# Serbian (latin) translation of the Godot Engine editor # Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Milos Ponjavusic <brane@branegames.com>, 2018. # BLu <blmasfon@gmail.com>, 2018. # Vojislav Bajakic <ch3d4.ns@gmail.com>, 2018. # LT <lakizvezdas@gmail.com>, 2019. # Marko Mihajlović <creationsmarko@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2022-02-26 10:27+0000\n" "Last-Translator: Marko Mihajlović <creationsmarko@gmail.com>\n" "Language-Team: Serbian (latin) <https://hosted.weblate.org/projects/godot-" "engine/godot/sr_Latn/>\n" "Language: sr_Latn\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 4.11.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Clipboard" msgstr "Klipbord je prazan!" #: core/bind/core_bind.cpp msgid "Current Screen" msgstr "" #: core/bind/core_bind.cpp msgid "Exit Code" msgstr "" #: core/bind/core_bind.cpp msgid "V-Sync Enabled" msgstr "" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" msgstr "" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" msgstr "" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode" msgstr "" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" msgstr "" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" msgstr "" #: core/bind/core_bind.cpp msgid "Min Window Size" msgstr "" #: core/bind/core_bind.cpp msgid "Max Window Size" msgstr "" #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" msgstr "" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" #: core/bind/core_bind.cpp msgid "Maximized" msgstr "" #: core/bind/core_bind.cpp msgid "Minimized" msgstr "" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Position" msgstr "Napravi" #: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp #: main/main.cpp modules/gridmap/grid_map.cpp #: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp #: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp #: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp msgid "Size" msgstr "" #: core/bind/core_bind.cpp msgid "Endian Swap" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Editor Hint" msgstr "Izmjeni Selekciju Krivulje" #: core/bind/core_bind.cpp msgid "Print Error Messages" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Iterations Per Second" msgstr "Način Interpolacije" #: core/bind/core_bind.cpp msgid "Target FPS" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Time Scale" msgstr "Razmera" #: core/bind/core_bind.cpp main/main.cpp msgid "Physics Jitter Fix" msgstr "" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Error String" msgstr "Postavke Uređivača..." #: core/bind/core_bind.cpp #, fuzzy msgid "Error Line" msgstr "Greška:" #: core/bind/core_bind.cpp msgid "Result" msgstr "" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" msgstr "" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" msgstr "" #: core/command_queue_mt.cpp msgid "Command Queue" msgstr "" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" msgstr "" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Function" msgstr "Funkcija" #: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Data" msgstr "" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: scene/gui/file_dialog.cpp msgid "Network" msgstr "" #: core/io/file_access_network.cpp #, fuzzy msgid "Remote FS" msgstr "Obriši Selekciju" #: core/io/file_access_network.cpp msgid "Page Size" msgstr "" #: core/io/file_access_network.cpp msgid "Page Read Ahead" msgstr "" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" msgstr "" #: core/io/http_client.cpp #, fuzzy msgid "Connection" msgstr "Poveži" #: core/io/http_client.cpp msgid "Read Chunk Size" msgstr "" #: core/io/marshalls.cpp msgid "Object ID" msgstr "" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp msgid "Allow Object Decoding" msgstr "" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" msgstr "" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Animacija Obriši Ključeve" #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Refuse New Connections" msgstr "Poveži" #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Transformiši Poligon" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" msgstr "" #: core/io/packet_peer.cpp msgid "Input Buffer Max Size" msgstr "" #: core/io/packet_peer.cpp msgid "Output Buffer Max Size" msgstr "" #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" #: core/io/stream_peer.cpp msgid "Big Endian" msgstr "" #: core/io/stream_peer.cpp msgid "Data Array" msgstr "" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" msgstr "" #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" msgstr "Izmeni Konekciju:" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Nevažeći tip argumenta za convert(), koristi TYPE_* konstante." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." msgstr "Očekivana niska dužine 1 (karakter)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nema dovoljno bajtova za dekodiranje bajtova, ili nevažeći format." #: core/math/expression.cpp #, fuzzy msgid "Invalid input %d (not passed) in expression" msgstr "Nevažeći unos %i (nije prenesen) u izrazu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "self ne može biti korišćen jer je instanca null (nije prosledjena)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." msgstr "Nedozvoljen operand do operatora %s, %s i %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" msgstr "Nedozvoljen indeks tipa %s za bazu tipa %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" msgstr "Nedozvoljeno imenovan indeks '%s' za bazu tipa %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" msgstr "Neispravni argumenti za konstrukciju '%s'" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "Pri pozivu '%s':" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" msgstr "" #: core/math/random_number_generator.cpp msgid "State" msgstr "" #: core/message_queue.cpp msgid "Message Queue" msgstr "" #: core/message_queue.cpp msgid "Max Size (KB)" msgstr "" #: core/os/input.cpp #, fuzzy msgid "Mouse Mode" msgstr "Napravi" #: core/os/input.cpp msgid "Use Accumulated Input" msgstr "" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp msgid "Device" msgstr "" #: core/os/input_event.cpp msgid "Alt" msgstr "" #: core/os/input_event.cpp msgid "Shift" msgstr "" #: core/os/input_event.cpp msgid "Control" msgstr "" #: core/os/input_event.cpp msgid "Meta" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Command" msgstr "Zajednica" #: core/os/input_event.cpp #, fuzzy msgid "Physical" msgstr "Filtriraj signale" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Pressed" msgstr "" #: core/os/input_event.cpp msgid "Scancode" msgstr "" #: core/os/input_event.cpp msgid "Physical Scancode" msgstr "" #: core/os/input_event.cpp msgid "Unicode" msgstr "" #: core/os/input_event.cpp msgid "Echo" msgstr "" #: core/os/input_event.cpp scene/gui/base_button.cpp msgid "Button Mask" msgstr "" #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp #, fuzzy msgid "Global Position" msgstr "Kontanta" #: core/os/input_event.cpp msgid "Factor" msgstr "" #: core/os/input_event.cpp msgid "Button Index" msgstr "" #: core/os/input_event.cpp msgid "Doubleclick" msgstr "" #: core/os/input_event.cpp msgid "Tilt" msgstr "" #: core/os/input_event.cpp msgid "Pressure" msgstr "" #: core/os/input_event.cpp msgid "Pen Inverted" msgstr "" #: core/os/input_event.cpp msgid "Relative" msgstr "" #: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/resources/environment.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Speed" msgstr "Razmera" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp msgid "Axis" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Axis Value" msgstr "Zakači vrednost" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp msgid "Index" msgstr "" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/2d/touch_screen_button.cpp #, fuzzy msgid "Action" msgstr "Sve sekcije" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Strength" msgstr "" #: core/os/input_event.cpp msgid "Delta" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Channel" msgstr "Promeni" #: core/os/input_event.cpp main/main.cpp #, fuzzy msgid "Message" msgstr "Zajednica" #: core/os/input_event.cpp #, fuzzy msgid "Pitch" msgstr "Razmera" #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/physics_body.cpp scene/resources/particles_material.cpp msgid "Velocity" msgstr "" #: core/os/input_event.cpp msgid "Instrument" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Controller Number" msgstr "Broj Linije:" #: core/os/input_event.cpp msgid "Controller Value" msgstr "" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp #, fuzzy msgid "Application" msgstr "Sve sekcije" #: core/project_settings.cpp main/main.cpp msgid "Config" msgstr "" #: core/project_settings.cpp msgid "Project Settings Override" msgstr "" #: core/project_settings.cpp core/resource.cpp #: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp #: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp #: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp #: modules/gdnative/nativescript/nativescript.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp #: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp #: scene/resources/skin.cpp msgid "Name" msgstr "" #: core/project_settings.cpp editor/editor_help.cpp #: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp msgid "Description" msgstr "" #: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: main/main.cpp platform/android/export/export_plugin.cpp #: platform/javascript/export/export.cpp msgid "Run" msgstr "" #: core/project_settings.cpp editor/editor_node.cpp #: editor/run_settings_dialog.cpp main/main.cpp msgid "Main Scene" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "Disable stdout" msgstr "Onemogućeno" #: core/project_settings.cpp #, fuzzy msgid "Disable stderr" msgstr "Onemogućeno" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" msgstr "" #: core/project_settings.cpp msgid "Use Custom User Dir" msgstr "" #: core/project_settings.cpp msgid "Custom User Dir Name" msgstr "" #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/os_uwp.cpp msgid "Display" msgstr "" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp #: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp #: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp msgid "Height" msgstr "" #: core/project_settings.cpp msgid "Always On Top" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "Test Width" msgstr "Leva Široka" #: core/project_settings.cpp msgid "Test Height" msgstr "" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" msgstr "" #: core/project_settings.cpp msgid "Default Bus Layout" msgstr "" #: core/project_settings.cpp editor/editor_export.cpp #: editor/editor_file_system.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/script_create_dialog.cpp #: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp msgid "Editor" msgstr "" #: core/project_settings.cpp msgid "Main Run Args" msgstr "" #: core/project_settings.cpp msgid "Scene Naming" msgstr "" #: core/project_settings.cpp msgid "Search In File Extensions" msgstr "" #: core/project_settings.cpp msgid "Script Templates Search Path" msgstr "" #: core/project_settings.cpp msgid "Version Control Autoload On Startup" msgstr "" #: core/project_settings.cpp msgid "Version Control Plugin Name" msgstr "" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp msgid "Input" msgstr "" #: core/project_settings.cpp msgid "UI Accept" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "UI Select" msgstr "Uvezi Obeleženo" #: core/project_settings.cpp msgid "UI Cancel" msgstr "" #: core/project_settings.cpp msgid "UI Focus Next" msgstr "" #: core/project_settings.cpp msgid "UI Focus Prev" msgstr "" #: core/project_settings.cpp msgid "UI Left" msgstr "" #: core/project_settings.cpp msgid "UI Right" msgstr "" #: core/project_settings.cpp msgid "UI Up" msgstr "" #: core/project_settings.cpp msgid "UI Down" msgstr "" #: core/project_settings.cpp msgid "UI Page Up" msgstr "" #: core/project_settings.cpp msgid "UI Page Down" msgstr "" #: core/project_settings.cpp msgid "UI Home" msgstr "" #: core/project_settings.cpp msgid "UI End" msgstr "" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp #: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Physics" msgstr "" #: core/project_settings.cpp editor/editor_settings.cpp #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp main/main.cpp #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp #: scene/3d/physics_body.cpp scene/resources/world.cpp #: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" msgstr "" #: core/project_settings.cpp msgid "Smooth Trimesh Collision" msgstr "" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Rendering" msgstr "" #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp #: scene/main/scene_tree.cpp scene/resources/environment.cpp #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/gui/file_dialog.cpp #: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp #: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtriraj signale" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp scene/3d/room_manager.cpp #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp #: servers/visual_server.cpp msgid "Debug" msgstr "" #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Settings" msgstr "Postavke Uređivača..." #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Profiler" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "Max Functions" msgstr "Napravi Funkciju" #: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Napravi" #: core/project_settings.cpp msgid "Formats" msgstr "" #: core/project_settings.cpp msgid "Zstd" msgstr "" #: core/project_settings.cpp msgid "Long Distance Matching" msgstr "" #: core/project_settings.cpp msgid "Compression Level" msgstr "" #: core/project_settings.cpp msgid "Window Log Size" msgstr "" #: core/project_settings.cpp msgid "Zlib" msgstr "" #: core/project_settings.cpp msgid "Gzip" msgstr "" #: core/project_settings.cpp platform/android/export/export.cpp msgid "Android" msgstr "" #: core/project_settings.cpp msgid "Modules" msgstr "" #: core/register_core_types.cpp msgid "TCP" msgstr "" #: core/register_core_types.cpp #, fuzzy msgid "Connect Timeout Seconds" msgstr "Poveži sa čvorom:" #: core/register_core_types.cpp msgid "Packet Peer Stream" msgstr "" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" msgstr "" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" msgstr "" #: core/register_core_types.cpp main/main.cpp msgid "Certificates" msgstr "" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_resource_picker.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Resource" msgstr "Resurs" #: core/resource.cpp msgid "Local To Scene" msgstr "" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Path" msgstr "Putanja" #: core/script_language.cpp msgid "Source Code" msgstr "" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: core/translation.cpp msgid "Test" msgstr "" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" msgstr "" #: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" #: core/ustring.cpp msgid "KiB" msgstr "KiB" #: core/ustring.cpp msgid "MiB" msgstr "MiB" #: core/ustring.cpp msgid "GiB" msgstr "Gib" #: core/ustring.cpp msgid "TiB" msgstr "Tib" #: core/ustring.cpp msgid "PiB" msgstr "PiB" #: core/ustring.cpp msgid "EiB" msgstr "EiB" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Index Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp main/main.cpp #: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp #: servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/visual_server.cpp msgid "2D" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #, fuzzy msgid "Snapping" msgstr "Kačenje:" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Use GPU Pixel Snap" msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Immediate Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Lightmapping" msgstr "" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Use Bicubic Sampling" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Elements" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Lights" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Reflections" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Lights Per Object" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp #: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp #: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Razmera" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Follow Surface" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Voxel Cone Tracing" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" msgstr "" #. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Slobodno" #: editor/animation_bezier_editor.cpp msgid "Balanced" msgstr "Balansirano" #: editor/animation_bezier_editor.cpp msgid "Mirror" msgstr "Ogledalo" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" msgstr "Vreme:" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Vrednost:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" msgstr "Dodaj ključ ovde" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" msgstr "Dupliraj Obeležene Ključeve" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" msgstr "Izbriši označeni ključ(eve)" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" msgstr "Dodaj Bezier Tačku" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" msgstr "Pomeri Bezier Tačke" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Dupliraj Ključeve" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" msgstr "Anim Obriši Ključeve" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" msgstr "Animacija Promeni Vreme Ključnog Kadra" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" msgstr "Anim Promeni Prelaz" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" msgstr "Anim Promeni Transformaciju" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" msgstr "Animacija Promeni Vrednost Ključnog Kadra" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Anim Promjeni Poziv" #: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Frame" msgstr "" #: editor/animation_track_editor.cpp editor/editor_profiler.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #: scene/resources/particles_material.cpp servers/visual_server.cpp msgid "Time" msgstr "" #: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp #: platform/osx/export/export.cpp #, fuzzy msgid "Location" msgstr "Sve sekcije" #: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp #: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp msgid "Rotation" msgstr "" #: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Arg Count" msgstr "Optimizuj Animaciju" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Args" msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp #: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp #: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" #: editor/animation_track_editor.cpp msgid "In Handle" msgstr "" #: editor/animation_track_editor.cpp msgid "Out Handle" msgstr "" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Stream" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Start Offset" msgstr "Napravi" #: editor/animation_track_editor.cpp #, fuzzy msgid "End Offset" msgstr "Centriraj Čvor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp #: scene/animation/animation_blend_tree.cpp #: scene/resources/particles_material.cpp msgid "Animation" msgstr "" #: editor/animation_track_editor.cpp msgid "Easing" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" msgstr "Anim Promeni Vremena Ključnih Kadrova" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" msgstr "Anim Promeni Tranzicije" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" msgstr "Anim Promeni Transformacije" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" msgstr "Anim Promeni Vrednost Ključnih Kadrova" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" msgstr "Anim Promeni Pozive" #: editor/animation_track_editor.cpp msgid "Change Animation Length" msgstr "Promeni Dužinu Animacije" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Promeni Ponavljanje Animacije" #: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Osobine Trake" #: editor/animation_track_editor.cpp msgid "3D Transform Track" msgstr "3D Transformacija trake" #: editor/animation_track_editor.cpp msgid "Call Method Track" msgstr "Traka Poziva Metoda" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" msgstr "Traka Bezier krive" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" msgstr "Audio Reprodukciona Traka" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" msgstr "Animacija Reprodukciona Traka" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" msgstr "Dužina Animacije (frejmova)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" msgstr "Dužina animacije (sekunde)" #: editor/animation_track_editor.cpp msgid "Add Track" msgstr "Dodaj Traku" #: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Ponavljanje Animacije" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Funkcije:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" msgstr "Audio Klipovi:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "Anim Klipovi:" #: editor/animation_track_editor.cpp msgid "Change Track Path" msgstr "Izmeni Mesto Trake" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Uključi/isključi ovu traku." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" msgstr "Način Ažuriranja (Kako je ova osobina postavljena)" #: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Način Interpolacije" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "Režim Umotanog Ponavljanja (Meša kraj sa početkom pri ponavljanju)" #: editor/animation_track_editor.cpp msgid "Remove this track." msgstr "Ukloni ovu traku." #: editor/animation_track_editor.cpp #, fuzzy msgid "Time (s):" msgstr "Vreme (s): " #: editor/animation_track_editor.cpp #, fuzzy msgid "Position:" msgstr "Napravi" #: editor/animation_track_editor.cpp #, fuzzy msgid "Rotation:" msgstr "Kontanta" #: editor/animation_track_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "(Invalid, expected type: %s)" msgstr "Nedozvoljen indeks tipa %s za bazu tipa %s" #: editor/animation_track_editor.cpp msgid "Easing:" msgstr "" #: editor/animation_track_editor.cpp msgid "In-Handle:" msgstr "" #: editor/animation_track_editor.cpp msgid "Out-Handle:" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Stream:" msgstr "Razdeli Krivu" #: editor/animation_track_editor.cpp #, fuzzy msgid "Start (s):" msgstr "Napravi" #: editor/animation_track_editor.cpp msgid "End (s):" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation Clip:" msgstr "Animacije:" #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Umogući/Onemogući Traku" #: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Neprekidna" #: editor/animation_track_editor.cpp msgid "Discrete" msgstr "Diskretna" #: editor/animation_track_editor.cpp msgid "Trigger" msgstr "Okidač" #: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp msgid "Capture" msgstr "Ulovi" #: editor/animation_track_editor.cpp msgid "Nearest" msgstr "Najbliža" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp msgid "Linear" msgstr "Linearna" #: editor/animation_track_editor.cpp msgid "Cubic" msgstr "Kubno" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" msgstr "Ograniči Interp Ponavljanja" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" msgstr "Interp Umotanog Ponavljanja" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Unesi Ključ" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" msgstr "Dupliraj Ključ(eve)" #: editor/animation_track_editor.cpp msgid "Add RESET Value(s)" msgstr "Dodaj RESET Vrednost(i)" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" msgstr "Obriši Ključ(eve)" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" msgstr "Promijeni Način Ažuriranja Animacije" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" msgstr "Promeni način Interpolacije Animacije" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" msgstr "Promeni Način Ponavljanja Animacije" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Ukloni Anim Traku" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Editors" msgstr "Uredi" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #, fuzzy msgid "Confirm Insert Track" msgstr "Anim Ubaci Traku i Ključ" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Napravi NOVU traku za %s i dodaj ključ?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Napravi %d NOVIH traka i dodaj ključeve?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" msgstr "Napravi" #: editor/animation_track_editor.cpp msgid "Anim Insert" msgstr "Anim Ubaci" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "node '%s'" msgstr "čvor '%s'" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "animation" msgstr "Animacija" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "Plejer Animacija ne može animirati sebe, samo druge plejere." #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "property '%s'" msgstr "Osobina '%s'" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "Anim Napravi i Ubaci" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" msgstr "Anim Ubaci Traku i Ključ" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "Anim Ubaci Ključ" #: editor/animation_track_editor.cpp msgid "Change Animation Step" msgstr "Promeni Korake Animacije" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" msgstr "Rasporedi Trake" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" "Transformacione trake primenjuju se samo na Prostorno-baziranim čvorovima." #: editor/animation_track_editor.cpp msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" "Audio trake mogu da upute samo na čvorove tipa:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "Animacione trake mogu da upute samo na AnimationPlayer čvorove." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "Nije moguće dodati novu traku bez korena" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" msgstr "Nevažeća traka za Bezier (nema pogodnih pod-osobina)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Dodaj Bezier Traku" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Mesto trake je nevažeće, ne može se dodati ključ." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" msgstr "Traka nije Prostornog tipa, ne može se dodati ključ" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" msgstr "Dodaj ključ transformacione trake" #: editor/animation_track_editor.cpp msgid "Add Track Key" msgstr "Dodaj Kljuc u Traku" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "Mesto trake je nevažeće, ne može se dodati ključ metode." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" msgstr "Dodaj Ključ Metodne Trake" #: editor/animation_track_editor.cpp #, fuzzy msgid "Method not found in object:" msgstr "Metod nije nađen u objektu: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "Anim Pomeri Ključeve" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp #: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Transform" msgstr "" #: editor/animation_track_editor.cpp editor/editor_help.cpp msgid "Methods" msgstr "" #: editor/animation_track_editor.cpp msgid "Bezier" msgstr "" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "Klipbord je prazan!" #: editor/animation_track_editor.cpp msgid "Paste Tracks" msgstr "Zalepi Trake" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Animacija Skaliraj Ključeve" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "Ova opcija ne radi za Bezier obradu, jer je jedna traka." #: editor/animation_track_editor.cpp msgid "Anim Add RESET Keys" msgstr "Anim Dodaj RESET Ključeve" #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " "Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" "Ova animacija pripada uvezenoj sceni, pa promene na uvezenim trakama neće " "biti sačuvane.