/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */ #ifndef COMPUTE_GLSL_GEN_H_RD #define COMPUTE_GLSL_GEN_H_RD #include "servers/rendering/renderer_rd/shader_rd.h" class ComputeShaderRD : public ShaderRD { public: ComputeShaderRD() { static const char _compute_code[] = { R"( #version 450 #VERSION_DEFINES #define BLOCK_SIZE 8 #define M_PI 3.14159265359 void main() { uint t = BLOCK_SIZE + 1; } )" }; setup(nullptr, nullptr, _compute_code, "ComputeShaderRD"); } }; #endif