/*************************************************************************/ /* visibility_notifier_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visibility_notifier_2d.h" #include "scene/scene_string_names.h" #include "scene/2d/physics_body_2d.h" #include "scene/animation/animation_player.h" #include "scene/scene_string_names.h" void VisibilityNotifier2D::_enter_viewport(Viewport* p_viewport) { ERR_FAIL_COND(viewports.has(p_viewport)); viewports.insert(p_viewport); if (viewports.size()==1) { emit_signal(SceneStringNames::get_singleton()->enter_screen); _screen_enter(); } emit_signal(SceneStringNames::get_singleton()->enter_viewport,p_viewport); } void VisibilityNotifier2D::_exit_viewport(Viewport* p_viewport){ ERR_FAIL_COND(!viewports.has(p_viewport)); viewports.erase(p_viewport); emit_signal(SceneStringNames::get_singleton()->exit_viewport,p_viewport); if (viewports.size()==0) { emit_signal(SceneStringNames::get_singleton()->exit_screen); _screen_exit(); } } void VisibilityNotifier2D::set_rect(const Rect2& p_rect){ rect=p_rect; if (is_inside_scene()) get_world_2d()->_update_notifier(this,get_global_transform().xform(rect)); _change_notify("rect"); } Rect2 VisibilityNotifier2D::get_item_rect() const { return rect; } Rect2 VisibilityNotifier2D::get_rect() const{ return rect; } void VisibilityNotifier2D::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_SCENE: { //get_world_2d()-> get_world_2d()->_register_notifier(this,get_global_transform().xform(rect)); } break; case NOTIFICATION_TRANSFORM_CHANGED: { //get_world_2d()-> get_world_2d()->_update_notifier(this,get_global_transform().xform(rect)); } break; case NOTIFICATION_DRAW: { if (get_scene()->is_editor_hint()) { draw_rect(rect,Color(1,0.5,1,0.2)); } } break; case NOTIFICATION_EXIT_SCENE: { get_world_2d()->_remove_notifier(this); } break; } } bool VisibilityNotifier2D::is_on_screen() const { return viewports.size()>0; } void VisibilityNotifier2D::_bind_methods(){ ObjectTypeDB::bind_method(_MD("set_rect","rect"),&VisibilityNotifier2D::set_rect); ObjectTypeDB::bind_method(_MD("get_rect"),&VisibilityNotifier2D::get_rect); ObjectTypeDB::bind_method(_MD("is_on_screen"),&VisibilityNotifier2D::is_on_screen); ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"),_SCS("set_rect"),_SCS("get_rect")); ADD_SIGNAL( MethodInfo("enter_viewport",PropertyInfo(Variant::OBJECT,"viewport",PROPERTY_HINT_RESOURCE_TYPE,"Viewport")) ); ADD_SIGNAL( MethodInfo("exit_viewport",PropertyInfo(Variant::OBJECT,"viewport",PROPERTY_HINT_RESOURCE_TYPE,"Viewport")) ); ADD_SIGNAL( MethodInfo("enter_screen")); ADD_SIGNAL( MethodInfo("exit_screen")); } VisibilityNotifier2D::VisibilityNotifier2D() { rect=Rect2(-10,-10,20,20); } ////////////////////////////////////// void VisibilityEnabler2D::_screen_enter() { for(Map::Element *E=nodes.front();E;E=E->next()) { _change_node_state(E->key(),true); } visible=true; } void VisibilityEnabler2D::_screen_exit(){ for(Map::Element *E=nodes.front();E;E=E->next()) { _change_node_state(E->key(),false); } visible=false; } void VisibilityEnabler2D::_find_nodes(Node* p_node) { bool add=false; Variant meta; if (enabler[ENABLER_FREEZE_BODIES]) { RigidBody2D *rb2d = p_node->cast_to(); if (rb2d && ((rb2d->get_mode()==RigidBody2D::MODE_CHARACTER || (rb2d->get_mode()==RigidBody2D::MODE_RIGID && !rb2d->is_able_to_sleep())))) { add=true; meta=rb2d->get_mode(); } } if (enabler[ENABLER_PAUSE_ANIMATIONS]) { AnimationPlayer *ap = p_node->cast_to(); if (ap) { add=true; } } if (add) { p_node->connect(SceneStringNames::get_singleton()->exit_scene,this,"_node_removed",varray(p_node),CONNECT_ONESHOT); nodes[p_node]=meta; _change_node_state(p_node,false); } for(int i=0;iget_child_count();i++) { Node *c = p_node->get_child(i); if (c->get_filename()!=String()) continue; //skip, instance _find_nodes(c); } } void VisibilityEnabler2D::_notification(int p_what){ if (p_what==NOTIFICATION_ENTER_SCENE) { if (get_scene()->is_editor_hint()) return; Node *from = this; //find where current scene starts while(from->get_parent() && from->get_filename()==String()) from=from->get_parent(); _find_nodes(from); } if (p_what==NOTIFICATION_EXIT_SCENE) { if (get_scene()->is_editor_hint()) return; Node *from = this; //find where current scene starts for (Map::Element *E=nodes.front();E;E=E->next()) { if (!visible) _change_node_state(E->key(),true); E->key()->disconnect(SceneStringNames::get_singleton()->exit_scene,this,"_node_removed"); } nodes.clear(); } } void VisibilityEnabler2D::_change_node_state(Node* p_node,bool p_enabled) { ERR_FAIL_COND(!nodes.has(p_node)); { RigidBody2D *rb = p_node->cast_to(); if (rb) { if (p_enabled) { RigidBody2D::Mode mode = RigidBody2D::Mode(nodes[p_node].operator int()); //rb->set_mode(mode); rb->set_sleeping(false); } else { //rb->set_mode(RigidBody2D::MODE_STATIC); rb->set_sleeping(true); } } } { AnimationPlayer *ap=p_node->cast_to(); if (ap) { ap->set_active(p_enabled); } } } void VisibilityEnabler2D::_node_removed(Node* p_node) { if (!visible) _change_node_state(p_node,true); //changed to one shot, not needed //p_node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,"_node_removed"); nodes.erase(p_node); } void VisibilityEnabler2D::_bind_methods(){ ObjectTypeDB::bind_method(_MD("set_enabler","enabler","enabled"),&VisibilityEnabler2D::set_enabler); ObjectTypeDB::bind_method(_MD("is_enabler_enabled","enabler"),&VisibilityEnabler2D::is_enabler_enabled); ObjectTypeDB::bind_method(_MD("_node_removed"),&VisibilityEnabler2D::_node_removed); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animations"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS ); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/freeze_bodies"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES); BIND_CONSTANT( ENABLER_FREEZE_BODIES ); BIND_CONSTANT( ENABLER_PAUSE_ANIMATIONS ); BIND_CONSTANT( ENABLER_MAX); } void VisibilityEnabler2D::set_enabler(Enabler p_enabler,bool p_enable){ ERR_FAIL_INDEX(p_enabler,ENABLER_MAX); enabler[p_enabler]=p_enable; } bool VisibilityEnabler2D::is_enabler_enabled(Enabler p_enabler) const{ ERR_FAIL_INDEX_V(p_enabler,ENABLER_MAX,false); return enabler[p_enabler]; } VisibilityEnabler2D::VisibilityEnabler2D() { for(int i=0;i