\n" "\n" "Da omogućiš sposobnost dodavanja prilagođenih traka, uputi se ka uvoznim " "podešavanjima scene i postavi\n" "\"Animacija > Skladište\" u \"Datoteke\", omogući \"Animacija > Zadrži " "Prilagođene Trake\", zatim ponovo uvezi.\n" "Alternativno, koristi uvozna podešavanja koja uvoze animacije u zasebne " "datoteke." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "Upozorenje: Obrađivanje uvezene animacije" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." msgstr "Izaberi AnimationPlayer čvor da bi napravio i uredio animacije." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Prikaži samo trake od čvorova koji su označeni u stablu." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "Grupiši trake po čvoru ili ih prikaži kao običnu listu." #: editor/animation_track_editor.cpp msgid "Snap:" msgstr "Kačenje:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Vrednost koraka animacije." #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "Sekunde" #: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp #: scene/resources/texture.cpp msgid "FPS" msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp #: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Uredi" #: editor/animation_track_editor.cpp msgid "Animation properties." msgstr "Osobine animacije." #: editor/animation_track_editor.cpp msgid "Copy Tracks" msgstr "Kopiraj Trake" #: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Skaliraj Selekciju" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" msgstr "Skaliraj od Kursora" #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Uduplaj Selekciju" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" msgstr "Dupliraj Transponovanu" #: editor/animation_track_editor.cpp msgid "Delete Selection" msgstr "Ukloni oznaku" #: editor/animation_track_editor.cpp msgid "Go to Next Step" msgstr "Idi na Sledeći Korak" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" msgstr "Idi na Prethodni Korak" #: editor/animation_track_editor.cpp msgid "Apply Reset" msgstr "Primeni Reset" #: editor/animation_track_editor.cpp msgid "Optimize Animation" msgstr "Optimizuj Animaciju" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" msgstr "Počisti Animaciju" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" msgstr "Izaberi čvor koji će biti animiran:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" msgstr "Koristi Bezier krive" #: editor/animation_track_editor.cpp msgid "Create RESET Track(s)" msgstr "Napravi RESET Traku(ke)" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" msgstr "Anim. Optimizator" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" msgstr "Max. Linearna Greška:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" msgstr "Max. Ugaona Greška:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" msgstr "Max Ugao Koji Se Može Optimizovati:" #: editor/animation_track_editor.cpp scene/3d/room_manager.cpp #: servers/visual_server.cpp msgid "Optimize" msgstr "Optimizuj" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "Ukloni nevažeće ključeve" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Ukloni nerešene i prazne trake" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "Očisti sve animacije" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Očisti Animaciju(je) (NEMA OPOZIVANJA!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "Očisti" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" msgstr "Razmera:" #: editor/animation_track_editor.cpp msgid "Select Tracks to Copy" msgstr "Izaberi Trake za Kopiranje" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_resource_picker.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Kopiraj" #: editor/animation_track_editor.cpp msgid "Select All/None" msgstr "Označi Sve/Ništa" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" msgstr "Dodaj Klip Audio Trake" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" msgstr "Promeni Početnu Poziciju Klipa Audio Trake" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" msgstr "Promeni Poziciju Kraja Klipa Audio Trake" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Promeni Veličinu Niza" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Promeni Tip Vrednosti Niza" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Promeni Vrednost Niza" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Idi na Liniju" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Broj Linije:" #: editor/code_editor.cpp msgid "%d replaced." msgstr "%d zamenjen." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." msgstr "%d podudara." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." msgstr "%d podudara." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" msgstr "Slučaj Podudaranja" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" msgstr "Cele Reči" #: editor/code_editor.cpp msgid "Replace" msgstr "Zameni" #: editor/code_editor.cpp msgid "Replace All" msgstr "Zameni Sve" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Samo Obeleženo" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" msgstr "Standardno" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "Uključi/Isključi Panel sa Skriptama" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" msgstr "Uveličaj" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" msgstr "Umanji" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Resetuj Uveličavanje" #: editor/code_editor.cpp modules/gdscript/gdscript.cpp msgid "Warnings" msgstr "Upozorenja" #: editor/code_editor.cpp msgid "Line and column numbers." msgstr "Brojevi redova i kolona." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." msgstr "Metod u ciljnom čvoru mora biti naveden." #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." msgstr "Naziv metoda mora biti važeći označavač." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" "Ciljni metod nije nađen. Navedi važeći metod ili priloži skriptu ciljnom " "čvoru." #: editor/connections_dialog.cpp msgid "Connect to Node:" msgstr "Poveži sa čvorom:" #: editor/connections_dialog.cpp msgid "Connect to Script:" msgstr "Poveži sa Skriptom:" #: editor/connections_dialog.cpp msgid "From Signal:" msgstr "Iz Signala:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." msgstr "Scena ne sadrži ni jednu skriptu." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Dodaj" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Ukloni" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Dodaj Dodatni Argument Poziva:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Dodatni Argumenti Poziva:" #: editor/connections_dialog.cpp msgid "Receiver Method:" msgstr "Metod Prijemnika:" #: editor/connections_dialog.cpp scene/3d/room_manager.cpp #: servers/visual_server.cpp msgid "Advanced" msgstr "Napredno" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Odložen" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "Odlaže signal, smešta ga u red i ispaljuje ga samo za vreme mirovanja." #: editor/connections_dialog.cpp scene/resources/texture.cpp #, fuzzy msgid "Oneshot" msgstr "Jednookidač" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "Odvezuje signal nakon njegovog prvog ispuštanja." #: editor/connections_dialog.cpp msgid "Cannot connect signal" msgstr "Nije moguće povezati signal" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Close" msgstr "Zatvori" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Poveži" #: editor/connections_dialog.cpp msgid "Signal:" msgstr "Signâl:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Poveži '%s' sa '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "Odveži '%s' od '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" msgstr "Odveži sve od signala: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." msgstr "Poveži..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "Odveži" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" msgstr "Poveži Signal na Metod" #: editor/connections_dialog.cpp msgid "Edit Connection:" msgstr "Izmeni Konekciju:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "Da li sigurno želis da ukloniš sve veze sa \"%s\" signala?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Signali" #: editor/connections_dialog.cpp msgid "Filter signals" msgstr "Filtriraj signale" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "Da li sigurno želiš da ukloniš sve veze sa ovog signala?" #: editor/connections_dialog.cpp msgid "Disconnect All" msgstr "Odveži Sve" #: editor/connections_dialog.cpp msgid "Edit..." msgstr "Uredi..." #: editor/connections_dialog.cpp msgid "Go to Method" msgstr "Idi na Metod" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "Promeni %s Tip" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" msgstr "Promeni" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "Napravi Novi %s" #: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." msgstr "Nema rezultata za \"%s\"." #: editor/create_dialog.cpp editor/property_selector.cpp msgid "No description available for %s." msgstr "Nema dostupnog opisa za %s." #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Omiljeno:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Nedavno:" #: editor/create_dialog.cpp editor/editor_quick_open.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Pretraga:" #: editor/create_dialog.cpp editor/editor_quick_open.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Podudaranja:" #: editor/create_dialog.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "Opis:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Traži Zamenu za:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Zavisnosti za:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" "Scena '%s' se trenutno uređuje.\n" "Promene će imati uticaj nakon ponovnog učitavanja." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" "Resurs '%s' se koristi.\n" "Promene će imati uticaj nakon ponovnog učitavanja." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Zavisnosti" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Zavisnosti:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Popravi Pokvareno" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Uređivač Zavisnosti" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Traži Resurs Zamene:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/editor_quick_open.cpp editor/filesystem_dock.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" msgstr "Otvori" #: editor/dependency_editor.cpp msgid "Owners of: %s (Total: %d)" msgstr "" #: editor/dependency_editor.cpp msgid "" "Remove the selected files from the project? (Cannot be undone.)\n" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" "Ukloni označene datoteke iz projekta? (Ne može se opozvati.)\n" "U zavisnosti od konfiguracije sistema datoteka, datoteke će ili biti " "premeštene u kantu za otpatke ili biti trajno uklonjene." #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (Cannot be undone.)\n" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" #: editor/dependency_editor.cpp msgid "Cannot remove:" msgstr "" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" msgstr "" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" #: editor/dependency_editor.cpp msgid "Show Dependencies" msgstr "" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" #: editor/dependency_editor.cpp msgid "Owns" msgstr "" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "" #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp msgid "Click to copy." msgstr "" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "" #: editor/editor_about.cpp msgid "Project Founders" msgstr "" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. #: editor/editor_about.cpp #, fuzzy msgctxt "Job Title" msgid "Project Manager" msgstr "Izmjeni Selekciju Krivulje" #: editor/editor_about.cpp msgid "Developers" msgstr "" #: editor/editor_about.cpp msgid "Authors" msgstr "" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Silver Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Bronze Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "" #: editor/editor_about.cpp msgid "Donors" msgstr "" #: editor/editor_about.cpp msgid "License" msgstr "" #: editor/editor_about.cpp msgid "Third-party Licenses" msgstr "" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" #: editor/editor_about.cpp msgid "All Components" msgstr "" #: editor/editor_about.cpp msgid "Components" msgstr "" #: editor/editor_about.cpp msgid "Licenses" msgstr "" #: editor/editor_asset_installer.cpp msgid "Error opening asset file for \"%s\" (not in ZIP format)." msgstr "" #: editor/editor_asset_installer.cpp msgid "%s (already exists)" msgstr "" #: editor/editor_asset_installer.cpp msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" msgstr "" #: editor/editor_asset_installer.cpp msgid "Contents of asset \"%s\" - No files conflict with your project:" msgstr "" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp msgid "The following files failed extraction from asset \"%s\":" msgstr "" #: editor/editor_asset_installer.cpp msgid "(and %s more files)" msgstr "" #: editor/editor_asset_installer.cpp msgid "Asset \"%s\" installed successfully!" msgstr "" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" #: editor/editor_asset_installer.cpp msgid "Asset Installer" msgstr "" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "" #: editor/editor_audio_buses.cpp msgid "Bus Options" msgstr "Podešavanja Magistrale" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." msgstr "" #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." msgstr "" #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." msgstr "" #: editor/editor_audio_buses.cpp msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp msgid "Save As" msgstr "" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "" #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp msgid "Audio Bus Layout" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp #: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp #: platform/osx/export/export.cpp platform/windows/export/export.cpp #: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp #: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp #: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" msgstr "" #: editor/editor_autoload_settings.cpp msgid "%s is an invalid path. File does not exist." msgstr "" #: editor/editor_autoload_settings.cpp msgid "%s is an invalid path. Not in resource path (res://)." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Global Variable" msgstr "" #: editor/editor_data.cpp msgid "Paste Params" msgstr "" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "" #: editor/editor_data.cpp msgid "Storing local changes..." msgstr "" #: editor/editor_data.cpp msgid "Updating scene..." msgstr "" #: editor/editor_data.cpp editor/editor_resource_picker.cpp msgid "[empty]" msgstr "" #: editor/editor_data.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "[unsaved]" msgstr "" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." msgstr "" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" msgstr "" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "" #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" #: editor/editor_export.cpp msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp #, fuzzy msgid "Completed with warnings." msgstr "Kopiraj Označeno" #: editor/editor_export.cpp msgid "Completed successfully." msgstr "" #: editor/editor_export.cpp msgid "Failed." msgstr "" #: editor/editor_export.cpp msgid "Storing File:" msgstr "" #: editor/editor_export.cpp msgid "No export template found at the expected path:" msgstr "" #: editor/editor_export.cpp msgid "Packing" msgstr "" #: editor/editor_export.cpp msgid "Save PCK" msgstr "" #: editor/editor_export.cpp msgid "Cannot create file \"%s\"." msgstr "" #: editor/editor_export.cpp msgid "Failed to export project files." msgstr "" #: editor/editor_export.cpp msgid "Can't open file to read from path \"%s\"." msgstr "" #: editor/editor_export.cpp msgid "Save ZIP" msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Custom Template" msgstr "Izmjeni Selekciju Krivulje" #: editor/editor_export.cpp editor/project_export.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp msgid "Release" msgstr "" #: editor/editor_export.cpp #, fuzzy msgid "Binary Format" msgstr "Homogenost Boje." #: editor/editor_export.cpp msgid "64 Bits" msgstr "" #: editor/editor_export.cpp msgid "Embed PCK" msgstr "" #: editor/editor_export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Texture Format" msgstr "Obriši Selekciju" #: editor/editor_export.cpp msgid "BPTC" msgstr "" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "S3TC" msgstr "" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "ETC" msgstr "" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "ETC2" msgstr "" #: editor/editor_export.cpp msgid "No BPTC Fallbacks" msgstr "" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." msgstr "" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." msgstr "" #: editor/editor_export.cpp msgid "Prepare Template" msgstr "" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "The given export path doesn't exist." msgstr "" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found: \"%s\"." msgstr "" #: editor/editor_export.cpp msgid "Failed to copy export template." msgstr "" #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp msgid "PCK Embedding" msgstr "" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" #: editor/editor_export.cpp msgid "Convert Text Resources To Binary On Export" msgstr "" #: editor/editor_feature_profile.cpp msgid "3D Editor" msgstr "" #: editor/editor_feature_profile.cpp msgid "Script Editor" msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Asset Library" msgstr "" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" msgstr "" #: editor/editor_feature_profile.cpp msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp msgid "FileSystem Dock" msgstr "" #: editor/editor_feature_profile.cpp msgid "Import Dock" msgstr "" #: editor/editor_feature_profile.cpp msgid "Allows to view and edit 3D scenes." msgstr "" #: editor/editor_feature_profile.cpp msgid "Allows to edit scripts using the integrated script editor." msgstr "" #: editor/editor_feature_profile.cpp msgid "Provides built-in access to the Asset Library." msgstr "" #: editor/editor_feature_profile.cpp msgid "Allows editing the node hierarchy in the Scene dock." msgstr "" #: editor/editor_feature_profile.cpp msgid "" "Allows to work with signals and groups of the node selected in the Scene " "dock." msgstr "" #: editor/editor_feature_profile.cpp msgid "Allows to browse the local file system via a dedicated dock." msgstr "" #: editor/editor_feature_profile.cpp msgid "" "Allows to configure import settings for individual assets. Requires the " "FileSystem dock to function." msgstr "" #: editor/editor_feature_profile.cpp msgid "(current)" msgstr "" #: editor/editor_feature_profile.cpp msgid "(none)" msgstr "" #: editor/editor_feature_profile.cpp msgid "Remove currently selected profile, '%s'? Cannot be undone." msgstr "" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." msgstr "" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" msgstr "" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" msgstr "" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled)" msgstr "(Uređivač Onemogućen)" #: editor/editor_feature_profile.cpp msgid "Class Options:" msgstr "" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" msgstr "" #: editor/editor_feature_profile.cpp msgid "Class Properties:" msgstr "" #: editor/editor_feature_profile.cpp msgid "Main Features:" msgstr "" #: editor/editor_feature_profile.cpp msgid "Nodes and Classes:" msgstr "" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." msgstr "" #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." msgstr "" #: editor/editor_feature_profile.cpp msgid "Reset to Default" msgstr "" #: editor/editor_feature_profile.cpp msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp msgid "Create Profile" msgstr "Napravi Profil" #: editor/editor_feature_profile.cpp msgid "Remove Profile" msgstr "Ukloni Profil" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp msgid "Make Current" msgstr "" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/import/resource_importer_scene.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: modules/fbx/editor_scene_importer_fbx.cpp msgid "Import" msgstr "" #: editor/editor_feature_profile.cpp editor/project_export.cpp #: platform/android/export/export.cpp platform/android/export/export_plugin.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp platform/windows/export/export.cpp msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp msgid "Configure Selected Profile:" msgstr "" #: editor/editor_feature_profile.cpp msgid "Extra Options:" msgstr "" #: editor/editor_feature_profile.cpp msgid "Create or import a profile to edit available classes and properties." msgstr "" #: editor/editor_feature_profile.cpp msgid "New profile name:" msgstr "" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" msgstr "" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" msgstr "" #: editor/editor_feature_profile.cpp msgid "Export Profile" msgstr "" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Default Feature Profile" msgstr "Napravi Profil" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File exists, overwrite?" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" msgstr "" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp editor/find_in_files.cpp msgid "Refresh" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Access" msgstr "" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp msgid "Display Mode" msgstr "" #: editor/editor_file_dialog.cpp #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp #: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp #: scene/gui/control.cpp scene/gui/file_dialog.cpp #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/visual_shader.cpp #: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Current Dir" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Current File" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Current Path" msgstr "" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" msgstr "" #: editor/editor_file_dialog.cpp msgid "Disable Overwrite Warning" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" #: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp #: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." msgstr "Idi na prethodni direktorijum." #: editor/editor_file_dialog.cpp msgid "Go to next folder." msgstr "Idi na sledeći direktorijum." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." msgstr "" #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" msgstr "" #: editor/editor_file_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "" #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "" #: editor/editor_file_system.cpp msgid "Reimport Missing Imported Files" msgstr "" #: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp msgid "Top" msgstr "" #: editor/editor_help.cpp msgid "Class:" msgstr "" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp msgid "overrides %s:" msgstr "" #: editor/editor_help.cpp msgid "default:" msgstr "" #: editor/editor_help.cpp msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/gradient.cpp msgid "Colors" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Fonts" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #: platform/iphone/export/export.cpp msgid "Icons" msgstr "" #: editor/editor_help.cpp msgid "Styles" msgstr "" #: editor/editor_help.cpp msgid "Enumerations" msgstr "" #: editor/editor_help.cpp msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp msgid "(value)" msgstr "(Vrednost)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help.cpp msgid "Method Descriptions" msgstr "" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript_editor.cpp msgid "Text Editor" msgstr "" #: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Help" msgstr "" #: editor/editor_help.cpp msgid "Sort Functions Alphabetically" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp msgid "Case Sensitive" msgstr "" #: editor/editor_help_search.cpp msgid "Show Hierarchy" msgstr "" #: editor/editor_help_search.cpp msgid "Display All" msgstr "" #: editor/editor_help_search.cpp msgid "Classes Only" msgstr "" #: editor/editor_help_search.cpp msgid "Methods Only" msgstr "" #: editor/editor_help_search.cpp msgid "Signals Only" msgstr "" #: editor/editor_help_search.cpp msgid "Constants Only" msgstr "Samo Konstante" #: editor/editor_help_search.cpp msgid "Properties Only" msgstr "" #: editor/editor_help_search.cpp msgid "Theme Properties Only" msgstr "" #: editor/editor_help_search.cpp msgid "Member Type" msgstr "" #: editor/editor_help_search.cpp msgid "Class" msgstr "" #: editor/editor_help_search.cpp msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstanta" #: editor/editor_help_search.cpp #: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" #: editor/editor_help_search.cpp msgid "Theme Property" msgstr "" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp msgid "Label" msgstr "" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Read Only" msgstr "" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp msgid "Checkable" msgstr "" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Checked" msgstr "" #: editor/editor_inspector.cpp msgid "Draw Red" msgstr "" #: editor/editor_inspector.cpp msgid "Keying" msgstr "" #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Zakači vrednost" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." msgstr "" #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" msgstr "" #: editor/editor_inspector.cpp #: editor/plugins/gradient_texture_2d_editor_plugin.cpp #: editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "" #: editor/editor_inspector.cpp msgid "Set Multiple:" msgstr "" #: editor/editor_inspector.cpp msgid "Pinned %s" msgstr "" #: editor/editor_inspector.cpp msgid "Unpinned %s" msgstr "" #: editor/editor_inspector.cpp msgid "Copy Property" msgstr "Kopiraj Osobinu" #: editor/editor_inspector.cpp msgid "Paste Property" msgstr "Zalepi Osobinu" #: editor/editor_inspector.cpp msgid "Copy Property Path" msgstr "" #: editor/editor_log.cpp msgid "Output:" msgstr "" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" msgstr "Kopiraj Označeno" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_resource_picker.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp msgid "Clear" msgstr "" #: editor/editor_log.cpp msgid "Clear Output" msgstr "" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" msgstr "" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" msgstr "" #: editor/editor_network_profiler.cpp msgid "%s/s" msgstr "" #: editor/editor_network_profiler.cpp msgid "Down" msgstr "" #: editor/editor_network_profiler.cpp msgid "Up" msgstr "" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp msgid "Node" msgstr "" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" msgstr "" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" msgstr "" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" msgstr "" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: editor/editor_node.cpp msgid "" "Spins when the editor window redraws.\n" "Update Continuously is enabled, which can increase power usage. Click to " "disable it." msgstr "" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp msgid "OK" msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "" #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" #: editor/editor_node.cpp msgid "Error while saving." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "" #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "" #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "" #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "" #: editor/editor_node.cpp msgid "Saving Scene" msgstr "" #: editor/editor_node.cpp msgid "Analyzing" msgstr "" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "" #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" #: editor/editor_node.cpp msgid "Could not save one or more scenes!" msgstr "" #: editor/editor_node.cpp msgid "Save All Scenes" msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" #: editor/editor_node.cpp msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" #: editor/editor_node.cpp msgid "" "Default editor layout overridden.