#ifndef MESH_INSTANCE_EDITOR_PLUGIN_H #define MESH_INSTANCE_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" #include "editor/editor_node.h" #include "scene/3d/mesh_instance.h" #include "scene/gui/spin_box.h" class MeshInstanceEditor : public Node { OBJ_TYPE(MeshInstanceEditor, Node ); enum Menu { MENU_OPTION_CREATE_STATIC_TRIMESH_BODY, MENU_OPTION_CREATE_STATIC_CONVEX_BODY, MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE, MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE, MENU_OPTION_CREATE_NAVMESH, MENU_OPTION_CREATE_OUTLINE_MESH, }; MeshInstance *node; MenuButton *options; ConfirmationDialog *outline_dialog; SpinBox *outline_size; AcceptDialog *err_dialog; void _menu_option(int p_option); void _create_outline_mesh(); friend class MeshInstanceEditorPlugin; protected: void _node_removed(Node *p_node); static void _bind_methods(); public: void edit(MeshInstance *p_mesh); MeshInstanceEditor(); }; class MeshInstanceEditorPlugin : public EditorPlugin { OBJ_TYPE( MeshInstanceEditorPlugin, EditorPlugin ); MeshInstanceEditor *mesh_editor; EditorNode *editor; public: virtual String get_name() const { return "MeshInstance"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); MeshInstanceEditorPlugin(EditorNode *p_node); ~MeshInstanceEditorPlugin(); }; #endif // MESH_EDITOR_PLUGIN_H