#include "rendering_device_vulkan.h" #include "drivers/vulkan/vulkan_context.h" #include "core/hashfuncs.h" #include "core/project_settings.h" #include "thirdparty/glslang/SPIRV/GlslangToSpv.h" #include "thirdparty/glslang/glslang/Include/Types.h" void RenderingDeviceVulkan::_add_dependency(ID p_id, ID p_depends_on) { if (!dependency_map.has(p_depends_on)) { dependency_map[p_depends_on] = Set(); } dependency_map[p_depends_on].insert(p_id); if (!reverse_dependency_map.has(p_id)) { reverse_dependency_map[p_id] = Set(); } reverse_dependency_map[p_id].insert(p_depends_on); } void RenderingDeviceVulkan::_free_dependencies(ID p_id) { //direct dependencies must be freed List to_free; Map >::Element *E = dependency_map.find(p_id); if (E) { for (Set::Element *F = E->get().front(); F; F = F->next()) { to_free.push_back(F->get()); } dependency_map.erase(E); while (to_free.front()) { free(to_free.front()->get()); to_free.pop_front(); } } //reverse depenencies must be unreferenced E = reverse_dependency_map.find(p_id); if (E) { for (Set::Element *F = E->get().front(); F; F = F->next()) { Map >::Element *G = dependency_map.find(F->get()); if (G) { G->get().erase(p_id); } } reverse_dependency_map.erase(E); } } const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = { VK_FORMAT_R4G4_UNORM_PACK8, VK_FORMAT_R4G4B4A4_UNORM_PACK16, VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_R5G6B5_UNORM_PACK16, VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_R5G5B5A1_UNORM_PACK16, VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_A1R5G5B5_UNORM_PACK16, VK_FORMAT_R8_UNORM, VK_FORMAT_R8_SNORM, VK_FORMAT_R8_USCALED, VK_FORMAT_R8_SSCALED, VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R8_SRGB, VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8_USCALED, VK_FORMAT_R8G8_SSCALED, VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_SINT, VK_FORMAT_R8G8_SRGB, VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_R8G8B8_USCALED, VK_FORMAT_R8G8B8_SSCALED, VK_FORMAT_R8G8B8_UINT, VK_FORMAT_R8G8B8_SINT, VK_FORMAT_R8G8B8_SRGB, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_B8G8R8_SNORM, VK_FORMAT_B8G8R8_USCALED, VK_FORMAT_B8G8R8_SSCALED, VK_FORMAT_B8G8R8_UINT, VK_FORMAT_B8G8R8_SINT, VK_FORMAT_B8G8R8_SRGB, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_R8G8B8A8_USCALED, VK_FORMAT_R8G8B8A8_SSCALED, VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_R8G8B8A8_SRGB, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_SNORM, VK_FORMAT_B8G8R8A8_USCALED, VK_FORMAT_B8G8R8A8_SSCALED, VK_FORMAT_B8G8R8A8_UINT, VK_FORMAT_B8G8R8A8_SINT, VK_FORMAT_B8G8R8A8_SRGB, VK_FORMAT_A8B8G8R8_UNORM_PACK32, VK_FORMAT_A8B8G8R8_SNORM_PACK32, VK_FORMAT_A8B8G8R8_USCALED_PACK32, VK_FORMAT_A8B8G8R8_SSCALED_PACK32, VK_FORMAT_A8B8G8R8_UINT_PACK32, VK_FORMAT_A8B8G8R8_SINT_PACK32, VK_FORMAT_A8B8G8R8_SRGB_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_A2R10G10B10_SNORM_PACK32, VK_FORMAT_A2R10G10B10_USCALED_PACK32, VK_FORMAT_A2R10G10B10_SSCALED_PACK32, VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_SINT_PACK32, VK_FORMAT_A2B10G10R10_UNORM_PACK32, VK_FORMAT_A2B10G10R10_SNORM_PACK32, VK_FORMAT_A2B10G10R10_USCALED_PACK32, VK_FORMAT_A2B10G10R10_SSCALED_PACK32, VK_FORMAT_A2B10G10R10_UINT_PACK32, VK_FORMAT_A2B10G10R10_SINT_PACK32, VK_FORMAT_R16_UNORM, VK_FORMAT_R16_SNORM, VK_FORMAT_R16_USCALED, VK_FORMAT_R16_SSCALED, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT, VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16_USCALED, VK_FORMAT_R16G16_SSCALED, VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16B16_UNORM, VK_FORMAT_R16G16B16_SNORM, VK_FORMAT_R16G16B16_USCALED, VK_FORMAT_R16G16B16_SSCALED, VK_FORMAT_R16G16B16_UINT, VK_FORMAT_R16G16B16_SINT, VK_FORMAT_R16G16B16_SFLOAT, VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_USCALED, VK_FORMAT_R16G16B16A16_SSCALED, VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R32_UINT, VK_FORMAT_R32_SINT, VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_SINT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32_UINT, VK_FORMAT_R32G32B32_SINT, VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R64_UINT, VK_FORMAT_R64_SINT, VK_FORMAT_R64_SFLOAT, VK_FORMAT_R64G64_UINT, VK_FORMAT_R64G64_SINT, VK_FORMAT_R64G64_SFLOAT, VK_FORMAT_R64G64B64_UINT, VK_FORMAT_R64G64B64_SINT, VK_FORMAT_R64G64B64_SFLOAT, VK_FORMAT_R64G64B64A64_UINT, VK_FORMAT_R64G64B64A64_SINT, VK_FORMAT_R64G64B64A64_SFLOAT, VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_D16_UNORM, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D32_SFLOAT, VK_FORMAT_S8_UINT, VK_FORMAT_D16_UNORM_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_BC1_RGB_SRGB_BLOCK, VK_FORMAT_BC1_RGBA_UNORM_BLOCK, VK_FORMAT_BC1_RGBA_SRGB_BLOCK, VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_BC2_SRGB_BLOCK, VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_BC3_SRGB_BLOCK, VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_BC4_SNORM_BLOCK, VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_BC5_SNORM_BLOCK, VK_FORMAT_BC6H_UFLOAT_BLOCK, VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_BC7_SRGB_BLOCK, VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK, VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK, VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK, VK_FORMAT_EAC_R11_UNORM_BLOCK, VK_FORMAT_EAC_R11_SNORM_BLOCK, VK_FORMAT_EAC_R11G11_UNORM_BLOCK, VK_FORMAT_EAC_R11G11_SNORM_BLOCK, VK_FORMAT_ASTC_4x4_UNORM_BLOCK, VK_FORMAT_ASTC_4x4_SRGB_BLOCK, VK_FORMAT_ASTC_5x4_UNORM_BLOCK, VK_FORMAT_ASTC_5x4_SRGB_BLOCK, VK_FORMAT_ASTC_5x5_UNORM_BLOCK, VK_FORMAT_ASTC_5x5_SRGB_BLOCK, VK_FORMAT_ASTC_6x5_UNORM_BLOCK, VK_FORMAT_ASTC_6x5_SRGB_BLOCK, VK_FORMAT_ASTC_6x6_UNORM_BLOCK, VK_FORMAT_ASTC_6x6_SRGB_BLOCK, VK_FORMAT_ASTC_8x5_UNORM_BLOCK, VK_FORMAT_ASTC_8x5_SRGB_BLOCK, VK_FORMAT_ASTC_8x6_UNORM_BLOCK, VK_FORMAT_ASTC_8x6_SRGB_BLOCK, VK_FORMAT_ASTC_8x8_UNORM_BLOCK, VK_FORMAT_ASTC_8x8_SRGB_BLOCK, VK_FORMAT_ASTC_10x5_UNORM_BLOCK, VK_FORMAT_ASTC_10x5_SRGB_BLOCK, VK_FORMAT_ASTC_10x6_UNORM_BLOCK, VK_FORMAT_ASTC_10x6_SRGB_BLOCK, VK_FORMAT_ASTC_10x8_UNORM_BLOCK, VK_FORMAT_ASTC_10x8_SRGB_BLOCK, VK_FORMAT_ASTC_10x10_UNORM_BLOCK, VK_FORMAT_ASTC_10x10_SRGB_BLOCK, VK_FORMAT_ASTC_12x10_UNORM_BLOCK, VK_FORMAT_ASTC_12x10_SRGB_BLOCK, VK_FORMAT_ASTC_12x12_UNORM_BLOCK, VK_FORMAT_ASTC_12x12_SRGB_BLOCK, VK_FORMAT_G8B8G8R8_422_UNORM, VK_FORMAT_B8G8R8G8_422_UNORM, VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM, VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM, VK_FORMAT_G8_B8R8_2PLANE_422_UNORM, VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM, VK_FORMAT_R10X6_UNORM_PACK16, VK_FORMAT_R10X6G10X6_UNORM_2PACK16, VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16, VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16, VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16, VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16, VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16, VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16, VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16, VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16, VK_FORMAT_R12X4_UNORM_PACK16, VK_FORMAT_R12X4G12X4_UNORM_2PACK16, VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16, VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16, VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16, VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16, VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16, VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16, VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16, VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16, VK_FORMAT_G16B16G16R16_422_UNORM, VK_FORMAT_B16G16R16G16_422_UNORM, VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM, VK_FORMAT_G16_B16R16_2PLANE_420_UNORM, VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM, VK_FORMAT_G16_B16R16_2PLANE_422_UNORM, VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM, VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG, VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG, VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG, VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG, VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG, VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG, }; const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = { "R4G4_Unorm_Pack8", "R4G4B4A4_Unorm_Pack16", "B4G4R4A4_Unorm_Pack16", "R5G6B5_Unorm_Pack16", "B5G6R5_Unorm_Pack16", "R5G5B5A1_Unorm_Pack16", "B5G5R5A1_Unorm_Pack16", "A1R5G5B5_Unorm_Pack16", "R8_Unorm", "R8_Snorm", "R8_Uscaled", "R8_Sscaled", "R8_Uint", "R8_Sint", "R8_Srgb", "R8G8_Unorm", "R8G8_Snorm", "R8G8_Uscaled", "R8G8_Sscaled", "R8G8_Uint", "R8G8_Sint", "R8G8_Srgb", "R8G8B8_Unorm", "R8G8B8_Snorm", "R8G8B8_Uscaled", "R8G8B8_Sscaled", "R8G8B8_Uint", "R8G8B8_Sint", "R8G8B8_Srgb", "B8G8R8_Unorm", "B8G8R8_Snorm", "B8G8R8_Uscaled", "B8G8R8_Sscaled", "B8G8R8_Uint", "B8G8R8_Sint", "B8G8R8_Srgb", "R8G8B8A8_Unorm", "R8G8B8A8_Snorm", "R8G8B8A8_Uscaled", "R8G8B8A8_Sscaled", "R8G8B8A8_Uint", "R8G8B8A8_Sint", "R8G8B8A8_Srgb", "B8G8R8A8_Unorm", "B8G8R8A8_Snorm", "B8G8R8A8_Uscaled", "B8G8R8A8_Sscaled", "B8G8R8A8_Uint", "B8G8R8A8_Sint", "B8G8R8A8_Srgb", "A8B8G8R8_Unorm_Pack32", "A8B8G8R8_Snorm_Pack32", "A8B8G8R8_Uscaled_Pack32", "A8B8G8R8_Sscaled_Pack32", "A8B8G8R8_Uint_Pack32", "A8B8G8R8_Sint_Pack32", "A8B8G8R8_Srgb_Pack32", "A2R10G10B10_Unorm_Pack32", "A2R10G10B10_Snorm_Pack32", "A2R10G10B10_Uscaled_Pack32", "A2R10G10B10_Sscaled_Pack32", "A2R10G10B10_Uint_Pack32", "A2R10G10B10_Sint_Pack32", "A2B10G10R10_Unorm_Pack32", "A2B10G10R10_Snorm_Pack32", "A2B10G10R10_Uscaled_Pack32", "A2B10G10R10_Sscaled_Pack32", "A2B10G10R10_Uint_Pack32", "A2B10G10R10_Sint_Pack32", "R16_Unorm", "R16_Snorm", "R16_Uscaled", "R16_Sscaled", "R16_Uint", "R16_Sint", "R16_Sfloat", "R16G16_Unorm", "R16G16_Snorm", "R16G16_Uscaled", "R16G16_Sscaled", "R16G16_Uint", "R16G16_Sint", "R16G16_Sfloat", "R16G16B16_Unorm", "R16G16B16_Snorm", "R16G16B16_Uscaled", "R16G16B16_Sscaled", "R16G16B16_Uint", "R16G16B16_Sint", "R16G16B16_Sfloat", "R16G16B16A16_Unorm", "R16G16B16A16_Snorm", "R16G16B16A16_Uscaled", "R16G16B16A16_Sscaled", "R16G16B16A16_Uint", "R16G16B16A16_Sint", "R16G16B16A16_Sfloat", "R32_Uint", "R32_Sint", "R32_Sfloat", "R32G32_Uint", "R32G32_Sint", "R32G32_Sfloat", "R32G32B32_Uint", "R32G32B32_Sint", "R32G32B32_Sfloat", "R32G32B32A32_Uint", "R32G32B32A32_Sint", "R32G32B32A32_Sfloat", "R64_Uint", "R64_Sint", "R64_Sfloat", "R64G64_Uint", "R64G64_Sint", "R64G64_Sfloat", "R64G64B64_Uint", "R64G64B64_Sint", "R64G64B64_Sfloat", "R64G64B64A64_Uint", "R64G64B64A64_Sint", "R64G64B64A64_Sfloat", "B10G11R11_Ufloat_Pack32", "E5B9G9R9_Ufloat_Pack32", "D16_Unorm", "X8_D24_Unorm_Pack32", "D32_Sfloat", "S8_Uint", "D16_Unorm_S8_Uint", "D24_Unorm_S8_Uint", "D32_Sfloat_S8_Uint", "Bc1_Rgb_Unorm_Block", "Bc1_Rgb_Srgb_Block", "Bc1_Rgba_Unorm_Block", "Bc1_Rgba_Srgb_Block", "Bc2_Unorm_Block", "Bc2_Srgb_Block", "Bc3_Unorm_Block", "Bc3_Srgb_Block", "Bc4_Unorm_Block", "Bc4_Snorm_Block", "Bc5_Unorm_Block", "Bc5_Snorm_Block", "Bc6H_Ufloat_Block", "Bc6H_Sfloat_Block", "Bc7_Unorm_Block", "Bc7_Srgb_Block", "Etc2_R8G8B8_Unorm_Block", "Etc2_R8G8B8_Srgb_Block", "Etc2_R8G8B8A1_Unorm_Block", "Etc2_R8G8B8A1_Srgb_Block", "Etc2_R8G8B8A8_Unorm_Block", "Etc2_R8G8B8A8_Srgb_Block", "Eac_R11_Unorm_Block", "Eac_R11_Snorm_Block", "Eac_R11G11_Unorm_Block", "Eac_R11G11_Snorm_Block", "Astc_4X4_Unorm_Block", "Astc_4X4_Srgb_Block", "Astc_5X4_Unorm_Block", "Astc_5X4_Srgb_Block", "Astc_5X5_Unorm_Block", "Astc_5X5_Srgb_Block", "Astc_6X5_Unorm_Block", "Astc_6X5_Srgb_Block", "Astc_6X6_Unorm_Block", "Astc_6X6_Srgb_Block", "Astc_8X5_Unorm_Block", "Astc_8X5_Srgb_Block", "Astc_8X6_Unorm_Block", "Astc_8X6_Srgb_Block", "Astc_8X8_Unorm_Block", "Astc_8X8_Srgb_Block", "Astc_10X5_Unorm_Block", "Astc_10X5_Srgb_Block", "Astc_10X6_Unorm_Block", "Astc_10X6_Srgb_Block", "Astc_10X8_Unorm_Block", "Astc_10X8_Srgb_Block", "Astc_10X10_Unorm_Block", "Astc_10X10_Srgb_Block", "Astc_12X10_Unorm_Block", "Astc_12X10_Srgb_Block", "Astc_12X12_Unorm_Block", "Astc_12X12_Srgb_Block", "G8B8G8R8_422_Unorm", "B8G8R8G8_422_Unorm", "G8_B8_R8_3Plane_420_Unorm", "G8_B8R8_2Plane_420_Unorm", "G8_B8_R8_3Plane_422_Unorm", "G8_B8R8_2Plane_422_Unorm", "G8_B8_R8_3Plane_444_Unorm", "R10X6_Unorm_Pack16", "R10X6G10X6_Unorm_2Pack16", "R10X6G10X6B10X6A10X6_Unorm_4Pack16", "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16", "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16", "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16", "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16", "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16", "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16", "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16", "R12X4_Unorm_Pack16", "R12X4G12X4_Unorm_2Pack16", "R12X4G12X4B12X4A12X4_Unorm_4Pack16", "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16", "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16", "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16", "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16", "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16", "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16", "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16", "G16B16G16R16_422_Unorm", "B16G16R16G16_422_Unorm", "G16_B16_R16_3Plane_420_Unorm", "G16_B16R16_2Plane_420_Unorm", "G16_B16_R16_3Plane_422_Unorm", "G16_B16R16_2Plane_422_Unorm", "G16_B16_R16_3Plane_444_Unorm", "Pvrtc1_2Bpp_Unorm_Block_Img", "Pvrtc1_4Bpp_Unorm_Block_Img", "Pvrtc2_2Bpp_Unorm_Block_Img", "Pvrtc2_4Bpp_Unorm_Block_Img", "Pvrtc1_2Bpp_Srgb_Block_Img", "Pvrtc1_4Bpp_Srgb_Block_Img", "Pvrtc2_2Bpp_Srgb_Block_Img", "Pvrtc2_4Bpp_Srgb_Block_Img" }; int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) { switch (p_format) { case DATA_FORMAT_R8_UNORM: case DATA_FORMAT_R8_SNORM: case DATA_FORMAT_R8_UINT: case DATA_FORMAT_R8_SINT: case DATA_FORMAT_R8G8_UNORM: case DATA_FORMAT_R8G8_SNORM: case DATA_FORMAT_R8G8_UINT: case DATA_FORMAT_R8G8_SINT: case DATA_FORMAT_R8G8B8_UNORM: case DATA_FORMAT_R8G8B8_SNORM: case DATA_FORMAT_R8G8B8_UINT: case DATA_FORMAT_R8G8B8_SINT: case DATA_FORMAT_B8G8R8_UNORM: case DATA_FORMAT_B8G8R8_SNORM: case DATA_FORMAT_B8G8R8_UINT: case DATA_FORMAT_B8G8R8_SINT: case DATA_FORMAT_R8G8B8A8_UNORM: case DATA_FORMAT_R8G8B8A8_SNORM: case DATA_FORMAT_R8G8B8A8_UINT: case DATA_FORMAT_R8G8B8A8_SINT: case DATA_FORMAT_B8G8R8A8_UNORM: case DATA_FORMAT_B8G8R8A8_SNORM: case DATA_FORMAT_B8G8R8A8_UINT: case DATA_FORMAT_B8G8R8A8_SINT: return 4; case DATA_FORMAT_R16_UNORM: case DATA_FORMAT_R16_SNORM: case DATA_FORMAT_R16_UINT: case DATA_FORMAT_R16_SINT: case DATA_FORMAT_R16_SFLOAT: return 4; case DATA_FORMAT_R16G16_UNORM: case DATA_FORMAT_R16G16_SNORM: case DATA_FORMAT_R16G16_UINT: case DATA_FORMAT_R16G16_SINT: case DATA_FORMAT_R16G16_SFLOAT: return 4; case DATA_FORMAT_R16G16B16_UNORM: case DATA_FORMAT_R16G16B16_SNORM: case DATA_FORMAT_R16G16B16_UINT: case DATA_FORMAT_R16G16B16_SINT: case DATA_FORMAT_R16G16B16_SFLOAT: return 8; case DATA_FORMAT_R16G16B16A16_UNORM: case DATA_FORMAT_R16G16B16A16_SNORM: case DATA_FORMAT_R16G16B16A16_UINT: case DATA_FORMAT_R16G16B16A16_SINT: case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8; case DATA_FORMAT_R32_UINT: case DATA_FORMAT_R32_SINT: case DATA_FORMAT_R32_SFLOAT: return 4; case DATA_FORMAT_R32G32_UINT: case DATA_FORMAT_R32G32_SINT: case DATA_FORMAT_R32G32_SFLOAT: return 8; case DATA_FORMAT_R32G32B32_UINT: case DATA_FORMAT_R32G32B32_SINT: case DATA_FORMAT_R32G32B32_SFLOAT: return 12; case DATA_FORMAT_R32G32B32A32_UINT: case DATA_FORMAT_R32G32B32A32_SINT: case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16; case DATA_FORMAT_R64_UINT: case DATA_FORMAT_R64_SINT: case DATA_FORMAT_R64_SFLOAT: return 8; case DATA_FORMAT_R64G64_UINT: case DATA_FORMAT_R64G64_SINT: case DATA_FORMAT_R64G64_SFLOAT: return 16; case DATA_FORMAT_R64G64B64_UINT: case DATA_FORMAT_R64G64B64_SINT: case DATA_FORMAT_R64G64B64_SFLOAT: return 24; case DATA_FORMAT_R64G64B64A64_UINT: case DATA_FORMAT_R64G64B64A64_SINT: case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32; default: return 0; } } uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) { switch (p_format) { case DATA_FORMAT_R4G4_UNORM_PACK8: return 1; case DATA_FORMAT_R4G4B4A4_UNORM_PACK16: case DATA_FORMAT_B4G4R4A4_UNORM_PACK16: case DATA_FORMAT_R5G6B5_UNORM_PACK16: case DATA_FORMAT_B5G6R5_UNORM_PACK16: case DATA_FORMAT_R5G5B5A1_UNORM_PACK16: case DATA_FORMAT_B5G5R5A1_UNORM_PACK16: case DATA_FORMAT_A1R5G5B5_UNORM_PACK16: return 2; case DATA_FORMAT_R8_UNORM: case DATA_FORMAT_R8_SNORM: case DATA_FORMAT_R8_USCALED: case DATA_FORMAT_R8_SSCALED: case DATA_FORMAT_R8_UINT: case DATA_FORMAT_R8_SINT: case DATA_FORMAT_R8_SRGB: return 1; case DATA_FORMAT_R8G8_UNORM: case DATA_FORMAT_R8G8_SNORM: case DATA_FORMAT_R8G8_USCALED: case DATA_FORMAT_R8G8_SSCALED: case DATA_FORMAT_R8G8_UINT: case DATA_FORMAT_R8G8_SINT: case DATA_FORMAT_R8G8_SRGB: return 2; case DATA_FORMAT_R8G8B8_UNORM: case DATA_FORMAT_R8G8B8_SNORM: case DATA_FORMAT_R8G8B8_USCALED: case DATA_FORMAT_R8G8B8_SSCALED: case DATA_FORMAT_R8G8B8_UINT: case DATA_FORMAT_R8G8B8_SINT: case DATA_FORMAT_R8G8B8_SRGB: case DATA_FORMAT_B8G8R8_UNORM: case DATA_FORMAT_B8G8R8_SNORM: case DATA_FORMAT_B8G8R8_USCALED: case DATA_FORMAT_B8G8R8_SSCALED: case DATA_FORMAT_B8G8R8_UINT: case DATA_FORMAT_B8G8R8_SINT: case DATA_FORMAT_B8G8R8_SRGB: return 3; case DATA_FORMAT_R8G8B8A8_UNORM: case DATA_FORMAT_R8G8B8A8_SNORM: case DATA_FORMAT_R8G8B8A8_USCALED: case DATA_FORMAT_R8G8B8A8_SSCALED: case DATA_FORMAT_R8G8B8A8_UINT: case DATA_FORMAT_R8G8B8A8_SINT: case DATA_FORMAT_R8G8B8A8_SRGB: case DATA_FORMAT_B8G8R8A8_UNORM: case DATA_FORMAT_B8G8R8A8_SNORM: case DATA_FORMAT_B8G8R8A8_USCALED: case DATA_FORMAT_B8G8R8A8_SSCALED: case DATA_FORMAT_B8G8R8A8_UINT: case DATA_FORMAT_B8G8R8A8_SINT: case DATA_FORMAT_B8G8R8A8_SRGB: return 4; case DATA_FORMAT_A8B8G8R8_UNORM_PACK32: case DATA_FORMAT_A8B8G8R8_SNORM_PACK32: case DATA_FORMAT_A8B8G8R8_USCALED_PACK32: case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32: case DATA_FORMAT_A8B8G8R8_UINT_PACK32: case DATA_FORMAT_A8B8G8R8_SINT_PACK32: case DATA_FORMAT_A8B8G8R8_SRGB_PACK32: case DATA_FORMAT_A2R10G10B10_UNORM_PACK32: case DATA_FORMAT_A2R10G10B10_SNORM_PACK32: case DATA_FORMAT_A2R10G10B10_USCALED_PACK32: case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32: case DATA_FORMAT_A2R10G10B10_UINT_PACK32: case DATA_FORMAT_A2R10G10B10_SINT_PACK32: case DATA_FORMAT_A2B10G10R10_UNORM_PACK32: case DATA_FORMAT_A2B10G10R10_SNORM_PACK32: case DATA_FORMAT_A2B10G10R10_USCALED_PACK32: case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32: case DATA_FORMAT_A2B10G10R10_UINT_PACK32: case DATA_FORMAT_A2B10G10R10_SINT_PACK32: return 4; case DATA_FORMAT_R16_UNORM: case DATA_FORMAT_R16_SNORM: case DATA_FORMAT_R16_USCALED: case DATA_FORMAT_R16_SSCALED: case DATA_FORMAT_R16_UINT: case DATA_FORMAT_R16_SINT: case DATA_FORMAT_R16_SFLOAT: return 2; case DATA_FORMAT_R16G16_UNORM: case DATA_FORMAT_R16G16_SNORM: case DATA_FORMAT_R16G16_USCALED: case DATA_FORMAT_R16G16_SSCALED: case DATA_FORMAT_R16G16_UINT: case DATA_FORMAT_R16G16_SINT: case DATA_FORMAT_R16G16_SFLOAT: return 4; case DATA_FORMAT_R16G16B16_UNORM: case DATA_FORMAT_R16G16B16_SNORM: case DATA_FORMAT_R16G16B16_USCALED: case DATA_FORMAT_R16G16B16_SSCALED: case DATA_FORMAT_R16G16B16_UINT: case DATA_FORMAT_R16G16B16_SINT: case DATA_FORMAT_R16G16B16_SFLOAT: return 6; case DATA_FORMAT_R16G16B16A16_UNORM: case DATA_FORMAT_R16G16B16A16_SNORM: case DATA_FORMAT_R16G16B16A16_USCALED: case DATA_FORMAT_R16G16B16A16_SSCALED: case DATA_FORMAT_R16G16B16A16_UINT: case DATA_FORMAT_R16G16B16A16_SINT: case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8; case DATA_FORMAT_R32_UINT: case DATA_FORMAT_R32_SINT: case DATA_FORMAT_R32_SFLOAT: return 4; case DATA_FORMAT_R32G32_UINT: case DATA_FORMAT_R32G32_SINT: case DATA_FORMAT_R32G32_SFLOAT: return 8; case DATA_FORMAT_R32G32B32_UINT: case DATA_FORMAT_R32G32B32_SINT: case DATA_FORMAT_R32G32B32_SFLOAT: return 12; case DATA_FORMAT_R32G32B32A32_UINT: case DATA_FORMAT_R32G32B32A32_SINT: case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16; case DATA_FORMAT_R64_UINT: case DATA_FORMAT_R64_SINT: case DATA_FORMAT_R64_SFLOAT: return 8; case DATA_FORMAT_R64G64_UINT: case DATA_FORMAT_R64G64_SINT: case DATA_FORMAT_R64G64_SFLOAT: return 16; case DATA_FORMAT_R64G64B64_UINT: case DATA_FORMAT_R64G64B64_SINT: case DATA_FORMAT_R64G64B64_SFLOAT: return 24; case DATA_FORMAT_R64G64B64A64_UINT: case DATA_FORMAT_R64G64B64A64_SINT: case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32; case DATA_FORMAT_B10G11R11_UFLOAT_PACK32: case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32: return 4; case DATA_FORMAT_D16_UNORM: return 2; case DATA_FORMAT_X8_D24_UNORM_PACK32: return 4; case DATA_FORMAT_D32_SFLOAT: return 4; case DATA_FORMAT_S8_UINT: return 1; case DATA_FORMAT_D16_UNORM_S8_UINT: return 4; case DATA_FORMAT_D24_UNORM_S8_UINT: return 4; case DATA_FORMAT_D32_SFLOAT_S8_UINT: return 5; //? case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: case DATA_FORMAT_BC1_RGB_SRGB_BLOCK: case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK: case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK: case DATA_FORMAT_BC2_UNORM_BLOCK: case DATA_FORMAT_BC2_SRGB_BLOCK: case DATA_FORMAT_BC3_UNORM_BLOCK: case DATA_FORMAT_BC3_SRGB_BLOCK: case DATA_FORMAT_BC4_UNORM_BLOCK: case DATA_FORMAT_BC4_SNORM_BLOCK: case DATA_FORMAT_BC5_UNORM_BLOCK: case DATA_FORMAT_BC5_SNORM_BLOCK: case DATA_FORMAT_BC6H_UFLOAT_BLOCK: case DATA_FORMAT_BC6H_SFLOAT_BLOCK: case DATA_FORMAT_BC7_UNORM_BLOCK: case DATA_FORMAT_BC7_SRGB_BLOCK: return 1; case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK: case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK: case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK: case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 1; case DATA_FORMAT_EAC_R11_UNORM_BLOCK: case DATA_FORMAT_EAC_R11_SNORM_BLOCK: case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK: case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 1; case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK: case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK: case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK: case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK: case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK: case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK: case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK: case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK: case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK: case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK: case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK: case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK: case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK: case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK: case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK: case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK: case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK: case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK: case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK: case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK: case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK: case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK: case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK: case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK: return 1; case DATA_FORMAT_G8B8G8R8_422_UNORM: case DATA_FORMAT_B8G8R8G8_422_UNORM: return 4; case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM: case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM: case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM: case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM: case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM: return 4; case DATA_FORMAT_R10X6_UNORM_PACK16: case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16: case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16: case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16: case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16: case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16: case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16: case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16: case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16: case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16: case DATA_FORMAT_R12X4_UNORM_PACK16: case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16: case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16: case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16: case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16: case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16: case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16: case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16: case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16: case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16: return 2; case DATA_FORMAT_G16B16G16R16_422_UNORM: case DATA_FORMAT_B16G16R16G16_422_UNORM: case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM: case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM: case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM: case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM: case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM: return 8; case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG: case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG: case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1; default: { ERR_PRINT("Format not handled, bug"); } } return 1; } // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) { switch (p_format) { case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: case DATA_FORMAT_BC1_RGB_SRGB_BLOCK: case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK: case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK: case DATA_FORMAT_BC2_UNORM_BLOCK: case DATA_FORMAT_BC2_SRGB_BLOCK: case DATA_FORMAT_BC3_UNORM_BLOCK: case DATA_FORMAT_BC3_SRGB_BLOCK: case DATA_FORMAT_BC4_UNORM_BLOCK: case DATA_FORMAT_BC4_SNORM_BLOCK: case DATA_FORMAT_BC5_UNORM_BLOCK: case DATA_FORMAT_BC5_SNORM_BLOCK: case DATA_FORMAT_BC6H_UFLOAT_BLOCK: case DATA_FORMAT_BC6H_SFLOAT_BLOCK: case DATA_FORMAT_BC7_UNORM_BLOCK: case DATA_FORMAT_BC7_SRGB_BLOCK: case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK: case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK: case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK: case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: case DATA_FORMAT_EAC_R11_UNORM_BLOCK: case DATA_FORMAT_EAC_R11_SNORM_BLOCK: case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK: case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK: case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK: case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK: case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK: case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK: case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK: case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK: case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK: case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK: case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK: case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK: case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK: case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK: case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK: case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK: case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK: case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK: case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK: case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK: case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK: case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK: case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK: case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK: case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK: r_w = 4; r_h = 4; return; case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG: case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: r_w = 4; r_h = 4; return; case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG: case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: r_w = 8; r_h = 4; return; default: { r_w = 1; r_h = 1; } } } uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) { switch (p_format) { case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: case DATA_FORMAT_BC1_RGB_SRGB_BLOCK: case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK: case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK: return 8; case DATA_FORMAT_BC2_UNORM_BLOCK: case DATA_FORMAT_BC2_SRGB_BLOCK: return 16; case DATA_FORMAT_BC3_UNORM_BLOCK: case DATA_FORMAT_BC3_SRGB_BLOCK: return 16; case DATA_FORMAT_BC4_UNORM_BLOCK: case DATA_FORMAT_BC4_SNORM_BLOCK: return 8; case DATA_FORMAT_BC5_UNORM_BLOCK: case DATA_FORMAT_BC5_SNORM_BLOCK: return 16; case DATA_FORMAT_BC6H_UFLOAT_BLOCK: case DATA_FORMAT_BC6H_SFLOAT_BLOCK: return 16; case DATA_FORMAT_BC7_UNORM_BLOCK: case DATA_FORMAT_BC7_SRGB_BLOCK: return 16; case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK: case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: return 8; case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK: case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: return 8; case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK: case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 16; case DATA_FORMAT_EAC_R11_UNORM_BLOCK: case DATA_FORMAT_EAC_R11_SNORM_BLOCK: return 8; case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK: case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 16; case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK: case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK: case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK: case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK: case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK: case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK: case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK: case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK: case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK: case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK: case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK: case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK: case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK: case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK: case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK: case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK: case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK: case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK: case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK: case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK: case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK: case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK: case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK: case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK: return 8; //wrong case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG: case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG: case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: return 8; //what varies is resolution default: { } } return 1; } uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) { switch (p_format) { case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1 case DATA_FORMAT_BC1_RGB_SRGB_BLOCK: case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK: case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK: case DATA_FORMAT_BC4_UNORM_BLOCK: case DATA_FORMAT_BC4_SNORM_BLOCK: case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK: case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK: case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: case DATA_FORMAT_EAC_R11_UNORM_BLOCK: case DATA_FORMAT_EAC_R11_SNORM_BLOCK: case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG: case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1; case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1 case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG: case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG: case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: return 2; default: { } } return 0; } uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmap, uint32_t *r_blockw, uint32_t *r_blockh) { uint32_t w = p_width; uint32_t h = p_height; uint32_t d = p_depth; uint32_t size = 0; uint32_t pixel_size = get_image_format_pixel_size(p_format); uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format); uint32_t blockw, blockh; get_compressed_image_format_block_dimensions(p_format, blockw, blockh); for (uint32_t i = 0; i <= p_mipmap; i++) { uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w; uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h; print_line("bw " + itos(bw) + " bh " + itos(bh) + " pixsize " + itos(pixel_size) + " shift " + itos(pixel_rshift)); uint32_t s = bw * bh; s *= pixel_size; s >>= pixel_rshift; size = s * d; if (r_blockw) { *r_blockw = bw; } if (r_blockh) { *r_blockh = bh; } w = MAX(blockw, w >> 1); h = MAX(blockh, h >> 1); d = MAX(1, d >> 1); } return size; } uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) { //formats and block size don't really matter here since they can all go down to 1px (even if block is larger) int w = p_width; int h = p_height; int d = p_depth; int mipmaps = 1; while (true) { if (w == 1 && h == 1 && d == 1) { break; } w = MAX(1, w >> 1); h = MAX(1, h >> 1); d = MAX(1, d >> 1); mipmaps++; }; return mipmaps; } /////////////////////// const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = { VK_COMPARE_OP_NEVER, VK_COMPARE_OP_LESS, VK_COMPARE_OP_EQUAL, VK_COMPARE_OP_LESS_OR_EQUAL, VK_COMPARE_OP_GREATER, VK_COMPARE_OP_NOT_EQUAL, VK_COMPARE_OP_GREATER_OR_EQUAL, VK_COMPARE_OP_ALWAYS }; const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = { VK_STENCIL_OP_KEEP, VK_STENCIL_OP_ZERO, VK_STENCIL_OP_REPLACE, VK_STENCIL_OP_INCREMENT_AND_CLAMP, VK_STENCIL_OP_DECREMENT_AND_CLAMP, VK_STENCIL_OP_INVERT, VK_STENCIL_OP_INCREMENT_AND_WRAP, VK_STENCIL_OP_DECREMENT_AND_WRAP }; const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = { VK_SAMPLE_COUNT_1_BIT, VK_SAMPLE_COUNT_2_BIT, VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_8_BIT, VK_SAMPLE_COUNT_16_BIT, VK_SAMPLE_COUNT_32_BIT, VK_SAMPLE_COUNT_64_BIT, }; const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = { VK_LOGIC_OP_CLEAR, VK_LOGIC_OP_AND, VK_LOGIC_OP_AND_REVERSE, VK_LOGIC_OP_COPY, VK_LOGIC_OP_AND_INVERTED, VK_LOGIC_OP_NO_OP, VK_LOGIC_OP_XOR, VK_LOGIC_OP_OR, VK_LOGIC_OP_NOR, VK_LOGIC_OP_EQUIVALENT, VK_LOGIC_OP_INVERT, VK_LOGIC_OP_OR_REVERSE, VK_LOGIC_OP_COPY_INVERTED, VK_LOGIC_OP_OR_INVERTED, VK_LOGIC_OP_NAND, VK_LOGIC_OP_SET }; const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = { VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA_SATURATE, VK_BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA }; const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = { VK_BLEND_OP_ADD, VK_BLEND_OP_SUBTRACT, VK_BLEND_OP_REVERSE_SUBTRACT, VK_BLEND_OP_MIN, VK_BLEND_OP_MAX }; const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = { VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE }; const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = { VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, VK_BORDER_COLOR_INT_TRANSPARENT_BLACK, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK, VK_BORDER_COLOR_INT_OPAQUE_BLACK, VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE, VK_BORDER_COLOR_INT_OPAQUE_WHITE }; /***************************/ /**** BUFFER MANAGEMENT ****/ /***************************/ Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) { VkBufferCreateInfo bufferInfo; bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; bufferInfo.pNext = NULL; bufferInfo.flags = 0; bufferInfo.size = p_size; bufferInfo.usage = p_usage; bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; bufferInfo.queueFamilyIndexCount = 0; bufferInfo.pQueueFamilyIndices = 0; VmaAllocationCreateInfo allocInfo; allocInfo.flags = 0; allocInfo.usage = p_mapping; allocInfo.requiredFlags = 0; allocInfo.preferredFlags = 0; allocInfo.memoryTypeBits = 0; allocInfo.pool = NULL; allocInfo.pUserData = NULL; VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, NULL); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); p_buffer->size = p_size; p_buffer->buffer_info.buffer = p_buffer->buffer; p_buffer->buffer_info.offset = 0; p_buffer->buffer_info.range = p_size; return OK; } Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) { ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER); vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation); vmaFreeMemory(allocator, p_buffer->allocation); p_buffer->buffer = NULL; p_buffer->allocation = NULL; p_buffer->size = 0; return OK; } Error RenderingDeviceVulkan::_insert_staging_block() { VkBufferCreateInfo bufferInfo; bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; bufferInfo.pNext = NULL; bufferInfo.flags = 0; bufferInfo.size = staging_buffer_block_size; bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; bufferInfo.queueFamilyIndexCount = 0; bufferInfo.pQueueFamilyIndices = 0; VmaAllocationCreateInfo allocInfo; allocInfo.flags = 0; allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY; allocInfo.requiredFlags = 0; allocInfo.preferredFlags = 0; allocInfo.memoryTypeBits = 0; allocInfo.pool = NULL; allocInfo.pUserData = NULL; StagingBufferBlock block; VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, NULL); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); block.frame_used = 0; block.fill_amount = 0; staging_buffer_blocks.insert(staging_buffer_current, block); return OK; } Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) { //determine a block to use r_alloc_size = p_amount; while (true) { r_alloc_offset = 0; //see if we can use current block if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) { //we used this block this frame, let's see if there is still room uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount; { uint32_t align_remainder = write_from % p_required_align; if (align_remainder != 0) { write_from += p_required_align - align_remainder; } } int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from); if ((int32_t)p_amount < available_bytes) { //all is good, we should be ok, all will fit r_alloc_offset = write_from; } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) { //ok all won't fit but at least we can fit a chunkie //all is good, update what needs to be written to r_alloc_offset = write_from; r_alloc_size = available_bytes - (available_bytes % p_required_align); } else { //can't fit it into this buffer. //will need to try next buffer staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size(); // before doing anything, though, let's check that we didn't manage to fill all blocks // possible in a single frame if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) { //guess we did.. ok, let's see if we can insert a new block.. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) { //we can, so we are safe Error err = _insert_staging_block(); if (err) { return err; } //claim for this frame staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn; } else { // Ok, worst case scenario, all the staging buffers belong to this frame // and this frame is not even done. // If this is the main thread, it means the user is likely loading a lot of resources at once, // otherwise, the thread should just be blocked until the next frame (currently unimplemented) if (false) { //separate thread from render //block_until_next_frame() continue; } else { //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands context->flush(true, p_on_draw_command_buffer); //re-create the setup command { VkCommandBufferBeginInfo cmdbuf_begin; cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmdbuf_begin.pNext = NULL; cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; cmdbuf_begin.pInheritanceInfo = NULL; VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else if (p_on_draw_command_buffer) { err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); context->append_command_buffer(frames[frame].draw_command_buffer); } } //clear the whole staging buffer for (int i = 0; i < staging_buffer_blocks.size(); i++) { staging_buffer_blocks.write[i].frame_used = 0; staging_buffer_blocks.write[i].fill_amount = 0; } //claim current staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn; } } } else { //not from current frame, so continue and try again continue; } } } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) { //this is an old block, which was already processed, let's reuse staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn; staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0; } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) { //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one? if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) { //we are still allowed to create a new block, so let's do that and insert it for current pos Error err = _insert_staging_block(); if (err) { return err; } //claim for this frame staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn; } else { // oops, we are out of room and we can't create more. // let's flush older frames. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though). if (false) { //separate thread from render //block_until_next_frame() continue; //and try again } else { context->flush(false); // flush previous frames (but don't touch setup command, so this frame) for (int i = 0; i < staging_buffer_blocks.size(); i++) { //clear all blocks but the ones from this frame int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size(); if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) { break; //ok, we reached something from this frame, abort } staging_buffer_blocks.write[block_idx].frame_used = 0; staging_buffer_blocks.write[block_idx].fill_amount = 0; } //claim for current frame staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn; } } } //all was good, break break; } staging_buffer_used = true; return OK; } Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) { //submitting may get chunked for various reasons, so convert this to a task size_t to_submit = p_data_size; size_t submit_from = 0; while (to_submit > 0) { uint32_t block_write_offset; uint32_t block_write_amount; Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer); if (err) { return err; } //map staging buffer (It's CPU and coherent) void *data_ptr = NULL; { VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr); if (vkerr) { ERR_FAIL_V(ERR_CANT_CREATE); } } //copy to staging buffer copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount); //unmap vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation); //insert a command to copy this VkBufferCopy region; region.srcOffset = block_write_offset; region.dstOffset = submit_from + p_offset; region.size = block_write_amount; vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, ®ion); staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount; to_submit -= block_write_amount; submit_from += block_write_amount; } return OK; } /*****************/ /**** TEXTURE ****/ /*****************/ RenderingDevice::ID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector > &p_data) { _THREAD_SAFE_METHOD_ VkImageCreateInfo image_create_info; image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; image_create_info.pNext = NULL; image_create_info.flags = 0; if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) { image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; } /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) { image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT; }*/ const VkImageType image_type[TEXTURE_TYPE_MAX] = { VK_IMAGE_TYPE_1D, VK_IMAGE_TYPE_2D, VK_IMAGE_TYPE_3D, VK_IMAGE_TYPE_2D, VK_IMAGE_TYPE_1D, VK_IMAGE_TYPE_2D, VK_IMAGE_TYPE_3D }; ERR_FAIL_INDEX_V(p_format.type, TEXTURE_TYPE_MAX, INVALID_ID); image_create_info.imageType = image_type[p_format.type]; ERR_FAIL_COND_V_MSG(p_format.width < 1, INVALID_ID, "Width must be equal or greater than 1 for all textures"); image_create_info.format = vulkan_formats[p_format.format]; image_create_info.extent.width = p_format.width; if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) { ERR_FAIL_COND_V_MSG(p_format.height < 1, INVALID_ID, "Height must be equal or greater than 1 for 2D and 3D textures"); image_create_info.extent.height = p_format.height; } else { image_create_info.extent.height = 1; } if (image_create_info.imageType == VK_IMAGE_TYPE_3D) { ERR_FAIL_COND_V_MSG(p_format.depth < 1, INVALID_ID, "Depth must be equal or greater than 1 for 3D textures"); image_create_info.extent.depth = p_format.depth; } else { image_create_info.extent.depth = 1; } ERR_FAIL_COND_V(p_format.mipmaps < 1, INVALID_ID); image_create_info.mipLevels = p_format.mipmaps; uint32_t array_layer_multiplier = 1; if (p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) { array_layer_multiplier = 6; } if (p_format.type == TEXTURE_TYPE_1D_ARRAY || p_format.type == TEXTURE_TYPE_2D_ARRAY || p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) { ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, INVALID_ID, "Amount of layers must be equal or greater than 1 for arrays and cubemaps."); if ((p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0) { ERR_FAIL_V_MSG(INVALID_ID, "Cubemap and cubemap array textures must provide a layer number that is multiple of 6"); } image_create_info.arrayLayers = p_format.array_layers; } else { image_create_info.arrayLayers = 1; } image_create_info.arrayLayers = p_format.array_layers; ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, INVALID_ID); image_create_info.samples = rasterization_sample_count[p_format.samples]; image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL; //usage image_create_info.usage = 0; if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) { image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT; } if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; } if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; } if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) { image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; } image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_create_info.queueFamilyIndexCount = 0; image_create_info.pQueueFamilyIndices = NULL; image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth); ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, INVALID_ID, "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ")."); if (p_data.size()) { ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), INVALID_ID, "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later"); int expected_images = image_create_info.mipLevels * image_create_info.arrayLayers * array_layer_multiplier; ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, INVALID_ID, "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ")."); int idx = 0; for (uint32_t i = 0; i < image_create_info.arrayLayers * array_layer_multiplier; i++) { for (uint32_t j = 0; j < image_create_info.mipLevels; j++) { print_line("computed size from " + Vector3(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth)); uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, j); ERR_FAIL_COND_V_MSG((uint32_t)p_data[idx].size() != required_size, INVALID_ID, "Data for slice index " + itos(idx) + " (mapped to layer " + itos(i) + ", mipmap " + itos(j) + ") differs in size (supplied: " + itos(p_data[idx].size()) + ") than what is required by the format (" + itos(required_size) + ")."); idx++; } } } { //validate that this image is supported for the intended use VkFormatProperties properties; vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties); VkFormatFeatureFlags flags; String format_text = "'" + String(named_formats[p_format.format]) + "'"; if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) { flags = properties.linearTilingFeatures; format_text += " (with CPU read bit)"; } else { flags = properties.optimalTilingFeatures; } if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) { ERR_FAIL_V_MSG(INVALID_ID, "Format " + format_text + " does not support usage as sampling texture."); } if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) { ERR_FAIL_V_MSG(INVALID_ID, "Format " + format_text + " does not support usage as color attachment."); } if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) { ERR_FAIL_V_MSG(INVALID_ID, "Format " + format_text + " does not support usage as depth-stencil attachment."); } if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) { ERR_FAIL_V_MSG(INVALID_ID, "Format " + format_text + " does not support usage as storage image."); } if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) { ERR_FAIL_V_MSG(INVALID_ID, "Format " + format_text + " does not support usage as atomic storage image."); } } //some view validation if (p_view.format_override != DATA_FORMAT_MAX) { ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, INVALID_ID); } ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, INVALID_ID); ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, INVALID_ID); ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, INVALID_ID); ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, INVALID_ID); //allocate memory VmaAllocationCreateInfo allocInfo; allocInfo.flags = 0; allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; allocInfo.requiredFlags = 0; allocInfo.preferredFlags = 0; allocInfo.memoryTypeBits = 0; allocInfo.pool = NULL; allocInfo.pUserData = NULL; Texture texture; VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); texture.type = p_format.type; texture.format = p_format.format; texture.width = image_create_info.extent.width; texture.height = image_create_info.extent.height; texture.depth = image_create_info.extent.depth; texture.layers = image_create_info.arrayLayers; texture.mipmaps = image_create_info.mipLevels; texture.usage_flags = p_format.usage_bits; texture.samples = p_format.samples; //set bound and unbound layouts if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { texture.aspect_mask = TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) { texture.unbound_layout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL; } else { texture.unbound_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; } texture.bound_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { texture.aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT; if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) { texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } else { texture.unbound_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } texture.bound_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } else { texture.aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT; texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; texture.bound_layout = VK_IMAGE_LAYOUT_UNDEFINED; //will never be bound } texture.bound = false; texture.owner = INVALID_ID; //create view VkImageViewCreateInfo image_view_create_info; image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; image_view_create_info.pNext = NULL; image_view_create_info.flags = 0; image_view_create_info.image = texture.image; static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = { VK_IMAGE_VIEW_TYPE_1D, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, }; image_view_create_info.viewType = view_types[p_format.type]; if (p_view.format_override == DATA_FORMAT_MAX) { image_view_create_info.format = image_create_info.format; } else { image_view_create_info.format = vulkan_formats[p_view.format_override]; } static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A }; image_view_create_info.components.r = component_swizzles[p_view.swizzle_r]; image_view_create_info.components.g = component_swizzles[p_view.swizzle_g]; image_view_create_info.components.b = component_swizzles[p_view.swizzle_b]; image_view_create_info.components.a = component_swizzles[p_view.swizzle_a]; image_view_create_info.subresourceRange.baseMipLevel = 0; image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels; image_view_create_info.subresourceRange.baseArrayLayer = 0; image_view_create_info.subresourceRange.layerCount = array_layer_multiplier * image_create_info.arrayLayers; if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; } else { image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; } err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view); if (err) { vmaDestroyImage(allocator, texture.image, texture.allocation); vmaFreeMemory(allocator, texture.allocation); ERR_FAIL_V(INVALID_ID); } //barrier to set layout { VkImageMemoryBarrier image_memory_barrier; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = NULL; image_memory_barrier.srcAccessMask = 0; image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; image_memory_barrier.newLayout = texture.unbound_layout; image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; image_memory_barrier.image = texture.image; image_memory_barrier.subresourceRange.aspectMask = texture.aspect_mask; image_memory_barrier.subresourceRange.baseMipLevel = 0; image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels; image_memory_barrier.subresourceRange.baseArrayLayer = 0; image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers * array_layer_multiplier; vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier); } ID id = texture_owner.make_id(texture); if (p_data.size()) { for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) { for (uint32_t j = 0; j < image_create_info.mipLevels; j++) { texture_update(id, j, i, p_data[i * image_create_info.mipLevels + j], true); } } } return id; } RenderingDevice::ID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, ID p_with_texture) { Texture *src_texture = texture_owner.getornull(p_with_texture); ERR_FAIL_COND_V(!src_texture, INVALID_ID); if (src_texture->owner != INVALID_ID) { //ahh this is a share p_with_texture = src_texture->owner; src_texture = texture_owner.getornull(src_texture->owner); ERR_FAIL_COND_V(!src_texture, INVALID_ID); //this is a bug } //create view Texture texture = *src_texture; uint32_t array_layer_multiplier = 1; if (texture.type == TEXTURE_TYPE_CUBE_ARRAY || texture.type == TEXTURE_TYPE_CUBE) { array_layer_multiplier = 6; } VkImageViewCreateInfo image_view_create_info; image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; image_view_create_info.pNext = NULL; image_view_create_info.flags = 0; image_view_create_info.image = texture.image; static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = { VK_IMAGE_VIEW_TYPE_1D, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, }; image_view_create_info.viewType = view_types[texture.type]; if (p_view.format_override == DATA_FORMAT_MAX) { image_view_create_info.format = vulkan_formats[texture.format]; } else { ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, INVALID_ID); image_view_create_info.format = vulkan_formats[p_view.format_override]; } static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A }; image_view_create_info.components.r = component_swizzles[p_view.swizzle_r]; image_view_create_info.components.g = component_swizzles[p_view.swizzle_g]; image_view_create_info.components.b = component_swizzles[p_view.swizzle_b]; image_view_create_info.components.a = component_swizzles[p_view.swizzle_a]; image_view_create_info.subresourceRange.baseMipLevel = 0; image_view_create_info.subresourceRange.levelCount = texture.mipmaps; image_view_create_info.subresourceRange.layerCount = array_layer_multiplier * texture.layers; image_view_create_info.subresourceRange.baseArrayLayer = 0; if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; } else { image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; } VkResult err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view); if (err) { ERR_FAIL_V(INVALID_ID); } texture.owner = p_with_texture; ID id = texture_owner.make_id(texture); _add_dependency(id, p_with_texture); return id; } Error RenderingDeviceVulkan::texture_update(ID p_texture, uint32_t p_mipmap, uint32_t p_layer, const PoolVector &p_data, bool p_sync_with_draw) { _THREAD_SAFE_METHOD_ Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER); if (texture->owner != INVALID_ID) { p_texture = texture->owner; texture = texture_owner.getornull(texture->owner); ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug } ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE, "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture."); ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER, "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable."); ERR_FAIL_COND_V(p_mipmap >= texture->mipmaps, ERR_INVALID_PARAMETER); uint32_t layer_count = texture->layers; if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) { layer_count *= 6; } ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER); uint32_t width, height; uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, 1, p_mipmap, &width, &height); uint32_t required_size = image_size * texture->depth; ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER, "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ")."); uint32_t region_size = texture_upload_region_size_px; PoolVector::Read r = p_data.read(); VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer; //barrier to transfer { VkImageMemoryBarrier image_memory_barrier; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = NULL; image_memory_barrier.srcAccessMask = 0; image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; image_memory_barrier.oldLayout = texture->unbound_layout; image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; image_memory_barrier.image = texture->image; image_memory_barrier.subresourceRange.aspectMask = texture->aspect_mask; image_memory_barrier.subresourceRange.baseMipLevel = p_mipmap; image_memory_barrier.subresourceRange.levelCount = 1; image_memory_barrier.subresourceRange.baseArrayLayer = p_layer; image_memory_barrier.subresourceRange.layerCount = 1; vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier); } for (uint32_t z = 0; z < texture->depth; z++) { //for 3D textures, depth may be > 0 const uint8_t *read_ptr = r.ptr(); read_ptr += image_size * z; for (uint32_t x = 0; x < width; x += region_size) { for (uint32_t y = 0; y < height; y += region_size) { uint32_t region_w = MIN(region_size, width - x); uint32_t region_h = MIN(region_size, height - y); uint32_t pixel_size = get_image_format_pixel_size(texture->format); uint32_t to_allocate = region_w * region_h * pixel_size; to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format); uint32_t alloc_offset, alloc_size; Error err = _staging_buffer_allocate(to_allocate, 32, alloc_offset, alloc_size, false, p_sync_with_draw); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); uint8_t *write_ptr; { //map void *data_ptr = NULL; VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr); if (vkerr) { ERR_FAIL_V(ERR_CANT_CREATE); } write_ptr = (uint8_t *)data_ptr; write_ptr += alloc_offset; } uint32_t block_w, block_h; get_compressed_image_format_block_dimensions(texture->format, block_w, block_h); ERR_FAIL_COND_V(region_w % block_w, ERR_BUG); ERR_FAIL_COND_V(region_h % block_h, ERR_BUG); if (block_w != 1 || block_h != 1) { //compressed image (blocks) //must copy a block region uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format); //re-create current variables in blocky format uint32_t xb = x / block_w; uint32_t yb = y / block_h; uint32_t wb = width / block_w; //uint32_t hb = height / block_h; uint32_t region_wb = region_w / block_w; uint32_t region_hb = region_h / block_h; for (uint32_t xr = 0; xr < region_wb; xr++) { for (uint32_t yr = 0; yr < region_hb; yr++) { uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size; uint32_t dst_offset = (yr * region_wb + xr) * block_size; //copy block for (uint32_t i = 0; i < block_size; i++) { write_ptr[dst_offset + i] = read_ptr[src_offset + i]; } } } } else { //regular image (pixels) //must copy a pixel region for (uint32_t xr = 0; xr < region_w; xr++) { for (uint32_t yr = 0; yr < region_h; yr++) { uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size; uint32_t dst_offset = (yr * region_w + xr) * pixel_size; //copy block for (uint32_t i = 0; i < pixel_size; i++) { write_ptr[dst_offset + i] = read_ptr[src_offset + i]; } } } } { //unmap vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation); } VkBufferImageCopy buffer_image_copy; buffer_image_copy.bufferOffset = alloc_offset; buffer_image_copy.bufferRowLength = 0; //tigthly packed buffer_image_copy.bufferImageHeight = 0; //tigthly packed buffer_image_copy.imageSubresource.aspectMask = texture->aspect_mask; buffer_image_copy.imageSubresource.baseArrayLayer = p_layer; buffer_image_copy.imageSubresource.mipLevel = p_mipmap; buffer_image_copy.imageSubresource.layerCount = 1; buffer_image_copy.imageOffset.x = x; buffer_image_copy.imageOffset.y = y; buffer_image_copy.imageOffset.z = z; buffer_image_copy.imageExtent.width = region_w; buffer_image_copy.imageExtent.height = region_h; buffer_image_copy.imageExtent.depth = 1; vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy); staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size; } } } //barrier to restore layout { VkImageMemoryBarrier image_memory_barrier; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = NULL; image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; image_memory_barrier.newLayout = texture->unbound_layout; image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; image_memory_barrier.image = texture->image; image_memory_barrier.subresourceRange.aspectMask = texture->aspect_mask; image_memory_barrier.subresourceRange.baseMipLevel = p_mipmap; image_memory_barrier.subresourceRange.levelCount = 1; image_memory_barrier.subresourceRange.baseArrayLayer = p_layer; image_memory_barrier.subresourceRange.layerCount = 1; vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier); } return OK; } bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, TextureUsageBits p_usage) const { ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false); _THREAD_SAFE_METHOD_ //validate that this image is supported for the intended use VkFormatProperties properties; vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties); VkFormatFeatureFlags flags; if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) { flags = properties.linearTilingFeatures; } else { flags = properties.optimalTilingFeatures; } if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) { return false; } if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) { return false; } if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) { return false; } if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) { return false; } if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) { return false; } return true; } /********************/ /**** ATTACHMENT ****/ /********************/ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector &p_format, InitialAction p_initial_action, FinalAction p_final_action, int *r_color_attachment_count) { Vector attachments; Vector color_references; Vector depth_stencil_references; Vector resolve_references; for (int i = 0; i < p_format.size(); i++) { VkAttachmentDescription description; description.flags = 0; ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE); description.format = vulkan_formats[p_format[i].format]; ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE); description.samples = rasterization_sample_count[p_format[i].samples]; //anything below does not really matter, as vulkan just ignores it when creating a pipeline ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)), VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set."); switch (p_initial_action) { case INITIAL_ACTION_CLEAR: { description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there } break; case INITIAL_ACTION_KEEP_COLOR: { if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; } else { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there } } break; case INITIAL_ACTION_KEEP_COLOR_AND_DEPTH: { if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; } else { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there } } break; case INITIAL_ACTION_CONTINUE: { if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; } else { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there } } break; default: { ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here } } switch (p_final_action) { case FINAL_ACTION_READ_COLOR_AND_DEPTH: { if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_STORE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_STORE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL; } else { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there } break; case FINAL_ACTION_READ_COLOR_DISCARD_DEPTH: { if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_STORE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL; } else { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there } } break; case FINAL_ACTION_DISCARD: { if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL; } else { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there } } break; case FINAL_ACTION_CONTINUE: { if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_STORE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_STORE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; } else { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there } } break; default: { ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here } } } attachments.push_back(description); VkAttachmentReference reference; reference.attachment = i; if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; color_references.push_back(reference); } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; depth_stencil_references.push_back(reference); } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) { reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; resolve_references.push_back(reference); } else { ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment."); } } ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE, "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ")."); ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE, "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ")."); VkSubpassDescription subpass; subpass.flags = 0; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.inputAttachmentCount = 0; //unsupported for now subpass.pInputAttachments = NULL; subpass.colorAttachmentCount = color_references.size(); subpass.pColorAttachments = color_references.ptr(); subpass.pDepthStencilAttachment = depth_stencil_references.ptr(); subpass.pResolveAttachments = resolve_references.ptr(); subpass.preserveAttachmentCount = 0; subpass.pPreserveAttachments = NULL; VkRenderPassCreateInfo render_pass_create_info; render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; render_pass_create_info.pNext = NULL; render_pass_create_info.flags = 0; render_pass_create_info.attachmentCount = attachments.size(); render_pass_create_info.pAttachments = attachments.ptr(); render_pass_create_info.subpassCount = 1; render_pass_create_info.pSubpasses = &subpass; render_pass_create_info.dependencyCount = 0; render_pass_create_info.pDependencies = NULL; VkRenderPass render_pass; VkResult res = vkCreateRenderPass(device, &render_pass_create_info, NULL, &render_pass); ERR_FAIL_COND_V(res, VK_NULL_HANDLE); if (r_color_attachment_count) { *r_color_attachment_count = color_references.size(); } return render_pass; } RenderingDevice::ID RenderingDeviceVulkan::framebuffer_format_create(const Vector &p_format) { _THREAD_SAFE_METHOD_ FramebufferFormatKey key; key.attachments = p_format; const Map::Element *E = framebuffer_format_cache.find(key); if (E) { //exists, return return E->get(); } int color_references; VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case if (render_pass == VK_NULL_HANDLE) { //was likely invalid return INVALID_ID; } ID id = ID(framebuffer_format_cache.size()) | (ID(ID_TYPE_FRAMEBUFFER_FORMAT) << ID(ID_BASE_SHIFT)); E = framebuffer_format_cache.insert(key, id); FramebufferFormat fb_format; fb_format.E = E; fb_format.color_attachments = color_references; fb_format.render_pass = render_pass; framebuffer_formats[id] = fb_format; return id; } /***********************/ /**** RENDER TARGET ****/ /***********************/ RenderingDevice::ID RenderingDeviceVulkan::framebuffer_create(const Vector &p_texture_attachments, ID p_format_check) { _THREAD_SAFE_METHOD_ Vector attachments; Size2i size; for (int i = 0; i < p_texture_attachments.size(); i++) { Texture *texture = texture_owner.getornull(p_texture_attachments[i]); ERR_FAIL_COND_V_MSG(!texture, INVALID_ID, "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture."); if (i == 0) { size.width = texture->width; size.height = texture->height; } else { ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, INVALID_ID, "All textures in a framebuffer should be the same size."); } AttachmentFormat af; af.format = texture->format; af.samples = texture->samples; af.usage_flags = texture->usage_flags; attachments.push_back(af); } ID format_id = framebuffer_format_create(attachments); if (format_id == INVALID_ID) { return INVALID_ID; } ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, INVALID_ID, "The format used to check this framebuffer differs from the intended framebuffer format."); Framebuffer framebuffer; framebuffer.format_id = format_id; framebuffer.texture_ids = p_texture_attachments; framebuffer.size = size; ID id = framebuffer_owner.make_id(framebuffer); for (int i = 0; i < p_texture_attachments.size(); i++) { _add_dependency(id, p_texture_attachments[i]); } return id; } RenderingDevice::ID RenderingDeviceVulkan::framebuffer_get_format(ID p_framebuffer) { _THREAD_SAFE_METHOD_ Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer); ERR_FAIL_COND_V(!framebuffer, INVALID_ID); return framebuffer->format_id; } /*****************/ /**** SAMPLER ****/ /*****************/ RenderingDevice::ID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) { _THREAD_SAFE_METHOD_ VkSamplerCreateInfo sampler_create_info; sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; sampler_create_info.pNext = NULL; sampler_create_info.flags = 0; sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST; sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST; sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST; ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, INVALID_ID); sampler_create_info.addressModeU = address_modes[p_state.repeat_u]; ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, INVALID_ID); sampler_create_info.addressModeV = address_modes[p_state.repeat_v]; ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, INVALID_ID); sampler_create_info.addressModeW = address_modes[p_state.repeat_w]; sampler_create_info.mipLodBias = p_state.lod_bias; sampler_create_info.anisotropyEnable = p_state.use_anisotropy; sampler_create_info.maxAnisotropy = p_state.anisotropy_max; sampler_create_info.compareEnable = p_state.enable_compare; ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, INVALID_ID); sampler_create_info.compareOp = compare_operators[p_state.compare_op]; sampler_create_info.minLod = p_state.min_lod; sampler_create_info.maxLod = p_state.max_lod; ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, INVALID_ID); sampler_create_info.borderColor = sampler_border_colors[p_state.border_color]; sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw; VkSampler sampler; VkResult res = vkCreateSampler(device, &sampler_create_info, NULL, &sampler); ERR_FAIL_COND_V(res, INVALID_ID); return sampler_owner.make_id(sampler); } /**********************/ /**** VERTEX ARRAY ****/ /**********************/ RenderingDevice::ID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const PoolVector &p_data) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, INVALID_ID); Buffer buffer; _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY); if (p_data.size()) { uint64_t data_size = p_data.size(); PoolVector::Read r = p_data.read(); _buffer_update(&buffer, 0, r.ptr(), data_size); } return vertex_buffer_owner.make_id(buffer); } // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated RenderingDevice::ID RenderingDeviceVulkan::vertex_description_create(const Vector &p_vertex_descriptions) { _THREAD_SAFE_METHOD_ VertexDescriptionKey key; key.vertex_descriptions = p_vertex_descriptions; const Map::Element *E = vertex_description_cache.find(key); if (E) { return E->get(); } //does not exist, create one and cache it VertexDescriptionCache vdcache; vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_descriptions.size()); vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_descriptions.size()); Set used_locations; for (int i = 0; i < p_vertex_descriptions.size(); i++) { ERR_CONTINUE(p_vertex_descriptions[i].format >= DATA_FORMAT_MAX); ERR_FAIL_COND_V(used_locations.has(p_vertex_descriptions[i].location), INVALID_ID); ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_descriptions[i].format) == 0, INVALID_ID, "Data format for attachment (" + itos(i) + ") is not valid for a vertex array."); vdcache.bindings[i].binding = i; vdcache.bindings[i].stride = p_vertex_descriptions[i].stride; vdcache.bindings[i].inputRate = p_vertex_descriptions[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX; vdcache.attributes[i].binding = i; vdcache.attributes[i].location = p_vertex_descriptions[i].location; vdcache.attributes[i].format = vulkan_formats[p_vertex_descriptions[i].format]; vdcache.attributes[i].offset = p_vertex_descriptions[i].offset; used_locations.insert(p_vertex_descriptions[i].location); } vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vdcache.create_info.pNext = NULL; vdcache.create_info.flags = 0; vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_descriptions.size(); vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes; vdcache.create_info.vertexBindingDescriptionCount = p_vertex_descriptions.size(); vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings; ID id = ID(vertex_description_cache.size()) | (ID(ID_TYPE_VERTEX_DESCRIPTION) << ID_BASE_SHIFT); vdcache.E = vertex_description_cache.insert(key, id); vertex_descriptions[id] = vdcache; return id; } RenderingDevice::ID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, ID p_vertex_description, const Vector &p_src_buffers) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(!vertex_descriptions.has(p_vertex_description), INVALID_ID); const VertexDescriptionCache &vd = vertex_descriptions[p_vertex_description]; ERR_FAIL_COND_V(vd.E->key().vertex_descriptions.size() != p_src_buffers.size(), INVALID_ID); for (int i = 0; i < p_src_buffers.size(); i++) { ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), INVALID_ID); } VertexArray vertex_array; vertex_array.vertex_count = p_vertex_count; vertex_array.description = p_vertex_description; vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want for (int i = 0; i < p_src_buffers.size(); i++) { Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]); //validate with buffer { const VertexDescription &atf = vd.E->key().vertex_descriptions[i]; uint32_t element_size = get_format_vertex_size(atf.format); ERR_FAIL_COND_V(element_size == 0, INVALID_ID); //should never happens since this was prevalidated if (atf.frequency == VERTEX_FREQUENCY_VERTEX) { //validate size for regular drawing uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size; ERR_FAIL_COND_V_MSG(total_size > buffer->size, INVALID_ID, "Attachment (" + itos(i) + ") will read past the end of the buffer."); } else { //validate size for instances drawing uint64_t available = buffer->size - atf.offset; ERR_FAIL_COND_V_MSG(available < element_size, INVALID_ID, "Attachment (" + itos(i) + ") uses instancing, but it's just too small."); uint32_t instances_allowed = available / atf.stride; vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed); } } vertex_array.buffers.push_back(buffer->buffer); vertex_array.offsets.push_back(0); //offset unused, but passing anyway } ID id = vertex_array_owner.make_id(vertex_array); for (int i = 0; i < p_src_buffers.size(); i++) { _add_dependency(id, p_src_buffers[i]); } return id; } RenderingDevice::ID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const PoolVector &p_data, bool p_use_restart_indices) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(p_index_count == 0, INVALID_ID); IndexBuffer index_buffer; index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32; index_buffer.supports_restart_indices = p_use_restart_indices; index_buffer.index_count = p_index_count; uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4); #ifdef DEBUG_ENABLED if (p_data.size()) { index_buffer.max_index = 0; ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, INVALID_ID, "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ")."); PoolVector::Read r = p_data.read(); if (p_format == INDEX_BUFFER_FORMAT_UINT16) { const uint16_t *index16 = (const uint16_t *)r.ptr(); for (uint32_t i = 0; i < p_index_count; i++) { if (p_use_restart_indices && index16[i] == 0xFFFF) { continue; //restart index, ingnore } index_buffer.max_index = MAX(index16[i], index_buffer.max_index); } } else { const uint32_t *index32 = (const uint32_t *)r.ptr(); for (uint32_t i = 0; i < p_index_count; i++) { if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) { continue; //restart index, ingnore } index_buffer.max_index = MAX(index32[i], index_buffer.max_index); } } } else { index_buffer.max_index = 0xFFFFFFFF; } #else index_buffer.max_index = 0xFFFFFFFF; #endif _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY); if (p_data.size()) { uint64_t data_size = p_data.size(); PoolVector::Read r = p_data.read(); _buffer_update(&index_buffer, 0, r.ptr(), data_size); } return index_buffer_owner.make_id(index_buffer); } RenderingDevice::ID RenderingDeviceVulkan::index_array_create(ID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), INVALID_ID); IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer); ERR_FAIL_COND_V(p_index_count == 0, INVALID_ID); ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, INVALID_ID); IndexArray index_array; index_array.max_index = index_buffer->max_index; index_array.buffer = index_buffer->buffer; index_array.offset = p_index_offset; index_array.indices = p_index_count; index_array.index_type = index_buffer->index_type; index_array.supports_restart_indices = index_buffer->supports_restart_indices; ID id = index_array_owner.make_id(index_array); _add_dependency(id, p_index_buffer); return id; } /****************/ /**** SHADER ****/ /****************/ static const TBuiltInResource default_builtin_resource = { .maxLights = 32, .maxClipPlanes = 6, .maxTextureUnits = 32, .maxTextureCoords = 32, .maxVertexAttribs = 64, .maxVertexUniformComponents = 4096, .maxVaryingFloats = 64, .maxVertexTextureImageUnits = 32, .maxCombinedTextureImageUnits = 80, .maxTextureImageUnits = 32, .maxFragmentUniformComponents = 4096, .maxDrawBuffers = 32, .maxVertexUniformVectors = 128, .maxVaryingVectors = 8, .maxFragmentUniformVectors = 16, .maxVertexOutputVectors = 16, .maxFragmentInputVectors = 15, .minProgramTexelOffset = -8, .maxProgramTexelOffset = 7, .maxClipDistances = 8, .maxComputeWorkGroupCountX = 65535, .maxComputeWorkGroupCountY = 65535, .maxComputeWorkGroupCountZ = 65535, .maxComputeWorkGroupSizeX = 1024, .maxComputeWorkGroupSizeY = 1024, .maxComputeWorkGroupSizeZ = 64, .maxComputeUniformComponents = 1024, .maxComputeTextureImageUnits = 16, .maxComputeImageUniforms = 8, .maxComputeAtomicCounters = 8, .maxComputeAtomicCounterBuffers = 1, .maxVaryingComponents = 60, .maxVertexOutputComponents = 64, .maxGeometryInputComponents = 64, .maxGeometryOutputComponents = 128, .maxFragmentInputComponents = 128, .maxImageUnits = 8, .maxCombinedImageUnitsAndFragmentOutputs = 8, .maxCombinedShaderOutputResources = 8, .maxImageSamples = 0, .maxVertexImageUniforms = 0, .maxTessControlImageUniforms = 0, .maxTessEvaluationImageUniforms = 0, .maxGeometryImageUniforms = 0, .maxFragmentImageUniforms = 8, .maxCombinedImageUniforms = 8, .maxGeometryTextureImageUnits = 16, .maxGeometryOutputVertices = 256, .maxGeometryTotalOutputComponents = 1024, .maxGeometryUniformComponents = 1024, .maxGeometryVaryingComponents = 64, .maxTessControlInputComponents = 128, .maxTessControlOutputComponents = 128, .maxTessControlTextureImageUnits = 16, .maxTessControlUniformComponents = 1024, .maxTessControlTotalOutputComponents = 4096, .maxTessEvaluationInputComponents = 128, .maxTessEvaluationOutputComponents = 128, .maxTessEvaluationTextureImageUnits = 16, .maxTessEvaluationUniformComponents = 1024, .maxTessPatchComponents = 120, .maxPatchVertices = 32, .maxTessGenLevel = 64, .maxViewports = 16, .maxVertexAtomicCounters = 0, .maxTessControlAtomicCounters = 0, .maxTessEvaluationAtomicCounters = 0, .maxGeometryAtomicCounters = 0, .maxFragmentAtomicCounters = 8, .maxCombinedAtomicCounters = 8, .maxAtomicCounterBindings = 1, .maxVertexAtomicCounterBuffers = 0, .maxTessControlAtomicCounterBuffers = 