\n" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" #: editor/editor_node.cpp msgid "Restored the Default layout to its base settings." msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp msgid "Save scene before running..." msgstr "" #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" #: editor/editor_node.cpp msgid "Quick Open..." msgstr "" #: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "" #: editor/editor_node.cpp msgid "Quick Open Script..." msgstr "" #: editor/editor_node.cpp msgid "Save & Reload" msgstr "" #: editor/editor_node.cpp msgid "Save changes to '%s' before reloading?" msgstr "" #: editor/editor_node.cpp msgid "Save & Close" msgstr "" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." msgstr "" #: editor/editor_node.cpp msgid "" "The current scene has no root node, but %d modified external resource(s) " "were saved anyway." msgstr "" #: editor/editor_node.cpp msgid "" "A root node is required to save the scene. You can add a root node using the " "Scene tree dock." msgstr "" #: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "This operation can't be done without a scene." msgstr "" #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "" #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" #: editor/editor_node.cpp msgid "Can't undo while mouse buttons are pressed." msgstr "" #: editor/editor_node.cpp msgid "Nothing to undo." msgstr "" #: editor/editor_node.cpp msgid "Undo: %s" msgstr "" #: editor/editor_node.cpp msgid "Can't redo while mouse buttons are pressed." msgstr "" #: editor/editor_node.cpp msgid "Nothing to redo." msgstr "" #: editor/editor_node.cpp msgid "Redo: %s" msgstr "" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" #: editor/editor_node.cpp msgid "Reload Saved Scene" msgstr "Ponovo Učitaj Sačuvanu Scenu" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" #: editor/editor_node.cpp msgid "Quick Run Scene..." msgstr "" #: editor/editor_node.cpp msgid "Quit" msgstr "" #: editor/editor_node.cpp msgid "Yes" msgstr "" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before reloading?" msgstr "" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before opening Project Manager?" msgstr "" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" #: editor/editor_node.cpp msgid "Close Scene" msgstr "" #: editor/editor_node.cpp msgid "Reopen Closed Scene" msgstr "" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: '%s'." msgstr "" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "" #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s'. This might be due to a code " "error in that script.\n" "Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "Save Layout" msgstr "" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" msgstr "" #: editor/editor_node.cpp msgid "Play This Scene" msgstr "" #: editor/editor_node.cpp msgid "Close Tab" msgstr "" #: editor/editor_node.cpp msgid "Undo Close Tab" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "" #: editor/editor_node.cpp msgid "Close All Tabs" msgstr "" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "" #: editor/editor_node.cpp msgid "%d more folders" msgstr "" #: editor/editor_node.cpp msgid "%d more files" msgstr "" #: editor/editor_node.cpp msgid "" "Unable to write to file '%s', file in use, locked or lacking permissions." msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp msgid "Interface" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Scene Tabs" msgstr "" #: editor/editor_node.cpp msgid "Always Show Close Button" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Resize If Many Tabs" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Minimum Width" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Output" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Clear Output On Play" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Open Output On Play" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Close Output On Stop" msgstr "" #: editor/editor_node.cpp msgid "Save On Focus Loss" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Save Each Scene On Quit" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Quit Confirmation" msgstr "Postavi Animaciju" #: editor/editor_node.cpp msgid "Show Update Spinner" msgstr "" #: editor/editor_node.cpp msgid "Update Continuously" msgstr "Neprekidno Ažuriraj" #: editor/editor_node.cpp #, fuzzy msgid "Update Vital Only" msgstr "Ažuriraj Vitalne Promene" #: editor/editor_node.cpp #, fuzzy msgid "Localize Settings" msgstr "Postavke Uređivača..." #: editor/editor_node.cpp #, fuzzy msgid "Restore Scenes On Load" msgstr "Animacija Obriši Ključeve" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Show Thumbnail On Hover" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Inspector" msgstr "" #: editor/editor_node.cpp msgid "Default Property Name Style" msgstr "" #: editor/editor_node.cpp msgid "Default Float Step" msgstr "" #: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Onemogućeno" #: editor/editor_node.cpp msgid "Auto Unfold Foreign Scenes" msgstr "" #: editor/editor_node.cpp msgid "Horizontal Vector2 Editing" msgstr "" #: editor/editor_node.cpp msgid "Horizontal Vector Types Editing" msgstr "" #: editor/editor_node.cpp msgid "Open Resources In Current Inspector" msgstr "" #: editor/editor_node.cpp msgid "Resources To Open In New Inspector" msgstr "" #: editor/editor_node.cpp msgid "Default Color Picker Mode" msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Username" msgstr "Animacija Preimenuj Kanal" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" msgstr "" #: editor/editor_node.cpp msgid "Dock Position" msgstr "" #: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "" #: editor/editor_node.cpp msgid "Add a new scene." msgstr "" #: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp msgid "Copy Text" msgstr "Kopiraj Tekst" #: editor/editor_node.cpp msgid "Next tab" msgstr "" #: editor/editor_node.cpp msgid "Previous tab" msgstr "" #: editor/editor_node.cpp msgid "Filter Files..." msgstr "" #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" #: editor/editor_node.cpp msgid "New Scene" msgstr "" #: editor/editor_node.cpp msgid "New Inherited Scene..." msgstr "" #: editor/editor_node.cpp msgid "Open Scene..." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "" #: editor/editor_node.cpp msgid "Save Scene" msgstr "" #: editor/editor_node.cpp msgid "Convert To..." msgstr "" #: editor/editor_node.cpp msgid "MeshLibrary..." msgstr "" #: editor/editor_node.cpp msgid "TileSet..." msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp #: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" #: editor/editor_node.cpp msgid "Project Settings..." msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" msgstr "" #: editor/editor_node.cpp msgid "Shut Down Version Control" msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "" #: editor/editor_node.cpp msgid "Install Android Build Template..." msgstr "" #: editor/editor_node.cpp msgid "Open User Data Folder" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." msgstr "" #: editor/editor_node.cpp msgid "Reload Current Project" msgstr "" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy will make the executable " "attempt to connect to this computer's IP so the running project can be " "debugged.\n" "This option is intended to be used for remote debugging (typically with a " "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" #: editor/editor_node.cpp msgid "Small Deploy with Network Filesystem" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" #: editor/editor_node.cpp msgid "Force Shader Fallbacks" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, shaders will be used in their fallback form " "(either visible via an ubershader or hidden) during all the run time.\n" "This is useful for verifying the look and performance of fallbacks, which " "are normally displayed briefly.\n" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" #: editor/editor_node.cpp msgid "Synchronize Scene Changes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" #: editor/editor_node.cpp msgid "Synchronize Script Changes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" #: editor/editor_node.cpp msgid "Editor Settings..." msgstr "Postavke Uređivača..." #: editor/editor_node.cpp msgid "Editor Layout" msgstr "" #: editor/editor_node.cpp msgid "Take Screenshot" msgstr "" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" msgstr "" #: editor/editor_node.cpp msgid "Manage Editor Features..." msgstr "" #: editor/editor_node.cpp msgid "Manage Export Templates..." msgstr "" #: editor/editor_node.cpp msgid "Online Documentation" msgstr "" #: editor/editor_node.cpp msgid "Questions & Answers" msgstr "" #: editor/editor_node.cpp msgid "Report a Bug" msgstr "" #: editor/editor_node.cpp msgid "Suggest a Feature" msgstr "" #: editor/editor_node.cpp msgid "Send Docs Feedback" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Zajednica" #: editor/editor_node.cpp msgid "About Godot" msgstr "O Godot" #: editor/editor_node.cpp msgid "Support Godot Development" msgstr "" #: editor/editor_node.cpp msgid "Play the project." msgstr "" #: editor/editor_node.cpp msgid "Play" msgstr "" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" #: editor/editor_node.cpp msgid "Play Scene" msgstr "" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "" #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp msgid "Update All Changes" msgstr "Ažuriraj sve promene" #: editor/editor_node.cpp msgid "Update Vital Changes" msgstr "Ažuriraj Vitalne Promene" #: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp #: editor/fileserver/editor_file_server.cpp #: modules/fbx/editor_scene_importer_fbx.cpp msgid "FileSystem" msgstr "" #: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" #: editor/editor_node.cpp msgid "Don't Save" msgstr "" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" #: editor/editor_node.cpp msgid "Manage Templates" msgstr "" #: editor/editor_node.cpp msgid "Install from file" msgstr "" #: editor/editor_node.cpp msgid "Select android sources file" msgstr "" #: editor/editor_node.cpp msgid "" "This will set up your project for custom Android builds by installing the " "source template to \"res://android/build\".\n" "You can then apply modifications and build your own custom APK on export " "(adding modules, changing the AndroidManifest.xml, etc.).\n" "Note that in order to make custom builds instead of using pre-built APKs, " "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" #: editor/editor_node.cpp msgid "" "The Android build template is already installed in this project and it won't " "be overwritten.\n" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" #: editor/editor_node.cpp msgid "Template Package" msgstr "" #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export Library" msgstr "" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp msgid "Apply MeshInstance Transforms" msgstr "Primeni Transformacije MeshInstance a" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Reload" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "" #: editor/editor_node.cpp msgid "New Inherited" msgstr "" #: editor/editor_node.cpp msgid "Load Errors" msgstr "" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Select" msgstr "" #: editor/editor_node.cpp msgid "Select Current" msgstr "Obeleži Trenutno" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "" #: editor/editor_node.h msgid "Warning!" msgstr "" #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" #: editor/editor_path.cpp msgid "Open a list of sub-resources." msgstr "" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp msgid "Main Script:" msgstr "" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp msgid "Update" msgstr "" #: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp msgid "Version" msgstr "" #: editor/editor_plugin_settings.cpp msgid "Author" msgstr "" #: editor/editor_plugin_settings.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" #: editor/editor_profiler.cpp msgid "Frame Time (ms)" msgstr "Vreme Frejma(ms)" #: editor/editor_profiler.cpp msgid "Average Time (ms)" msgstr "" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" #: editor/editor_profiler.cpp msgid "Self" msgstr "" #: editor/editor_profiler.cpp msgid "" "Inclusive: Includes time from other functions called by this function.\n" "Use this to spot bottlenecks.\n" "\n" "Self: Only count the time spent in the function itself, not in other " "functions called by that function.\n" "Use this to find individual functions to optimize." msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" #: editor/editor_profiler.cpp msgid "Calls" msgstr "" #: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" #: editor/editor_profiler.cpp msgid "Profiler Frame History Size" msgstr "" #: editor/editor_profiler.cpp #, fuzzy msgid "Profiler Frame Max Functions" msgstr "Napravi" #: editor/editor_properties.cpp msgid "Edit Text:" msgstr "Izmeni Tekst:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp #: scene/resources/default_theme/default_theme.cpp msgid "On" msgstr "" #: editor/editor_properties.cpp modules/gridmap/grid_map.cpp #: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp #: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" #: editor/editor_properties.cpp msgid "Bit %d, value %d" msgstr "" #: editor/editor_properties.cpp msgid "[Empty]" msgstr "" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." msgstr "" #: editor/editor_properties.cpp msgid "Invalid RID" msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" msgstr "" #: editor/editor_resource_picker.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" #: editor/editor_resource_picker.cpp msgid "Quick Load" msgstr "" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Make Unique" msgstr "" #: editor/editor_resource_picker.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Convert to %s" msgstr "Konvertuj u %s" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New %s" msgstr "" #: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Base Type" msgstr "Promeni %s Tip" #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Resurs" #: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp #: scene/gui/slider.cpp scene/gui/spin_box.cpp #, fuzzy msgid "Editable" msgstr "Uredi" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" #: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp msgid "Extend Script" msgstr "" #: editor/editor_resource_picker.cpp msgid "Script Owner" msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" #: editor/editor_run_native.cpp #, fuzzy msgid "Project Run" msgstr "Izmjeni Selekciju Krivulje" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" #: editor/editor_settings.cpp msgid "Editor Language" msgstr "" #: editor/editor_settings.cpp msgid "Display Scale" msgstr "" #: editor/editor_settings.cpp msgid "Custom Display Scale" msgstr "" #: editor/editor_settings.cpp msgid "Main Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Code Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Font Antialiased" msgstr "" #: editor/editor_settings.cpp msgid "Font Hinting" msgstr "" #: editor/editor_settings.cpp msgid "Main Font" msgstr "" #: editor/editor_settings.cpp msgid "Main Font Bold" msgstr "" #: editor/editor_settings.cpp msgid "Code Font" msgstr "" #: editor/editor_settings.cpp msgid "Dim Editor On Dialog Popup" msgstr "" #: editor/editor_settings.cpp main/main.cpp msgid "Low Processor Mode Sleep (µsec)" msgstr "" #: editor/editor_settings.cpp msgid "Unfocused Low Processor Mode Sleep (µsec)" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Separate Distraction Mode" msgstr "Način Interpolacije" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" msgstr "" #: editor/editor_settings.cpp msgid "Max Array Dictionary Items Per Page" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp #: scene/register_scene_types.cpp msgid "Theme" msgstr "" #: editor/editor_settings.cpp editor/import_dock.cpp msgid "Preset" msgstr "" #: editor/editor_settings.cpp msgid "Icon And Font Color" msgstr "" #: editor/editor_settings.cpp msgid "Base Color" msgstr "" #: editor/editor_settings.cpp msgid "Accent Color" msgstr "" #: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" #: editor/editor_settings.cpp msgid "Relationship Line Opacity" msgstr "" #: editor/editor_settings.cpp msgid "Highlight Tabs" msgstr "" #: editor/editor_settings.cpp msgid "Border Size" msgstr "" #: editor/editor_settings.cpp msgid "Use Graph Node Headers" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Additional Spacing" msgstr "Ponavljanje Animacije" #: editor/editor_settings.cpp #, fuzzy msgid "Custom Theme" msgstr "Izmjeni Selekciju Krivulje" #: editor/editor_settings.cpp msgid "Show Script Button" msgstr "" #: editor/editor_settings.cpp msgid "Directories" msgstr "" #: editor/editor_settings.cpp msgid "Autoscan Project Path" msgstr "" #: editor/editor_settings.cpp msgid "Default Project Path" msgstr "" #: editor/editor_settings.cpp msgid "On Save" msgstr "" #: editor/editor_settings.cpp msgid "Compress Binary Resources" msgstr "" #: editor/editor_settings.cpp msgid "Safe Save On Backup Then Rename" msgstr "" #: editor/editor_settings.cpp msgid "File Dialog" msgstr "" #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" #: editor/editor_settings.cpp msgid "Docks" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Scene Tree" msgstr "Napravi" #: editor/editor_settings.cpp msgid "Start Create Dialog Fully Expanded" msgstr "" #: editor/editor_settings.cpp msgid "Always Show Folders" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Property Editor" msgstr "Osobine Trake" #: editor/editor_settings.cpp msgid "Auto Refresh Interval" msgstr "" #: editor/editor_settings.cpp msgid "Subresource Hue Tint" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Color Theme" msgstr "Izmjeni Selekciju Krivulje" #: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Line Spacing" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Highlighting" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Highlight Type Safe Lines" msgstr "" #: editor/editor_settings.cpp msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" #: editor/editor_settings.cpp msgid "Convert Indent On Save" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp #: scene/main/scene_tree.cpp scene/resources/world.cpp #: scene/resources/world_2d.cpp #, fuzzy msgid "Navigation" msgstr "Napravi" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" #: editor/editor_settings.cpp msgid "Show Minimap" msgstr "" #: editor/editor_settings.cpp msgid "Minimap Width" msgstr "" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Drag And Drop Selection" msgstr "Sve sekcije" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" msgstr "" #: editor/editor_settings.cpp msgid "Appearance" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Broj Linije:" #: editor/editor_settings.cpp #, fuzzy msgid "Line Numbers Zero Padded" msgstr "Broj Linije:" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Show Breakpoint Gutter" msgstr "Napravi" #: editor/editor_settings.cpp msgid "Show Info Gutter" msgstr "" #: editor/editor_settings.cpp msgid "Code Folding" msgstr "" #: editor/editor_settings.cpp msgid "Word Wrap" msgstr "" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" msgstr "" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" msgstr "" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Script List" msgstr "Zajednica" #: editor/editor_settings.cpp msgid "Show Members Overview" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Files" msgstr "" #: editor/editor_settings.cpp msgid "Trim Trailing Whitespace On Save" msgstr "" #: editor/editor_settings.cpp msgid "Autosave Interval Secs" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Restore Scripts On Load" msgstr "" #: editor/editor_settings.cpp msgid "Auto Reload And Parse Scripts On Save" msgstr "" #: editor/editor_settings.cpp msgid "Auto Reload Scripts On External Change" msgstr "" #: editor/editor_settings.cpp msgid "Create Signal Callbacks" msgstr "" #: editor/editor_settings.cpp msgid "Sort Members Outline Alphabetically" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" msgstr "" #: editor/editor_settings.cpp msgid "Scroll Past End Of File" msgstr "" #: editor/editor_settings.cpp msgid "Block Caret" msgstr "" #: editor/editor_settings.cpp msgid "Caret Blink" msgstr "" #: editor/editor_settings.cpp msgid "Caret Blink Speed" msgstr "" #: editor/editor_settings.cpp msgid "Right Click Moves Caret" msgstr "" #: editor/editor_settings.cpp modules/gdscript/gdscript.cpp #: modules/gdscript/gdscript_editor.cpp #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Completion" msgstr "Kopiraj Označeno" #: editor/editor_settings.cpp msgid "Idle Parse Delay" msgstr "" #: editor/editor_settings.cpp msgid "Auto Brace Complete" msgstr "" #: editor/editor_settings.cpp msgid "Code Complete Delay" msgstr "" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" msgstr "" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" msgstr "" #: editor/editor_settings.cpp msgid "Complete File Paths" msgstr "" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp #, fuzzy msgid "Add Type Hints" msgstr "Animacija Dodaj Kanal" #: editor/editor_settings.cpp msgid "Use Single Quotes" msgstr "" #: editor/editor_settings.cpp msgid "Show Help Index" msgstr "" #: editor/editor_settings.cpp msgid "Help Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Help Source Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Help Title Font Size" msgstr "" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance" msgstr "" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Preview Size" msgstr "Animacija Dodaj Kanal" #: editor/editor_settings.cpp msgid "Primary Grid Color" msgstr "" #: editor/editor_settings.cpp msgid "Secondary Grid Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Selection Box Color" msgstr "Samo Obeleženo" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "3D Gizmos" msgstr "" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Gizmo Colors" msgstr "" #: editor/editor_settings.cpp msgid "Instanced" msgstr "" #: editor/editor_settings.cpp modules/gltf/gltf_node.cpp #: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp #: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp #: scene/3d/occluder.cpp scene/3d/spring_arm.cpp #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" #: editor/editor_settings.cpp msgid "Primary Grid Steps" msgstr "" #: editor/editor_settings.cpp msgid "Grid Size" msgstr "" #: editor/editor_settings.cpp msgid "Grid Division Level Max" msgstr "" #: editor/editor_settings.cpp msgid "Grid Division Level Min" msgstr "" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" msgstr "" #: editor/editor_settings.cpp msgid "Grid XZ Plane" msgstr "" #: editor/editor_settings.cpp msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp msgid "Default FOV" msgstr "" #: editor/editor_settings.cpp msgid "Default Z Near" msgstr "" #: editor/editor_settings.cpp msgid "Default Z Far" msgstr "" #: editor/editor_settings.cpp msgid "Lightmap Baking Number Of CPU Threads" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Navigation Scheme" msgstr "Napravi" #: editor/editor_settings.cpp #, fuzzy msgid "Invert Y Axis" msgstr "Konvertuj u %s" #: editor/editor_settings.cpp #, fuzzy msgid "Invert X Axis" msgstr "Konvertuj u %s" #: editor/editor_settings.cpp #, fuzzy msgid "Zoom Style" msgstr "Umanji" #: editor/editor_settings.cpp msgid "Emulate Numpad" msgstr "" #: editor/editor_settings.cpp msgid "Emulate 3 Button Mouse" msgstr "" #: editor/editor_settings.cpp msgid "Orbit Modifier" msgstr "" #: editor/editor_settings.cpp msgid "Pan Modifier" msgstr "" #: editor/editor_settings.cpp msgid "Zoom Modifier" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Warped Mouse Panning" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Navigation Feel" msgstr "Napravi" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" msgstr "" #: editor/editor_settings.cpp msgid "Orbit Inertia" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Translation Inertia" msgstr "Prelaz postoji!" #: editor/editor_settings.cpp #, fuzzy msgid "Zoom Inertia" msgstr "Uveličaj" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook" msgstr "Slobodno" #: editor/editor_settings.cpp msgid "Freelook Navigation Scheme" msgstr "" #: editor/editor_settings.cpp msgid "Freelook Sensitivity" msgstr "" #: editor/editor_settings.cpp msgid "Freelook Inertia" msgstr "" #: editor/editor_settings.cpp msgid "Freelook Base Speed" msgstr "" #: editor/editor_settings.cpp msgid "Freelook Activation Modifier" msgstr "" #: editor/editor_settings.cpp msgid "Freelook Speed Zoom Link" msgstr "" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Grid Color" msgstr "" #: editor/editor_settings.cpp msgid "Guides Color" msgstr "" #: editor/editor_settings.cpp msgid "Smart Snapping Line Color" msgstr "" #: editor/editor_settings.cpp msgid "Bone Width" msgstr "" #: editor/editor_settings.cpp msgid "Bone Color 1" msgstr "" #: editor/editor_settings.cpp msgid "Bone Color 2" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Selected Color" msgstr "Grupiši Označeno" #: editor/editor_settings.cpp msgid "Bone IK Color" msgstr "" #: editor/editor_settings.cpp msgid "Bone Outline Color" msgstr "" #: editor/editor_settings.cpp msgid "Bone Outline Size" msgstr "" #: editor/editor_settings.cpp msgid "Viewport Border Color" msgstr "" #: editor/editor_settings.cpp msgid "Constrain Editor View" msgstr "" #: editor/editor_settings.cpp msgid "Simple Panning" msgstr "" #: editor/editor_settings.cpp msgid "Scroll To Pan" msgstr "" #: editor/editor_settings.cpp msgid "Pan Speed" msgstr "" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp msgid "Poly Editor" msgstr "" #: editor/editor_settings.cpp msgid "Point Grab Radius" msgstr "" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Show Previous Outline" msgstr "Idi na Prethodni Korak" #: editor/editor_settings.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Autorename Animation Tracks" msgstr "Ukloni Anim Traku" #: editor/editor_settings.cpp msgid "Default Create Bezier Tracks" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Default Create Reset Tracks" msgstr "Napravi RESET Traku(ke)" #: editor/editor_settings.cpp msgid "Onion Layers Past Color" msgstr "" #: editor/editor_settings.cpp msgid "Onion Layers Future Color" msgstr "" #: editor/editor_settings.cpp msgid "Visual Editors" msgstr "" #: editor/editor_settings.cpp msgid "Minimap Opacity" msgstr "" #: editor/editor_settings.cpp msgid "Window Placement" msgstr "" #: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp #: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp #: scene/gui/control.cpp msgid "Rect" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Rect Custom Position" msgstr "Ukloni Prilagođeni Poligon" #: editor/editor_settings.cpp platform/android/export/export_plugin.cpp msgid "Screen" msgstr "" #: editor/editor_settings.cpp msgid "Auto Save" msgstr "" #: editor/editor_settings.cpp msgid "Save Before Running" msgstr "" #: editor/editor_settings.cpp msgid "Font Size" msgstr "" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Remote Host" msgstr "Obriši Selekciju" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Remote Port" msgstr "Ukloni Tačku" #: editor/editor_settings.cpp msgid "Editor SSL Certificates" msgstr "" #: editor/editor_settings.cpp msgid "HTTP Proxy" msgstr "" #: editor/editor_settings.cpp msgid "Host" msgstr "" #: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Port" msgstr "" #. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" #. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Symbol Color" msgstr "" #: editor/editor_settings.cpp msgid "Keyword Color" msgstr "" #: editor/editor_settings.cpp msgid "Control Flow Keyword Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Base Type Color" msgstr "Promeni %s Tip" #: editor/editor_settings.cpp msgid "Engine Type Color" msgstr "" #: editor/editor_settings.cpp msgid "User Type Color" msgstr "" #: editor/editor_settings.cpp msgid "Comment Color" msgstr "" #: editor/editor_settings.cpp msgid "String Color" msgstr "" #: editor/editor_settings.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Background Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Background Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Completion Selected Color" msgstr "Uvezi Obeleženo" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Existing Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Scroll Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Font Color" msgstr "" #: editor/editor_settings.cpp msgid "Text Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Line Number Color" msgstr "Broj Linije:" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Safe Line Number Color" msgstr "Broj Linije:" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Background Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Text Selected Color" msgstr "Izbriši označeni ključ(eve)" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Selection Color" msgstr "Samo Obeleženo" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Brace Mismatch Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Current Line Color" msgstr "" #: editor/editor_settings.cpp msgid "Line Length Guideline Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Word Highlighted Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Number Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Function Color" msgstr "Funkcija" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Member Variable Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Mark Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Bookmark Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Breakpoint Color" msgstr "Tačke Prekida" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Executing Line Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Code Folding Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Search Result Color" msgstr "Traži Zamenu za:" #: editor/editor_settings.cpp msgid "Search Result Border Color" msgstr "" #: editor/editor_spin_slider.cpp msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" #: editor/editor_spin_slider.cpp scene/gui/button.cpp msgid "Flat" msgstr "" #: editor/editor_spin_slider.cpp #, fuzzy msgid "Hide Slider" msgstr "Napravi" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" msgstr "" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp msgid "%s Error" msgstr "%s Greška" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." msgstr "" #: editor/export_template_manager.cpp msgid "Uninstall these templates." msgstr "" #: editor/export_template_manager.cpp msgid "There are no mirrors available." msgstr "" #: editor/export_template_manager.cpp msgid "Retrieving the mirror list..." msgstr "" #: editor/export_template_manager.cpp msgid "Starting the download..." msgstr "" #: editor/export_template_manager.cpp msgid "Error requesting URL:" msgstr "" #: editor/export_template_manager.cpp msgid "Connecting to the mirror..." msgstr "" #: editor/export_template_manager.cpp msgid "Can't resolve the requested address." msgstr "" #: editor/export_template_manager.cpp msgid "Can't connect to the mirror." msgstr "" #: editor/export_template_manager.cpp msgid "No response from the mirror." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed." msgstr "" #: editor/export_template_manager.cpp msgid "Request ended up in a redirect loop." msgstr "" #: editor/export_template_manager.cpp msgid "Request failed:" msgstr "" #: editor/export_template_manager.cpp msgid "Download complete; extracting templates..." msgstr "" #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" msgstr "" #: editor/export_template_manager.cpp msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." msgstr "" #: editor/export_template_manager.cpp msgid "Error parsing JSON with the list of mirrors. Please report this issue!" msgstr "" #: editor/export_template_manager.cpp msgid "Best available mirror" msgstr "" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." msgstr "" #: editor/export_template_manager.cpp msgid "Can't Connect" msgstr "" #: editor/export_template_manager.cpp msgid "Connected" msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." msgstr "" #: editor/export_template_manager.cpp msgid "Downloading" msgstr "" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "" #: editor/export_template_manager.cpp msgid "Can't open the export templates file." msgstr "" #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside the export templates file: %s." msgstr "" #: editor/export_template_manager.cpp msgid "No version.txt found inside the export templates file." msgstr "" #: editor/export_template_manager.cpp msgid "Error creating path for extracting templates:" msgstr "" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp msgid "Remove templates for the version '%s'?" msgstr "" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" msgstr "" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "" #: editor/export_template_manager.cpp msgid "Export templates are missing. Download them or install from a file." msgstr "" #: editor/export_template_manager.cpp msgid "Export templates are installed and ready to be used." msgstr "" #: editor/export_template_manager.cpp msgid "Open Folder" msgstr "" #: editor/export_template_manager.cpp msgid "Open the folder containing installed templates for the current version." msgstr "" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "" #: editor/export_template_manager.cpp msgid "Uninstall templates for the current version." msgstr "" #: editor/export_template_manager.cpp msgid "Download from:" msgstr "" #: editor/export_template_manager.cpp msgid "Open in Web Browser" msgstr "" #: editor/export_template_manager.cpp msgid "Copy Mirror URL" msgstr "" #: editor/export_template_manager.cpp msgid "Download and Install" msgstr "" #: editor/export_template_manager.cpp msgid "" "Download and install templates for the current version from the best " "possible mirror." msgstr "" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" #: editor/export_template_manager.cpp msgid "Install from File" msgstr "" #: editor/export_template_manager.cpp msgid "Install templates from a local file." msgstr "" #: editor/export_template_manager.cpp editor/find_in_files.cpp #: editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "" #: editor/export_template_manager.cpp msgid "Cancel the download of the templates." msgstr "" #: editor/export_template_manager.cpp msgid "Other Installed Versions:" msgstr "" #: editor/export_template_manager.cpp msgid "Uninstall Template" msgstr "" #: editor/export_template_manager.cpp msgid "Select Template File" msgstr "" #: editor/export_template_manager.cpp msgid "Godot Export Templates" msgstr "" #: editor/export_template_manager.cpp msgid "" "The templates will continue to download.\n" "You may experience a short editor freeze when they finish." msgstr "" #: editor/fileserver/editor_file_server.cpp msgid "File Server" msgstr "" #: editor/fileserver/editor_file_server.cpp #: editor/plugins/version_control_editor_plugin.cpp #: platform/uwp/export/export.cpp platform/windows/export/export.cpp msgid "Password" msgstr "" #: editor/filesystem_dock.cpp msgid "Favorites" msgstr "" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp msgid "" "Importing has been disabled for this file, so it can't be opened for editing." msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "" #: editor/filesystem_dock.cpp msgid "Error moving:" msgstr "" #: editor/filesystem_dock.cpp msgid "Error duplicating:" msgstr "" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" msgstr "" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "" #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp msgid "" "This file extension is not recognized by the editor.\n" "If you want to rename it anyway, use your operating system's file manager.\n" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" #: editor/filesystem_dock.cpp msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" "%s\n" "\n" "Do you wish to overwrite them?" msgstr "" #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "" #: editor/filesystem_dock.cpp msgid "Duplicating file:" msgstr "" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "" #: editor/filesystem_dock.cpp msgid "New Inherited Scene" msgstr "" #: editor/filesystem_dock.cpp msgid "Set As Main Scene" msgstr "" #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "" #: editor/filesystem_dock.cpp msgid "Add to Favorites" msgstr "" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" msgstr "" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." msgstr "" #: editor/filesystem_dock.cpp msgid "View Owners..." msgstr "" #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." msgstr "" #: editor/filesystem_dock.cpp msgid "New Resource..." msgstr "" #: editor/filesystem_dock.cpp editor/inspector_dock.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" msgstr "" #: editor/filesystem_dock.cpp editor/inspector_dock.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp msgid "Sort files" msgstr "" #: editor/filesystem_dock.cpp msgid "Sort by Name (Ascending)" msgstr "" #: editor/filesystem_dock.cpp msgid "Sort by Name (Descending)" msgstr "" #: editor/filesystem_dock.cpp msgid "Sort by Type (Ascending)" msgstr "" #: editor/filesystem_dock.cpp msgid "Sort by Type (Descending)" msgstr "" #: editor/filesystem_dock.cpp msgid "Sort by Last Modified" msgstr "" #: editor/filesystem_dock.cpp msgid "Sort by First Modified" msgstr "" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp msgid "Focus the search box" msgstr "" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" msgstr "" #: editor/filesystem_dock.cpp msgid "Next Folder/File" msgstr "" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" msgstr "" #: editor/filesystem_dock.cpp msgid "Search files" msgstr "" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" #: editor/filesystem_dock.cpp msgid "Move" msgstr "" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "" #: editor/filesystem_dock.cpp msgid "Create Scene" msgstr "Napravi Scenu" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" msgstr "" #: editor/find_in_files.cpp msgid "Find:" msgstr "" #: editor/find_in_files.cpp editor/rename_dialog.cpp msgid "Replace:" msgstr "" #: editor/find_in_files.cpp msgid "Folder:" msgstr "" #: editor/find_in_files.cpp msgid "Filters:" msgstr "" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." msgstr "" #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Replace in Files" msgstr "" #: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" #: editor/find_in_files.cpp msgid "Searching..." msgstr "" #: editor/find_in_files.cpp msgid "%d match in %d file." msgstr "" #: editor/find_in_files.cpp msgid "%d matches in %d file." msgstr "" #: editor/find_in_files.cpp msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" #: editor/groups_editor.cpp msgid "Group name already exists." msgstr "" #: editor/groups_editor.cpp msgid "Invalid group name." msgstr "" #: editor/groups_editor.cpp msgid "Rename Group" msgstr "" #: editor/groups_editor.cpp msgid "Delete Group" msgstr "Ukloni Grupu" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "" #: editor/groups_editor.cpp msgid "Nodes Not in Group" msgstr "" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" msgstr "" #: editor/groups_editor.cpp msgid "Nodes in Group" msgstr "" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." msgstr "" #: editor/groups_editor.cpp msgid "Group Editor" msgstr "" #: editor/groups_editor.cpp msgid "Manage Groups" msgstr "" #: editor/import/editor_import_collada.cpp msgid "Collada" msgstr "" #: editor/import/editor_import_collada.cpp msgid "Use Ambient" msgstr "" #: editor/import/resource_importer_bitmask.cpp #, fuzzy msgid "Create From" msgstr "Napravi Profil" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp msgid "Threshold" msgstr "" #: editor/import/resource_importer_csv_translation.cpp #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_scene.cpp #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp msgid "Compress" msgstr "" #: editor/import/resource_importer_csv_translation.cpp msgid "Delimiter" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #, fuzzy msgid "ColorCorrect" msgstr "Napravi" #: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp #: scene/resources/texture.cpp scene/resources/visual_shader.cpp msgid "Flags" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp #: scene/resources/texture.cpp msgid "Repeat" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp #: scene/gui/control.cpp #, fuzzy msgid "Filter" msgstr "Filtriraj signale" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Mipmaps" msgstr "Signali" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "Anisotropic" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "sRGB" msgstr "" #: editor/import/resource_importer_layered_texture.cpp msgid "Slices" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Horizontal" msgstr "Ukloni Horizontalni Vodič" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp #: scene/resources/style_box.cpp msgid "Vertical" msgstr "" #: editor/import/resource_importer_obj.cpp #, fuzzy msgid "Generate Tangents" msgstr "Generiši Tačke" #: editor/import/resource_importer_obj.cpp #, fuzzy msgid "Scale Mesh" msgstr "Skaliraj Korak:" #: editor/import/resource_importer_obj.cpp msgid "Offset Mesh" msgstr "" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Octahedral Compression" msgstr "Napravi" #: editor/import/resource_importer_obj.cpp msgid "Optimize Mesh Flags" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp #: scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Animacija Uduplaj Ključeve" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Root Type" msgstr "Promeni %s Tip" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Root Name" msgstr "Obriši Selekciju" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Root Scale" msgstr "Razmera" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Custom Script" msgstr "Animacija Uduplaj Ključeve" #: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp msgid "Storage" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Use Legacy Names" msgstr "" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Materials" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Keep On Reimport" msgstr "" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Meshes" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Ensure Tangents" msgstr "" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Light Baking" msgstr "Desni Linearni" #: editor/import/resource_importer_scene.cpp msgid "Lightmap Texel Size" msgstr "" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" msgstr "" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Use Named Skins" msgstr "Signali" #: editor/import/resource_importer_scene.cpp msgid "External Files" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Store In Subdir" msgstr "" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Filter Script" msgstr "Filtriraj signale" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Keep Custom Tracks" msgstr "Animacija Promjeni Transformaciju" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Optimizer" msgstr "Optimizuj" #: editor/import/resource_importer_scene.cpp #: editor/plugins/item_list_editor_plugin.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp #: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp #: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp #: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp #: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp #: scene/gui/rich_text_label.cpp scene/resources/curve.cpp #: scene/resources/environment.cpp scene/resources/material.cpp msgid "Enabled" msgstr "" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Max Linear Error" msgstr "Max. Linearna Greška:" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Max Angular Error" msgstr "Max. Ugaona Greška:" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Max Angle" msgstr "Vrednost:" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Remove Unused Tracks" msgstr "Ukloni Anim Traku" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Clips" msgstr "Anim Klipovi" #: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp #: scene/3d/particles.cpp scene/resources/environment.cpp msgid "Amount" msgstr "" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "" #: editor/import/resource_importer_texture.cpp msgid "" "%s: Texture detected as used as a normal map in 3D. Enabling red-green " "texture compression to reduce memory usage (blue channel is discarded)." msgstr "" #: editor/import/resource_importer_texture.cpp msgid "" "%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " "generation and VRAM texture compression." msgstr "" #: editor/import/resource_importer_texture.cpp msgid "2D, Detect 3D" msgstr "" #: editor/import/resource_importer_texture.cpp msgid "2D Pixel" msgstr "" #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" msgstr "" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "HDR Mode" msgstr "Napravi" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" msgstr "" #: editor/import/resource_importer_texture.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" msgstr "" #: editor/import/resource_importer_texture.cpp msgid "Process" msgstr "" #: editor/import/resource_importer_texture.cpp msgid "Fix Alpha Border" msgstr "" #: editor/import/resource_importer_texture.cpp msgid "Premult Alpha" msgstr "" #: editor/import/resource_importer_texture.cpp msgid "Hdr As Srgb" msgstr "" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Invert Color" msgstr "Promeni %s Tip" #: editor/import/resource_importer_texture.cpp msgid "Normal Map Invert Y" msgstr "" #: editor/import/resource_importer_texture.cpp msgid "Size Limit" msgstr "" #: editor/import/resource_importer_texture.cpp msgid "Detect 3D" msgstr "" #: editor/import/resource_importer_texture.cpp msgid "SVG" msgstr "" #: editor/import/resource_importer_texture.cpp msgid "" "Warning, no suitable PC VRAM compression enabled in Project Settings. This " "texture will not display correctly on PC." msgstr "" #: editor/import/resource_importer_texture_atlas.cpp msgid "Atlas File" msgstr "" #: editor/import/resource_importer_texture_atlas.cpp #, fuzzy msgid "Import Mode" msgstr "Napravi" #: editor/import/resource_importer_texture_atlas.cpp msgid "Crop To Region" msgstr "" #: editor/import/resource_importer_texture_atlas.cpp msgid "Trim Alpha Border From Region" msgstr "" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp msgid "Force" msgstr "" #: editor/import/resource_importer_wav.cpp msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" #: editor/import/resource_importer_wav.cpp #, fuzzy msgid "Max Rate" msgstr "Vrednost:" #: editor/import/resource_importer_wav.cpp #, fuzzy msgid "Max Rate Hz" msgstr "Vrednost:" #: editor/import/resource_importer_wav.cpp msgid "Trim" msgstr "" #: editor/import/resource_importer_wav.cpp #, fuzzy msgid "Normalize" msgstr "Obriši Selekciju" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp #, fuzzy msgid "Loop Mode" msgstr "Napravi" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp #, fuzzy msgid "Loop Begin" msgstr "Napravi" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp #, fuzzy msgid "Loop End" msgstr "Napravi" #: editor/import_defaults_editor.cpp msgid "Select Importer" msgstr "Označi Uvoznika" #: editor/import_defaults_editor.cpp msgid "Importer:" msgstr "" #: editor/import_defaults_editor.cpp msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp msgid "Keep File (No Import)" msgstr "" #: editor/import_dock.cpp msgid "%d Files" msgstr "" #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "" #: editor/import_dock.cpp msgid "Reimport" msgstr "" #: editor/import_dock.cpp msgid "" "You have pending changes that haven't been applied yet. Click Reimport to " "apply changes made to the import options.\n" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" #: editor/import_dock.cpp msgid "Import As:" msgstr "" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" msgstr "" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "" #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" #: editor/import_dock.cpp msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "" #: editor/inspector_dock.cpp #, fuzzy msgid "Property Name Style" msgstr "Osobine Trake" #: editor/inspector_dock.cpp scene/gui/color_picker.cpp msgid "Raw" msgstr "" #: editor/inspector_dock.cpp #, fuzzy msgid "Capitalized" msgstr "Zalepi Osobine" #: editor/inspector_dock.cpp msgid "Localized" msgstr "" #: editor/inspector_dock.cpp msgid "Localization not available for current language." msgstr "" #: editor/inspector_dock.cpp msgid "Copy Properties" msgstr "" #: editor/inspector_dock.cpp msgid "Paste Properties" msgstr "Zalepi Osobine" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" msgstr "" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." msgstr "" #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." msgstr "" #: editor/inspector_dock.cpp msgid "Save the currently edited resource." msgstr "" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Save As..." msgstr "" #: editor/inspector_dock.cpp msgid "Extra resource options." msgstr "" #: editor/inspector_dock.cpp msgid "Edit Resource from Clipboard" msgstr "" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "" #: editor/inspector_dock.cpp msgid "Make Resource Built-In" msgstr "" #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." msgstr "" #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." msgstr "" #: editor/inspector_dock.cpp msgid "History of recently edited objects." msgstr "" #: editor/inspector_dock.cpp msgid "Open documentation for this object." msgstr "" #: editor/inspector_dock.cpp editor/scene_tree_dock.cpp msgid "Open Documentation" msgstr "" #: editor/inspector_dock.cpp msgid "Filter properties" msgstr "" #: editor/inspector_dock.cpp msgid "Manage object properties." msgstr "" #: editor/inspector_dock.cpp msgid "Changes may be lost!" msgstr "" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." msgstr "" #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" msgstr "" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" msgstr "" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" msgstr "" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" msgstr "" #: editor/plugin_config_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Author:" msgstr "" #: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" msgstr "" #: editor/plugin_config_dialog.cpp msgid "Script Name:" msgstr "" #: editor/plugin_config_dialog.cpp msgid "Activate now?" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon" msgstr "Napravi Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." msgstr "Napravi tačke." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" msgstr "izmeni Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: modules/visual_script/visual_script_func_nodes.cpp msgid "Add %s" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Move Node Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Node Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Animation Point" msgstr "Dodaj Tačku Animacije" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Open Animation Node" msgstr "Otvori Čvor Animacije" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Triangle already exists." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Triangle" msgstr "Dodaj Trougao" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Point" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Parameter Changed:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Node Moved" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Connected" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Disconnected" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Set Animation" msgstr "Postavi Animaciju" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Node" msgstr "Ukloni Čvor" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Anim Clips" msgstr "Anim Klipovi" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Audio Clips" msgstr "Audio Klipovi" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" msgstr "Funkcije" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "Edit Filtered Tracks:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable Filtering" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste As Reference" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." msgstr "Izmeni Tranzicije..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning Options" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" msgstr "" #. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" #. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp #: scene/resources/material.cpp scene/resources/primitive_meshes.cpp #: servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition exists!" msgstr "Prelaz postoji!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Dodaj Tranziciju" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition Removed" msgstr "Tranzicija Uklonjena" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Remove selected node or transition." msgstr "Obriši obeležen čvor ili prelaz." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition:" msgstr "Tranzicija: " #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: scene/resources/style_box.cpp scene/resources/visual_shader.cpp msgid "Blend" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Cannot save response to:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, timeout" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." msgstr "Istek vremena." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed SHA-256 hash check" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Available URLs" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (A-Z)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (Z-A)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Loading..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgctxt "Pagination" msgid "First" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgctxt "Pagination" msgid "Previous" msgstr "Prethodna Skripta" #: editor/plugins/asset_library_editor_plugin.cpp msgctxt "Pagination" msgid "Next" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgctxt "Pagination" msgid "Last" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search templates, projects, and demos" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search assets (excluding templates, projects, and demos)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Category:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed to get repository configuration." