#include "btReducedDeformableBody.h" #include "../btSoftBodyInternals.h" #include "btReducedDeformableBodyHelpers.h" #include "LinearMath/btTransformUtil.h" #include #include btReducedDeformableBody::btReducedDeformableBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m) : btSoftBody(worldInfo, node_count, x, m), m_rigidOnly(false) { // reduced deformable m_reducedModel = true; m_nReduced = 0; m_nFull = 0; m_nodeIndexOffset = 0; m_transform_lock = false; m_ksScale = 1.0; m_rhoScale = 1.0; // rigid motion m_linearVelocity.setZero(); m_angularVelocity.setZero(); m_internalDeltaLinearVelocity.setZero(); m_internalDeltaAngularVelocity.setZero(); m_angularVelocityFromReduced.setZero(); m_internalDeltaAngularVelocityFromReduced.setZero(); m_angularFactor.setValue(1, 1, 1); m_linearFactor.setValue(1, 1, 1); // m_invInertiaLocal.setValue(1, 1, 1); m_invInertiaLocal.setIdentity(); m_mass = 0.0; m_inverseMass = 0.0; m_linearDamping = 0; m_angularDamping = 0; // Rayleigh damping m_dampingAlpha = 0; m_dampingBeta = 0; m_rigidTransformWorld.setIdentity(); } void btReducedDeformableBody::setReducedModes(int num_modes, int full_size) { m_nReduced = num_modes; m_nFull = full_size; m_reducedDofs.resize(m_nReduced, 0); m_reducedDofsBuffer.resize(m_nReduced, 0); m_reducedVelocity.resize(m_nReduced, 0); m_reducedVelocityBuffer.resize(m_nReduced, 0); m_reducedForceElastic.resize(m_nReduced, 0); m_reducedForceDamping.resize(m_nReduced, 0); m_reducedForceExternal.resize(m_nReduced, 0); m_internalDeltaReducedVelocity.resize(m_nReduced, 0); m_nodalMass.resize(full_size, 0); m_localMomentArm.resize(m_nFull); } void btReducedDeformableBody::setMassProps(const tDenseArray& mass_array) { btScalar total_mass = 0; btVector3 CoM(0, 0, 0); for (int i = 0; i < m_nFull; ++i) { m_nodalMass[i] = m_rhoScale * mass_array[i]; m_nodes[i].m_im = mass_array[i] > 0 ? 1.0 / (m_rhoScale * mass_array[i]) : 0; total_mass += m_rhoScale * mass_array[i]; CoM += m_nodalMass[i] * m_nodes[i].m_x; } // total rigid body mass m_mass = total_mass; m_inverseMass = total_mass > 0 ? 1.0 / total_mass : 0; // original CoM m_initialCoM = CoM / total_mass; } void btReducedDeformableBody::setInertiaProps() { // make sure the initial CoM is at the origin (0,0,0) // for (int i = 0; i < m_nFull; ++i) // { // m_nodes[i].m_x -= m_initialCoM; // } // m_initialCoM.setZero(); m_rigidTransformWorld.setOrigin(m_initialCoM); m_interpolationWorldTransform = m_rigidTransformWorld; updateLocalInertiaTensorFromNodes(); // update world inertia tensor btMatrix3x3 rotation; rotation.setIdentity(); updateInitialInertiaTensor(rotation); updateInertiaTensor(); m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld; } void btReducedDeformableBody::setRigidVelocity(const btVector3& v) { m_linearVelocity = v; } void btReducedDeformableBody::setRigidAngularVelocity(const btVector3& omega) { m_angularVelocity = omega; } void btReducedDeformableBody::setStiffnessScale(const btScalar ks) { m_ksScale = ks; } void btReducedDeformableBody::setMassScale(const btScalar rho) { m_rhoScale = rho; } void btReducedDeformableBody::setFixedNodes(const int n_node) { m_fixedNodes.push_back(n_node); m_nodes[n_node].m_im = 0; // set inverse mass to be zero for the constraint solver. } void btReducedDeformableBody::setDamping(const btScalar alpha, const btScalar beta) { m_dampingAlpha = alpha; m_dampingBeta = beta; } void btReducedDeformableBody::internalInitialization() { // zeroing endOfTimeStepZeroing(); // initialize rest position updateRestNodalPositions(); // initialize local nodal moment arm form the CoM updateLocalMomentArm(); // initialize projection matrix updateExternalForceProjectMatrix(false); } void