0, .maxTessEvaluationAtomicCounterBuffers = 0, .maxGeometryAtomicCounterBuffers = 0, .maxFragmentAtomicCounterBuffers = 1, .maxCombinedAtomicCounterBuffers = 1, .maxAtomicCounterBufferSize = 16384, .maxTransformFeedbackBuffers = 4, .maxTransformFeedbackInterleavedComponents = 64, .maxCullDistances = 8, .maxCombinedClipAndCullDistances = 8, .maxSamples = 4, .limits = { .nonInductiveForLoops = 1, .whileLoops = 1, .doWhileLoops = 1, .generalUniformIndexing = 1, .generalAttributeMatrixVectorIndexing = 1, .generalVaryingIndexing = 1, .generalSamplerIndexing = 1, .generalVariableIndexing = 1, .generalConstantMatrixVectorIndexing = 1, } }; static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = { "Vertex", "Fragment", "TesselationControl", "TesselationEvaluation", "Compute" }; static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = { VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_FRAGMENT_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, VK_SHADER_STAGE_COMPUTE_BIT, }; bool RenderingDeviceVulkan::_uniform_add_binding(Vector > &bindings, Vector > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) { VkDescriptorSetLayoutBinding layout_binding; Shader::UniformInfo info; print_line("*** Stage " + itos(p_stage) + " uniform: " + reflection.name.c_str()); switch (reflection.getType()->getBasicType()) { case glslang::EbtSampler: { print_line("DEBUG: IsSampler"); if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) { //texture buffers if (reflection.getType()->getSampler().isCombined()) { layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER; print_line("DEBUG: texel combined"); } else if (reflection.getType()->getSampler().isTexture()) { layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; info.type = UNIFORM_TYPE_TEXTURE_BUFFER; print_line("DEBUG: texel alone"); } else if (reflection.getType()->getSampler().isImage()) { layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; info.type = UNIFORM_TYPE_IMAGE_BUFFER; print_line("DEBUG: texel buffer"); } else { if (r_error) { *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported buffer type."; } return false; } } else if (reflection.getType()->getSampler().isCombined()) { layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; print_line("DEBUG: combined"); } else if (reflection.getType()->getSampler().isPureSampler()) { layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; info.type = UNIFORM_TYPE_SAMPLER; print_line("DEBUG: sampler"); } else if (reflection.getType()->getSampler().isTexture()) { layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; info.type = UNIFORM_TYPE_TEXTURE; print_line("DEBUG: image"); } else if (reflection.getType()->getSampler().isImage()) { layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; info.type = UNIFORM_TYPE_IMAGE; print_line("DEBUG: storage image"); } else { print_line("DEBUG: sampler unknown"); if (r_error) { *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported sampler type."; } return false; } if (reflection.getType()->isArray()) { layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize(); print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount)); } else { layout_binding.descriptorCount = 1; } info.length = layout_binding.descriptorCount; } break; /*case glslang::EbtStruct: { print_line("DEBUG: Struct"); } break;*/ case glslang::EbtBlock: { print_line("DEBUG: Block"); if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) { if (reflection.getType()->getQualifier().layoutPushConstant) { uint32_t len = reflection.size; if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) { *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' push constants for different stages should all be the same size."; return false; } push_constant.push_constant_size = len; push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage]; return true; } print_line("DEBUG: Uniform buffer"); layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; info.type = UNIFORM_TYPE_UNIFORM_BUFFER; } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) { layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; info.type = UNIFORM_TYPE_STORAGE_BUFFER; print_line("DEBUG: Storage buffer"); } else { if (r_error) { *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ")."; } return false; } if (reflection.getType()->isArray()) { layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize(); print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount)); } else { layout_binding.descriptorCount = 1; } info.length = reflection.size; } break; /*case glslang::EbtReference: { } break;*/ /*case glslang::EbtAtomicUint: { } break;*/ default: { if (reflection.getType()->getQualifier().hasOffset()) { //member of uniform block? return true; } if (r_error) { *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' unsupported uniform type."; } return false; } } if (!reflection.getType()->getQualifier().hasBinding()) { if (r_error) { *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' lacks a binding number."; } return false; } uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0; if (set >= limits.maxBoundDescriptorSets) { if (r_error) { *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ")."; } return false; } uint32_t binding = reflection.getType()->getQualifier().layoutBinding; if (set < (uint32_t)bindings.size()) { //check if this already exists for (int i = 0; i < bindings[set].size(); i++) { if (bindings[set][i].binding == binding) { //already exists, verify that it's the same type if (bindings[set][i].descriptorType != layout_binding.descriptorType) { if (r_error) { *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type."; } return false; } //also, verify that it's the same size if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) { if (r_error) { *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size."; } return false; } //just append stage mask and return bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage]; uniform_infos.write[set].write[i].stages |= 1 << p_stage; return true; } } } layout_binding.binding = binding; layout_binding.stageFlags = shader_stage_masks[p_stage]; layout_binding.pImmutableSamplers = NULL; //no support for this yet info.stages = 1 << p_stage; info.binding = binding; if (set >= (uint32_t)bindings.size()) { bindings.resize(set + 1); uniform_infos.resize(set + 1); } bindings.write[set].push_back(layout_binding); uniform_infos.write[set].push_back(info); return true; } RenderingDevice::ID RenderingDeviceVulkan::shader_create_from_source(const Vector &p_stages, String *r_error, bool p_allow_cache) { _THREAD_SAFE_METHOD_ // initialize in case it's not initialized. This is done once per thread // and it's safe to call multiple times glslang::InitializeProcess(); EShLanguage stages[SHADER_STAGE_MAX] = { EShLangVertex, EShLangFragment, EShLangTessControl, EShLangTessEvaluation, EShLangCompute }; int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100 glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0; glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_0; Vector > spirv_code; glslang::TShader::ForbidIncluder includer; //descriptor layouts Vector > bindings; Vector > uniform_info; Shader::PushConstant push_constant; push_constant.push_constant_size = 0; push_constant.push_constants_vk_stage = 0; Vector vertex_input_locations; int fragment_outputs = 0; uint32_t stages_processed = 0; for (int i = 0; i < p_stages.size(); i++) { if (stages_processed & (1 << p_stages[i].shader_stage)) { if (r_error) { (*r_error) = "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once."; } return false; } glslang::TShader shader(stages[p_stages[i].shader_stage]); CharString cs = p_stages[i].shader_source.utf8(); const char *cs_strings = cs.get_data(); shader.setStrings(&cs_strings, 1); shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stages[i].shader_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion); shader.setEnvClient(glslang::EShClientVulkan, VulkanClientVersion); shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion); EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules); const int DefaultVersion = 100; std::string pre_processed_code; //preprocess if (!shader.preprocess(&default_builtin_resource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) { if (r_error) { (*r_error) = "Failed pre-processing on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n"; (*r_error) += shader.getInfoLog(); (*r_error) += "\n"; (*r_error) += shader.getInfoDebugLog(); } return INVALID_ID; } //set back.. cs_strings = pre_processed_code.c_str(); shader.setStrings(&cs_strings, 1); //parse if (!shader.parse(&default_builtin_resource, DefaultVersion, false, messages)) { if (r_error) { (*r_error) = "Failed parsing on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n"; (*r_error) += shader.getInfoLog(); (*r_error) += "\n"; (*r_error) += shader.getInfoDebugLog(); } return INVALID_ID; } //link glslang::TProgram program; program.addShader(&shader); if (!program.link(messages)) { if (r_error) { (*r_error) = "Failed linking on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n"; (*r_error) += program.getInfoLog(); (*r_error) += "\n"; (*r_error) += program.getInfoDebugLog(); } return INVALID_ID; } //obtain bindings for descriptor layout program.mapIO(); program.buildReflection(); program.dumpReflection(); for (int j = 0; j < program.getNumUniformVariables(); j++) { if (!_uniform_add_binding(bindings, uniform_info, program.getUniform(j), p_stages[i].shader_stage, push_constant, r_error)) { return INVALID_ID; } } for (int j = 0; j < program.getNumUniformBlocks(); j++) { if (!_uniform_add_binding(bindings, uniform_info, program.getUniformBlock(j), p_stages[i].shader_stage, push_constant, r_error)) { return INVALID_ID; } } for (int j = 0; j < program.getNumBufferVariables(); j++) { if (!_uniform_add_binding(bindings, uniform_info, program.getBufferVariable(j), p_stages[i].shader_stage, push_constant, r_error)) { return INVALID_ID; } } for (int j = 0; j < program.getNumBufferBlocks(); j++) { if (!_uniform_add_binding(bindings, uniform_info, program.getBufferBlock(j), p_stages[i].shader_stage, push_constant, r_error)) { return INVALID_ID; } } if (p_stages[i].shader_stage == SHADER_STAGE_VERTEX) { for (int j = 0; j < program.getNumPipeInputs(); j++) { if (program.getPipeInput(i).getType()->getQualifier().hasLocation()) { int location = program.getPipeInput(i).getType()->getQualifier().layoutLocation; print_line("found vertex location: " + itos(location)); if (vertex_input_locations.find(location) == -1) { vertex_input_locations.push_back(location); } } } } if (p_stages[i].shader_stage == SHADER_STAGE_FRAGMENT) { fragment_outputs = program.getNumPipeOutputs(); } std::vector SpirV; spv::SpvBuildLogger logger; glslang::SpvOptions spvOptions; glslang::GlslangToSpv(*program.getIntermediate(stages[p_stages[i].shader_stage]), SpirV, &logger, &spvOptions); spirv_code.push_back(SpirV); stages_processed |= (1 << p_stages[i].shader_stage); } //all good, let's create modules Shader shader; shader.vertex_input_locations = vertex_input_locations; shader.fragment_outputs = fragment_outputs; shader.push_constant = push_constant; bool success = true; for (int i = 0; i < p_stages.size(); i++) { VkShaderModuleCreateInfo shader_module_create_info; shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; shader_module_create_info.pNext = NULL; shader_module_create_info.flags = 0; shader_module_create_info.codeSize = spirv_code[i].size() * sizeof(uint32_t); shader_module_create_info.pCode = &spirv_code[i][0]; VkShaderModule module; VkResult res = vkCreateShaderModule(device, &shader_module_create_info, NULL, &module); if (res) { success = false; ERR_PRINT("Error creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage])); break; } const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = { VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_FRAGMENT_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, VK_SHADER_STAGE_COMPUTE_BIT, }; VkPipelineShaderStageCreateInfo shader_stage; shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shader_stage.pNext = NULL; shader_stage.flags = 0; shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage]; shader_stage.module = module; shader_stage.pName = "main"; shader_stage.pSpecializationInfo = NULL; shader.pipeline_stages.push_back(shader_stage); } //proceed to create descriptor sets if (success) { for (int i = 0; i < bindings.size(); i++) { //empty ones are fine if they were not used according to spec (binding count will be 0) VkDescriptorSetLayoutCreateInfo layout_create_info; layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; layout_create_info.pNext = NULL; layout_create_info.flags = 0; layout_create_info.bindingCount = bindings[i].size(); layout_create_info.pBindings = bindings[i].ptr(); VkDescriptorSetLayout layout; VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, NULL, &layout); if (res) { ERR_PRINT("Error creating descriptor set layout for set " + itos(i)); success = false; break; } Shader::Set set; set.descriptor_set_layout = layout; set.uniform_info = uniform_info[i]; //sort and hash set.uniform_info.sort(); uint32_t h = set.uniform_info.size() ? hash_djb2_one_32(0) : 0; for (int j = 0; j < set.uniform_info.size(); j++) { const Shader::UniformInfo &ui = set.uniform_info[j]; h = hash_djb2_one_32(ui.type, h); h = hash_djb2_one_32(ui.binding, h); h = hash_djb2_one_32(ui.length, h); h = hash_djb2_one_32(ui.stages, h); } shader.sets.push_back(set); shader.set_hashes.push_back(h); } } if (success) { //create pipeline layout VkPipelineLayoutCreateInfo pipeline_layout_create_info; pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipeline_layout_create_info.pNext = NULL; pipeline_layout_create_info.flags = 0; pipeline_layout_create_info.setLayoutCount = shader.sets.size(); Vector layouts; layouts.resize(shader.sets.size()); for (int i = 0; i < layouts.size(); i++) { layouts.write[i] = shader.sets[i].descriptor_set_layout; } pipeline_layout_create_info.pSetLayouts = layouts.ptr(); if (push_constant.push_constant_size) { VkPushConstantRange push_constant_range; push_constant_range.stageFlags = push_constant.push_constants_vk_stage; push_constant_range.offset = 0; push_constant_range.size = push_constant.push_constant_size; pipeline_layout_create_info.pushConstantRangeCount = 1; pipeline_layout_create_info.pPushConstantRanges = &push_constant_range; } else { pipeline_layout_create_info.pushConstantRangeCount = 0; pipeline_layout_create_info.pPushConstantRanges = NULL; } VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, NULL, &shader.pipeline_layout); if (err) { ERR_PRINT("Error creating pipeline layout."); success = false; } } if (!success) { //clean up if failed for (int i = 0; i < shader.pipeline_stages.size(); i++) { vkDestroyShaderModule(device, shader.pipeline_stages[i].module, NULL); } for (int i = 0; i < shader.sets.size(); i++) { vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, NULL); } return INVALID_ID; } return shader_owner.make_id(shader); } /******************/ /**** UNIFORMS ****/ /******************/ RenderingDevice::ID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const PoolVector &p_data) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, INVALID_ID); Buffer buffer; Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY); ERR_FAIL_COND_V(err != OK, INVALID_ID); if (p_data.size()) { uint64_t data_size = p_data.size(); PoolVector::Read r = p_data.read(); _buffer_update(&buffer, 0, r.ptr(), data_size); } return uniform_buffer_owner.make_id(buffer); } RenderingDevice::ID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const PoolVector &p_data) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, INVALID_ID); Buffer buffer; Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY); ERR_FAIL_COND_V(err != OK, INVALID_ID); if (p_data.size()) { uint64_t data_size = p_data.size(); PoolVector::Read r = p_data.read(); _buffer_update(&buffer, 0, r.ptr(), data_size); } return storage_buffer_owner.make_id(buffer); } RenderingDevice::ID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const PoolVector &p_data) { _THREAD_SAFE_METHOD_ uint32_t element_size = get_format_vertex_size(p_format); ERR_FAIL_COND_V_MSG(element_size == 0, INVALID_ID, "Format requested is not supported for texture buffers"); uint64_t size_bytes = uint64_t(element_size) * p_size_elements; ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, INVALID_ID); TextureBuffer texture_buffer; Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY); ERR_FAIL_COND_V(err != OK, INVALID_ID); if (p_data.size()) { uint64_t data_size = p_data.size(); PoolVector::Read r = p_data.read(); _buffer_update(&texture_buffer.buffer, 0, r.ptr(), data_size); } VkBufferViewCreateInfo view_create_info; view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO; view_create_info.pNext = NULL; view_create_info.flags = 0; view_create_info.buffer = texture_buffer.buffer.buffer; view_create_info.format = vulkan_formats[p_format]; view_create_info.offset = 0; view_create_info.range = size_bytes; texture_buffer.view = VK_NULL_HANDLE; VkResult res = vkCreateBufferView(device, &view_create_info, NULL, &texture_buffer.view); if (res) { _buffer_free(&texture_buffer.buffer); ERR_FAIL_V_MSG(INVALID_ID, "Unable to create buffer view"); } //allocate the view return texture_buffer_owner.make_id(texture_buffer); } RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) { if (!descriptor_pools.has(p_key)) { descriptor_pools[p_key] = Set(); } DescriptorPool *pool = NULL; for (Set::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) { if (E->get()->usage < max_descriptors_per_pool) { pool = E->get(); break; } } if (!pool) { //create a new one pool = memnew(DescriptorPool); pool->usage = 0; VkDescriptorPoolCreateInfo descriptor_pool_create_info; descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; descriptor_pool_create_info.pNext = NULL; descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag.. descriptor_pool_create_info.maxSets = max_descriptors_per_pool; Vector sizes; //here comes more vulkan API strangeness if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) { VkDescriptorPoolSize s; s.type = VK_DESCRIPTOR_TYPE_SAMPLER; s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool; sizes.push_back(s); } if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) { VkDescriptorPoolSize s; s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool; sizes.push_back(s); } if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) { VkDescriptorPoolSize s; s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool; sizes.push_back(s); } if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) { VkDescriptorPoolSize s; s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool; sizes.push_back(s); } if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) { VkDescriptorPoolSize s; s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool; sizes.push_back(s); } if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) { VkDescriptorPoolSize s; s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool; sizes.push_back(s); } if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) { VkDescriptorPoolSize s; s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool; sizes.push_back(s); } if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) { VkDescriptorPoolSize s; s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool; sizes.push_back(s); } if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) { VkDescriptorPoolSize s; s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool; sizes.push_back(s); } descriptor_pool_create_info.poolSizeCount = sizes.size(); descriptor_pool_create_info.pPoolSizes = sizes.ptr(); VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, NULL, &pool->pool); ERR_FAIL_COND_V(res, NULL); descriptor_pools[p_key].insert(pool); } pool->usage++; return pool; } void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) { #ifdef DEBUG_ENABLED ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool)); #endif ERR_FAIL_COND(p_pool->usage == 0); p_pool->usage--; if (p_pool->usage == 0) { vkDestroyDescriptorPool(device, p_pool->pool, NULL); descriptor_pools[p_key].erase(p_pool); memdelete(p_pool); } } RenderingDevice::ID RenderingDeviceVulkan::uniform_set_create(const Vector &p_uniforms, ID p_shader, uint32_t p_shader_set) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(p_uniforms.size() == 