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" #: editor/plugins/audio_stream_editor_plugin.cpp msgid "Audio Preview Play/Pause" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " "In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "LightMap Bake" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp msgid "Preview" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Step:" msgstr "Skaliraj Korak:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Vertical Guide" msgstr "Napravi Vertikalni Vodič" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Vertical Guide" msgstr "Ukloni Vertikalni Vodič" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal Guide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Horizontal Guide" msgstr "Ukloni Horizontalni Vodič" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal and Vertical Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate %d CanvasItems" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem \"%s\" to %d degrees" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" Anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale %d CanvasItems" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem \"%s\" to (%s, %s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move %d CanvasItems" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Locked" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Grouped" msgstr "Grupisane" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp msgid "Top Left" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp msgid "Top Right" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp msgid "Bottom Right" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp msgid "Bottom Left" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Left" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Right" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Bottom" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Left Wide" msgstr "Leva Široka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Right Wide" msgstr "Desna Široka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Project Camera Override\n" "Overrides the running project's camera with the editor viewport camera." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Project Camera Override\n" "No project instance running. Run the project from the editor to use this " "feature." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected" msgstr "Grupiši Označeno" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Ungroup Selected" msgstr "Odgrupiši Označeno" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Guides" msgstr "Očisti Vodiče" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Očisti Kosti" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp #: scene/gui/tree.cpp msgid "Select Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Drag: Rotate selected node around pivot." msgstr "Prevuci: Rotiraj obeležen čvor oko ose." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move selected node." msgstr "Alt+Drag: Pomeri obeležen čvor." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Scale selected node." msgstr "Alt+Drag: Skaliraj označen čvor." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." msgstr "V: Postavi poziciju ose obeleženog čvora." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "RMB: Add node at position clicked." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Ruler Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Other Nodes" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected Node(s)" msgstr "Zaključaj Označen Čvor(ove)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected Node(s)" msgstr "Otključaj Označen Čvor(ove)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected Node(s)" msgstr "Grupiši Označen Čvor(ove)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Ungroup Selected Node(s)" msgstr "Odgrupiši Označen Čvor(ove)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" msgstr "" #. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show When Snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Hide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle Grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." msgstr "Ubaci ključ (na osnovu maske)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" msgstr "Automatski Ubaci Ključ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation Key and Pose Options" msgstr "Ključevi Animacije i Podešavanja Poziranja" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add Node Here" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Instance Scene Here" msgstr "Instanciraj Scenu Ovde" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 3.125%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 6.25%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 12.5%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 25%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 50%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 100%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 200%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 400%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 800%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 1600%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" msgstr "Napravi Poligon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Restart" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp msgid "Particles" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Directed Border Pixels" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Add Point" msgstr "Dodaj Tačku" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Point" msgstr "Ukloni Tačku" #: editor/plugins/curve_editor_plugin.cpp msgid "Left Linear" msgstr "Levi Linearni" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right Linear" msgstr "Desni Linearni" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Right click to add point" msgstr "" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" msgstr "" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap GradientTexture2D Fill Points" msgstr "" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap Gradient Fill Points" msgstr "" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp #, fuzzy msgid "Toggle Grid Snap" msgstr "Umogući/Onemogući Traku" #: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp #: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp #: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp #: scene/resources/primitive_meshes.cpp msgid "Text" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp #: platform/osx/export/export.cpp platform/windows/export/export.cpp #: scene/gui/button.cpp scene/gui/item_list.cpp msgid "Icon" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "ID" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Separator" msgstr "Odvajanje:" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Simplified Convex Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Single Convex Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create multiple convex collision shapes for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create any collision shapes." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has no UV in layer %d." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp #: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a StaticBody and assigns a polygon-based collision shape to it " "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Single Convex Collision Sibling" msgstr "Napravi Jednostruki Konveksni Duplikat Sudara" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Simplified Convex Collision Sibling" msgstr "Napravi Pojednostavljen Konveksni Duplikat Sudara" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a simplified convex collision shape.\n" "This is similar to single collision shape, but can result in a simpler " "geometry in some cases, at the cost of accuracy." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Multiple Convex Collision Siblings" msgstr "Napravi Više Konveksnih Duplikata Sudara" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between a single convex collision and a " "polygon-based collision." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a static outline mesh. The outline mesh will have its normals " "flipped automatically.\n" "This can be used instead of the SpatialMaterial Grow property when using " "that property isn't possible." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "" "Update from existing scene?:\n" "%s" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "MeshLibrary" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Add Item" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene (Ignore Transforms)" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene (Apply Transforms)" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Apply without Transforms" msgstr "Primeni Transformacije MeshInstance a" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Apply with Transforms" msgstr "Primeni Transformacije MeshInstance a" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Convert to CPUParticles2D" msgstr "Konvertuj u CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry doesn't contain any faces." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain face geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "" #: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Split Curve" msgstr "Razdeli Krivu" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/theme_editor_preview.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp #: main/main.cpp servers/visual_server.cpp msgid "Options" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/physical_bone_plugin.cpp msgid "Move Joint" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Internal Vertex" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Internal Vertex" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Add Custom Polygon" msgstr "Dodaj Prilagođeni Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Custom Polygon" msgstr "Ukloni Prilagođeni Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform Polygon" msgstr "Transformiši Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp #: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp #: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp #: scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Poligoni" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp msgid "Bones" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Command: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Command: Scale" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy Polygon to UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy UV to Polygon" msgstr "Kopiraj UV u Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Settings" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" msgstr "" #: editor/plugins/ray_cast_2d_editor_plugin.cpp msgid "Set cast_to" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" msgstr "" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Room Generate Points" msgstr "Generiši Tačke u prostoru" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Generate Points" msgstr "Generiši Tačke" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portal" msgstr "" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Occluder Set Transform" msgstr "Postavi Transformaciju Okludera" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Center Node" msgstr "Centriraj Čvor" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Could not load file at:" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error Importing" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "New Text File..." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open File" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Filter scripts" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Filter methods" msgstr "" #: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp msgid "Sort" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Next Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Previous Script" msgstr "Prethodna Skripta" #: editor/plugins/script_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp msgid "File" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open..." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reopen Closed Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Previous" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Search" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with External Editor" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search Results" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open Dominant Script On Scene Change" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "External" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Use External Editor" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Exec Path" msgstr "Putanja" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature Enabled" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Current Script Background Color" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Group Help Pages" msgstr "Grupiši Označeno" #: editor/plugins/script_editor_plugin.cpp msgid "Sort Scripts By" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "List Script Names As" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp #: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Line" msgstr "Linija" #: editor/plugins/script_text_editor.cpp msgid "Go to Function" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp #: scene/3d/label_3d.cpp scene/gui/label.cpp #: scene/resources/primitive_meshes.cpp msgid "Uppercase" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Breakpoints" msgstr "Tačke Prekida" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" msgstr "" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Cut" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Select All" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" msgstr "Proceni Označeno" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Replace in Files..." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Toggle Bookmark" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Bookmark" msgstr "Idi na Sledeći Obeleživač" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Bookmark" msgstr "Idi na Prethodni Obeleživač" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Line..." msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" msgstr "Idi na Sledeću Tačku Prekida" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Breakpoint" msgstr "Idi na Prethodnu Tačku Prekida" #: editor/plugins/shader_editor_plugin.cpp msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" #: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp msgid "Shader" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Reset to Rest Pose" msgstr "Resetuj na Mirujuću Pozu" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Overwrite Rest Pose" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp #: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp #: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" msgstr "" #: editor/plugins/skeleton_ik_editor_plugin.cpp msgid "Play IK" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear Perspective" msgstr "" #. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [auto]" msgstr "" #. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [portals active]" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp msgid "None" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" #. TRANSLATORS: This refers to the movement that changes the position of an object. #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate" msgstr "" #. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Scaling:" msgstr "Razmera" #. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Translating:" msgstr "Tranzicija: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS: %d (%s ms)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Auto Orthogonal Enabled" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Enable Doppler" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "(Not in GLES2)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Camera Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Convert Rooms" msgstr "Konvertuj Prostore" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Click to toggle between visibility states.\n" "\n" "Open eye: Gizmo is visible.\n" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes to Floor" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Converts rooms for portal culling." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Up" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Reset Field of View to Default" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Portal Culling" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Occlusion Culling" msgstr "Napravi" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings..." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Size" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Opacity" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Show Viewport Rotation Gizmo" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" msgstr "Napravi Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Mesh2D Preview" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Napravi Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Napravi CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "CollisionPolygon2D Preview" msgstr "Predpogled CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Napravi LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "LightOccluder2D Preview" msgstr "Predpogled LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to MeshInstance2D" msgstr "Konvertuj u CPUParticles2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Polygon2D" msgstr "Konvertuj u Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D Sibling" msgstr "Napravi CollisionPolygon2D Duplikat" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Simplification:" msgstr "Sve sekcije" #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "No Frames Selected" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animacije:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "New Animation" msgstr "Nova Animacija" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Filter animations" msgstr "Animacija" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp #: modules/minimp3/resource_importer_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp #: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames:" msgstr "Frejmovi Animacije:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add a Texture from File" msgstr "Dodaj Teksturu iz Datoteke" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select Frames" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "Odvajanje:" #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Styleboxes" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} color(s)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "No colors found." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} constant(s)" msgstr "{num} Konstant(e)" #: editor/plugins/theme_editor_plugin.cpp msgid "No constants found." msgstr "Konstante nisu nađene." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} font(s)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "No fonts found." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} icon(s)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "No icons found." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} stylebox(es)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "No styleboxes found." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} currently selected" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Nothing was selected for the import." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Importing Theme Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Importing items {n}/{n}" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Updating the editor" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Finalizing" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "With Data" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select by data type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible color items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible color items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible color items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible constant items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible constant items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible constant items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible font items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible font items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible font items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible icon items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible icon items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible icon items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible stylebox items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible stylebox items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible stylebox items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Caution: Adding icon data may considerably increase the size of your Theme " "resource." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Collapse types." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Expand types." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all Theme items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select With Data" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all Theme items with item data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect All" msgstr "Poništi Obeleženo" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all Theme items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Import Selected" msgstr "Uvezi Obeleženo" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Import Items tab has some items selected. Selection will be lost upon " "closing this window.\n" "Close anyway?" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove Type" msgstr "Obriši Selekciju" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Select a theme type from the list to edit its items.\n" "You can add a custom type or import a type with its items from another theme." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Color Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Rename Item" msgstr "Preimenuj stavku" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Constant Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Font Items" msgstr "Ukloni Sve Font Stavke" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Icon Items" msgstr "Ukloni Sve Icon Stavke" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All StyleBox Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "This theme type is empty.\n" "Add more items to it manually or by importing from another theme." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Theme Type" msgstr "Animacija Dodaj Kanal" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove Theme Type" msgstr "Obriši Selekciju" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Color Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Constant Item" msgstr "Kontanta" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Font Item" msgstr "Optimizuj Animaciju" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Icon Item" msgstr "Optimizuj Animaciju" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Stylebox Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Rename Color Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Rename Constant Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Rename Font Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Rename Icon Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Rename Stylebox Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Invalid file, not a Theme resource." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Invalid file, same as the edited Theme resource." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Manage Theme Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Edit Items" msgstr "Izmjeni Selekciju Krivulje" #: editor/plugins/theme_editor_plugin.cpp msgid "Types:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add StyleBox Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Items:" msgstr "Ukloni stavku:" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove Custom Items" msgstr "Napravi" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Theme Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Old Name:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Import Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Default Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Editor Theme" msgstr "Izmjeni Selekciju Krivulje" #: editor/plugins/theme_editor_plugin.cpp msgid "Select Another Theme Resource:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme Resource" msgstr "Resurs" #: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Type" msgstr "Animacija Dodaj Kanal" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Available Node-based types:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Type name is empty!" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Are you sure you want to create an empty type?" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Confirm Item Rename" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Cancel Item Rename" msgstr "Animacija Preimenuj Kanal" #: editor/plugins/theme_editor_plugin.cpp msgid "Override Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Unpin this StyleBox as a main style." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Pin this StyleBox as a main style. Editing its properties will update the " "same properties in all other StyleBoxes of this type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item Type" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Set Variation Base Type" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Set Base Type" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Show default type items alongside items that have been overridden." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Override All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "A type associated with a built-in class cannot be marked as a variation of " "another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Manage Items..." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add, remove, organize and import Theme items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Preview" msgstr "Animacija Dodaj Kanal" #: editor/plugins/theme_editor_plugin.cpp msgid "Default Preview" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select UI Scene:" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "" "Toggle the control picker, allowing to visually select control types for " "edit." msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Toggle Button" msgstr "" #: editor/plugins/theme_editor_preview.cpp #, fuzzy msgid "Disabled Button" msgstr "Onemogućeno" #: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_preview.cpp #, fuzzy msgid "Disabled Item" msgstr "Onemogućeno" #: editor/plugins/theme_editor_preview.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Radio Item" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Checked Radio Item" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Named Separator" msgstr "" #: editor/plugins/theme_editor_preview.