btReducedDeformableBody::updateLocalMomentArm() { TVStack delta_x; delta_x.resize(m_nFull); for (int i = 0; i < m_nFull; ++i) { for (int k = 0; k < 3; ++k) { // compute displacement delta_x[i][k] = 0; for (int j = 0; j < m_nReduced; ++j) { delta_x[i][k] += m_modes[j][3 * i + k] * m_reducedDofs[j]; } } // get new moment arm Sq + x0 m_localMomentArm[i] = m_x0[i] - m_initialCoM + delta_x[i]; } } void btReducedDeformableBody::updateExternalForceProjectMatrix(bool initialized) { // if not initialized, need to compute both P_A and Cq // otherwise, only need to udpate Cq if (!initialized) { // resize m_projPA.resize(m_nReduced); m_projCq.resize(m_nReduced); m_STP.resize(m_nReduced); m_MrInvSTP.resize(m_nReduced); // P_A for (int r = 0; r < m_nReduced; ++r) { m_projPA[r].resize(3 * m_nFull, 0); for (int i = 0; i < m_nFull; ++i) { btMatrix3x3 mass_scaled_i = Diagonal(1) - Diagonal(m_nodalMass[i] / m_mass); btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]); btVector3 prod_i = mass_scaled_i * s_ri; for (int k = 0; k < 3; ++k) m_projPA[r][3 * i + k] = prod_i[k]; // btScalar ratio = m_nodalMass[i] / m_mass; // m_projPA[r] += btVector3(- m_modes[r][3 * i] * ratio, // - m_modes[r][3 * i + 1] * ratio, // - m_modes[r][3 * i + 2] * ratio); } } } // C(q) is updated once per position update for (int r = 0; r < m_nReduced; ++r) { m_projCq[r].resize(3 * m_nFull, 0); for (int i = 0; i < m_nFull; ++i) { btMatrix3x3 r_star = Cross(m_localMomentArm[i]); btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]); btVector3 prod_i = r_star * m_invInertiaTensorWorld * r_star * s_ri; for (int k = 0; k < 3; ++k) m_projCq[r][3 * i + k] = m_nodalMass[i] * prod_i[k]; // btVector3 si(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]); // m_projCq[r] += m_nodalMass[i] * si.cross(m_localMomentArm[i]); } } } void btReducedDeformableBody::endOfTimeStepZeroing() { for (int i = 0; i < m_nReduced; ++i) { m_reducedForceElastic[i] = 0; m_reducedForceDamping[i] = 0; m_reducedForceExternal[i] = 0; m_internalDeltaReducedVelocity[i] = 0; m_reducedDofsBuffer[i] = m_reducedDofs[i]; m_reducedVelocityBuffer[i] = m_reducedVelocity[i]; } // std::cout << "zeroed!\n"; } void btReducedDeformableBody::applyInternalVelocityChanges() { m_linearVelocity += m_internalDeltaLinearVelocity; m_angularVelocity += m_internalDeltaAngularVelocity; m_internalDeltaLinearVelocity.setZero(); m_internalDeltaAngularVelocity.setZero(); for (int r = 0; r < m_nReduced; ++r) { m_reducedVelocity[r] += m_internalDeltaReducedVelocity[r]; m_internalDeltaReducedVelocity[r] = 0; } } void btReducedDeformableBody::predictIntegratedTransform(btScalar dt, btTransform& predictedTransform) { btTransformUtil::integrateTransform(m_rigidTransformWorld, m_linearVelocity, m_angularVelocity, dt, predictedTransform); } void btReducedDeformableBody::updateReducedDofs(btScalar solverdt) { for (int r = 0; r < m_nReduced; ++r) { m_reducedDofs[r] = m_reducedDofsBuffer[r] + solverdt * m_reducedVelocity[r]; } } void btReducedDeformableBody::mapToFullPosition(const btTransform& ref_trans) { btVector3 origin = ref_trans.getOrigin(); btMatrix3x3 rotation = ref_trans.getBasis(); for (int i = 0; i < m_nFull; ++i) { m_nodes[i].m_x = rotation * m_localMomentArm[i] + origin; m_nodes[i].m_q = m_nodes[i].m_x; } } void btReducedDeformableBody::updateReducedVelocity(btScalar solverdt) { // update reduced velocity for (int r = 0; r < m_nReduced; ++r) { // the reduced mass is always identity! btScalar delta_v = 0; delta_v = solverdt * (m_reducedForceElastic[r] + m_reducedForceDamping[r]); // delta_v = solverdt * (m_reducedForceElastic[r] + m_reducedForceDamping[r] + m_reducedForceExternal[r]); m_reducedVelocity[r] = m_reducedVelocityBuffer[r] + delta_v; } } void