/**************************************************************************/ /* multiplayer_peer_gdnative.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "multiplayer_peer_gdnative.h" MultiplayerPeerGDNative::MultiplayerPeerGDNative() { interface = nullptr; } MultiplayerPeerGDNative::~MultiplayerPeerGDNative() { } void MultiplayerPeerGDNative::set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_interface) { interface = p_interface; } Error MultiplayerPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); return (Error)interface->get_packet(interface->data, r_buffer, &r_buffer_size); } Error MultiplayerPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) { ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size); } int MultiplayerPeerGDNative::get_max_packet_size() const { ERR_FAIL_COND_V(interface == nullptr, 0); return interface->get_max_packet_size(interface->data); } int MultiplayerPeerGDNative::get_available_packet_count() const { ERR_FAIL_COND_V(interface == nullptr, 0); return interface->get_available_packet_count(interface->data); } /* NetworkedMultiplayerPeer */ void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) { ERR_FAIL_COND(interface == nullptr); interface->set_transfer_mode(interface->data, (godot_int)p_mode); } NetworkedMultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const { ERR_FAIL_COND_V(interface == nullptr, TRANSFER_MODE_UNRELIABLE); return (TransferMode)interface->get_transfer_mode(interface->data); } void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) { ERR_FAIL_COND(interface == nullptr); interface->set_target_peer(interface->data, p_peer_id); } int MultiplayerPeerGDNative::get_packet_peer() const { ERR_FAIL_COND_V(interface == nullptr, 0); return interface->get_packet_peer(interface->data); } bool MultiplayerPeerGDNative::is_server() const { ERR_FAIL_COND_V(interface == nullptr, false); return interface->is_server(interface->data); } void MultiplayerPeerGDNative::poll() { ERR_FAIL_COND(interface == nullptr); interface->poll(interface->data); } int MultiplayerPeerGDNative::get_unique_id() const { ERR_FAIL_COND_V(interface == nullptr, 0); return interface->get_unique_id(interface->data); } void MultiplayerPeerGDNative::set_refuse_new_connections(bool p_enable) { ERR_FAIL_COND(interface == nullptr); interface->set_refuse_new_connections(interface->data, p_enable); } bool MultiplayerPeerGDNative::is_refusing_new_connections() const { ERR_FAIL_COND_V(interface == nullptr, true); return interface->is_refusing_new_connections(interface->data); } NetworkedMultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const { ERR_FAIL_COND_V(interface == nullptr, CONNECTION_DISCONNECTED); return (ConnectionStatus)interface->get_connection_status(interface->data); } void MultiplayerPeerGDNative::_bind_methods() { ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_UNRELIABLE); ADD_PROPERTY_DEFAULT("refuse_new_connections", true); } extern "C" { void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *p_impl) { ((MultiplayerPeerGDNative *)p_obj)->set_native_multiplayer_peer(p_impl); } }