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Submenu" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Subitem 1" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Subitem 2" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_preview.cpp #, fuzzy msgid "Disabled LineEdit" msgstr "Onemogućeno" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 1" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 2" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Editable Item" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Subtree" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Has,Many,Options" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Invalid path, the PackedScene resource was probably moved or removed." msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Invalid PackedScene resource, must have a Control node at its root." msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Invalid file, not a PackedScene resource." msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Reload the scene to reflect its most actual state." msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cut Selection" msgstr "Uduplaj Selekciju" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Filter tiles" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Right" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Clear Transform" msgstr "Animacija Promjeni Transformaciju" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Tile Map" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Palette Min Width" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Palette Item H Separation" msgstr "Ukloni oznaku" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Show Tile Names" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Show Tile Ids" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Sort Tiles By Name" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill Preview" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Editor Side" msgstr "Izmjeni Selekciju Krivulje" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Display Grid" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Axis Color" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected Texture from TileSet." msgstr "Ukloni označenu Teksturu iz TileSet-a." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Autotile" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Previous Coordinate" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/texture.cpp msgid "Region" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp #: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp msgid "Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp #: scene/3d/area.cpp scene/3d/physics_joint.cpp #: scene/animation/animation_node_state_machine.cpp msgid "Priority" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp msgid "Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Collision Mode" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion Mode" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Navigation Mode" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp msgid "Icon Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Erase bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." msgstr "Napravi novi pravougaonik." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "New Rectangle" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Napravi novi poligon." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "New Polygon" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete Selected Shape" msgstr "Izbriši označeni ključ(eve)" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Ukloni označenu teksturu? Ovo će ukloniti sva polja koja je koriste." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Texture" msgstr "Obriši Selekciju" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete selected Rect." msgstr "Ukloni označeni Pravoug." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete polygon." msgstr "Ukloni poligon." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Tile" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Collision Polygon" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Occlusion Polygon" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Navigation Polygon" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Polygon Convex" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Tile" msgstr "Obriši Selekciju" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Navigation Polygon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Priority" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Convex" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Concave" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Collision Polygon" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Occlusion Polygon" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Snap Options" msgstr "Kačenje:" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp #: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp #: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp #: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp #: scene/main/canvas_layer.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/style_box.cpp msgid "Offset" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp #: scene/gui/range.cpp scene/resources/animation.cpp #: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Step" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Separation" msgstr "Odvajanje:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Selected Tile" msgstr "Grupiši Označeno" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp #: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp #: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp #: scene/resources/material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Texture" msgstr "Obriši Selekciju" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Tex Offset" msgstr "Razdeli Krivu" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp msgid "Modulate" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Tile Mode" msgstr "Centriraj Čvor" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Autotile Bitmask Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Subtile Size" msgstr "Animacija Dodaj Kanal" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Subtile Spacing" msgstr "Ponavljanje Animacije" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occluder Offset" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Navigation Offset" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Shape Offset" msgstr "Obriši Selekciju" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Shape Transform" msgstr "Animacija Promjeni Transformaciju" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Selected Collision" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Selected Collision One Way" msgstr "Samo Obeleženo" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Selected Collision One Way Margin" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Selected Navigation" msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Selected Occlusion" msgstr "Grupiši Označeno" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Tileset Script" msgstr "Filtriraj signale" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS plugins are available." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "No commit message was provided." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit" msgstr "Zajednica" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staged Changes" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unstaged Changes" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit:" msgstr "Posveti:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Subtitle:" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s remote?" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Apply" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remote Login" msgstr "Obriši Selekciju" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Detect new changes" msgstr "Napravi" #: editor/plugins/version_control_editor_plugin.cpp msgid "Discard all changes" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Stage all changes" msgstr "Napravi" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unstage all changes" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Message" msgstr "Zajednica" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit List" msgstr "Zajednica" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Create New Branch" msgstr "Napravi" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remove Branch" msgstr "Odstrani Kanal Animacije" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remotes" msgstr "Obriši Selekciju" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Create New Remote" msgstr "Napravi" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remove Remote" msgstr "Obriši Selekciju" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remote Name" msgstr "Obriši Selekciju" #: editor/plugins/version_control_editor_plugin.cpp msgid "Remote URL" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Force Push" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Renamed" msgstr "Animacija Preimenuj Kanal" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Deleted" msgstr "Animacija Obriši Ključeve" #: editor/plugins/version_control_editor_plugin.cpp msgid "Typechange" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "View:" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Split" msgstr "Izmjeni Krivulju Čvora" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unified" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Output" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port type" msgstr "Počisti Animaciju" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port type" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove input port" msgstr "Obriši Selekciju" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove output port" msgstr "Obriši Selekciju" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set expression" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Resize VisualShader node" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node(s) Moved" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Duplicate Nodes" msgstr "Animacija Uduplaj Ključeve" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Nodes" msgstr "Animacija Obriši Ključeve" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "UniformRef Name Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp #: scene/3d/light.cpp msgid "Light" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Show resulted shader code." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Grayscale function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sepia function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Difference operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color constant." msgstr "Konstanta boje." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color uniform." msgstr "Homogenost Boje." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated scalar if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." msgstr "Skalarna funkcija." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar uniform." msgstr "Skalarna homogenost." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform function." msgstr "Funkcija transformacije." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform constant." msgstr "Transformacija konstante." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform uniform." msgstr "Transformacija homogenosti." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors using scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, which is placed on top of the " "resulted shader. You can place various function definitions inside and call " "it later in the Expressions. You can also declare varyings, uniforms and " "constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Edit Visual Property:" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" msgstr "" #: editor/project_export.cpp msgid "Runnable" msgstr "" #: editor/project_export.cpp msgid "Export the project for all the presets defined." msgstr "" #: editor/project_export.cpp msgid "All presets must have an export path defined for Export All to work." msgstr "" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp msgid "Exporting All" msgstr "" #: editor/project_export.cpp msgid "Export Path" msgstr "" #: editor/project_export.cpp msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." msgstr "" #: editor/project_export.cpp msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" #: editor/project_export.cpp msgid "Resources" msgstr "" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export Mode:" msgstr "" #: editor/project_export.cpp msgid "Resources to export:" msgstr "" #: editor/project_export.cpp msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" #: editor/project_export.cpp msgid "Features" msgstr "" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "" #: editor/project_export.cpp msgid "Feature List:" msgstr "" #: editor/project_export.cpp msgid "Script" msgstr "" #: editor/project_export.cpp msgid "GDScript Export Mode:" msgstr "" #: editor/project_export.cpp msgid "Compiled Bytecode (Faster Loading)" msgstr "" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" msgstr "" #: editor/project_export.cpp msgid "GDScript Encryption Key (256-bits as hexadecimal):" msgstr "" #: editor/project_export.cpp msgid "" "Note: Encryption key needs to be stored in the binary,\n" "you need to build the export templates from source." msgstr "" #: editor/project_export.cpp msgid "More Info..." msgstr "" #: editor/project_export.cpp msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Export Project..." msgstr "Izmjeni Selekciju Krivulje" #: editor/project_export.cpp msgid "Export All" msgstr "" #: editor/project_export.cpp msgid "Choose an export mode:" msgstr "" #: editor/project_export.cpp msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Godot Project Pack" msgstr "Izmjeni Selekciju Krivulje" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Project Export" msgstr "Izmjeni Selekciju Krivulje" #: editor/project_export.cpp msgid "Manage Export Templates" msgstr "" #: editor/project_export.cpp msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp msgid "Error opening package file (it's not in ZIP format)." msgstr "" #: editor/project_manager.cpp msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp msgid "New Game Project" msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "" #: editor/project_manager.cpp msgid "Invalid project name." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create folder." msgstr "" #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" #: editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" #: editor/project_manager.cpp msgid "Rename Project" msgstr "" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" #: editor/project_manager.cpp msgid "Import & Edit" msgstr "" #: editor/project_manager.cpp msgid "Create New Project" msgstr "" #: editor/project_manager.cpp msgid "Create & Edit" msgstr "" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp msgid "Install & Edit" msgstr "" #: editor/project_manager.cpp msgid "Project Name:" msgstr "" #: editor/project_manager.cpp msgid "Project Path:" msgstr "" #: editor/project_manager.cpp msgid "Project Installation Path:" msgstr "" #: editor/project_manager.cpp msgid "Renderer:" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." msgstr "" #: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" msgstr "" #: editor/project_manager.cpp msgid "" "Lower visual quality\n" "Some features not available\n" "Works on most hardware\n" "Recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" #: editor/project_manager.cpp msgid "Missing Project" msgstr "" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." msgstr "" #: editor/project_manager.cpp editor/scene_tree_dock.cpp msgid "Local" msgstr "" #: editor/project_manager.cpp msgid "Local Projects" msgstr "" #: editor/project_manager.cpp msgid "Asset Library Projects" msgstr "" #: editor/project_manager.cpp msgid "Can't open project at '%s'." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" "\n" "%s\n" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" msgstr "" #: editor/project_manager.cpp msgid "Remove %d projects from the list?" msgstr "" #: editor/project_manager.cpp msgid "Remove this project from the list?" msgstr "" #: editor/project_manager.cpp msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp #, fuzzy msgctxt "Application" msgid "Project Manager" msgstr "Izmjeni Selekciju Krivulje" #: editor/project_manager.cpp msgid "Last Modified" msgstr "" #: editor/project_manager.cpp msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Izmjeni Selekciju Krivulje" #: editor/project_manager.cpp msgid "Run Project" msgstr "" #: editor/project_manager.cpp msgid "Scan" msgstr "" #: editor/project_manager.cpp msgid "Scan Projects" msgstr "" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" #: editor/project_manager.cpp msgid "New Project" msgstr "" #: editor/project_manager.cpp msgid "Import Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Remove Project" msgstr "Obriši Selekciju" #: editor/project_manager.cpp #, fuzzy msgid "Remove Missing" msgstr "Obriši Selekciju" #: editor/project_manager.cpp msgid "About" msgstr "O Godot-u" #: editor/project_manager.cpp msgid "Restart Now" msgstr "" #: editor/project_manager.cpp msgid "Remove All" msgstr "" #: editor/project_manager.cpp msgid "Also delete project contents (no undo!)" msgstr "" #: editor/project_manager.cpp msgid "Can't run project" msgstr "" #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" #: editor/project_manager.cpp msgid "Filter projects" msgstr "" #: editor/project_manager.cpp msgid "" "This field filters projects by name and last path component.\n" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" #: editor/project_settings_editor.cpp msgid "Physical Key" msgstr "" #: editor/project_settings_editor.cpp msgid "Key " msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" #: editor/project_settings_editor.cpp msgid "An action with the name '%s' already exists." msgstr "" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Change Action deadzone" msgstr "Promijeni Dužinu Animacije" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "All Devices" msgstr "" #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "X Button 1" msgstr "" #: editor/project_settings_editor.cpp msgid "X Button 2" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "" #: editor/project_settings_editor.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "" #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "" #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp msgid "Moved Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Add %d Translations" msgstr "Tranzicije" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Translation Resource Remap: Add %d Path(s)" msgstr "" #: editor/project_settings_editor.cpp msgid "Translation Resource Remap: Add %d Remap(s)" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Opšta" #: editor/project_settings_editor.cpp msgid "Override For..." msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Show All Locales" msgstr "" #: editor/project_settings_editor.cpp msgid "Show Selected Locales Only" msgstr "" #: editor/project_settings_editor.cpp msgid "Filter mode:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp msgid "Plugins" msgstr "" #: editor/project_settings_editor.cpp msgid "Import Defaults" msgstr "" #: editor/property_editor.cpp msgid "Preset..." msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File..." msgstr "" #: editor/property_editor.cpp msgid "Dir..." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp msgid "Select Node" msgstr "" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_selector.cpp msgid "Select Property" msgstr "" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "" #: editor/property_selector.cpp msgid "Select Method" msgstr "" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Batch Rename" msgstr "Animacija Preimenuj Kanal" #: editor/rename_dialog.cpp msgid "Prefix:" msgstr "" #: editor/rename_dialog.cpp msgid "Suffix:" msgstr "" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" msgstr "" #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp msgid "Node name" msgstr "" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "" #: editor/rename_dialog.cpp msgid "Node type" msgstr "" #: editor/rename_dialog.cpp msgid "Current scene name" msgstr "" #: editor/rename_dialog.cpp msgid "Root node name" msgstr "" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" #: editor/rename_dialog.cpp msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp msgid "If set, the counter restarts for each group of child nodes." msgstr "" #: editor/rename_dialog.cpp msgid "Initial value for the counter" msgstr "" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "" #: editor/rename_dialog.cpp msgid "Padding" msgstr "" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" #: editor/rename_dialog.cpp msgid "Style" msgstr "" #: editor/rename_dialog.cpp msgid "Keep" msgstr "" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp msgid "Case" msgstr "" #: editor/rename_dialog.cpp msgid "To Lowercase" msgstr "" #: editor/rename_dialog.cpp msgid "To Uppercase" msgstr "" #: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp msgid "Reset" msgstr "" #: editor/rename_dialog.cpp msgid "Regular Expression Error:" msgstr "" #: editor/rename_dialog.cpp msgid "At character %s" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Replace with Branch Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't paste root node into the same scene." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Paste Node(s)" msgstr "Animacija Uduplaj Ključeve" #: editor/scene_tree_dock.cpp msgid "Detach Script" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes and any children?" msgstr "Obrisi %d čvorova i decu?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" msgstr "Obriši %d čvorova?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\"?" msgstr "Obriši čvor \"%s\"?" #: editor/scene_tree_dock.cpp msgid "" "Saving the branch as a scene requires having a scene open in the editor." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Saving the branch as a scene requires selecting only one node, but you have " "selected %d nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save the root node branch as an instanced scene.\n" "To create an editable copy of the current scene, duplicate it using the " "FileSystem dock context menu\n" "or create an inherited scene using Scene > New Inherited Scene... instead." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save the branch of an already instanced scene.\n" "To create a variation of a scene, you can make an inherited scene based on " "the instanced scene using Scene > New Inherited Scene... instead." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save a branch which is a child of an already instantiated scene.\n" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save a branch which is part of an inherited scene.\n" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " "cause all properties of the node to be reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Enable Scene Unique Name(s)" msgstr "Obriši Selekciju" #: editor/scene_tree_dock.cpp msgid "Unique names already used by another node in the scene:" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Disable Scene Unique Name(s)" msgstr "Obriši Selekciju" #: editor/scene_tree_dock.cpp msgid "New Scene Root" msgstr "" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" #: editor/scene_tree_dock.cpp msgid "2D Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "3D Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "User Interface" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Other Node" msgstr "Animacija Obriši Ključeve" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Cut Node(s)" msgstr "Animacija Uduplaj Ključeve" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change type of node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp msgid "Sub-Resources" msgstr "" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "Expand/Collapse All" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Reparent to New Node" msgstr "Napravi" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" msgstr "" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node." msgstr "Dodaj/Napravi nov čvor." #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script to the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Detach the script from the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Remote" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "If selected, the Remote scene tree dock will cause the project to stutter " "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Show Scene Tree Root Selection" msgstr "" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" msgstr "" #: editor/scene_tree_dock.cpp msgid "Use Favorites Root Selection" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Unlock Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Disable Scene Unique Name" msgstr "Obriši Selekciju" #: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "This node can be accessed from within anywhere in the scene by preceding it " "with the '%s' prefix in a node path.\n" "Click to disable this." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "Open Script:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Another node already uses this unique name in the scene." msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is empty." msgstr "" #: editor/script_create_dialog.cpp msgid "Filename is empty." msgstr "" #: editor/script_create_dialog.cpp msgid "Path is not local." msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid base path." msgstr "" #: editor/script_create_dialog.cpp msgid "A directory with the same name exists." msgstr "" #: editor/script_create_dialog.cpp msgid "File does not exist." msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid extension." msgstr "" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" #: editor/script_create_dialog.cpp msgid "Overrides" msgstr "" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" msgstr "" #: editor/script_create_dialog.cpp msgid "Open Script" msgstr "" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid path." msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid class name." msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)." msgstr "" #: editor/script_create_dialog.cpp msgid "Will create a new script file." msgstr "Biće kreirana nova datoteka skripte." #: editor/script_create_dialog.cpp msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp msgid "Script file already exists." msgstr "" #: editor/script_create_dialog.cpp msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" #: editor/script_create_dialog.cpp msgid "" "Warning: Having the script name be the same as a built-in type is usually " "not desired." msgstr "" #: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" #: editor/script_create_dialog.cpp msgid "Template:" msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in Script:" msgstr "" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Remote %s:" msgstr "Obriši Selekciju" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Greška:" #: editor/script_editor_debugger.cpp msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp msgid "C++ Error:" msgstr "" #: editor/script_editor_debugger.cpp msgid "C++ Source" msgstr "" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp msgid "C++ Source:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp msgid "Open C++ Source on GitHub" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video RAM" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" msgstr "Napravi" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Filter stack variables" msgstr "Filtriraj signale" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Scene Tree Refresh Interval" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Inspect Refresh Interval" msgstr "" #: editor/script_editor_debugger.cpp msgid "Network Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export list to a CSV file" msgstr "" #: editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp scene/main/viewport.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp servers/visual_server.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" msgstr "" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" msgstr "" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" msgstr "" #: editor/settings_config_dialog.cpp msgid "Change Shortcut" msgstr "" #: editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Stream Player 3D" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp #: platform/osx/export/export.