/**************************************************************************/ /* style_box_flat.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "style_box_flat.h" #include "servers/rendering_server.h" float StyleBoxFlat::get_style_margin(Side p_side) const { ERR_FAIL_INDEX_V((int)p_side, 4, 0.0); return border_width[p_side]; } void StyleBoxFlat::_validate_property(PropertyInfo &p_property) const { if (!anti_aliased && p_property.name == "anti_aliasing_size") { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } void StyleBoxFlat::set_bg_color(const Color &p_color) { bg_color = p_color; emit_changed(); } Color StyleBoxFlat::get_bg_color() const { return bg_color; } void StyleBoxFlat::set_border_color(const Color &p_color) { border_color = p_color; emit_changed(); } Color StyleBoxFlat::get_border_color() const { return border_color; } void StyleBoxFlat::set_border_width_all(int p_size) { border_width[0] = p_size; border_width[1] = p_size; border_width[2] = p_size; border_width[3] = p_size; emit_changed(); } int StyleBoxFlat::get_border_width_min() const { return MIN(MIN(border_width[0], border_width[1]), MIN(border_width[2], border_width[3])); } void StyleBoxFlat::set_border_width(Side p_side, int p_width) { ERR_FAIL_INDEX((int)p_side, 4); border_width[p_side] = p_width; emit_changed(); } int StyleBoxFlat::get_border_width(Side p_side) const { ERR_FAIL_INDEX_V((int)p_side, 4, 0); return border_width[p_side]; } void StyleBoxFlat::set_border_blend(bool p_blend) { blend_border = p_blend; emit_changed(); } bool StyleBoxFlat::get_border_blend() const { return blend_border; } void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) { ERR_FAIL_INDEX((int)p_corner, 4); corner_radius[p_corner] = radius; emit_changed(); } void StyleBoxFlat::set_corner_radius_all(int radius) { for (int i = 0; i < 4; i++) { corner_radius[i] = radius; } emit_changed(); } void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left) { corner_radius[0] = radius_top_left; corner_radius[1] = radius_top_right; corner_radius[2] = radius_bottom_right; corner_radius[3] = radius_bottom_left; emit_changed(); } int StyleBoxFlat::get_corner_radius(const Corner p_corner) const { ERR_FAIL_INDEX_V((int)p_corner, 4, 0); return corner_radius[p_corner]; } void StyleBoxFlat::set_corner_detail(const int &p_corner_detail) { corner_detail = CLAMP(p_corner_detail, 1, 20); emit_changed(); } int StyleBoxFlat::get_corner_detail() const { return corner_detail; } void StyleBoxFlat::set_expand_margin(Side p_side, float p_size) { ERR_FAIL_INDEX((int)p_side, 4); expand_margin[p_side] = p_size; emit_changed(); } void StyleBoxFlat::set_expand_margin_all(float p_expand_margin_size) { for (int i = 0; i < 4; i++) { expand_margin[i] = p_expand_margin_size; } emit_changed(); } void StyleBoxFlat::set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom) { expand_margin[SIDE_LEFT] = p_left; expand_margin[SIDE_TOP] = p_top; expand_margin[SIDE_RIGHT] = p_right; expand_margin[SIDE_BOTTOM] = p_bottom; emit_changed(); } float StyleBoxFlat::get_expand_margin(Side p_side) const { ERR_FAIL_INDEX_V((int)p_side, 4, 0.0); return expand_margin[p_side]; } void StyleBoxFlat::set_draw_center(bool p_enabled) { draw_center = p_enabled; emit_changed(); } bool StyleBoxFlat::is_draw_center_enabled() const { return draw_center; } void StyleBoxFlat::set_skew(Vector2 p_skew) { skew = p_skew; emit_changed(); } Vector2 StyleBoxFlat::get_skew() const { return skew; } void StyleBoxFlat::set_shadow_color(const Color &p_color) { shadow_color = p_color; emit_changed(); } Color StyleBoxFlat::get_shadow_color() const { return shadow_color; } void StyleBoxFlat::set_shadow_size(const int &p_size) { shadow_size = p_size; emit_changed(); } int StyleBoxFlat::get_shadow_size() const { return shadow_size; } void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) { shadow_offset = p_offset; emit_changed(); } Point2 StyleBoxFlat::get_shadow_offset() const { return shadow_offset; } void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) { anti_aliased = p_anti_aliased; emit_changed(); notify_property_list_changed(); } bool StyleBoxFlat::is_anti_aliased() const { return anti_aliased; } void StyleBoxFlat::set_aa_size(const real_t p_aa_size) { aa_size = CLAMP(p_aa_size, 0.01, 10); emit_changed(); } real_t StyleBoxFlat::get_aa_size() const { return aa_size; } inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_rect, const real_t corner_radius[4], real_t *inner_corner_radius) { real_t border_left = inner_rect.position.x - style_rect.position.x; real_t border_top = inner_rect.position.y - style_rect.position.y; real_t border_right = style_rect.size.width - inner_rect.size.width - border_left; real_t border_bottom = style_rect.size.height - inner_rect.size.height - border_top; inner_corner_radius[0] = MAX(corner_radius[0] - MIN(border_top, border_left), 0); // Top left. inner_corner_radius[1] = MAX(corner_radius[1] - MIN(border_top, border_right), 0); // Top right. inner_corner_radius[2] = MAX(corner_radius[2] - MIN(border_bottom, border_right), 0); // Bottom right. inner_corner_radius[3] = MAX(corner_radius[3] - MIN(border_bottom, border_left), 0); // Bottom left. } inline void draw_rounded_rectangle(Vector &verts, Vector &indices, Vector &colors, const Rect2 &style_rect, const real_t corner_radius[4], const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const Vector2 &skew, bool is_filled = false) { int vert_offset = verts.size(); int adapted_corner_detail = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0) ? corner_detail : 1; bool draw_border = !is_filled; real_t ring_corner_radius[4]; set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius); // Corner radius center points. Vector outer_points = { ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0]), //tl Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1]), //tr ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2]), //br Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3]) //bl }; real_t inner_corner_radius[4]; set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius); Vector inner_points = { inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0]), //tl Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1]), //tr inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2]), //br Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3]) //bl }; // Calculate the vertices. // If the center is filled, we do not draw the border and directly use the inner ring as reference. Because all calls to this // method either draw a ring or a filled rounded rectangle, but not both. real_t quarter_arc_rad = Math_PI / 2.0; Point2 style_rect_center = style_rect.get_center(); int colors_size = colors.size(); int verts_size = verts.size(); int new_verts_amount = (adapted_corner_detail + 1) * (draw_border ? 8 : 4); colors.resize(colors_size + new_verts_amount); verts.resize(verts_size + new_verts_amount); Color *colors_ptr = colors.ptrw(); Vector2 *verts_ptr = verts.ptrw(); for (int corner_idx = 0; corner_idx < 4; corner_idx++) { for (int detail = 0; detail <= adapted_corner_detail; detail++) { int idx_ofs = (adapted_corner_detail + 1) * corner_idx + detail; if (draw_border) { idx_ofs *= 2; } const real_t pt_angle = (corner_idx + detail / (double)adapted_corner_detail) * quarter_arc_rad + Math_PI; const real_t angle_cosine = cos(pt_angle); const real_t angle_sine = sin(pt_angle); { const real_t x = inner_corner_radius[corner_idx] * angle_cosine + inner_points[corner_idx].x; const real_t y = inner_corner_radius[corner_idx] * angle_sine + inner_points[corner_idx].y; const float x_skew = -skew.x * (y - style_rect_center.y); const float y_skew = -skew.y * (x - style_rect_center.x); verts_ptr[verts_size + idx_ofs] = Vector2(x + x_skew, y + y_skew); colors_ptr[colors_size + idx_ofs] = inner_color; } if (draw_border) { const real_t x = ring_corner_radius[corner_idx] * angle_cosine + outer_points[corner_idx].x; const real_t y = ring_corner_radius[corner_idx] * angle_sine + outer_points[corner_idx].y; const float x_skew = -skew.x * (y - style_rect_center.y); const float y_skew = -skew.y * (x - style_rect_center.x); verts_ptr[verts_size + idx_ofs + 1] = Vector2(x + x_skew, y + y_skew); colors_ptr[colors_size + idx_ofs + 1] = outer_color; } } } int ring_vert_count = verts.size() - vert_offset; // Fill the indices and the colors for the border. if (draw_border) { int indices_size = indices.size(); indices.resize(indices_size + ring_vert_count * 3); int *indices_ptr = indices.ptrw(); for (int i = 0; i < ring_vert_count; i++) { int idx_ofs = indices_size + i * 3; indices_ptr[idx_ofs] = vert_offset + i % ring_vert_count; indices_ptr[idx_ofs + 1] = vert_offset + (i + 2) % ring_vert_count; indices_ptr[idx_ofs + 2] = vert_offset + (i + 1) % ring_vert_count; } } if (is_filled) { // Compute the triangles pattern to draw the rounded rectangle. // Consists of vertical stripes of two triangles each. int stripes_count = ring_vert_count / 2 - 1; int last_vert_id = ring_vert_count - 1; int indices_size = indices.size(); indices.resize(indices_size + stripes_count * 6); int *indices_ptr = indices.ptrw(); for (int i = 0; i < stripes_count; i++) { int idx_ofs = indices_size + i * 6; // Polygon 1. indices_ptr[idx_ofs] = vert_offset + i; indices_ptr[idx_ofs + 1] = vert_offset + last_vert_id - i - 1; indices_ptr[idx_ofs + 2] = vert_offset + i + 1; // Polygon 2. indices_ptr[idx_ofs + 3] = vert_offset + i; indices_ptr[idx_ofs + 4] = vert_offset + last_vert_id - i; indices_ptr[idx_ofs + 5] = vert_offset + last_vert_id - i - 1; } } } inline void adapt_values(int p_index_a, int p_index_b, real_t *adapted_values, const real_t *p_values, const real_t p_width, const real_t p_max_a, const real_t p_max_b) { real_t value_a = p_values[p_index_a]; real_t value_b = p_values[p_index_b]; real_t factor = MIN(1.0, p_width / (value_a + value_b)); adapted_values[p_index_a] = MIN(MIN(value_a * factor, p_max_a), adapted_values[p_index_a]); adapted_values[p_index_b] = MIN(MIN(value_b * factor, p_max_b), adapted_values[p_index_b]); } Rect2 StyleBoxFlat::get_draw_rect(const Rect2 &p_rect) const { Rect2 draw_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]); if (shadow_size > 0) { Rect2 shadow_rect = draw_rect.grow(shadow_size); shadow_rect.position += shadow_offset; draw_rect = draw_rect.merge(shadow_rect); } return draw_rect; } void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0); bool draw_shadow = (shadow_size > 0); if (!draw_border && !draw_center && !draw_shadow) { return; } Rect2 style_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]); if (Math::is_zero_approx(style_rect.size.width) || Math::is_zero_approx(style_rect.size.height)) { return; } const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); // Only enable antialiasing if it is actually needed. This improves performance // and maximizes sharpness for non-skewed StyleBoxes with sharp corners. const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased; const bool blend_on = blend_border && draw_border; Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0); Color border_color_blend = (draw_center ? bg_color : border_color_alpha); Color border_color_inner = blend_on ? border_color_blend : border_color; // Adapt borders (prevent weird overlapping/glitchy drawings). real_t width = MAX(style_rect.size.width, 0); real_t height = MAX(style_rect.size.height, 0); real_t adapted_border[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 }; adapt_values(SIDE_TOP, SIDE_BOTTOM, adapted_border, border_width, height, height, height); adapt_values(SIDE_LEFT, SIDE_RIGHT, adapted_border, border_width, width, width, width); // Adapt corners (prevent weird overlapping/glitchy drawings). real_t adapted_corner[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 }; adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]); adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]); adapt_values(CORNER_TOP_LEFT, CORNER_TOP_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]); adapt_values(CORNER_BOTTOM_LEFT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]); Rect2 infill_rect = style_rect.grow_individual(-adapted_border[SIDE_LEFT], -adapted_border[SIDE_TOP], -adapted_border[SIDE_RIGHT], -adapted_border[SIDE_BOTTOM]); Rect2 border_style_rect = style_rect; if (aa_on) { for (int i = 0; i < 4; i++) { if (border_width[i] > 0) { border_style_rect = border_style_rect.grow_side((Side)i, -aa_size); } } } Vector