btReducedDeformableBody::mapToFullVelocity(const btTransform& ref_trans) { // compute the reduced contribution to the angular velocity // btVector3 sum_linear(0, 0, 0); // btVector3 sum_angular(0, 0, 0); // m_linearVelocityFromReduced.setZero(); // m_angularVelocityFromReduced.setZero(); // for (int i = 0; i < m_nFull; ++i) // { // btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[i]; // btMatrix3x3 r_star = Cross(r_com); // btVector3 v_from_reduced(0, 0, 0); // for (int k = 0; k < 3; ++k) // { // for (int r = 0; r < m_nReduced; ++r) // { // v_from_reduced[k] += m_modes[r][3 * i + k] * m_reducedVelocity[r]; // } // } // btVector3 delta_linear = m_nodalMass[i] * v_from_reduced; // btVector3 delta_angular = m_nodalMass[i] * (r_star * ref_trans.getBasis() * v_from_reduced); // sum_linear += delta_linear; // sum_angular += delta_angular; // // std::cout << "delta_linear: " << delta_linear[0] << "\t" << delta_linear[1] << "\t" << delta_linear[2] << "\n"; // // std::cout << "delta_angular: " << delta_angular[0] << "\t" << delta_angular[1] << "\t" << delta_angular[2] << "\n"; // // std::cout << "sum_linear: " << sum_linear[0] << "\t" << sum_linear[1] << "\t" << sum_linear[2] << "\n"; // // std::cout << "sum_angular: " << sum_angular[0] << "\t" << sum_angular[1] << "\t" << sum_angular[2] << "\n"; // } // m_linearVelocityFromReduced = 1.0 / m_mass * (ref_trans.getBasis() * sum_linear); // m_angularVelocityFromReduced = m_interpolateInvInertiaTensorWorld * sum_angular; // m_linearVelocity -= m_linearVelocityFromReduced; // m_angularVelocity -= m_angularVelocityFromReduced; for (int i = 0; i < m_nFull; ++i) { m_nodes[i].m_v = computeNodeFullVelocity(ref_trans, i); } } const btVector3 btReducedDeformableBody::computeTotalAngularMomentum() const { btVector3 L_rigid = m_invInertiaTensorWorld.inverse() * m_angularVelocity; btVector3 L_reduced(0, 0, 0); btMatrix3x3 omega_prime_star = Cross(m_angularVelocityFromReduced); for (int i = 0; i < m_nFull; ++i) { btVector3 r_com = m_rigidTransformWorld.getBasis() * m_localMomentArm[i]; btMatrix3x3 r_star = Cross(r_com); btVector3 v_from_reduced(0, 0, 0); for (int k = 0; k < 3; ++k) { for (int r = 0; r < m_nReduced; ++r) { v_from_reduced[k] += m_modes[r][3 * i + k] * m_reducedVelocity[r]; } } L_reduced += m_nodalMass[i] * (r_star * (m_rigidTransformWorld.getBasis() * v_from_reduced - omega_prime_star * r_com)); // L_reduced += m_nodalMass[i] * (r_star * (m_rigidTransformWorld.getBasis() * v_from_reduced)); } return L_rigid + L_reduced; } const btVector3 btReducedDeformableBody::computeNodeFullVelocity(const btTransform& ref_trans, int n_node) const { btVector3 v_from_reduced(0, 0, 0); btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[n_node]; // compute velocity contributed by the reduced velocity for (int k = 0; k < 3; ++k) { for (int r = 0; r < m_nReduced; ++r) { v_from_reduced[k] += m_modes[r][3 * n_node + k] * m_reducedVelocity[r]; } } // get new velocity btVector3 vel = m_angularVelocity.cross(r_com) + ref_trans.getBasis() * v_from_reduced + m_linearVelocity; return vel; } const btVector3 btReducedDeformableBody::internalComputeNodeDeltaVelocity(const btTransform& ref_trans, int n_node) const { btVector3 deltaV_from_reduced(0, 0, 0); btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[n_node]; // compute velocity contributed by the reduced velocity for (int k = 0; k < 3; ++k) { for (int r = 0; r < m_nReduced; ++r) { deltaV_from_reduced[k] += m_modes[r][3 * n_node + k] * m_internalDeltaReducedVelocity[r]; } } // get delta velocity btVector3 deltaV = m_internalDeltaAngularVelocity.cross(r_com) + ref_trans.getBasis() * deltaV_from_reduced + m_internalDeltaLinearVelocity; return