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Camera" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Visibility Notifier" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Reflection Probe" msgstr "Samo Obeleženo" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "GI Probe" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Baked Indirect Light" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Edge" msgstr "Napravi" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Edge Disabled" msgstr "Napravi" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Solid" msgstr "Napravi" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Solid Disabled" msgstr "Napravi" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body A" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body B" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Room Edge" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Room Overlap" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Set Room Point Position" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp msgid "Portal Margin" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Portal Edge" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Portal Arrow" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Set Portal Point Position" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Portal Front" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Portal Back" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp #, fuzzy msgid "Occluder" msgstr "Napravi" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Sphere Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Sphere Position" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Polygon Point Position" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Hole Point Position" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Occluder Polygon Front" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Occluder Polygon Back" msgstr "Napravi" #: editor/spatial_editor_gizmos.cpp msgid "Occluder Hole" msgstr "" #: main/main.cpp msgid "Godot Physics" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp msgid "Use BVH" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp #, fuzzy msgid "BVH Collision Margin" msgstr "Napravi" #: main/main.cpp msgid "Crash Handler" msgstr "" #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp msgid "Debugger stdout" msgstr "" #: main/main.cpp msgid "Max Chars Per Second" msgstr "" #: main/main.cpp msgid "Max Messages Per Frame" msgstr "" #: main/main.cpp msgid "Max Errors Per Second" msgstr "" #: main/main.cpp msgid "Max Warnings Per Second" msgstr "" #: main/main.cpp msgid "Flush stdout On Print" msgstr "" #: main/main.cpp servers/visual_server.cpp msgid "Logging" msgstr "" #: main/main.cpp msgid "File Logging" msgstr "" #: main/main.cpp msgid "Enable File Logging" msgstr "" #: main/main.cpp #, fuzzy msgid "Log Path" msgstr "Putanja" #: main/main.cpp msgid "Max Log Files" msgstr "" #: main/main.cpp msgid "Driver" msgstr "" #: main/main.cpp msgid "Driver Name" msgstr "" #: main/main.cpp msgid "Fallback To GLES2" msgstr "" #: main/main.cpp msgid "Use Nvidia Rect Flicker Workaround" msgstr "" #: main/main.cpp msgid "DPI" msgstr "" #: main/main.cpp msgid "Allow hiDPI" msgstr "" #: main/main.cpp msgid "V-Sync" msgstr "" #: main/main.cpp msgid "Use V-Sync" msgstr "" #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" #: main/main.cpp msgid "Allowed" msgstr "" #: main/main.cpp msgid "Intended Usage" msgstr "" #: main/main.cpp msgid "Framebuffer Allocation" msgstr "" #: main/main.cpp platform/uwp/os_uwp.cpp msgid "Energy Saving" msgstr "" #: main/main.cpp msgid "Threads" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h msgid "Thread Model" msgstr "" #: main/main.cpp msgid "Thread Safe BVH" msgstr "" #: main/main.cpp msgid "Handheld" msgstr "" #: main/main.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp #, fuzzy msgid "Orientation" msgstr "Optimizuj Animaciju" #: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp #: scene/main/scene_tree.cpp scene/register_scene_types.cpp #, fuzzy msgid "Common" msgstr "Zajednica" #: main/main.cpp msgid "Physics FPS" msgstr "" #: main/main.cpp msgid "Force FPS" msgstr "" #: main/main.cpp msgid "Enable Pause Aware Picking" msgstr "" #: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp #: scene/main/viewport.cpp scene/register_scene_types.cpp msgid "GUI" msgstr "" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" msgstr "" #: main/main.cpp msgid "stdout" msgstr "" #: main/main.cpp msgid "Print FPS" msgstr "" #: main/main.cpp msgid "Verbose stdout" msgstr "" #: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp #, fuzzy msgid "Physics Interpolation" msgstr "Način Interpolacije" #: main/main.cpp #, fuzzy msgid "Enable Warnings" msgstr "Upozorenja" #: main/main.cpp #, fuzzy msgid "Frame Delay Msec" msgstr "Vreme Frejma(ms)" #: main/main.cpp msgid "Low Processor Mode" msgstr "" #: main/main.cpp msgid "Delta Sync After Draw" msgstr "" #: main/main.cpp msgid "iOS" msgstr "" #: main/main.cpp msgid "Hide Home Indicator" msgstr "" #: main/main.cpp msgid "Input Devices" msgstr "" #: main/main.cpp msgid "Pointing" msgstr "" #: main/main.cpp msgid "Touch Delay" msgstr "" #: main/main.cpp servers/visual_server.cpp msgid "GLES3" msgstr "" #: main/main.cpp servers/visual_server.cpp msgid "Shaders" msgstr "" #: main/main.cpp msgid "Debug Shader Fallbacks" msgstr "" #: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp #: scene/3d/world_environment.cpp scene/main/scene_tree.cpp #: scene/resources/world.cpp msgid "Environment" msgstr "" #: main/main.cpp msgid "Default Clear Color" msgstr "" #: main/main.cpp msgid "Boot Splash" msgstr "" #: main/main.cpp msgid "Show Image" msgstr "" #: main/main.cpp msgid "Image" msgstr "" #: main/main.cpp msgid "Fullsize" msgstr "" #: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" #: main/main.cpp scene/resources/style_box.cpp #, fuzzy msgid "BG Color" msgstr "Promeni %s Tip" #: main/main.cpp msgid "macOS Native Icon" msgstr "" #: main/main.cpp msgid "Windows Native Icon" msgstr "" #: main/main.cpp msgid "Buffering" msgstr "" #: main/main.cpp msgid "Agile Event Flushing" msgstr "" #: main/main.cpp msgid "Emulate Touch From Mouse" msgstr "" #: main/main.cpp msgid "Emulate Mouse From Touch" msgstr "" #: main/main.cpp msgid "Mouse Cursor" msgstr "" #: main/main.cpp #, fuzzy msgid "Custom Image" msgstr "Animacija Uduplaj Ključeve" #: main/main.cpp msgid "Custom Image Hotspot" msgstr "" #: main/main.cpp msgid "Tooltip Position Offset" msgstr "" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Debugger Agent" msgstr "" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Wait For Debugger" msgstr "" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy msgid "Wait Timeout" msgstr "Istek vremena." #: main/main.cpp msgid "Runtime" msgstr "" #: main/main.cpp msgid "Unhandled Exception Policy" msgstr "" #: main/main.cpp #, fuzzy msgid "Main Loop Type" msgstr "Počisti Animaciju" #: main/main.cpp scene/gui/texture_progress.cpp #: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" #: main/main.cpp msgid "Aspect" msgstr "" #: main/main.cpp msgid "Shrink" msgstr "" #: main/main.cpp scene/main/scene_tree.cpp msgid "Auto Accept Quit" msgstr "" #: main/main.cpp scene/main/scene_tree.cpp msgid "Quit On Go Back" msgstr "" #: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" #: main/main.cpp msgid "Dynamic Fonts" msgstr "" #: main/main.cpp msgid "Use Oversampling" msgstr "" #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp msgid "Active Soft World" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "CSG" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Height" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Inner Radius" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Operation" msgstr "Odvajanje:" #: modules/csg/csg_shape.cpp msgid "Calculate Tangents" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Use Collision" msgstr "Napravi" #: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Napravi" #: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp #: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Napravi" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Invert Faces" msgstr "Konvertuj u %s" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp #: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp #: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp msgid "Radial Segments" msgstr "" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Rings" msgstr "Upozorenja" #: modules/csg/csg_shape.cpp msgid "Smooth Faces" msgstr "" #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" #: modules/csg/csg_shape.cpp msgid "Cone" msgstr "" #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" #: modules/csg/csg_shape.cpp msgid "Outer Radius" msgstr "" #: modules/csg/csg_shape.cpp msgid "Ring Sides" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/collision_polygon.cpp #, fuzzy msgid "Polygon" msgstr "Poligoni" #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" #: modules/csg/csg_shape.cpp msgid "Spin Sides" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Node" msgstr "Animacija Obriši Ključeve" #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" #: modules/csg/csg_shape.cpp msgid "Path Interval" msgstr "" #: modules/csg/csg_shape.cpp msgid "Path Simplify Angle" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Rotation" msgstr "Kontanta" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Local" msgstr "Kontanta" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Continuous U" msgstr "Neprekidna" #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Joined" msgstr "Kontanta" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Napravi" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Transfer Channel" msgstr "Transformiši Poligon" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Channel Count" msgstr "Instanciraj Scenu Ovde" #: modules/enet/networked_multiplayer_enet.cpp msgid "Always Ordered" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp msgid "Server Relay" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Verify" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Hostname" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp msgid "Use DTLS" msgstr "" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "FBX" msgstr "" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "Use FBX" msgstr "" #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" #: modules/gdnative/gdnative.cpp msgid "Load Once" msgstr "" #: modules/gdnative/gdnative.cpp #: modules/visual_script/visual_script_func_nodes.cpp msgid "Singleton" msgstr "" #: modules/gdnative/gdnative.cpp msgid "Symbol Prefix" msgstr "" #: modules/gdnative/gdnative.cpp msgid "Reloadable" msgstr "" #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Remove current entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp msgid "Class Name" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Icon Path" msgstr "Putanja" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript.cpp #, fuzzy msgid "GDScript" msgstr "Opis:" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" msgstr "" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Node Path Color" msgstr "" #: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp msgid "Max Call Stack" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Treat Warnings As Errors" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Exclude Addons" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Autocomplete Setters And Getters" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Language Server" msgstr "" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Enable Smart Resolve" msgstr "" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Show Native Symbols In Editor" msgstr "" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Use Thread" msgstr "" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export Mesh GLTF2" msgstr "" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export GLTF..." msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Buffer View" msgstr "" #: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp msgid "Byte Offset" msgstr "" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Component Type" msgstr "Počisti Animaciju" #: modules/gltf/gltf_accessor.cpp msgid "Normalized" msgstr "" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Count" msgstr "Optimizuj Animaciju" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Min" msgstr "MiB" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp msgid "Max" msgstr "" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Sparse Count" msgstr "Instanciraj Scenu Ovde" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Buffer View" msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Byte Offset" msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Component Type" msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Buffer View" msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Byte Offset" msgstr "" #: modules/gltf/gltf_buffer_view.cpp msgid "Buffer" msgstr "" #: modules/gltf/gltf_buffer_view.cpp msgid "Byte Length" msgstr "" #: modules/gltf/gltf_buffer_view.cpp msgid "Byte Stride" msgstr "" #: modules/gltf/gltf_buffer_view.cpp msgid "Indices" msgstr "" #: modules/gltf/gltf_camera.cpp msgid "FOV Size" msgstr "" #: modules/gltf/gltf_camera.cpp msgid "Zfar" msgstr "" #: modules/gltf/gltf_camera.cpp #, fuzzy msgid "Znear" msgstr "Linearna" #: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp #: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp msgid "Color" msgstr "" #: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp #: scene/resources/environment.cpp msgid "Intensity" msgstr "" #: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp #, fuzzy msgid "Range" msgstr "Promeni" #: modules/gltf/gltf_light.cpp msgid "Inner Cone Angle" msgstr "" #: modules/gltf/gltf_light.cpp msgid "Outer Cone Angle" msgstr "" #: modules/gltf/gltf_mesh.cpp msgid "Blend Weights" msgstr "" #: modules/gltf/gltf_mesh.cpp #, fuzzy msgid "Instance Materials" msgstr "Instanciraj Scenu Ovde" #: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp msgid "Parent" msgstr "" #: modules/gltf/gltf_node.cpp msgid "Xform" msgstr "" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp msgid "Skin" msgstr "" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp #, fuzzy msgid "Translation" msgstr "Tranzicija: " #: modules/gltf/gltf_node.cpp msgid "Children" msgstr "" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp #, fuzzy msgid "Joints" msgstr "Napravi" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp msgid "Roots" msgstr "" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" #: modules/gltf/gltf_skeleton.cpp #, fuzzy msgid "Godot Bone Node" msgstr "Animacija Obriši Ključeve" #: modules/gltf/gltf_skin.cpp msgid "Skin Root" msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Joints Original" msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Non Joints" msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Name" msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Godot Skin" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Img" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Factor" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Gloss Factor" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Specular Factor" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Spec Gloss Img" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Json" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Major Version" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Minor Version" msgstr "" #: modules/gltf/gltf_state.cpp msgid "GLB Data" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Use Named Skin Binds" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Buffer Views" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Accessors" msgstr "" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Scene Name" msgstr "Napravi" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Root Nodes" msgstr "Animacija Obriši Ključeve" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #, fuzzy msgid "Textures" msgstr "Obriši Selekciju" #: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp msgid "Images" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Cameras" msgstr "" #: modules/gltf/gltf_state.cpp servers/visual_server.cpp msgid "Lights" msgstr "" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Unique Animation Names" msgstr "Frejmovi Animacije:" #: modules/gltf/gltf_state.cpp msgid "Skeletons" msgstr "" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Skeleton To Node" msgstr "Ukloni Čvor" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Animations" msgstr "Animacije:" #: modules/gltf/gltf_texture.cpp msgid "Src Image" msgstr "" #: modules/gridmap/grid_map.cpp msgid "Mesh Library" msgstr "" #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" #: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp msgid "Use In Baked Light" msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp msgid "Octant Size" msgstr "" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Center X" msgstr "Centriraj Čvor" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Center Y" msgstr "Centriraj Čvor" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Center Z" msgstr "Centriraj Čvor" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp #: scene/resources/material.cpp msgid "Mask" msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #, fuzzy msgid "Bake Navigation" msgstr "Napravi" #: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp #: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp #: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_mesh_instance.cpp #, fuzzy msgid "Navigation Layers" msgstr "Napravi" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Plane" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Fill Selection" msgstr "Sve sekcije" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paste Selection" msgstr "Sve sekcije" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Selection" msgstr "Sve sekcije" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Paste Selects" msgstr "Sve sekcije" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Fill Selection" msgstr "Sve sekcije" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Filter meshes" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Generate buffers" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Direct lighting" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Indirect lighting" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Post processing" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Plotting lightmaps" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "CPU Lightmapper" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "Low Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "Medium Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "High Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "Ultra Quality Ray Count" msgstr "" #: modules/minimp3/audio_stream_mp3.cpp #: modules/minimp3/resource_importer_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp #, fuzzy msgid "Loop Offset" msgstr "Napravi" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Display Width" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Display To Lens" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" #: modules/mono/csharp_script.cpp #, fuzzy msgid "Build Solution" msgstr "Sve sekcije" #: modules/mono/editor/csharp_project.cpp #, fuzzy msgid "Auto Update Project" msgstr "Izmjeni Selekciju Krivulje" #: modules/mono/godotsharp_dirs.cpp msgid "Assembly Name" msgstr "" #: modules/mono/godotsharp_dirs.cpp msgid "Solution Directory" msgstr "" #: modules/mono/godotsharp_dirs.cpp #, fuzzy msgid "C# Project Directory" msgstr "Izmjeni Selekciju Krivulje" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" #: modules/navigation/navigation_mesh_editor_plugin.cpp #: scene/3d/navigation_mesh_instance.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" #: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "" #: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Done!" msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "Seamless" msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "As Normal Map" msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "Noise" msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "Noise Offset" msgstr "" #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" #: modules/opensimplex/open_simplex_noise.cpp msgid "Period" msgstr "" #: modules/opensimplex/open_simplex_noise.cpp msgid "Persistence" msgstr "" #: modules/opensimplex/open_simplex_noise.cpp msgid "Lacunarity" msgstr "" #: modules/regex/regex.cpp msgid "Subject" msgstr "" #: modules/regex/regex.cpp msgid "Names" msgstr "" #: modules/regex/regex.cpp #, fuzzy msgid "Strings" msgstr "Postavke Uređivača..." #: modules/upnp/upnp.cpp msgid "Discover Multicast If" msgstr "" #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" #: modules/upnp/upnp.cpp msgid "Discover IPv6" msgstr "" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "Description URL" msgstr "Opis:" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "Service Type" msgstr "Promeni %s Tip" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" msgstr "" #: modules/upnp/upnp_device.cpp msgid "IGD Service Type" msgstr "" #: modules/upnp/upnp_device.cpp msgid "IGD Our Addr" msgstr "" #: modules/upnp/upnp_device.cpp msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Visual Script" msgstr "Prethodna Skripta" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Input Port" msgstr "Optimizuj Animaciju" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Output Port" msgstr "Obriši Selekciju" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Port Type" msgstr "Počisti Animaciju" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Port Name" msgstr "Počisti Animaciju" #: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new function." msgstr "Napravi novu funkciju." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new variable." msgstr "Napravi novu promenljivu." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "Napravi novi signal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Delete input port" msgstr "Obriši Selekciju" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Input Port" msgstr "Obriši Selekciju" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Output Port" msgstr "Obriši Selekciju" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Node(s)" msgstr "Animacija Uduplaj Ključeve" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Disconnect Nodes" msgstr "Animacija Uduplaj Ključeve" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Data" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Sequence" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create Function" msgstr "Napravi" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Nodes..." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function..." msgstr "Dodaj funkciju..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" msgstr "naziv_funkcije" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Make Function" msgstr "Napravi Funkciju" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp #: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Enabled" msgstr "Filtriraj signale" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" msgstr "Promeni %s Tip" #: modules/visual_script/visual_script_flow_control.cpp #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Condition" msgstr "Optimizuj Animaciju" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "in order:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Steps" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Switch" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Type Cast" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Base Script" msgstr "Prethodna Skripta" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On Self" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Call Mode" msgstr "Napravi" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Basic Type" msgstr "Promeni %s Tip" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Node Path" msgstr "Putanja" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Use Default Args" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Validate" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "RPC Call Mode" msgstr "Napravi" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Mod %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftLeft %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitAnd %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Set Mode" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Assign Op" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead to Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Emit %s" msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Compose Array" msgstr "" #: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Invalid argument of type:" msgstr "Neispravni argumenti za konstrukciju '%s'" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Invalid arguments:" msgstr "Neispravni argumenti za konstrukciju '%s'" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "VariableGet not found in script:" msgstr "Metod nije nađen u objektu: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "VariableSet not found in script:" msgstr "Metod nije nađen u objektu: " #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Index" msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Set Index" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Global Constant" msgstr "Kontanta" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Class Constant" msgstr "Kontanta" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Basic Constant" msgstr "Kontanta" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Math Constant" msgstr "Kontanta" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Engine Singleton" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Scene Node" msgstr "Animacija Obriši Ključeve" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Scene Tree" msgstr "Napravi" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Self" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "CustomNode" msgstr "Animacija Uduplaj Ključeve" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "SubCall" msgstr "" #: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp msgid "Title" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" msgstr "Kontanta" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Local Var" msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Set Local Var" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Action %s" msgstr "Sve sekcije" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Next Frame" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Next Physics Frame" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp msgid "Wait Time" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitNodeSignal" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitInstanceSignal" msgstr "" #: modules/webrtc/webrtc_data_channel.cpp msgid "Write Mode" msgstr "" #: modules/webrtc/webrtc_data_channel.h msgid "WebRTC" msgstr "" #: modules/webrtc/webrtc_data_channel.h msgid "Max Channel In Buffer (KB)" msgstr "" #: modules/websocket/websocket_client.cpp msgid "Verify SSL" msgstr "" #: modules/websocket/websocket_client.cpp msgid "Trusted SSL Certificate" msgstr "" #: modules/websocket/websocket_macros.h msgid "WebSocket Client" msgstr "" #: modules/websocket/websocket_macros.h msgid "Max In Buffer (KB)" msgstr "" #: modules/websocket/websocket_macros.h msgid "Max In Packets" msgstr "" #: modules/websocket/websocket_macros.h msgid "Max Out Buffer (KB)" msgstr "" #: modules/websocket/websocket_macros.h msgid "Max Out Packets" msgstr "" #: modules/websocket/websocket_macros.h msgid "WebSocket Server" msgstr "" #: modules/websocket/websocket_server.cpp msgid "Bind IP" msgstr "" #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" #: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp msgid "CA Chain" msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Handshake Timeout" msgstr "Istek vremena." #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" msgstr "Napravi" #: modules/webxr/webxr_interface.cpp msgid "Required Features" msgstr "" #: modules/webxr/webxr_interface.cpp msgid "Optional Features" msgstr "" #: modules/webxr/webxr_interface.cpp msgid "Requested Reference Space Types" msgstr "" #: modules/webxr/webxr_interface.cpp msgid "Reference Space Type" msgstr "" #: modules/webxr/webxr_interface.cpp msgid "Visibility State" msgstr "" #: modules/webxr/webxr_interface.cpp msgid "Bounds Geometry" msgstr "" #: modules/webxr/webxr_interface.cpp msgid "XR Standard Mapping" msgstr "" #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" #: platform/android/export/export.cpp msgid "Debug Keystore" msgstr "" #: platform/android/export/export.cpp msgid "Debug Keystore User" msgstr "" #: platform/android/export/export.cpp msgid "Debug Keystore Pass" msgstr "" #: platform/android/export/export.cpp msgid "Force System User" msgstr "" #: platform/android/export/export.cpp msgid "Shutdown ADB On Exit" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Launcher Icons" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Main 192 X 192" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Adaptive Foreground 432 X 432" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Adaptive Background 432 X 432" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Package segments must be of non-zero length." msgstr "" #: platform/android/export/export_plugin.