/**************************************************************************/
/*  color_rect.cpp                                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/**************************************************************************/

#include "color_rect.h"

void ColorRect::set_color(const Color &p_color) {
	if (color == p_color) {
		return;
	}
	color = p_color;
	queue_redraw();
}

Color ColorRect::get_color() const {
	return color;
}

void ColorRect::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_DRAW: {
			draw_rect(Rect2(Point2(), get_size()), color);
		} break;
	}
}

void ColorRect::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_color", "color"), &ColorRect::set_color);
	ClassDB::bind_method(D_METHOD("get_color"), &ColorRect::get_color);

	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
}