deltaV; } void btReducedDeformableBody::proceedToTransform(btScalar dt, bool end_of_time_step) { btTransformUtil::integrateTransform(m_rigidTransformWorld, m_linearVelocity, m_angularVelocity, dt, m_interpolationWorldTransform); updateInertiaTensor(); // m_interpolateInvInertiaTensorWorld = m_interpolationWorldTransform.getBasis().scaled(m_invInertiaLocal) * m_interpolationWorldTransform.getBasis().transpose(); m_rigidTransformWorld = m_interpolationWorldTransform; m_invInertiaTensorWorld = m_interpolateInvInertiaTensorWorld; } void btReducedDeformableBody::transformTo(const btTransform& trs) { btTransform current_transform = getRigidTransform(); btTransform new_transform(trs.getBasis() * current_transform.getBasis().transpose(), trs.getOrigin() - current_transform.getOrigin()); transform(new_transform); } void btReducedDeformableBody::transform(const btTransform& trs) { m_transform_lock = true; // transform mesh { const btScalar margin = getCollisionShape()->getMargin(); ATTRIBUTE_ALIGNED16(btDbvtVolume) vol; btVector3 CoM = m_rigidTransformWorld.getOrigin(); btVector3 translation = trs.getOrigin(); btMatrix3x3 rotation = trs.getBasis(); for (int i = 0; i < m_nodes.size(); ++i) { Node& n = m_nodes[i]; n.m_x = rotation * (n.m_x - CoM) + CoM + translation; n.m_q = rotation * (n.m_q - CoM) + CoM + translation; n.m_n = rotation * n.m_n; vol = btDbvtVolume::FromCR(n.m_x, margin); m_ndbvt.update(n.m_leaf, vol); } updateNormals(); updateBounds(); updateConstants(); } // update modes updateModesByRotation(trs.getBasis()); // update inertia tensor updateInitialInertiaTensor(trs.getBasis()); updateInertiaTensor(); m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld; // update rigid frame (No need to update the rotation. Nodes have already been updated.) m_rigidTransformWorld.setOrigin(m_initialCoM + trs.getOrigin()); m_interpolationWorldTransform = m_rigidTransformWorld; m_initialCoM = m_rigidTransformWorld.getOrigin(); internalInitialization(); } void btReducedDeformableBody::scale(const btVector3& scl) { // Scaling the mesh after transform is applied is not allowed btAssert(!m_transform_lock); // scale the mesh { const btScalar margin = getCollisionShape()->getMargin(); ATTRIBUTE_ALIGNED16(btDbvtVolume) vol; btVector3 CoM = m_rigidTransformWorld.getOrigin(); for (int i = 0; i < m_nodes.size(); ++i) { Node& n = m_nodes[i]; n.m_x = (n.m_x - CoM) * scl + CoM; n.m_q = (n.m_q - CoM) * scl + CoM; vol = btDbvtVolume::FromCR(n.m_x, margin); m_ndbvt.update(n.m_leaf, vol); } updateNormals(); updateBounds(); updateConstants(); initializeDmInverse(); } // update inertia tensor updateLocalInertiaTensorFromNodes(); btMatrix3x3 id; id.setIdentity(); updateInitialInertiaTensor(id); // there is no rotation, but the local inertia tensor has changed updateInertiaTensor(); m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld; internalInitialization(); } void btReducedDeformableBody::setTotalMass(btScalar mass, bool fromfaces) { // Changing the total mass after transform is applied is not allowed btAssert(!m_transform_lock); btScalar scale_ratio = mass / m_mass; // update nodal mass for (int i = 0; i < m_nFull; ++i) { m_nodalMass[i] *= scale_ratio; } m_mass = mass; m_inverseMass = mass > 0 ? 