ReplicationEditor::_add_pressed)); add_from_path_button->set_text(TTR("Add from path")); hb->add_child(add_from_path_button); vs = memnew(VSeparator); vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0)); hb->add_child(vs); pin = memnew(Button); pin->set_theme_type_variation("FlatButton"); pin->set_toggle_mode(true); pin->set_tooltip_text(TTR("Pin replication editor")); hb->add_child(pin); tree = memnew(Tree); tree->set_hide_root(true); tree->set_columns(4); tree->set_column_titles_visible(true); tree->set_column_title(0, TTR("Properties")); tree->set_column_expand(0, true); tree->set_column_title(1, TTR("Spawn")); tree->set_column_expand(1, false); tree->set_column_custom_minimum_width(1, 100); tree->set_column_title(2, TTR("Replicate")); tree->set_column_custom_minimum_width(2, 100); tree->set_column_expand(2, false); tree->set_column_expand(3, false); tree->create_item(); tree->connect("button_clicked", callable_mp(this, &ReplicationEditor::_tree_button_pressed)); tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited)); tree->set_v_size_flags(SIZE_EXPAND_FILL); vb->add_child(tree); drop_label = memnew(Label); drop_label->set_text(TTR("Add properties using the options above, or\ndrag them from the inspector and drop them here.")); drop_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); drop_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); tree->add_child(drop_label); drop_label->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); SET_DRAG_FORWARDING_CDU(tree, ReplicationEditor); } void ReplicationEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config); ClassDB::bind_method(D_METHOD("_update_value", "property", "column", "value"), &ReplicationEditor::_update_value); } bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { Dictionary d = p_data; if (!d.has("type")) { return false; } String t = d["type"]; if (t != "obj_property") { return false; } Object *obj = d["object"]; if (!obj) { return false; } Node *node = Object::cast_to(obj); if (!node) { return false; } return true; } void ReplicationEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { if (current == nullptr) { EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it.")); return; } Node *root = current->get_node(current->get_root_path()); if (!root) { EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root.")); return; } Dictionary d = p_data; if (!d.has("type")) { return; } String t = d["type"]; if (t != "obj_property") { return; } Object *obj = d["object"]; if (!obj) { return; } Node *node = Object::cast_to(obj); if (!node) { return; } String path = root->get_path_to(node); path += ":" + String(d["property"]); _add_sync_property(path); } void ReplicationEditor::_notification(int p_what) { switch (p_what) { case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { if (!EditorThemeManager::is_generated_theme_outdated()) { break; } [[fallthrough]]; } case NOTIFICATION_ENTER_TREE: { add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SceneStringName(panel), SNAME("Panel"))); add_pick_button->set_icon(get_theme_icon(SNAME("Add"), EditorStringName(EditorIcons))); pin->set_icon(get_theme_icon(SNAME("Pin"), EditorStringName(EditorIcons))); } break; } } void ReplicationEditor::_add_pressed() { if (!current) { EditorNode::get_singleton()->show_warning(TTR("Please select a MultiplayerSynchronizer first.")); return; } if (current->get_root_path().is_empty()) { EditorNode::get_singleton()->show_warning(TTR("The MultiplayerSynchronizer needs a root path.")); return; } String np_text = np_line_edit->get_text(); if (np_text.is_empty()) { EditorNode::get_singleton()->show_warning(TTR("Property/path must not be empty.")); return; } int idx = np_text.find(":"); if (idx == -1) { np_text = ".:" + np_text; } else if (idx == 0) { np_text = "." + np_text; } NodePath path = NodePath(np_text); if (path.is_empty()) { EditorNode::get_singleton()->show_warning(vformat(TTR("Invalid property path: '%s'"), np_text)); return; } _add_sync_property(path); } void ReplicationEditor::_np_text_submitted(const String &p_newtext) { _add_pressed(); } void ReplicationEditor::_tree_item_edited() { TreeItem *ti = tree->get_edited(); if (!ti || config.is_null()) { return; } int column = tree->get_edited_column(); ERR_FAIL_COND(column < 1 || column > 2); const NodePath prop = ti->get_metadata(0); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); if (column == 1) { undo_redo->create_action(TTR("Set spawn property")); bool value = ti->is_checked(column); undo_redo->add_do_method(config.ptr(), "property_set_spawn", prop, value); undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, !value); undo_redo->add_do_method(this, "_update_value", prop, column, value ? 1 : 0); undo_redo->add_undo_method(this, "_update_value", prop, column, value ? 