verts; Vector indices; Vector colors; Vector uvs; // Create shadow. if (draw_shadow) { Rect2 shadow_inner_rect = style_rect; shadow_inner_rect.position += shadow_offset; Rect2 shadow_rect = style_rect.grow(shadow_size); shadow_rect.position += shadow_offset; Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner, shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail, skew); if (draw_center) { draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner, shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, skew, true); } } // Create border (no AA). if (draw_border && !aa_on) { draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner, border_style_rect, infill_rect, border_color_inner, border_color, corner_detail, skew); } // Create infill (no AA). if (draw_center && (!aa_on || blend_on)) { draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner, infill_rect, infill_rect, bg_color, bg_color, corner_detail, skew, true); } if (aa_on) { real_t aa_border_width[4]; real_t aa_border_width_half[4]; real_t aa_fill_width[4]; real_t aa_fill_width_half[4]; if (draw_border) { for (int i = 0; i < 4; i++) { if (border_width[i] > 0) { aa_border_width[i] = aa_size; aa_border_width_half[i] = aa_size / 2; aa_fill_width[i] = 0; aa_fill_width_half[i] = 0; } else { aa_border_width[i] = 0; aa_border_width_half[i] = 0; aa_fill_width[i] = aa_size; aa_fill_width_half[i] = aa_size / 2; } } } else { for (int i = 0; i < 4; i++) { aa_border_width[i] = 0; aa_border_width_half[i] = 0; aa_fill_width[i] = aa_size; aa_fill_width_half[i] = aa_size / 2; } } if (draw_center) { // Infill rect, transparent side of antialiasing gradient (base infill rect enlarged by AA size) Rect2 infill_rect_aa_transparent = infill_rect.grow_individual(aa_fill_width_half[SIDE_LEFT], aa_fill_width_half[SIDE_TOP], aa_fill_width_half[SIDE_RIGHT], aa_fill_width_half[SIDE_BOTTOM]); // Infill rect, colored side of antialiasing gradient (base infill rect shrunk by AA size) Rect2 infill_rect_aa_colored = infill_rect_aa_transparent.grow_individual(-aa_fill_width[SIDE_LEFT], -aa_fill_width[SIDE_TOP], -aa_fill_width[SIDE_RIGHT], -aa_fill_width[SIDE_BOTTOM]); if (!blend_on) { // Create center fill, not antialiased yet draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner, infill_rect_aa_colored, infill_rect_aa_colored, bg_color, bg_color, corner_detail, skew, true); } if (!blend_on || !draw_border) { Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0); // Add antialiasing on the center fill draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner, infill_rect_aa_transparent, infill_rect_aa_colored, bg_color, alpha_bg, corner_detail, skew); } } if (draw_border) { // Inner border recct, fully colored side of antialiasing gradient (base inner rect enlarged by AA size) Rect2 inner_rect_aa_colored = infill_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP], aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]); // Inner border rect, transparent side of antialiasing gradient (base inner rect shrunk by AA size) Rect2 inner_rect_aa_transparent = inner_rect_aa_colored.grow_individual(-aa_border_width[SIDE_LEFT], -aa_border_width[SIDE_TOP], -aa_border_width[SIDE_RIGHT], -aa_border_width[SIDE_BOTTOM]); // Outer border rect, transparent side of antialiasing gradient (base outer rect enlarged by AA size) Rect2 outer_rect_aa_transparent = style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP], aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]); // Outer border rect, colored side of antialiasing gradient (base outer rect shrunk by AA size) Rect2 outer_rect_aa_colored = border_style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP], aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]); // Create border ring, not antialiased yet draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner, outer_rect_aa_colored, ((blend_on) ? infill_rect : inner_rect_aa_colored), border_color_inner, border_color, corner_detail, skew); if (!blend_on) { // Add antialiasing on the ring inner border draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner, inner_rect_aa_colored, inner_rect_aa_transparent, border_color_blend, border_color, corner_detail, skew); } // Add