<?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsServer2DManager" inherits="Object" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Manager for 2D physics server implementations. </brief_description> <description> [PhysicsServer2DManager] is the API for registering [PhysicsServer2D] implementations, and for setting the default implementation. [b]Note:[/b] It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions. </description> <tutorials> </tutorials> <methods> <method name="register_server"> <return type="void" /> <param index="0" name="name" type="String" /> <param index="1" name="create_callback" type="Callable" /> <description> Register a [PhysicsServer2D] implementation by passing a [param name] and a [Callable] that returns a [PhysicsServer2D] object. </description> </method> <method name="set_default_server"> <return type="void" /> <param index="0" name="name" type="String" /> <param index="1" name="priority" type="int" /> <description> Set the default [PhysicsServer2D] implementation to the one identified by [param name], if [param priority] is greater than the priority of the current default implementation. </description> </method> </methods> </class>