# Non functional cmake build file used to provide Android Studio editor support to the project. cmake_minimum_required(VERSION 3.6) project(godot) set(CMAKE_CXX_STANDARD 14) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) set(GODOT_ROOT_DIR ../../../..) set(ANDROID_ROOT_DIR "${GODOT_ROOT_DIR}/platform/android" CACHE STRING "") set(OPENXR_INCLUDE_DIR "${GODOT_ROOT_DIR}/thirdparty/openxr/include" CACHE STRING "") # Get sources file(GLOB_RECURSE SOURCES ${GODOT_ROOT_DIR}/*.c**) file(GLOB_RECURSE HEADERS ${GODOT_ROOT_DIR}/*.h**) add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS}) target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${GODOT_ROOT_DIR} ${ANDROID_ROOT_DIR} ${OPENXR_INCLUDE_DIR}) add_definitions(-DUNIX_ENABLED -DVULKAN_ENABLED -DANDROID_ENABLED -DGLES3_ENABLED -DTOOLS_ENABLED)