/**************************************************************************/ /* emws_peer.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "emws_peer.h" #ifdef WEB_ENABLED #include "core/io/ip.h" void EMWSPeer::_esws_on_connect(void *p_obj, char *p_proto) { EMWSPeer *peer = static_cast(p_obj); peer->ready_state = STATE_OPEN; peer->selected_protocol.parse_utf8(p_proto); } void EMWSPeer::_esws_on_message(void *p_obj, const uint8_t *p_data, int p_data_size, int p_is_string) { EMWSPeer *peer = static_cast(p_obj); uint8_t is_string = p_is_string ? 1 : 0; peer->in_buffer.write_packet(p_data, p_data_size, &is_string); } void EMWSPeer::_esws_on_error(void *p_obj) { EMWSPeer *peer = static_cast(p_obj); peer->ready_state = STATE_CLOSED; } void EMWSPeer::_esws_on_close(void *p_obj, int p_code, const char *p_reason, int p_was_clean) { EMWSPeer *peer = static_cast(p_obj); peer->close_code = p_code; peer->close_reason.parse_utf8(p_reason); peer->ready_state = STATE_CLOSED; } Error EMWSPeer::connect_to_url(const String &p_url, Ref p_tls_options) { ERR_FAIL_COND_V(p_url.is_empty(), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_tls_options.is_valid() && p_tls_options->is_server(), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(ready_state != STATE_CLOSED && ready_state != STATE_CLOSING, ERR_ALREADY_IN_USE); _clear(); String host; String path; String scheme; String fragment; int port = 0; Error err = p_url.parse_url(scheme, host, port, path, fragment); ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid URL: " + p_url); if (scheme.is_empty()) { scheme = "ws://"; } ERR_FAIL_COND_V_MSG(scheme != "ws://" && scheme != "wss://", ERR_INVALID_PARAMETER, vformat("Invalid protocol: \"%s\" (must be either \"ws://\" or \"wss://\").", scheme)); String proto_string; for (int i = 0; i < supported_protocols.size(); i++) { if (i != 0) { proto_string += ","; } proto_string += supported_protocols[i]; } if (handshake_headers.size()) { WARN_PRINT_ONCE("Custom headers are not supported in Web platform."); } requested_url = scheme + host; if (port && ((scheme == "ws://" && port != 80) || (scheme == "wss://" && port != 443))) { requested_url += ":" + String::num(port); } if (!path.is_empty()) { requested_url += path; } peer_sock = godot_js_websocket_create(this, requested_url.utf8().get_data(), proto_string.utf8().get_data(), &_esws_on_connect, &_esws_on_message, &_esws_on_error, &_esws_on_close); if (peer_sock == -1) { return FAILED; } in_buffer.resize(nearest_shift(inbound_buffer_size), max_queued_packets); packet_buffer.resize(inbound_buffer_size); ready_state = STATE_CONNECTING; return OK; } Error EMWSPeer::accept_stream(Ref p_stream) { WARN_PRINT_ONCE("Acting as WebSocket server is not supported in Web platforms."); return ERR_UNAVAILABLE; } Error EMWSPeer::_send(const uint8_t *p_buffer, int p_buffer_size, bool p_binary) { ERR_FAIL_COND_V(outbound_buffer_size > 0 && (get_current_outbound_buffered_amount() + p_buffer_size >= outbound_buffer_size), ERR_OUT_OF_MEMORY); if (godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, p_binary ? 1 : 0) != 0) { return FAILED; } return OK; } Error EMWSPeer::send(const uint8_t *p_buffer, int p_buffer_size, WriteMode p_mode) { return _send(p_buffer, p_buffer_size, p_mode == WRITE_MODE_BINARY); } Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { return _send(p_buffer, p_buffer_size, true); } Error EMWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { if (in_buffer.packets_left() == 0) { return ERR_UNAVAILABLE; } int read = 0; Error err = in_buffer.read_packet(packet_buffer.ptrw(), packet_buffer.size(), &was_string, read); ERR_FAIL_COND_V(err != OK, err); *r_buffer = packet_buffer.ptr(); r_buffer_size = read; return OK; } int EMWSPeer::get_available_packet_count() const { return in_buffer.packets_left(); } int EMWSPeer::get_current_outbound_buffered_amount() const { if (peer_sock != -1) { return godot_js_websocket_buffered_amount(peer_sock); } return 0; } bool EMWSPeer::was_string_packet() const { return was_string; } void EMWSPeer::_clear() { if (peer_sock != -1) { godot_js_websocket_destroy(peer_sock); peer_sock = -1; } ready_state = STATE_CLOSED; was_string = 0; close_code = -1; close_reason.clear(); selected_protocol.clear(); requested_url.clear(); in_buffer.clear(); packet_buffer.clear(); } void EMWSPeer::close(int p_code, String p_reason) { if (p_code < 0) { if (peer_sock != -1) { godot_js_websocket_destroy(peer_sock); peer_sock = -1; } ready_state = STATE_CLOSED; } if (ready_state == STATE_CONNECTING || ready_state == STATE_OPEN) { ready_state = STATE_CLOSING; if (peer_sock != -1) { godot_js_websocket_close(peer_sock, p_code, p_reason.utf8().get_data()); } else { ready_state = STATE_CLOSED; } } in_buffer.clear(); packet_buffer.clear(); } void EMWSPeer::poll() { // Automatically polled by the navigator. } WebSocketPeer::State EMWSPeer::get_ready_state() const { return ready_state; } int EMWSPeer::get_close_code() const { return close_code; } String EMWSPeer::get_close_reason() const { return close_reason; } String EMWSPeer::get_selected_protocol() const { return selected_protocol; } String EMWSPeer::get_requested_url() const { return requested_url; } IPAddress EMWSPeer::get_connected_host() const { ERR_FAIL_V_MSG(IPAddress(), "Not supported in Web export."); } uint16_t EMWSPeer::get_connected_port() const { ERR_FAIL_V_MSG(0, "Not supported in Web export."); } void EMWSPeer::set_no_delay(bool p_enabled) { ERR_FAIL_MSG("'set_no_delay' is not supported in Web export."); } EMWSPeer::EMWSPeer() { } EMWSPeer::~EMWSPeer() { _clear(); } #endif // WEB_ENABLED