1.0 / mass : 0; // update inertia tensors updateLocalInertiaTensorFromNodes(); btMatrix3x3 id; id.setIdentity(); updateInitialInertiaTensor(id); // there is no rotation, but the local inertia tensor has changed updateInertiaTensor(); m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld; internalInitialization(); } void btReducedDeformableBody::updateRestNodalPositions() { // update reset nodal position m_x0.resize(m_nFull); for (int i = 0; i < m_nFull; ++i) { m_x0[i] = m_nodes[i].m_x; } } // reference notes: // https://ocw.mit.edu/courses/aeronautics-and-astronautics/16-07-dynamics-fall-2009/lecture-notes/MIT16_07F09_Lec26.pdf void btReducedDeformableBody::updateLocalInertiaTensorFromNodes() { btMatrix3x3 inertia_tensor; inertia_tensor.setZero(); for (int p = 0; p < m_nFull; ++p) { btMatrix3x3 particle_inertia; particle_inertia.setZero(); btVector3 r = m_nodes[p].m_x - m_initialCoM; particle_inertia[0][0] = m_nodalMass[p] * (r[1] * r[1] + r[2] * r[2]); particle_inertia[1][1] = m_nodalMass[p] * (r[0] * r[0] + r[2] * r[2]); particle_inertia[2][2] = m_nodalMass[p] * (r[0] * r[0] + r[1] * r[1]); particle_inertia[0][1] = - m_nodalMass[p] * (r[0] * r[1]); particle_inertia[0][2] = - m_nodalMass[p] * (r[0] * r[2]); particle_inertia[1][2] = - m_nodalMass[p] * (r[1] * r[2]); particle_inertia[1][0] = particle_inertia[0][1]; particle_inertia[2][0] = particle_inertia[0][2]; particle_inertia[2][1] = particle_inertia[1][2]; inertia_tensor += particle_inertia; } m_invInertiaLocal = inertia_tensor.inverse(); } void btReducedDeformableBody::updateInitialInertiaTensor(const btMatrix3x3& rotation) { // m_invInertiaTensorWorldInitial = rotation.scaled(m_invInertiaLocal) * rotation.transpose(); m_invInertiaTensorWorldInitial = rotation * m_invInertiaLocal * rotation.transpose(); } void btReducedDeformableBody::updateModesByRotation(const btMatrix3x3& rotation) { for (int r = 0; r < m_nReduced; ++r) { for (int i = 0; i < m_nFull; ++i) { btVector3 nodal_disp(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]); nodal_disp = rotation * nodal_disp; for (int k = 0; k < 3; ++k) { m_modes[r][3 * i + k] = nodal_disp[k]; } } } } void btReducedDeformableBody::updateInertiaTensor() { m_invInertiaTensorWorld = m_rigidTransformWorld.getBasis() * m_invInertiaTensorWorldInitial * m_rigidTransformWorld.getBasis().transpose(); } void btReducedDeformableBody::applyDamping(btScalar timeStep) { m_linearVelocity *= btScalar(1) - m_linearDamping; m_angularDamping *= btScalar(1) - m_angularDamping; } void btReducedDeformableBody::applyCentralImpulse(const btVector3& impulse) { m_linearVelocity += impulse * m_linearFactor * m_inverseMass; #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0 clampVelocity(m_linearVelocity); #endif } void btReducedDeformableBody::applyTorqueImpulse(const btVector3& torque) { m_angularVelocity += m_interpolateInvInertiaTensorWorld * torque * m_angularFactor; #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0 clampVelocity(m_angularVelocity); #endif } void btReducedDeformableBody::internalApplyRigidImpulse(const btVector3& impulse, const btVector3& rel_pos) { if (m_inverseMass == btScalar(0.)) { std::cout << "something went wrong...probably didn't initialize?\n"; btAssert(false); } // delta linear velocity m_internalDeltaLinearVelocity += impulse * m_linearFactor * m_inverseMass; // delta angular velocity btVector3 torque = rel_pos.cross(impulse * m_linearFactor); m_internalDeltaAngularVelocity += m_interpolateInvInertiaTensorWorld * torque * m_angularFactor; } btVector3 btReducedDeformableBody::getRelativePos(int n_node) { btMatrix3x3 rotation = m_interpolationWorldTransform.getBasis(); btVector3 ri = rotation * m_localMomentArm[n_node]; return ri; } btMatrix3x3 btReducedDeformableBody::getImpulseFactor(int n_node) { // relative position btMatrix3x3 rotation = m_interpolationWorldTransform.getBasis(); btVector3 ri = rotation * m_localMomentArm[n_node]; btMatrix3x3 ri_skew = Cross(ri); // calculate impulse factor // rigid part btScalar inv_mass = m_nodalMass[n_node] > btScalar(0) ? btScalar(1) / m_mass : btScalar(0); btMatrix3x3 K1 = Diagonal(inv_mass); K1 -= ri_skew * m_interpolateInvInertiaTensorWorld * ri_skew; // reduced deformable part btMatrix3x3 SA; SA.setZero(); for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { for (int r = 0; r < m_nReduced; ++r) { SA[i][j] += m_modes[r][3 * n_node + i] * (m_projPA[r][3 * n_node + j] + m_projCq[r][3 * n_node + j]); } } } btMatrix3x3 RSARinv = rotation * SA * rotation.transpose(); TVStack omega_helper; // Sum_i m_i r*_i R S_i omega_helper.resize(m_nReduced); for (int r = 0; r < m_nReduced; ++r) { omega_helper[r].setZero(); for (int i = 0; i < m_nFull; ++i) { btMatrix3x3 mi_rstar_i = rotation * Cross(m_localMomentArm[i]) * m_nodalMass[i]; btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]); omega_helper[r] += mi_rstar_i * rotation * s_ri; } } btMatrix3x3 sum_multiply_A; sum_multiply_A.setZero(); for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { for (int r = 0; r < m_nReduced; ++r) { sum_multiply_A[i][j] += omega_helper[r][i] * (m_projPA[r][3 * n_node + j] + m_projCq[r][3 * n_node + j]); } } } btMatrix3x3 K2 = RSARinv + ri_skew * m_interpolateInvInertiaTensorWorld * sum_multiply_A * rotation.transpose(); return m_rigidOnly ? K1 : K1 + K2; } void btReducedDeformableBody::internalApplyFullSpaceImpulse(const btVector3& impulse, const btVector3& rel_pos, int n_node, btScalar dt) { if (!m_rigidOnly) { // apply impulse force applyFullSpaceNodalForce(impulse / dt, n_node); // update delta damping force tDenseArray reduced_vel_tmp; reduced_vel_tmp.resize(m_nReduced); for (int r = 0; r < m_nReduced; ++r) { reduced_vel_tmp[r] = m_reducedVelocity[r] + m_internalDeltaReducedVelocity[r]; } applyReducedDampingForce(reduced_vel_tmp); // applyReducedDampingForce(m_internalDeltaReducedVelocity); // delta reduced velocity for (int r = 0; r < m_nReduced; ++r) { // The reduced mass is always identity! m_internalDeltaReducedVelocity[r] += dt * (m_reducedForceDamping[r] + m_reducedForceExternal[r]); } } internalApplyRigidImpulse(impulse, rel_pos); } void btReducedDeformableBody::applyFullSpaceNodalForce(const btVector3& f_ext, int n_node) { // f_local = R^-1 * f_ext //TODO: interpoalted transfrom // btVector3 f_local = m_rigidTransformWorld.getBasis().transpose() * f_ext; btVector3 f_local = m_interpolationWorldTransform.getBasis().transpose() * f_ext; // f_ext_r = [S^T * P]_{n_node} * f_local tDenseArray f_ext_r; f_ext_r.resize(m_nReduced, 0); for (int r = 0; r < m_nReduced; ++r) { m_reducedForceExternal[r] = 0; for (int k = 0; k < 3; ++k) { f_ext_r[r] += (m_projPA[r][3 * n_node + k] + m_projCq[r][3 * n_node + k]) * f_local[k]; } m_reducedForceExternal[r] += f_ext_r[r]; } } void btReducedDeformableBody::applyRigidGravity(const btVector3& gravity, btScalar dt) { // update rigid frame velocity m_linearVelocity += dt * gravity; } void btReducedDeformableBody::applyReducedElasticForce(const tDenseArray& reduce_dofs) { for (int r = 0; r < m_nReduced; ++r) { m_reducedForceElastic[r] = - m_ksScale * m_Kr[r] * reduce_dofs[r]; } } void btReducedDeformableBody::applyReducedDampingForce(const tDenseArray& reduce_vel) { for (int r = 0; r < m_nReduced; ++r) { m_reducedForceDamping[r] = - m_dampingBeta * m_ksScale * m_Kr[r] * reduce_vel[r]; } } btScalar btReducedDeformableBody::getTotalMass() const { return m_mass; } btTransform& btReducedDeformableBody::getRigidTransform() { return m_rigidTransformWorld; } const btVector3& btReducedDeformableBody::getLinearVelocity() const { return m_linearVelocity; } const btVector3& btReducedDeformableBody::getAngularVelocity() const { return m_angularVelocity; } void btReducedDeformableBody::disableReducedModes(const bool rigid_only) { m_rigidOnly = rigid_only; } bool btReducedDeformableBody::isReducedModesOFF() const { return m_rigidOnly; }