/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */ #ifndef COMPUTE_SHADER_GLSL_RAW_H #define COMPUTE_SHADER_GLSL_RAW_H static const char compute_shader_glsl[] = { R"(#[compute] #version 450 #VERSION_DEFINES #define M_PI 3.14159265359 void main() { vec3 static_light = vec3(0, 1, 0); } )" }; #endif