0 : 1); undo_redo->commit_action(); } else if (column == 2) { undo_redo->create_action(TTR("Set sync property")); int value = ti->get_range(column); int old_value = config->property_get_replication_mode(prop); // We have a hard limit of 64 watchable properties per synchronizer. if (value == SceneReplicationConfig::REPLICATION_MODE_ON_CHANGE && config->get_watch_properties().size() >= 64) { EditorNode::get_singleton()->show_warning(TTR("Each MultiplayerSynchronizer can have no more than 64 watched properties.")); ti->set_range(column, old_value); return; } undo_redo->add_do_method(config.ptr(), "property_set_replication_mode", prop, value); undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, old_value); undo_redo->add_do_method(this, "_update_value", prop, column, value); undo_redo->add_undo_method(this, "_update_value", prop, column, old_value); undo_redo->commit_action(); } else { ERR_FAIL(); } } void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) { if (p_button != MouseButton::LEFT) { return; } TreeItem *ti = Object::cast_to(p_item); if (!ti) { return; } deleting = ti->get_metadata(0); delete_dialog->set_text(TTR("Delete Property?") + "\n\"" + ti->get_text(0) + "\""); delete_dialog->popup_centered(); } void ReplicationEditor::_dialog_closed(bool p_confirmed) { if (deleting.is_empty() || config.is_null()) { return; } if (p_confirmed) { const NodePath prop = deleting; int idx = config->property_get_index(prop); bool spawn = config->property_get_spawn(prop); SceneReplicationConfig::ReplicationMode mode = config->property_get_replication_mode(prop); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Remove Property")); undo_redo->add_do_method(config.ptr(), "remove_property", prop); undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx); undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn); undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, mode); undo_redo->add_do_method(this, "_update_config"); undo_redo->add_undo_method(this, "_update_config"); undo_redo->commit_action(); } deleting = NodePath(); } void ReplicationEditor::_update_value(const NodePath &p_prop, int p_column, int p_value) { if (!tree->get_root()) { return; } TreeItem *ti = tree->get_root()->get_first_child(); while (ti) { if (ti->get_metadata(0).operator NodePath() == p_prop) { if (p_column == 1) { ti->set_checked(p_column, p_value != 0); } else if (p_column == 2) { ti->set_range(p_column, p_value); } return; } ti = ti->get_next(); } } void ReplicationEditor::_update_config() { deleting = NodePath(); tree->clear(); tree->create_item(); drop_label->set_visible(true); if (!config.is_valid()) { return; } TypedArray props = config->get_properties(); if (props.size()) { drop_label->set_visible(false); } for (int i = 0; i < props.size(); i++) { const NodePath path = props[i]; _add_property(path, config->property_get_spawn(path), config->property_get_replication_mode(path)); } } void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) { if (current == p_sync) { return; } current = p_sync; if (current) { config = current->get_replication_config(); } else { config.unref(); } _update_config(); } Ref ReplicationEditor::_get_class_icon(const Node *p_node) { if (!p_node || !has_theme_icon(p_node->get_class(), EditorStringName(EditorIcons))) { return get_theme_icon(SNAME("ImportFail"), EditorStringName(EditorIcons)); } return get_theme_icon(p_node->get_class(), EditorStringName(EditorIcons)); } static bool can_sync(const Variant &p_var) { switch (p_var.get_type()) { case Variant::RID: case Variant::OBJECT: return false; case Variant::ARRAY: { const Array &arr = p_var; if (arr.is_typed()) { const uint32_t type = arr.get_typed_builtin(); return (type != Variant::RID) && (type != Variant::OBJECT); } return true; } default: return true; } } void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, SceneReplicationConfig::ReplicationMode p_mode) { String prop = String(p_property); TreeItem *item = tree->create_item(); item->set_selectable(0, false); item->set_selectable(1, false); item->set_selectable(2, false); item->set_selectable(3, false); item->set_text(0, prop); item->set_metadata(0, prop); Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr; Ref icon = _get_class_icon(root_node); if (root_node) { String path = prop.substr(0, prop.find(":")); String subpath = prop.substr(path.size()); Node *node = root_node->get_node_or_null(path); if (!node) { node = root_node; } item->set_text(0, String(node->get_name()) + ":" + subpath); icon = _get_class_icon(node); bool valid = false; Variant value = node->get(subpath, &valid); if (valid && !can_sync(value)) { item->set_icon(0, get_theme_icon(SNAME("StatusWarning"), EditorStringName(EditorIcons))); item->set_tooltip_text(0, TTR("Property of this type not supported.")); } else { item->set_icon(0, icon); } } else { item->set_icon(0, icon); } item->add_button(3, get_theme_icon(SNAME("Remove"), EditorStringName(EditorIcons))); item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER); item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK); item->set_checked(1, p_spawn); item->set_editable(1, true); item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER); item->set_cell_mode(2, TreeItem::CELL_MODE_RANGE); item->set_range_config(2, 0, 2, 1); item->set_text(2, TTR("Never", "Replication Mode") + "," + TTR("Always", "Replication Mode") + "," + TTR("On Change", "Replication Mode")); item->set_range(2, (int)p_mode); item->set_editable(2, true); }