antialiasing on the ring outer border draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner, outer_rect_aa_transparent, outer_rect_aa_colored, border_color, border_color_alpha, corner_detail, skew); } } // Compute UV coordinates. Rect2 uv_rect = style_rect.grow(aa_on ? aa_size : 0); uvs.resize(verts.size()); Point2 *uvs_ptr = uvs.ptrw(); for (int i = 0; i < verts.size(); i++) { uvs_ptr[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width; uvs_ptr[i].y = (verts[i].y - uv_rect.position.y) / uv_rect.size.height; } // Draw stylebox. RenderingServer *vs = RenderingServer::get_singleton(); vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs); } void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color); ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color); ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color); ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color); ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all); ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min); ClassDB::bind_method(D_METHOD("set_border_width", "margin", "width"), &StyleBoxFlat::set_border_width); ClassDB::bind_method(D_METHOD("get_border_width", "margin"), &StyleBoxFlat::get_border_width); ClassDB::bind_method(D_METHOD("set_border_blend", "blend"), &StyleBoxFlat::set_border_blend); ClassDB::bind_method(D_METHOD("get_border_blend"), &StyleBoxFlat::get_border_blend); ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all); ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius); ClassDB::bind_method(D_METHOD("get_corner_radius", "corner"), &StyleBoxFlat::get_corner_radius); ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin); ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_all); ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin); ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center); ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &StyleBoxFlat::is_draw_center_enabled); ClassDB::bind_method(D_METHOD("set_skew", "skew"), &StyleBoxFlat::set_skew); ClassDB::bind_method(D_METHOD("get_skew"), &StyleBoxFlat::get_skew); ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &StyleBoxFlat::set_shadow_color); ClassDB::bind_method(D_METHOD("get_shadow_color"), &StyleBoxFlat::get_shadow_color); ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size); ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size); ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset); ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset); ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased); ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased); ClassDB::bind_method(D_METHOD("set_aa_size", "size"), &StyleBoxFlat::set_aa_size); ClassDB::bind_method(D_METHOD("get_aa_size"), &StyleBoxFlat::get_aa_size); ClassDB::bind_method(D_METHOD("set_corner_detail", "detail"), &StyleBoxFlat::set_corner_detail); ClassDB::bind_method(D_METHOD("get_corner_detail"), &StyleBoxFlat::get_corner_detail); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "bg_color"), "set_bg_color", "get_bg_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "skew"), "set_skew", "get_skew"); ADD_GROUP("Border Width", "border_width_"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_BOTTOM); ADD_GROUP("Border", "border_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "border_blend"), "set_border_blend", "get_border_blend"); ADD_GROUP("Corner Radius", "corner_radius_"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_LEFT); ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail", PROPERTY_HINT_RANGE, "1,20,1"), "set_corner_detail", "get_corner_detail"); ADD_GROUP("Expand Margins", "expand_margin_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM); ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset"); ADD_GROUP("Anti Aliasing", "anti_aliasing_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anti_aliasing_size", PROPERTY_HINT_RANGE, "0.01,10,0.001,suffix:px"), "set_aa_size", "get_aa_size"); } StyleBoxFlat::StyleBoxFlat() {} StyleBoxFlat::~StyleBoxFlat() {}