#!/usr/bin/env python

Import("env")
Import("env_modules")

env_cvtt = env_modules.Clone()

# Thirdparty source files

thirdparty_obj = []

thirdparty_dir = "#thirdparty/cvtt/"
thirdparty_sources = [
    "ConvectionKernels_API.cpp",
    "ConvectionKernels_ETC.cpp",
    "ConvectionKernels_BC67.cpp",
    "ConvectionKernels_IndexSelector.cpp",
    "ConvectionKernels_BC6H_IO.cpp",
    "ConvectionKernels_S3TC.cpp",
    "ConvectionKernels_BC7_PrioData.cpp",
    "ConvectionKernels_SingleFile.cpp",
    "ConvectionKernels_BCCommon.cpp",
    "ConvectionKernels_Util.cpp",
]

thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_cvtt.Prepend(CPPPATH=[thirdparty_dir])

env_thirdparty = env_cvtt.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj

# Godot source files

module_obj = []

env_cvtt.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj

# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)