/**************************************************************************/ /* gltf_document_extension.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gltf_document_extension.h" #include "../gltf_document.h" void GLTFDocumentExtension::_bind_methods() { // Import process. BIND_VMETHOD(MethodInfo(Variant::INT, "_import_preflight", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::POOL_STRING_ARRAY, "extensions"))); BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_supported_extensions")); BIND_VMETHOD(MethodInfo(Variant::INT, "_parse_node_extensions", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "extensions"))); BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_generate_scene_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::OBJECT, "scene_parent", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); BIND_VMETHOD(MethodInfo(Variant::INT, "_import_post_parse", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"))); BIND_VMETHOD(MethodInfo(Variant::INT, "_import_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "json"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); BIND_VMETHOD(MethodInfo(Variant::INT, "_import_post", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); // Export process. BIND_VMETHOD(MethodInfo(Variant::INT, "_export_preflight", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); BIND_VMETHOD(MethodInfo("_convert_scene_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::OBJECT, "scene_node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); BIND_VMETHOD(MethodInfo(Variant::INT, "_export_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "json"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); BIND_VMETHOD(MethodInfo(Variant::INT, "_export_post", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"))); } // Import process. Error GLTFDocumentExtension::import_preflight(Ref p_state, Vector p_extensions) { ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER); ScriptInstance *si = get_script_instance(); if (!si) { return Error::OK; } int err = si->call("_import_preflight", p_state, p_extensions); return Error(err); } Vector GLTFDocumentExtension::get_supported_extensions() { Vector ret; ScriptInstance *si = get_script_instance(); if (!si) { return ret; } si->call("_get_supported_extensions"); return ret; } Error GLTFDocumentExtension::parse_node_extensions(Ref p_state, Ref p_gltf_node, Dictionary &p_extensions) { ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER); ScriptInstance *si = get_script_instance(); if (!si) { return Error::OK; } int err = si->call("_parse_node_extensions", p_state, p_gltf_node, p_extensions); return Error(err); } Spatial *GLTFDocumentExtension::generate_scene_node(Ref p_state, Ref p_gltf_node, Node *p_scene_parent) { ERR_FAIL_COND_V(p_state.is_null(), nullptr); ERR_FAIL_COND_V(p_gltf_node.is_null(), nullptr); ERR_FAIL_NULL_V(p_scene_parent, nullptr); ScriptInstance *si = get_script_instance(); if (!si) { return nullptr; } Variant ret = si->call("_generate_scene_node", p_state, p_gltf_node, p_scene_parent); Spatial *ret_node = cast_to(ret.operator Object *()); return ret_node; } Error GLTFDocumentExtension::import_post_parse(Ref p_state) { ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER); ScriptInstance *si = get_script_instance(); if (!si) { return Error::OK; } int err = si->call("_import_post_parse", p_state); return Error(err); } Error GLTFDocumentExtension::import_node(Ref p_state, Ref p_gltf_node, Dictionary &r_dict, Node *p_node) { ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); ScriptInstance *si = get_script_instance(); if (!si) { return Error::OK; } int err = si->call("_import_node", p_state, p_gltf_node, r_dict, p_node); return Error(err); } Error GLTFDocumentExtension::import_post(Ref p_state, Node *p_root) { ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER); ScriptInstance *si = get_script_instance(); if (!si) { return Error::OK; } int err = si->call("_import_post", p_state, p_root); return Error(err); } // Export process. Error GLTFDocumentExtension::export_preflight(Ref p_state, Node *p_root) { ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); ScriptInstance *si = get_script_instance(); if (!si) { return Error::OK; } int err = si->call("_export_preflight", p_root); return Error(err); } void GLTFDocumentExtension::convert_scene_node(Ref p_state, Ref p_gltf_node, Node *p_scene_node) { ERR_FAIL_COND(p_state.is_null()); ERR_FAIL_COND(p_gltf_node.is_null()); ERR_FAIL_NULL(p_scene_node); ScriptInstance *si = get_script_instance(); if (!si) { return; } si->call("_convert_scene_node", p_state, p_gltf_node, p_scene_node); } Error GLTFDocumentExtension::export_node(Ref p_state, Ref p_gltf_node, Dictionary &r_dict, Node *p_node) { ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); ScriptInstance *si = get_script_instance(); if (!si) { return Error::OK; } int err = si->call("_export_node", p_state, p_gltf_node, r_dict, p_node); return Error(err); } Error GLTFDocumentExtension::export_post(Ref p_state) { ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER); ScriptInstance *si = get_script_instance(); if (!si) { return Error::OK; } int err = si->call("_export_post", p_state); return Error(err); }