0, INVALID_ID); Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND_V(!shader, INVALID_ID); ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, INVALID_ID, "Desired set (" + itos(p_shader_set) + ") not used by shader."); //see that all sets in shader are satisfied const Shader::Set &set = shader->sets[p_shader_set]; uint32_t uniform_count = p_uniforms.size(); const Uniform *uniforms = p_uniforms.ptr(); print_line("uniform count: " + itos(uniform_count)); uint32_t set_uniform_count = set.uniform_info.size(); const Shader::UniformInfo *set_uniforms = set.uniform_info.ptr(); print_line("set_uniform count: " + itos(set_uniform_count)); Vector writes; DescriptorPoolKey pool_key; //to keep them alive until update call List > buffer_infos; List > buffer_views; List > image_infos; //used for verification to make sure a uniform set does not use a framebuffer bound texture Vector attachable_textures; for (uint32_t i = 0; i < set_uniform_count; i++) { const Shader::UniformInfo &set_uniform = set_uniforms[i]; int uniform_idx = -1; for (int j = 0; j < (int)uniform_count; j++) { if (uniforms[j].binding == set_uniform.binding) { uniform_idx = j; } } ERR_FAIL_COND_V_MSG(uniform_idx == -1, INVALID_ID, "All the shader bindings for the given set must be covered by the uniforms provided."); const Uniform &uniform = uniforms[uniform_idx]; ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, INVALID_ID, "Mismatch uniform type for binding (" + itos(set_uniform.binding) + ")."); VkWriteDescriptorSet write; //common header write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; write.pNext = NULL; write.dstSet = NULL; //will assign afterwards when everything is valid write.dstBinding = set_uniform.binding; uint32_t type_size = 1; switch (uniform.type) { case UNIFORM_TYPE_SAMPLER: { if (uniform.ids.size() != set_uniform.length) { if (set_uniform.length > 1) { ERR_FAIL_V_MSG(INVALID_ID, "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ")."); } else { ERR_FAIL_V_MSG(INVALID_ID, "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ")."); } } Vector image_info; for (int j = 0; j < uniform.ids.size(); j++) { VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]); ERR_FAIL_COND_V_MSG(!sampler, INVALID_ID, "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler."); VkDescriptorImageInfo img_info; img_info.sampler = *sampler; img_info.imageView = VK_NULL_HANDLE; img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED; image_info.push_back(img_info); } write.dstArrayElement = 0; write.descriptorCount = uniform.ids.size(); write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; write.pImageInfo = image_infos.push_back(image_info)->get().ptr(); write.pBufferInfo = NULL; write.pTexelBufferView = NULL; type_size = uniform.ids.size(); } break; case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: { if (uniform.ids.size() != set_uniform.length * 2) { if (set_uniform.length > 1) { ERR_FAIL_V_MSG(INVALID_ID, "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ")."); } else { ERR_FAIL_V_MSG(INVALID_ID, "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ")."); } } Vector image_info; for (int j = 0; j < uniform.ids.size(); j += 2) { VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]); ERR_FAIL_COND_V_MSG(!sampler, INVALID_ID, "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler."); Texture *texture = texture_owner.getornull(uniform.ids[j + 1]); ERR_FAIL_COND_V_MSG(!texture, INVALID_ID, "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture."); ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), INVALID_ID, "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform."); VkDescriptorImageInfo img_info; img_info.sampler = *sampler; img_info.imageView = texture->view; if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) { attachable_textures.push_back(texture->owner != INVALID_ID ? texture->owner : uniform.ids[j + 1]); } if (texture->owner != INVALID_ID) { texture = texture_owner.getornull(texture->owner); ERR_FAIL_COND_V(!texture, INVALID_ID); //bug, should never happen } img_info.imageLayout = texture->unbound_layout; image_info.push_back(img_info); } write.dstArrayElement = 0; write.descriptorCount = uniform.ids.size() / 2; write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; write.pImageInfo = image_infos.push_back(image_info)->get().ptr(); write.pBufferInfo = NULL; write.pTexelBufferView = NULL; type_size = uniform.ids.size() / 2; } break; case UNIFORM_TYPE_TEXTURE: { if (uniform.ids.size() != set_uniform.length) { if (set_uniform.length > 1) { ERR_FAIL_V_MSG(INVALID_ID, "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ")."); } else { ERR_FAIL_V_MSG(INVALID_ID, "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ")."); } } Vector image_info; for (int j = 0; j < uniform.ids.size(); j++) { Texture *texture = texture_owner.getornull(uniform.ids[j]); ERR_FAIL_COND_V_MSG(!texture, INVALID_ID, "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture."); ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), INVALID_ID, "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform."); VkDescriptorImageInfo img_info; img_info.sampler = NULL; img_info.imageView = texture->view; if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) { attachable_textures.push_back(texture->owner != INVALID_ID ? texture->owner : uniform.ids[j]); } if (texture->owner != INVALID_ID) { texture = texture_owner.getornull(texture->owner); ERR_FAIL_COND_V(!texture, INVALID_ID); //bug, should never happen } img_info.imageLayout = texture->unbound_layout; image_info.push_back(img_info); } write.dstArrayElement = 0; write.descriptorCount = uniform.ids.size(); write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; write.pImageInfo = image_infos.push_back(image_info)->get().ptr(); write.pBufferInfo = NULL; write.pTexelBufferView = NULL; type_size = uniform.ids.size(); } break; case UNIFORM_TYPE_IMAGE: { //todo } break; case UNIFORM_TYPE_TEXTURE_BUFFER: { if (uniform.ids.size() != set_uniform.length) { if (set_uniform.length > 1) { ERR_FAIL_V_MSG(INVALID_ID, "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ")."); } else { ERR_FAIL_V_MSG(INVALID_ID, "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ")."); } } Vector buffer_info; Vector buffer_view; for (int j = 0; j < uniform.ids.size(); j++) { TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]); ERR_FAIL_COND_V_MSG(!buffer, INVALID_ID, "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer."); buffer_info.push_back(buffer->buffer.buffer_info); buffer_view.push_back(buffer->view); } write.dstArrayElement = 0; write.descriptorCount = uniform.ids.size(); write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; write.pImageInfo = NULL; write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr(); write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr(); type_size = uniform.ids.size(); } break; case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: { if (uniform.ids.size() != set_uniform.length * 2) { if (set_uniform.length > 1) { ERR_FAIL_V_MSG(INVALID_ID, "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ")."); } else { ERR_FAIL_V_MSG(INVALID_ID, "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ")."); } } Vector image_info; Vector buffer_info; Vector buffer_view; for (int j = 0; j < uniform.ids.size(); j += 2) { VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]); ERR_FAIL_COND_V_MSG(!sampler, INVALID_ID, "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler."); TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]); VkDescriptorImageInfo img_info; img_info.sampler = *sampler; img_info.imageView = VK_NULL_HANDLE; img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED; image_info.push_back(img_info); ERR_FAIL_COND_V_MSG(!buffer, INVALID_ID, "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer."); buffer_info.push_back(buffer->buffer.buffer_info); buffer_view.push_back(buffer->view); } write.dstArrayElement = 0; write.descriptorCount = uniform.ids.size() / 2; write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; write.pImageInfo = image_infos.push_back(image_info)->get().ptr(); write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr(); write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr(); type_size = uniform.ids.size() / 2; } break; case UNIFORM_TYPE_IMAGE_BUFFER: { //todo } break; case UNIFORM_TYPE_UNIFORM_BUFFER: { ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, INVALID_ID, "Uniform buffer (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided)."); Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]); ERR_FAIL_COND_V_MSG(!buffer, INVALID_ID, "Uniform buffer (binding: " + itos(uniform.binding) + ") is invalid."); ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, INVALID_ID, "Uniform buffer (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ")."); write.dstArrayElement = 0; write.descriptorCount = 1; write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; write.pImageInfo = NULL; write.pBufferInfo = &buffer->buffer_info; write.pTexelBufferView = NULL; } break; case UNIFORM_TYPE_STORAGE_BUFFER: { ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, INVALID_ID, "Storage buffer (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided)."); Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]); ERR_FAIL_COND_V_MSG(!buffer, INVALID_ID, "Storage buffer (binding: " + itos(uniform.binding) + ") is invalid."); ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, INVALID_ID, "Storage buffer (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ")."); write.dstArrayElement = 0; write.descriptorCount = 1; write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; write.pImageInfo = NULL; write.pBufferInfo = &buffer->buffer_info; write.pTexelBufferView = NULL; } break; case UNIFORM_TYPE_INPUT_ATTACHMENT: { } break; default: { } } writes.push_back(write); ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, INVALID_ID, "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ")."); pool_key.uniform_type[set_uniform.type] += type_size; } //need a descriptor pool DescriptorPool *pool = _descriptor_pool_allocate(pool_key); ERR_FAIL_COND_V(!pool, INVALID_ID); VkDescriptorSetAllocateInfo descriptor_set_allocate_info; descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; descriptor_set_allocate_info.pNext = NULL; descriptor_set_allocate_info.descriptorPool = pool->pool; descriptor_set_allocate_info.descriptorSetCount = 1; descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout; VkDescriptorSet descriptor_set; VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set); if (res) { _descriptor_pool_free(pool_key, pool); // meh ERR_FAIL_V_MSG(INVALID_ID, "Cannot allocate descriptor sets."); } UniformSet uniform_set; uniform_set.pool = pool; uniform_set.pool_key = pool_key; uniform_set.descriptor_set = descriptor_set; uniform_set.pipeline_layout = shader->pipeline_layout; uniform_set.hash = shader->set_hashes[p_shader_set]; uniform_set.attachable_textures = attachable_textures; ID id = uniform_set_owner.make_id(uniform_set); //add dependencies _add_dependency(id, p_shader); for (uint32_t i = 0; i < uniform_count; i++) { const Uniform &uniform = uniforms[i]; int id_count = uniform.ids.size(); const ID *ids = uniform.ids.ptr(); for (int j = 0; j < id_count; j++) { _add_dependency(id, ids[j]); } } //write the contents if (writes.size()) { for (int i = 0; i < writes.size(); i++) { writes.write[i].dstSet = descriptor_set; } vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, NULL); } return id; } Error RenderingDeviceVulkan::buffer_update(ID p_buffer, uint32_t p_offset, uint32_t p_size, void *p_data, bool p_sync_with_draw) { _THREAD_SAFE_METHOD_ Buffer *buffer = NULL; if (vertex_buffer_owner.owns(p_buffer)) { buffer = vertex_buffer_owner.getornull(p_buffer); } else if (index_buffer_owner.owns(p_buffer)) { buffer = index_buffer_owner.getornull(p_buffer); } else if (uniform_buffer_owner.owns(p_buffer)) { buffer = uniform_buffer_owner.getornull(p_buffer); } else if (texture_buffer_owner.owns(p_buffer)) { buffer = &texture_buffer_owner.getornull(p_buffer)->buffer; } else if (storage_buffer_owner.owns(p_buffer)) { buffer = storage_buffer_owner.getornull(p_buffer); } else { ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type."); } ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER, "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end."); return _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw); } /*************************/ /**** RENDER PIPELINE ****/ /*************************/ RenderingDevice::ID RenderingDeviceVulkan::render_pipeline_create(ID p_shader, ID p_framebuffer_format, ID p_vertex_description, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) { _THREAD_SAFE_METHOD_ //needs a shader Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND_V(!shader, INVALID_ID); if (p_framebuffer_format == INVALID_ID) { //if nothing provided, use an empty one (no attachments) p_framebuffer_format = framebuffer_format_create(Vector()); } ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), INVALID_ID); const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format]; { //validate shader vs framebuffer ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, INVALID_ID, "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline."); } //vertex VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info; if (p_vertex_description != INVALID_ID) { //uses vertices, else it does not ERR_FAIL_COND_V(!vertex_descriptions.has(p_vertex_description), INVALID_ID); VertexDescriptionCache &vd = vertex_descriptions[p_vertex_description]; pipeline_vertex_input_state_create_info = vd.create_info; //validate with inputs for (int i = 0; i < shader->vertex_input_locations.size(); i++) { uint32_t location = shader->vertex_input_locations[i]; const VertexDescriptionKey &k = vd.E->key(); bool found = false; for (int j = 0; j < k.vertex_descriptions.size(); j++) { if (k.vertex_descriptions[j].location == location) { found = true; } } ERR_FAIL_COND_V_MSG(!found, INVALID_ID, "Shader vertex input location (" + itos(location) + ") not provided in vertex input description for pipeline creation."); } } else { //does not use vertices pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; pipeline_vertex_input_state_create_info.pNext = NULL; pipeline_vertex_input_state_create_info.flags = 0; pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0; pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = NULL; pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0; pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = NULL; ERR_FAIL_COND_V_MSG(shader->vertex_input_locations.size(), INVALID_ID, "Shader contains vertex inputs (" + itos(shader->vertex_input_locations.size()) + ") but no vertex input description was provided for pipeline creation."); } //input assembly ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, INVALID_ID); VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info; input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; input_assembly_create_info.pNext = NULL; input_assembly_create_info.flags = 0; static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, VK_PRIMITIVE_TOPOLOGY_PATCH_LIST }; input_assembly_create_info.topology = topology_list[p_render_primitive]; input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX); //tesselation VkPipelineTessellationStateCreateInfo tesselation_create_info; tesselation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO; tesselation_create_info.pNext = NULL; tesselation_create_info.flags = 0; ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, INVALID_ID); tesselation_create_info.patchControlPoints = p_rasterization_state.patch_control_points; VkPipelineViewportStateCreateInfo viewport_state_create_info; viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewport_state_create_info.pNext = NULL; viewport_state_create_info.flags = 0; viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format viewport_state_create_info.pViewports = NULL; viewport_state_create_info.scissorCount = 1; viewport_state_create_info.pScissors = NULL; //rasterization VkPipelineRasterizationStateCreateInfo rasterization_state_create_info; rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterization_state_create_info.pNext = NULL; rasterization_state_create_info.flags = 0; rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp; rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives; rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL); static VkCullModeFlags cull_mode[3] = { VK_CULL_MODE_NONE, VK_CULL_MODE_FRONT_BIT, VK_CULL_MODE_BACK_BIT }; ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, INVALID_ID); rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode]; rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE); rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable; rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor; rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp; rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor; rasterization_state_create_info.lineWidth = p_rasterization_state.line_width; //multisample VkPipelineMultisampleStateCreateInfo multisample_state_create_info; multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisample_state_create_info.pNext = NULL; multisample_state_create_info.flags = 0; multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count]; multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading; multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading; Vector sample_mask; if (p_multisample_state.sample_mask.size()) { //use sample mask int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = { 1, 2, 4, 8, 16, 32, 64 }; ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), INVALID_ID); sample_mask.resize(p_multisample_state.sample_mask.size()); for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) { VkSampleMask mask = p_multisample_state.sample_mask[i]; sample_mask.push_back(mask); } multisample_state_create_info.pSampleMask = sample_mask.ptr(); } else { multisample_state_create_info.pSampleMask = NULL; } multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage; multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one; //depth stencil VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info; depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; depth_stencil_state_create_info.pNext = NULL; depth_stencil_state_create_info.flags = 0; depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test; depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write; ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, INVALID_ID); depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator]; depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range; depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil; ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.fail, STENCIL_OP_MAX, INVALID_ID); depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.fail]; ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.pass, STENCIL_OP_MAX, INVALID_ID); depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.pass]; ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.depth_fail, STENCIL_OP_MAX, INVALID_ID); depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.depth_fail]; ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.compare, COMPARE_OP_MAX, INVALID_ID); depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_front.compare]; depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.stencil_operation_front.compare_mask; depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.stencil_operation_front.write_mask; depth_stencil_state_create_info.front.reference = p_depth_stencil_state.stencil_operation_front.reference; ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.fail, STENCIL_OP_MAX, INVALID_ID); depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.fail]; ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.pass, STENCIL_OP_MAX, INVALID_ID); depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.pass]; ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.depth_fail, STENCIL_OP_MAX, INVALID_ID); depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.depth_fail]; ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.compare, COMPARE_OP_MAX, INVALID_ID); depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_back.compare]; depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.stencil_operation_back.compare_mask; depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.stencil_operation_back.write_mask; depth_stencil_state_create_info.back.reference = p_depth_stencil_state.stencil_operation_back.reference; depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min; depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max; //blend state VkPipelineColorBlendStateCreateInfo color_blend_state_create_info; color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; color_blend_state_create_info.pNext = NULL; color_blend_state_create_info.flags = 0; color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op; ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, INVALID_ID); color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op]; ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), INVALID_ID); Vector attachment_states; for (int i = 0; i < p_blend_state.attachments.size(); i++) { VkPipelineColorBlendAttachmentState state; state.blendEnable = p_blend_state.attachments[i].enable_blend; ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, INVALID_ID); state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor]; ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, INVALID_ID); state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor]; ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, INVALID_ID); state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op]; ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, INVALID_ID); state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor]; ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, INVALID_ID); state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor]; ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, INVALID_ID); state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op]; state.colorWriteMask = 0; if (p_blend_state.attachments[i].write_r) { state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT; } if (p_blend_state.attachments[i].write_g) { state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT; } if (p_blend_state.attachments[i].write_b) { state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT; } if (p_blend_state.attachments[i].write_a) { state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT; } attachment_states.push_back(state); }; color_blend_state_create_info.attachmentCount = attachment_states.size(); color_blend_state_create_info.pAttachments = attachment_states.ptr(); color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r; color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g; color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b; color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a; //dynamic state VkPipelineDynamicStateCreateInfo dynamic_state_create_info; dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynamic_state_create_info.pNext = NULL; dynamic_state_create_info.flags = 0; Vector dynamic_states; //vulkan is weird.. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR); if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) { dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH); } if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) { dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS); } if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) { dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS); } if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) { dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS); } if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) { dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK); } if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) { dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK); } if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) { dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE); } dynamic_state_create_info.dynamicStateCount = dynamic_states.size(); dynamic_state_create_info.pDynamicStates = dynamic_states.ptr(); //finally, pipeline create info VkGraphicsPipelineCreateInfo graphics_pipeline_create_info; graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; graphics_pipeline_create_info.pNext = NULL; graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size(); graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr(); graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info; graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info; graphics_pipeline_create_info.pTessellationState = &tesselation_create_info; graphics_pipeline_create_info.pViewportState = &viewport_state_create_info; graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info; graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info; graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info; graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info; graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info; graphics_pipeline_create_info.layout = shader->pipeline_layout; graphics_pipeline_create_info.renderPass = fb_format.render_pass; graphics_pipeline_create_info.subpass = 0; graphics_pipeline_create_info.basePipelineHandle = NULL; graphics_pipeline_create_info.basePipelineIndex = 0; RenderPipeline pipeline; VkResult err = vkCreateGraphicsPipelines(device, NULL, 1, &graphics_pipeline_create_info, NULL, &pipeline.pipeline); ERR_FAIL_COND_V(err, INVALID_ID); pipeline.dynamic_state = p_dynamic_state_flags; pipeline.framebuffer_format = p_framebuffer_format; pipeline.vertex_format = p_vertex_description; pipeline.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable; pipeline.set_hashes = shader->set_hashes; pipeline.push_constant_size = shader->push_constant.push_constant_size; pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage; pipeline.pipeline_layout = shader->pipeline_layout; static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = { 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1 }; pipeline.primitive_divisor = primitive_divisor[p_render_primitive]; static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = { 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 1, }; pipeline.primitive_minimum = primitive_minimum[p_render_primitive]; //create ID to associate with this pipeline ID id = pipeline_owner.make_id(pipeline); //now add aall the dependencies _add_dependency(id, p_shader); return id; } /****************/ /**** SCREEN ****/ /****************/ int RenderingDeviceVulkan::screen_get_width(int p_screen) const { _THREAD_SAFE_METHOD_ return context->get_screen_width(p_screen); } int RenderingDeviceVulkan::screen_get_height(int p_screen) const { _THREAD_SAFE_METHOD_ return context->get_screen_height(p_screen); } RenderingDevice::ID RenderingDeviceVulkan::screen_get_framebuffer_format() const { _THREAD_SAFE_METHOD_ //very hacky, but not used often per frame so I guess ok VkFormat vkformat = context->get_screen_format(); DataFormat format = DATA_FORMAT_MAX; for (int i = 0; i < DATA_FORMAT_MAX; i++) { if (vkformat == vulkan_formats[i]) { format = DataFormat(i); break; } } ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID); AttachmentFormat attachment; attachment.format = format; attachment.samples = TEXTURE_SAMPLES_1; attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; Vector screen_attachment; screen_attachment.push_back(attachment); return const_cast(this)->framebuffer_format_create(screen_attachment); } /*******************/ /**** DRAW LIST ****/ /*******************/ RenderingDevice::ID RenderingDeviceVulkan::draw_list_begin_for_screen(int p_screen, const Color &p_clear_color) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time."); VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; draw_list = memnew(DrawList); draw_list->command_buffer = command_buffer; draw_list->validation.framebuffer_format = screen_get_framebuffer_format(); draw_list_count = 0; draw_list_split = false; VkRenderPassBeginInfo render_pass_begin; render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; render_pass_begin.pNext = NULL; render_pass_begin.renderPass = context->get_render_pass(); render_pass_begin.framebuffer = context->get_frame_framebuffer(frame); render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen); render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen); render_pass_begin.renderArea.offset.x = 0; render_pass_begin.renderArea.offset.y = 0; render_pass_begin.clearValueCount = 1; VkClearValue clear_value; clear_value.color.float32[0] = p_clear_color.r; clear_value.color.float32[1] = p_clear_color.g; clear_value.color.float32[2] = p_clear_color.b; clear_value.color.float32[3] = p_clear_color.a; render_pass_begin.pClearValues = &clear_value; vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE); uint32_t size_x = screen_get_width(p_screen); uint32_t size_y = screen_get_height(p_screen); VkViewport viewport; viewport.x = 0; viewport.y = 0; viewport.width = size_x; viewport.height = size_y; viewport.minDepth = 0; viewport.maxDepth = 1.0; vkCmdSetViewport(command_buffer, 0, 1, &viewport); VkRect2D scissor; scissor.offset.x = 0; scissor.offset.y = 0; scissor.extent.width = size_x; scissor.extent.height = size_x; vkCmdSetScissor(command_buffer, 0, 1, &scissor); return ID_TYPE_DRAW_LIST; } Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) { Framebuffer::VersionKey vk; vk.initial_action = p_initial_action; vk.final_action = p_final_action; if (!p_framebuffer->framebuffers.has(vk)) { //need to create this version Framebuffer::Version version; version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_action, p_final_action); VkFramebufferCreateInfo framebuffer_create_info; framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; framebuffer_create_info.pNext = NULL; framebuffer_create_info.flags = 0; framebuffer_create_info.renderPass = version.render_pass; Vector attachments; for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) { Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]); ERR_FAIL_COND_V(!texture, ERR_BUG); attachments.push_back(texture->view); } framebuffer_create_info.attachmentCount = attachments.size(); framebuffer_create_info.pAttachments = attachments.ptr(); framebuffer_create_info.width = p_framebuffer->size.width; framebuffer_create_info.height = p_framebuffer->size.height; framebuffer_create_info.layers = 1; VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, NULL, &version.framebuffer); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); p_framebuffer->framebuffers.insert(vk, version); } const Framebuffer::Version &version = p_framebuffer->framebuffers[vk]; *r_framebuffer = version.framebuffer; *r_render_pass = version.render_pass; return OK; } Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector &p_clear_colors, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents) { VkRenderPassBeginInfo render_pass_begin; render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; render_pass_begin.pNext = NULL; render_pass_begin.renderPass = render_pass; render_pass_begin.framebuffer = vkframebuffer; render_pass_begin.renderArea.extent.width = viewport_size.width; render_pass_begin.renderArea.extent.height = viewport_size.height; render_pass_begin.renderArea.offset.x = viewport_offset.x; render_pass_begin.renderArea.offset.y = viewport_offset.y; Vector clear_values; if (p_initial_action == INITIAL_ACTION_CLEAR) { int color_index = 0; for (int i = 0; i < framebuffer->texture_ids.size(); i++) { Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]); VkClearValue clear_value; if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug Color clear_color = p_clear_colors[color_index]; clear_value.color.float32[0] = clear_color.r; clear_value.color.float32[1] = clear_color.g; clear_value.color.float32[2] = clear_color.b; clear_value.color.float32[3] = clear_color.a; color_index++; } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { clear_value.depthStencil.depth = 1.0; clear_value.depthStencil.stencil = 0; } else { clear_value.color.float32[0] = 0; clear_value.color.float32[1] = 0; clear_value.color.float32[2] = 0; clear_value.color.float32[3] = 0; } clear_values.push_back(clear_value); } } render_pass_begin.clearValueCount = clear_values.size(); render_pass_begin.pClearValues = clear_values.ptr(); vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents); //mark textures as bound draw_list_bound_textures.clear(); draw_list_unbind_textures = p_final_action != FINAL_ACTION_CONTINUE; for (int i = 0; i < framebuffer->texture_ids.size(); i++) { Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]); texture->bound = true; draw_list_bound_textures.push_back(framebuffer->texture_ids[i]); } return OK; } RenderingDevice::ID RenderingDeviceVulkan::draw_list_begin(ID p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector &p_clear_colors, const Rect2 &p_region) { _THREAD_SAFE_METHOD_ Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer); ERR_FAIL_COND_V(!framebuffer, INVALID_ID); Point2i viewport_offset; Point2i viewport_size = framebuffer->size; if (p_region != Rect2()) { //check custom region Rect2i viewport(viewport_offset, viewport_size); Rect2i regioni = p_region; if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) && ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) && ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) { ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle"); } viewport_offset = regioni.position; viewport_size = regioni.size; } if (p_initial_action == INITIAL_ACTION_CLEAR) { //check clear values int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments; ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_attachments, INVALID_ID, "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ")."); } VkFramebuffer vkframebuffer; VkRenderPass render_pass; Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_action, p_final_action, &vkframebuffer, &render_pass); ERR_FAIL_COND_V(err != OK, INVALID_ID); VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; err = _draw_list_render_pass_begin(framebuffer, p_initial_action, p_final_action, p_clear_colors, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE); if (err != OK) { return INVALID_ID; } draw_list = memnew(DrawList); draw_list->command_buffer = command_buffer; draw_list->validation.framebuffer_format = framebuffer->format_id; draw_list_count = 0; draw_list_split = false; VkViewport viewport; viewport.x = viewport_offset.x; viewport.y = viewport_offset.y; viewport.width = viewport_size.width; viewport.height = viewport_size.height; viewport.minDepth = 0; viewport.maxDepth = 1.0; vkCmdSetViewport(command_buffer, 0, 1, &viewport); VkRect2D scissor; scissor.offset.x = viewport_offset.x; scissor.offset.y = viewport_offset.y; scissor.extent.width = viewport_size.width; scissor.extent.height = viewport_size.height; vkCmdSetScissor(command_buffer, 0, 1, &scissor); return ID_TYPE_DRAW_LIST; } Error RenderingDeviceVulkan::draw_list_begin_split(ID p_framebuffer, uint32_t p_splits, ID *r_split_ids, InitialAction p_initial_action, FinalAction p_final_action, const Vector &p_clear_colors, const Rect2 &p_region) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION); Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer); ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION); Point2i viewport_offset; Point2i viewport_size = framebuffer->size; if (p_region != Rect2()) { //check custom region Rect2i viewport(viewport_offset, viewport_size); Rect2i regioni = p_region; if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) && ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) && ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) { ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle"); } viewport_offset = regioni.position; viewport_size = regioni.size; } if (p_initial_action == INITIAL_ACTION_CLEAR) { //check clear values int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments; ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_attachments, ERR_INVALID_PARAMETER, "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ")."); } if (p_splits > (uint32_t)split_draw_list_allocators.size()) { uint32_t from = split_draw_list_allocators.size(); split_draw_list_allocators.resize(p_splits); for (uint32_t i = from; i < p_splits; i++) { VkCommandPoolCreateInfo cmd_pool_info; cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; cmd_pool_info.pNext = NULL; cmd_pool_info.queueFamilyIndex = context->get_graphics_queue(); cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &split_draw_list_allocators.write[i].command_pool); ERR_FAIL_COND_V(res, ERR_CANT_CREATE); for (int j = 0; j < frame_count; j++) { VkCommandBuffer command_buffer; VkCommandBufferAllocateInfo cmdbuf; //no command buffer exists, create it. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; cmdbuf.pNext = NULL; cmdbuf.commandPool = split_draw_list_allocators[i].command_pool; cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY; cmdbuf.commandBufferCount = 1; VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer); } } } VkFramebuffer vkframebuffer; VkRenderPass render_pass; Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_action, p_final_action, &vkframebuffer, &render_pass); ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer; err = _draw_list_render_pass_begin(framebuffer, p_initial_action, p_final_action, p_clear_colors, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS); if (err != OK) { return ERR_CANT_CREATE; } draw_list = memnew_arr(DrawList, p_splits); draw_list_count = p_splits; draw_list_split = true; for (uint32_t i = 0; i < p_splits; i++) { //take a command buffer and initialize it VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame]; VkCommandBufferInheritanceInfo inheritance_info; inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO; inheritance_info.pNext = NULL; inheritance_info.renderPass = render_pass; inheritance_info.subpass = 0; inheritance_info.framebuffer = vkframebuffer; inheritance_info.occlusionQueryEnable = false; inheritance_info.queryFlags = 0; //? inheritance_info.pipelineStatistics = 0; VkCommandBufferBeginInfo cmdbuf_begin; cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmdbuf_begin.pNext = NULL; cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT; cmdbuf_begin.pInheritanceInfo = &inheritance_info; VkResult res = vkResetCommandBuffer(command_buffer, 0); if (res) { memdelete_arr(draw_list); draw_list = NULL; ERR_FAIL_V(ERR_CANT_CREATE); } res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin); if (res) { memdelete_arr(draw_list); draw_list = NULL; ERR_FAIL_V(ERR_CANT_CREATE); } draw_list[i].command_buffer = command_buffer; draw_list[i].validation.framebuffer_format = framebuffer->format_id; VkViewport viewport; viewport.x = viewport_offset.x; viewport.y = viewport_offset.y; viewport.width = viewport_size.width; viewport.height = viewport_size.height; viewport.minDepth = 0; viewport.maxDepth = 1.0; vkCmdSetViewport(command_buffer, 0, 1, &viewport); VkRect2D scissor; scissor.offset.x = viewport_offset.x; scissor.offset.y = viewport_offset.y; scissor.extent.width = viewport_size.width; scissor.extent.height = viewport_size.height; vkCmdSetScissor(command_buffer, 0, 1, &scissor); r_split_ids[i] = (ID(1) << ID(ID_TYPE_SPLIT_DRAW_LIST)) + i; } return OK; } RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(ID p_id) { if (p_id < 0) { return NULL; } if (!draw_list) { return NULL; } else if (p_id == ID_TYPE_DRAW_LIST) { if (draw_list_split) { return NULL; } return draw_list; } else if (p_id >> ID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) { if (!draw_list_split) { return NULL; } uint64_t index = p_id & ((ID(1) << ID(ID_BASE_SHIFT)) - 1); //mask if (index >= draw_list_count) { return NULL; } return &draw_list[index]; } else { return NULL; } } void RenderingDeviceVulkan::draw_list_bind_render_pipeline(ID p_list, ID p_render_pipeline) { DrawList *dl = _get_draw_list_ptr(p_list); ERR_FAIL_COND(!dl); ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified."); const RenderPipeline *pipeline = pipeline_owner.getornull(p_render_pipeline); ERR_FAIL_COND(!pipeline); ERR_FAIL_COND(pipeline->framebuffer_format != dl->validation.framebuffer_format); vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline); //update render pass pipeline info dl->validation.pipeline_active = true; dl->validation.pipeline_dynamic_state = pipeline->dynamic_state; dl->validation.pipeline_vertex_format = pipeline->vertex_format; dl->validation.pipeline_uses_restart_indices = pipeline->uses_restart_indices; dl->validation.pipeline_primitive_divisor = pipeline->primitive_divisor; dl->validation.pipeline_primitive_minimum = pipeline->primitive_minimum; dl->validation.pipeline_set_hashes = pipeline->set_hashes; dl->validation.pipeline_push_constant_size = pipeline->push_constant_size; if (pipeline->push_constant_size) { dl->validation.pipeline_push_constant_stages = pipeline->push_constant_stages; dl->validation.pipeline_push_constant_suppplied = false; dl->validation.pipeline_push_constant_layout = pipeline->pipeline_layout; } } void RenderingDeviceVulkan::draw_list_bind_uniform_set(ID p_list, ID p_uniform_set, uint32_t p_index) { ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets, "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ")."); DrawList *dl = _get_draw_list_ptr(p_list); ERR_FAIL_COND(!dl); ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified."); const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set); ERR_FAIL_COND(!uniform_set); if ((uint32_t)dl->validation.set_hashes.size() <= p_index) { uint32_t csize = dl->validation.set_hashes.size(); uint32_t new_size = p_uniform_set + 1; dl->validation.set_hashes.resize(new_size); for (uint32_t i = csize; i < new_size; i++) { dl->validation.set_hashes.write[i] = 0; } } { //validate that textures bound are not attached as framebuffer bindings uint32_t attachable_count = uniform_set->attachable_textures.size(); const ID *attachable_ptr = uniform_set->attachable_textures.ptr(); uint32_t bound_count = draw_list_bound_textures.size(); const ID *bound_ptr = draw_list_bound_textures.ptr(); for (uint32_t i = 0; i < attachable_count; i++) { for (uint32_t j = 0; j < bound_count; j++) { ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j], "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed."); } } } dl->validation.set_hashes.write[p_index] = uniform_set->hash; vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, uniform_set->pipeline_layout, p_index, 1, &uniform_set->descriptor_set, 0, NULL); } void RenderingDeviceVulkan::draw_list_bind_vertex_array(ID p_list, ID p_vertex_array) { DrawList *dl = _get_draw_list_ptr(p_list); ERR_FAIL_COND(!dl); ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified."); const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array); ERR_FAIL_COND(!vertex_array); dl->validation.vertex_format = vertex_array->description; dl->validation.vertex_array_size = vertex_array->vertex_count; dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed; vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr()); } void RenderingDeviceVulkan::draw_list_bind_index_array(ID p_list, ID p_index_array) { DrawList *dl = _get_draw_list_ptr(p_list); ERR_FAIL_COND(!dl); ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified."); const IndexArray *index_array = index_array_owner.getornull(p_index_array); ERR_FAIL_COND(!index_array); dl->validation.index_array_size = index_array->indices; dl->validation.index_array_max_index = index_array->max_index; dl->validation.index_array_offset = index_array->offset; vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type); } void RenderingDeviceVulkan::draw_list_set_push_constant(ID p_list, void *p_data, uint32_t p_data_size) { DrawList *dl = _get_draw_list_ptr(p_list); ERR_FAIL_COND(!dl); ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size, "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")"); vkCmdPushConstants(dl->command_buffer, dl->validation.pipeline_push_constant_layout, dl->validation.pipeline_push_constant_stages, 0, p_data_size, p_data); dl->validation.pipeline_push_constant_suppplied = true; } void RenderingDeviceVulkan::draw_list_draw(ID p_list, bool p_use_indices, uint32_t p_instances) { DrawList *dl = _get_draw_list_ptr(p_list); ERR_FAIL_COND(!dl); ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified."); ERR_FAIL_COND_MSG(!dl->validation.pipeline_active, "No render pipeline was set before attempting to draw."); if (dl->validation.pipeline_vertex_format != INVALID_ID) { //pipeline uses vertices, validate format ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID, "No vertex array was bound, and render pipeline expects vertices."); //make sure format is right ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format, "The vertex format used to create the pipeline does not match the vertex format bound."); //make sure amount of instances is valid ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed, "Amount of instances requested (" + itos(p_instances) + " is larger than the maximum amount suported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ")."); } if (dl->validation.pipeline_push_constant_size > 0) { //using push constants, check that they were supplied ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_suppplied, "The shader in this pipeline requires a push constant to be set before drawing, but it's not present."); } //compare hashes if (dl->validation.pipeline_set_hashes.size()) { ERR_FAIL_COND_MSG(dl->validation.pipeline_set_hashes.size() > dl->validation.set_hashes.size(), "Render pipeline requires uniform sets which were not set at the time of drawing."); uint32_t hash_count = dl->validation.pipeline_set_hashes.size(); const uint32_t *phashes = dl->validation.pipeline_set_hashes.ptr(); const uint32_t *shashes = dl->validation.set_hashes.ptr(); for (uint32_t i = 0; i < hash_count; i++) { if (phashes[i] == 0) { continue; //not used by pipeline, no need to check } if (phashes[i] != shashes[i]) { if (shashes[i] == 0) { ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline"); } else { ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ") are not the same format as required by the pipeline shader."); } } } } if (p_use_indices) { ERR_FAIL_COND_MSG(!dl->validation.index_array_size, "Draw command requested indices, but no index buffer was set."); if (dl->validation.pipeline_vertex_format != INVALID_ID) { //uses vertices, do some vertex validations ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index, "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ")."); } ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices, "The usage of restart indices in index buffer does not match the render primitive in the pipeline."); uint32_t to_draw = dl->validation.index_array_size; ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum, "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ")."); ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0, "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ")."); vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0); } else { ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID, "Draw command lacks indices, but pipeline format does not use vertices."); uint32_t to_draw = dl->validation.vertex_array_size; ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum, "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ")."); ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0, "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ")."); vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0); } } void RenderingDeviceVulkan::draw_list_enable_scissor(ID p_list, const Rect2 &p_rect) { } void RenderingDeviceVulkan::draw_list_disable_scissor(ID p_list) { } void RenderingDeviceVulkan::draw_list_end() { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive."); if (draw_list_split) { //send all command buffers VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count); for (uint32_t i = 0; i < draw_list_count; i++) { vkEndCommandBuffer(draw_list->command_buffer); command_buffers[i] = draw_list->command_buffer; } vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers); vkCmdEndRenderPass(frames[frame].draw_command_buffer); memdelete_arr(draw_list); draw_list = NULL; } else { //just end the list vkCmdEndRenderPass(draw_list->command_buffer); memdelete(draw_list); draw_list = NULL; } if (draw_list_unbind_textures) { for (int i = 0; i < draw_list_bound_textures.size(); i++) { Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]); ERR_CONTINUE(!texture); //wtf texture->bound = false; } } draw_list_bound_textures.clear(); } #if 0 void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector &p_clear_colors) { VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer; ERR_FAIL_COND(!frame_cmdbuf); VkRenderPassBeginInfo render_pass_begin; render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; render_pass_begin.pNext = NULL; render_pass_begin.renderPass = context->get_render_pass(); render_pass_begin.framebuffer = context->get_frame_framebuffer(frame); render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen); render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen); render_pass_begin.renderArea.offset.x = 0; render_pass_begin.renderArea.offset.y = 0; render_pass_begin.clearValueCount = 1; VkClearValue clear_value; clear_value.color.float32[0] = p_clear_color.r; clear_value.color.float32[1] = p_clear_color.g; clear_value.color.float32[2] = p_clear_color.b; clear_value.color.float32[3] = p_clear_color.a; render_pass_begin.pClearValues = &clear_value; vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS); ID screen_format = screen_get_framebuffer_format(); { VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count); uint32_t command_buffer_count = 0; for (uint32_t i = 0; i < p_draw_list_count; i++) { DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]); ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID."); ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check, "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass."); if (dl->validation.active) { //needs to be closed, so close it. vkEndCommandBuffer(dl->command_buffer); dl->validation.active = false; } command_buffers[command_buffer_count++] = dl->command_buffer; } print_line("to draw: " + itos(command_buffer_count)); vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers); } vkCmdEndRenderPass(frame_cmdbuf); } #endif void RenderingDeviceVulkan::_free_internal(ID p_id) { //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it) if (texture_owner.owns(p_id)) { Texture *texture = texture_owner.getornull(p_id); frames[frame].textures_to_dispose_of.push_back(*texture); texture_owner.free(p_id); } else if (framebuffer_owner.owns(p_id)) { Framebuffer *framebuffer = framebuffer_owner.getornull(p_id); frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer); framebuffer_owner.free(p_id); } else if (sampler_owner.owns(p_id)) { VkSampler *sampler = sampler_owner.getornull(p_id); frames[frame].samplers_to_dispose_of.push_back(*sampler); sampler_owner.free(p_id); } else if (vertex_buffer_owner.owns(p_id)) { Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id); frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer); vertex_buffer_owner.free(p_id); } else if (vertex_array_owner.owns(p_id)) { vertex_array_owner.free(p_id); } else if (index_buffer_owner.owns(p_id)) { IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id); Buffer b; b.allocation = index_buffer->allocation; b.buffer = index_buffer->buffer; frames[frame].buffers_to_dispose_of.push_back(b); index_buffer_owner.free(p_id); } else if (index_array_owner.owns(p_id)) { index_array_owner.free(p_id); } else if (shader_owner.owns(p_id)) { Shader *shader = shader_owner.getornull(p_id); frames[frame].shaders_to_dispose_of.push_back(*shader); shader_owner.free(p_id); } else if (uniform_buffer_owner.owns(p_id)) { Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id); frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer); uniform_buffer_owner.free(p_id); } else if (texture_buffer_owner.owns(p_id)) { TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id); frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer); frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view); texture_buffer_owner.free(p_id); } else if (storage_buffer_owner.owns(p_id)) { Buffer *storage_buffer = storage_buffer_owner.getornull(p_id); frames[frame].buffers_to_dispose_of.push_back(*storage_buffer); storage_buffer_owner.free(p_id); } else if (uniform_set_owner.owns(p_id)) { UniformSet *uniform_set = uniform_set_owner.getornull(p_id); frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set); uniform_set_owner.free(p_id); } else if (pipeline_owner.owns(p_id)) { RenderPipeline *pipeline = pipeline_owner.getornull(p_id); frames[frame].pipelines_to_dispose_of.push_back(*pipeline); pipeline_owner.free(p_id); } else { ERR_PRINT("Attempted to free invalid ID: " + itos(p_id)); } } void RenderingDeviceVulkan::free(ID p_id) { _THREAD_SAFE_METHOD_ _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems _free_internal(p_id); } void RenderingDeviceVulkan::finalize_frame() { _THREAD_SAFE_METHOD_ if (draw_list) { ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work)."); } { //complete the setup buffer (that needs to be processed before anything else) vkEndCommandBuffer(frames[frame].setup_command_buffer); vkEndCommandBuffer(frames[frame].draw_command_buffer); } } void RenderingDeviceVulkan::_free_pending_resources() { //free in dependency usage order, so nothing weird happens //pipelines while (frames[frame].pipelines_to_dispose_of.front()) { RenderPipeline *pipeline = &frames[frame].pipelines_to_dispose_of.front()->get(); vkDestroyPipeline(device, pipeline->pipeline, NULL); frames[frame].pipelines_to_dispose_of.pop_front(); } //uniform sets while (frames[frame].uniform_sets_to_dispose_of.front()) { UniformSet *uniform_set = &frames[frame].uniform_sets_to_dispose_of.front()->get(); vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set); _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool); frames[frame].uniform_sets_to_dispose_of.pop_front(); } //buffer views while (frames[frame].buffer_views_to_dispose_of.front()) { VkBufferView buffer_view = frames[frame].buffer_views_to_dispose_of.front()->get(); vkDestroyBufferView(device, buffer_view, NULL); frames[frame].buffer_views_to_dispose_of.pop_front(); } //shaders while (frames[frame].shaders_to_dispose_of.front()) { Shader *shader = &frames[frame].shaders_to_dispose_of.front()->get(); //descriptor set layout for each set for (int i = 0; i < shader->sets.size(); i++) { vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, NULL); } //pipeline layout vkDestroyPipelineLayout(device, shader->pipeline_layout, NULL); //shaders themselves for (int i = 0; i < shader->pipeline_stages.size(); i++) { vkDestroyShaderModule(device, shader->pipeline_stages[i].module, NULL); } frames[frame].shaders_to_dispose_of.pop_front(); } //samplers while (frames[frame].samplers_to_dispose_of.front()) { VkSampler sampler = frames[frame].samplers_to_dispose_of.front()->get(); vkDestroySampler(device, sampler, NULL); frames[frame].samplers_to_dispose_of.pop_front(); } //framebuffers while (frames[frame].framebuffers_to_dispose_of.front()) { Framebuffer *framebuffer = &frames[frame].framebuffers_to_dispose_of.front()->get(); for (Map::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) { //first framebuffer, then render pass because it depends on it vkDestroyFramebuffer(device, E->get().framebuffer, NULL); vkDestroyRenderPass(device, E->get().render_pass, NULL); } frames[frame].framebuffers_to_dispose_of.pop_front(); } //textures while (frames[frame].textures_to_dispose_of.front()) { Texture *texture = &frames[frame].textures_to_dispose_of.front()->get(); if (texture->bound) { WARN_PRINT("Deleted a texture while it was bound.."); } vkDestroyImageView(device, texture->view, NULL); if (texture->owner == INVALID_ID) { //actually owns the image and the allocation too vmaDestroyImage(allocator, texture->image, texture->allocation); vmaFreeMemory(allocator, texture->allocation); } frames[frame].textures_to_dispose_of.pop_front(); } //buffers while (frames[frame].buffers_to_dispose_of.front()) { _buffer_free(&frames[frame].buffers_to_dispose_of.front()->get()); frames[frame].buffers_to_dispose_of.pop_front(); } } void RenderingDeviceVulkan::advance_frame() { _THREAD_SAFE_METHOD_ //advance the frame frame = (frame + 1) % frame_count; //erase pending resources _free_pending_resources(); //create setup command buffer and set as the setup buffer { VkCommandBufferBeginInfo cmdbuf_begin; cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmdbuf_begin.pNext = NULL; cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; cmdbuf_begin.pInheritanceInfo = NULL; VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0); ERR_FAIL_COND(err); err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin); ERR_FAIL_COND(err); context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin); ERR_FAIL_COND(err); context->append_command_buffer(frames[frame].draw_command_buffer); } //advance current frame frames_drawn++; //advance staging buffer if used if (staging_buffer_used) { staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size(); staging_buffer_used = false; } } void RenderingDeviceVulkan::initialize(VulkanContext *p_context) { context = p_context; device = p_context->get_device(); frame_count = p_context->get_frame_count(); limits = p_context->get_device_limits(); { //initialize allocator VmaAllocatorCreateInfo allocatorInfo; memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo)); allocatorInfo.physicalDevice = p_context->get_physical_device(); allocatorInfo.device = device; vmaCreateAllocator(&allocatorInfo, &allocator); } frames = memnew_arr(Frame, frame_count); frame = 0; //create setup and frame buffers for (int i = 0; i < frame_count; i++) { { //create command pool, one per frame is recommended VkCommandPoolCreateInfo cmd_pool_info; cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; cmd_pool_info.pNext = NULL; cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue(); cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &frames[i].command_pool); ERR_FAIL_COND(res); } { //create command buffers VkCommandBufferAllocateInfo cmdbuf; //no command buffer exists, create it. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; cmdbuf.pNext = NULL; cmdbuf.commandPool = frames[i].command_pool; cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cmdbuf.commandBufferCount = 1; VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer); ERR_CONTINUE(err); err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer); ERR_CONTINUE(err); } } { //begin the first command buffer for the first frame, so //setting up things can be done in the meantime until finalize_frame(), which is called before advance. VkCommandBufferBeginInfo cmdbuf_begin; cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmdbuf_begin.pNext = NULL; cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; cmdbuf_begin.pInheritanceInfo = NULL; VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin); ERR_FAIL_COND(err); context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin); ERR_FAIL_COND(err); context->append_command_buffer(frames[0].draw_command_buffer); } staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256); staging_buffer_block_size = MAX(4, staging_buffer_block_size); staging_buffer_block_size *= 1024; //kb -> bytes staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128); staging_buffer_max_size = MAX(1, staging_buffer_max_size); staging_buffer_max_size *= 1024 * 1024; if (staging_buffer_max_size < staging_buffer_block_size * 4) { //validate enough blocks staging_buffer_max_size = staging_buffer_block_size * 4; } texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64); texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px); print_line("update size: " + itos(texture_upload_region_size_px)); frames_drawn = frame_count; //start from frame count, so everything else is immediately old //ensure current staging block is valid and at least one per frame exists staging_buffer_current = 0; staging_buffer_used = false; for (int i = 0; i < frame_count; i++) { //staging was never used, create a block Error err = _insert_staging_block(); ERR_CONTINUE(err != OK); } max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64); //check to make sure DescriptorPoolKey is good ERR_FAIL_COND(sizeof(uint64_t) * 3 < UNIFORM_TYPE_MAX * sizeof(uint16_t)); draw_list = NULL; draw_list_count = 0; draw_list_split = false; } void RenderingDeviceVulkan::finalize() { memdelete_arr(frames); } RenderingDeviceVulkan::RenderingDeviceVulkan() { }