const Engine = (function () { const preloader = new Preloader(); let wasmExt = '.wasm'; let unloadAfterInit = true; let loadPath = ''; let loadPromise = null; let initPromise = null; let stderr = null; let stdout = null; let progressFunc = null; function load(basePath) { if (loadPromise == null) { loadPath = basePath; loadPromise = preloader.loadPromise(basePath + wasmExt); preloader.setProgressFunc(progressFunc); requestAnimationFrame(preloader.animateProgress); } return loadPromise; } function unload() { loadPromise = null; } /** @constructor */ function Engine() { // eslint-disable-line no-shadow this.canvas = null; this.executableName = ''; this.rtenv = null; this.customLocale = null; this.resizeCanvasOnStart = false; this.onExecute = null; this.onExit = null; this.persistentPaths = ['/userfs']; this.gdnativeLibs = []; } Engine.prototype.init = /** @param {string=} basePath */ function (basePath) { if (initPromise) { return initPromise; } if (loadPromise == null) { if (!basePath) { initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.')); return initPromise; } load(basePath); } let config = {}; if (typeof stdout === 'function') { config.print = stdout; } if (typeof stderr === 'function') { config.printErr = stderr; } const me = this; initPromise = new Promise(function (resolve, reject) { config['locateFile'] = Utils.createLocateRewrite(loadPath); config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise); // Emscripten configuration. config['thisProgram'] = me.executableName; config['noExitRuntime'] = true; config['dynamicLibraries'] = [`${me.executableName}.side.wasm`].concat(me.gdnativeLibs); Godot(config).then(function (module) { module['initFS'](me.persistentPaths).then(function (fs_err) { me.rtenv = module; if (unloadAfterInit) { unload(); } resolve(); config = null; }); }); }); return initPromise; }; /** @type {function(string, string):Object} */ Engine.prototype.preloadFile = function (file, path) { return preloader.preload(file, path); }; /** @type {function(...string):Object} */ Engine.prototype.start = function () { // Start from arguments. const args = []; for (let i = 0; i < arguments.length; i++) { args.push(arguments[i]); } const me = this; return me.init().then(function () { if (!me.rtenv) { return Promise.reject(new Error('The engine must be initialized before it can be started')); } if (!(me.canvas instanceof HTMLCanvasElement)) { me.canvas = Utils.findCanvas(); if (!me.canvas) { return Promise.reject(new Error('No canvas found in page')); } } // Canvas can grab focus on click, or key events won't work. if (me.canvas.tabIndex < 0) { me.canvas.tabIndex = 0; } // Browser locale, or custom one if defined. let locale = me.customLocale; if (!locale) { locale = navigator.languages ? navigator.languages[0] : navigator.language; locale = locale.split('.')[0]; } // Godot configuration. me.rtenv['initConfig']({ 'resizeCanvasOnStart': me.resizeCanvasOnStart, 'canvas': me.canvas, 'locale': locale, 'onExecute': function (p_args) { if (me.onExecute) { me.onExecute(p_args); return 0; } return 1; }, 'onExit': function (p_code) { me.rtenv['deinitFS'](); if (me.onExit) { me.onExit(p_code); } me.rtenv = null; }, }); return new Promise(function (resolve, reject) { preloader.preloadedFiles.forEach(function (file) { me.rtenv['copyToFS'](file.path, file.buffer); }); preloader.preloadedFiles.length = 0; // Clear memory me.rtenv['callMain'](args); initPromise = null; resolve(); }); }); }; Engine.prototype.startGame = function (execName, mainPack, extraArgs) { // Start and init with execName as loadPath if not inited. this.executableName = execName; const me = this; return Promise.all([ this.init(execName), this.preloadFile(mainPack, mainPack), ]).then(function () { let args = ['--main-pack', mainPack]; if (extraArgs) { args = args.concat(extraArgs); } return me.start.apply(me, args); }); }; Engine.prototype.setWebAssemblyFilenameExtension = function (override) { if (String(override).length === 0) { throw new Error('Invalid WebAssembly filename extension override'); } wasmExt = String(override); }; Engine.prototype.setUnloadAfterInit = function (enabled) { unloadAfterInit = enabled; }; Engine.prototype.setCanvas = function (canvasElem) { this.canvas = canvasElem; }; Engine.prototype.setCanvasResizedOnStart = function (enabled) { this.resizeCanvasOnStart = enabled; }; Engine.prototype.setLocale = function (locale) { this.customLocale = locale; }; Engine.prototype.setExecutableName = function (newName) { this.executableName = newName; }; Engine.prototype.setProgressFunc = function (func) { progressFunc = func; }; Engine.prototype.setStdoutFunc = function (func) { const print = function (text) { let msg = text; if (arguments.length > 1) { msg = Array.prototype.slice.call(arguments).join(' '); } func(msg); }; if (this.rtenv) { this.rtenv.print = print; } stdout = print; }; Engine.prototype.setStderrFunc = function (func) { const printErr = function (text) { let msg = text; if (arguments.length > 1) { msg = Array.prototype.slice.call(arguments).join(' '); } func(msg); }; if (this.rtenv) { this.rtenv.printErr = printErr; } stderr = printErr; }; Engine.prototype.setOnExecute = function (onExecute) { this.onExecute = onExecute; }; Engine.prototype.setOnExit = function (onExit) { this.onExit = onExit; }; Engine.prototype.copyToFS = function (path, buffer) { if (this.rtenv == null) { throw new Error('Engine must be inited before copying files'); } this.rtenv['copyToFS'](path, buffer); }; Engine.prototype.setPersistentPaths = function (persistentPaths) { this.persistentPaths = persistentPaths; }; Engine.prototype.setGDNativeLibraries = function (gdnativeLibs) { this.gdnativeLibs = gdnativeLibs; }; Engine.prototype.requestQuit = function () { if (this.rtenv) { this.rtenv['request_quit'](); } }; // Closure compiler exported engine methods. /** @export */ Engine['isWebGLAvailable'] = Utils.isWebGLAvailable; Engine['load'] = load; Engine['unload'] = unload; Engine.prototype['init'] = Engine.prototype.init; Engine.prototype['preloadFile'] = Engine.prototype.preloadFile; Engine.prototype['start'] = Engine.prototype.start; Engine.prototype['startGame'] = Engine.prototype.startGame; Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension; Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit; Engine.prototype['setCanvas'] = Engine.prototype.setCanvas; Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart; Engine.prototype['setLocale'] = Engine.prototype.setLocale; Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName; Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc; Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc; Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc; Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute; Engine.prototype['setOnExit'] = Engine.prototype.setOnExit; Engine.prototype['copyToFS'] = Engine.prototype.copyToFS; Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths; Engine.prototype['setGDNativeLibraries'] = Engine.prototype.setGDNativeLibraries; Engine.prototype['requestQuit'] = Engine.prototype.requestQuit; return Engine; }()); if (typeof window !== 'undefined') { window['Engine'] = Engine; }