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" #: platform/android/export/export_plugin.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" #: platform/android/export/export_plugin.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" #: platform/android/export/export_plugin.cpp msgid "The package must have at least one '.' separator." msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Custom Build" msgstr "Animacija Uduplaj Ključeve" #: platform/android/export/export_plugin.cpp msgid "Use Custom Build" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Export Format" msgstr "Homogenost Boje." #: platform/android/export/export_plugin.cpp msgid "Min SDK" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Target SDK" msgstr "Ukloni Čvor" #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp msgid "Architectures" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Keystore" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Debug User" msgstr "" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Debug Password" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Release User" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Release Password" msgstr "" #: platform/android/export/export_plugin.cpp msgid "One Click Deploy" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Clear Previous Install" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Code" msgstr "" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Package" msgstr "" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Unique Name" msgstr "Obriši Selekciju" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Signed" msgstr "Signâl:" #: platform/android/export/export_plugin.cpp msgid "Classify As Game" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Retain Data On Uninstall" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Exclude From Recents" msgstr "Animacija Obriši Ključeve" #: platform/android/export/export_plugin.cpp msgid "Graphics" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "OpenGL Debug" msgstr "Otvori" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "XR Features" msgstr "Obriši Selekciju" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "XR Mode" msgstr "Napravi" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Hand Tracking" msgstr "Osobine Trake" #: platform/android/export/export_plugin.cpp msgid "Hand Tracking Frequency" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Passthrough" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Immersive Mode" msgstr "Napravi" #: platform/android/export/export_plugin.cpp msgid "Support Small" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Support Normal" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Support Large" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Support Xlarge" msgstr "" #: platform/android/export/export_plugin.cpp msgid "User Data Backup" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Allow" msgstr "" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Command Line" msgstr "Zajednica" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Extra Args" msgstr "Dodatni Argumenti Poziva:" #: platform/android/export/export_plugin.cpp msgid "APK Expansion" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Salt" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Public Key" msgstr "Dupliraj Ključ(eve)" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Permissions" msgstr "Tranzicija: " #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Custom Permissions" msgstr "Ukloni Prilagođeni Poligon" #: platform/android/export/export_plugin.cpp msgid "Select device from the list" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Running on %s" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Exporting APK..." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Uninstalling..." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Installing to device, please wait..." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Could not install to device: %s" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Running on device..." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Could not execute on device." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Either Debug Keystore, Debug User AND Debug Password settings must be " "configured OR none of them." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Either Release Keystore, Release User AND Release Password settings must be " "configured OR none of them." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export_plugin.cpp msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Missing 'build-tools' directory!" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Invalid package name:" msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" "Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" "Note that the singleton was also renamed from \"GodotPayments\" to " "\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "\"Min SDK\" cannot be lower than %d, which is the version needed by the " "Godot library." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" %d is higher than the default version %d. This may work, but " "wasn't tested and may be unstable." msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." msgstr "" #: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp #, fuzzy msgid "Code Signing" msgstr "Animacija Uduplaj Ključeve" #: platform/android/export/export_plugin.cpp msgid "" "'apksigner' could not be found. Please check that the command is available " "in the Android SDK build-tools directory. The resulting %s is unsigned." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Signing release %s..." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Could not find keystore, unable to export." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Could not start apksigner executable." msgstr "" #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Verifying %s..." msgstr "" #: platform/android/export/export_plugin.cpp msgid "'apksigner' verification of %s failed." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Exporting for Android" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" #: platform/android/export/export_plugin.cpp msgid "APK Expansion not compatible with Android App Bundle." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Unsupported export format!" msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Could not export project files to gradle project." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Building Android Project (gradle)" msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Moving output" msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Package not found: \"%s\"." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Creating APK..." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Could not find template APK to export: \"%s\"." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Missing libraries in the export template for the selected architectures: %s. " "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Adding files..." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Could not export project files." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Could not unzip temporary unaligned APK." msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Identifier is missing." msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "The character '%s' is not allowed in Identifier." msgstr "" #: platform/iphone/export/export.cpp msgid "Landscape Launch Screens" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 2436 X 1125" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 2208 X 1242" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 1024 X 768" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 2048 X 1536" msgstr "" #: platform/iphone/export/export.cpp msgid "Portrait Launch Screens" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 640 X 960" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 640 X 1136" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 750 X 1334" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 1125 X 2436" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 768 X 1024" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 1536 X 2048" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 1242 X 2208" msgstr "" #: platform/iphone/export/export.cpp msgid "App Store Team ID" msgstr "" #: platform/iphone/export/export.cpp msgid "Provisioning Profile UUID Debug" msgstr "" #: platform/iphone/export/export.cpp msgid "Code Sign Identity Debug" msgstr "" #: platform/iphone/export/export.cpp msgid "Export Method Debug" msgstr "" #: platform/iphone/export/export.cpp msgid "Provisioning Profile UUID Release" msgstr "" #: platform/iphone/export/export.cpp msgid "Code Sign Identity Release" msgstr "" #: platform/iphone/export/export.cpp msgid "Export Method Release" msgstr "" #: platform/iphone/export/export.cpp msgid "Targeted Device Family" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Info" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Identifier" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Signature" msgstr "Signâl:" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Short Version" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp #, fuzzy msgid "Copyright" msgstr "Kopiraj" #: platform/iphone/export/export.cpp #, fuzzy msgid "Capabilities" msgstr "Zalepi Osobine" #: platform/iphone/export/export.cpp msgid "Access Wi-Fi" msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Push Notifications" msgstr "Kontanta" #: platform/iphone/export/export.cpp msgid "User Data" msgstr "" #: platform/iphone/export/export.cpp msgid "Accessible From Files App" msgstr "" #: platform/iphone/export/export.cpp msgid "Accessible From iTunes Sharing" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Privacy" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Camera Usage Description" msgstr "Opis:" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Microphone Usage Description" msgstr "Opis:" #: platform/iphone/export/export.cpp #, fuzzy msgid "Photolibrary Usage Description" msgstr "Opis:" #: platform/iphone/export/export.cpp msgid "iPhone 120 X 120" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 180 X 180" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 76 X 76" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 152 X 152" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 167 X 167" msgstr "" #: platform/iphone/export/export.cpp msgid "App Store 1024 X 1024" msgstr "" #: platform/iphone/export/export.cpp msgid "Spotlight 40 X 40" msgstr "" #: platform/iphone/export/export.cpp msgid "Spotlight 80 X 80" msgstr "" #: platform/iphone/export/export.cpp msgid "Storyboard" msgstr "" #: platform/iphone/export/export.cpp msgid "Use Launch Screen Storyboard" msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Image Scale Mode" msgstr "Razmera" #: platform/iphone/export/export.cpp #, fuzzy msgid "Custom Image @2x" msgstr "Animacija Uduplaj Ključeve" #: platform/iphone/export/export.cpp #, fuzzy msgid "Custom Image @3x" msgstr "Animacija Uduplaj Ključeve" #: platform/iphone/export/export.cpp #, fuzzy msgid "Use Custom BG Color" msgstr "Animacija Uduplaj Ključeve" #: platform/iphone/export/export.cpp #, fuzzy msgid "Custom BG Color" msgstr "Animacija Uduplaj Ključeve" #: platform/iphone/export/export.cpp #, fuzzy msgid "Export Icons" msgstr "Homogenost Boje." #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Export template not found." msgstr "" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp msgid "Invalid Identifier:" msgstr "" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp msgid "Could not open template for export: \"%s\"." msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Invalid export template: \"%s\"." msgstr "Nedozvoljen indeks tipa %s za bazu tipa %s" #: platform/javascript/export/export.cpp msgid "Could not write file: \"%s\"." msgstr "" #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Icon Creation" msgstr "Izmeni Konekciju:" #: platform/javascript/export/export.cpp msgid "Could not read file: \"%s\"." msgstr "" #: platform/javascript/export/export.cpp msgid "PWA" msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Variant" msgstr "Odvajanje:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Export Type" msgstr "Počisti Animaciju" #: platform/javascript/export/export.cpp #, fuzzy msgid "VRAM Texture Compression" msgstr "Napravi" #: platform/javascript/export/export.cpp msgid "For Desktop" msgstr "" #: platform/javascript/export/export.cpp msgid "For Mobile" msgstr "" #: platform/javascript/export/export.cpp msgid "HTML" msgstr "" #: platform/javascript/export/export.cpp msgid "Export Icon" msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Custom HTML Shell" msgstr "Animacija Uduplaj Ključeve" #: platform/javascript/export/export.cpp msgid "Head Include" msgstr "" #: platform/javascript/export/export.cpp msgid "Canvas Resize Policy" msgstr "" #: platform/javascript/export/export.cpp msgid "Focus Canvas On Start" msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Experimental Virtual Keyboard" msgstr "Filtriraj signale" #: platform/javascript/export/export.cpp msgid "Progressive Web App" msgstr "" #: platform/javascript/export/export.cpp msgid "Offline Page" msgstr "" #: platform/javascript/export/export.cpp msgid "Icon 144 X 144" msgstr "" #: platform/javascript/export/export.cpp msgid "Icon 180 X 180" msgstr "" #: platform/javascript/export/export.cpp msgid "Icon 512 X 512" msgstr "" #: platform/javascript/export/export.cpp msgid "Could not read HTML shell: \"%s\"." msgstr "" #: platform/javascript/export/export.cpp msgid "Could not create HTTP server directory: %s." msgstr "" #: platform/javascript/export/export.cpp msgid "Error starting HTTP server: %d." msgstr "" #: platform/javascript/export/export.cpp msgid "Web" msgstr "" #: platform/javascript/export/export.cpp msgid "HTTP Host" msgstr "" #: platform/javascript/export/export.cpp msgid "HTTP Port" msgstr "" #: platform/javascript/export/export.cpp msgid "Use SSL" msgstr "" #: platform/javascript/export/export.cpp msgid "SSL Key" msgstr "" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." msgstr "" #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." msgstr "" #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no exe name." msgstr "" #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no bundle id." msgstr "" #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, can't load." msgstr "" #: platform/osx/export/codesign.cpp msgid "Failed to create \"%s\" subfolder." msgstr "" #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." msgstr "" #: platform/osx/export/codesign.cpp msgid "Invalid binary format." msgstr "" #: platform/osx/export/codesign.cpp msgid "Already signed!" msgstr "" #: platform/osx/export/codesign.cpp msgid "Failed to process nested resources." msgstr "" #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." msgstr "" #: platform/osx/export/codesign.cpp msgid "Failed to get CodeResources hash." msgstr "" #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp msgid "Invalid entitlements file." msgstr "" #: platform/osx/export/codesign.cpp msgid "Invalid executable file." msgstr "" #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." msgstr "" #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." msgstr "" #: platform/osx/export/codesign.cpp msgid "Unknown bundle type." msgstr "" #: platform/osx/export/codesign.cpp msgid "Unknown object type." msgstr "" #: platform/osx/export/export.cpp msgid "App Category" msgstr "" #: platform/osx/export/export.cpp msgid "High Res" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Location Usage Description" msgstr "Opis:" #: platform/osx/export/export.cpp msgid "Address Book Usage Description" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Calendar Usage Description" msgstr "Opis:" #: platform/osx/export/export.cpp #, fuzzy msgid "Photos Library Usage Description" msgstr "Opis:" #: platform/osx/export/export.cpp #, fuzzy msgid "Desktop Folder Usage Description" msgstr "Opis:" #: platform/osx/export/export.cpp msgid "Documents Folder Usage Description" msgstr "" #: platform/osx/export/export.cpp msgid "Downloads Folder Usage Description" msgstr "" #: platform/osx/export/export.cpp msgid "Network Volumes Usage Description" msgstr "" #: platform/osx/export/export.cpp msgid "Removable Volumes Usage Description" msgstr "" #: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "Codesign" msgstr "Animacija Uduplaj Ključeve" #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp msgid "Identity" msgstr "" #: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "Timestamp" msgstr "Vreme:" #: platform/osx/export/export.cpp msgid "Hardened Runtime" msgstr "" #: platform/osx/export/export.cpp msgid "Replace Existing Signature" msgstr "" #: platform/osx/export/export.cpp msgid "Entitlements" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Custom File" msgstr "Animacija Uduplaj Ključeve" #: platform/osx/export/export.cpp msgid "Allow JIT Code Execution" msgstr "" #: platform/osx/export/export.cpp msgid "Allow Unsigned Executable Memory" msgstr "" #: platform/osx/export/export.cpp msgid "Allow Dyld Environment Variables" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Disable Library Validation" msgstr "Onemogućeno" #: platform/osx/export/export.cpp #, fuzzy msgid "Audio Input" msgstr "Audio Klipovi" #: platform/osx/export/export.cpp msgid "Address Book" msgstr "" #: platform/osx/export/export.cpp msgid "Calendars" msgstr "" #: platform/osx/export/export.cpp msgid "Photos Library" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Apple Events" msgstr "Primeni Reset" #: platform/osx/export/export.cpp msgid "Debugging" msgstr "" #: platform/osx/export/export.cpp msgid "App Sandbox" msgstr "" #: platform/osx/export/export.cpp msgid "Network Server" msgstr "" #: platform/osx/export/export.cpp msgid "Network Client" msgstr "" #: platform/osx/export/export.cpp msgid "Device USB" msgstr "" #: platform/osx/export/export.cpp msgid "Device Bluetooth" msgstr "" #: platform/osx/export/export.cpp msgid "Files Downloads" msgstr "" #: platform/osx/export/export.cpp msgid "Files Pictures" msgstr "" #: platform/osx/export/export.cpp msgid "Files Music" msgstr "" #: platform/osx/export/export.cpp msgid "Files Movies" msgstr "" #: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "Custom Options" msgstr "Podešavanja Magistrale" #: platform/osx/export/export.cpp #, fuzzy msgid "Notarization" msgstr "Napravi" #: platform/osx/export/export.cpp msgid "Apple ID Name" msgstr "" #: platform/osx/export/export.cpp msgid "Apple ID Password" msgstr "" #: platform/osx/export/export.cpp msgid "Apple Team ID" msgstr "" #: platform/osx/export/export.cpp msgid "Could not open icon file \"%s\"." msgstr "" #: platform/osx/export/export.cpp msgid "Could not start xcrun executable." msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Notarization failed." msgstr "Napravi" #: platform/osx/export/export.cpp msgid "Notarization request UUID: \"%s\"" msgstr "" #: platform/osx/export/export.cpp msgid "" "The notarization process generally takes less than an hour. When the process " "is completed, you'll receive an email." msgstr "" #: platform/osx/export/export.cpp msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" #: platform/osx/export/export.cpp msgid "" "Run the following command to staple the notarization ticket to the exported " "application (optional):" msgstr "" #: platform/osx/export/export.cpp msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!" msgstr "" #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and was disabled!" msgstr "" #: platform/osx/export/export.cpp msgid "Built-in CodeSign failed with error \"%s\"." msgstr "" #: platform/osx/export/export.cpp msgid "Built-in CodeSign require regex module." msgstr "" #: platform/osx/export/export.cpp msgid "" "Could not start codesign executable, make sure Xcode command line tools are " "installed." msgstr "" #: platform/osx/export/export.cpp platform/windows/export/export.cpp msgid "No identity found." msgstr "Identitet nije pronađen." #: platform/osx/export/export.cpp msgid "Cannot sign file %s." msgstr "" #: platform/osx/export/export.cpp msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "DMG Creation" msgstr "Sve sekcije" #: platform/osx/export/export.cpp msgid "Could not start hdiutil executable." msgstr "" #: platform/osx/export/export.cpp msgid "`hdiutil create` failed - file exists." msgstr "" #: platform/osx/export/export.cpp msgid "`hdiutil create` failed." msgstr "" #: platform/osx/export/export.cpp msgid "Creating app bundle" msgstr "" #: platform/osx/export/export.cpp msgid "Could not find template app to export: \"%s\"." msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid export format." msgstr "Homogenost Boje." #: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" msgstr "" #: platform/osx/export/export.cpp msgid "" "Requested template binary \"%s\" not found. It might be missing from your " "template archive." msgstr "" #: platform/osx/export/export.cpp msgid "Making PKG" msgstr "" #: platform/osx/export/export.cpp msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" #: platform/osx/export/export.cpp msgid "Code signing bundle" msgstr "" #: platform/osx/export/export.cpp msgid "Making DMG" msgstr "" #: platform/osx/export/export.cpp msgid "Code signing DMG" msgstr "" #: platform/osx/export/export.cpp msgid "Making ZIP" msgstr "" #: platform/osx/export/export.cpp msgid "" "Notarization requires the app to be archived first, select the DMG or ZIP " "export format instead." msgstr "" #: platform/osx/export/export.cpp msgid "Sending archive for notarization" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "ZIP Creation" msgstr "Izmjeni Selekciju Krivulje" #: platform/osx/export/export.cpp msgid "Could not open file to read from path \"%s\"." msgstr "" #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp msgid "" "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " "signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp msgid "" "Warning: Xcode command line tools are not installed, using built-in " "\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Code signing is required for notarization." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Hardened runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Apple ID password not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" msgstr "" #: platform/osx/export/export.cpp msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" msgstr "" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Photo library access is enabled, but usage description is not " "specified." msgstr "" #: platform/osx/export/export.cpp msgid "macOS" msgstr "" #: platform/osx/export/export.cpp msgid "Force Builtin Codesign" msgstr "" #: platform/uwp/export/export.cpp msgid "Architecture" msgstr "" #: platform/uwp/export/export.cpp msgid "Display Name" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Short Name" msgstr "Počisti Animaciju" #: platform/uwp/export/export.cpp msgid "Publisher" msgstr "" #: platform/uwp/export/export.cpp msgid "Publisher Display Name" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Product GUID" msgstr "Grupisane" #: platform/uwp/export/export.cpp #, fuzzy msgid "Publisher GUID" msgstr "Očisti Vodiče" #: platform/uwp/export/export.cpp msgid "Signing" msgstr "" #: platform/uwp/export/export.cpp msgid "Certificate" msgstr "" #: platform/uwp/export/export.cpp msgid "Algorithm" msgstr "" #: platform/uwp/export/export.cpp msgid "Major" msgstr "" #: platform/uwp/export/export.cpp msgid "Minor" msgstr "" #: platform/uwp/export/export.cpp msgid "Build" msgstr "" #: platform/uwp/export/export.cpp msgid "Revision" msgstr "" #: platform/uwp/export/export.cpp msgid "Landscape" msgstr "" #: platform/uwp/export/export.cpp msgid "Portrait" msgstr "" #: platform/uwp/export/export.cpp msgid "Landscape Flipped" msgstr "" #: platform/uwp/export/export.cpp msgid "Portrait Flipped" msgstr "" #: platform/uwp/export/export.cpp msgid "Store Logo" msgstr "" #: platform/uwp/export/export.cpp msgid "Square 44 X 44 Logo" msgstr "" #: platform/uwp/export/export.cpp msgid "Square 71 X 71 Logo" msgstr "" #: platform/uwp/export/export.cpp msgid "Square 150 X 150 Logo" msgstr "" #: platform/uwp/export/export.cpp msgid "Square 310 X 310 Logo" msgstr "" #: platform/uwp/export/export.cpp msgid "Wide 310 X 150 Logo" msgstr "" #: platform/uwp/export/export.cpp msgid "Splash Screen" msgstr "" #: platform/uwp/export/export.cpp msgid "Tiles" msgstr "" #: platform/uwp/export/export.cpp msgid "Show Name On Square 150 X 150" msgstr "" #: platform/uwp/export/export.cpp msgid "Show Name On Wide 310 X 150" msgstr "" #: platform/uwp/export/export.cpp msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp msgid "" "Godot's Mono version does not support the UWP platform. Use the standard " "build (no C# support) if you wish to target UWP." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid package publisher display name." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid publisher GUID." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid background color." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: platform/uwp/export/export.cpp msgid "UWP" msgstr "" #: platform/uwp/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "Signtool" msgstr "Signâl:" #: platform/uwp/export/export.cpp msgid "Debug Certificate" msgstr "" #: platform/uwp/export/export.cpp msgid "Debug Algorithm" msgstr "" #: platform/windows/export/export.cpp msgid "Failed to rename temporary file \"%s\"." msgstr "" #: platform/windows/export/export.cpp msgid "Identity Type" msgstr "" #: platform/windows/export/export.cpp msgid "Timestamp Server URL" msgstr "" #: platform/windows/export/export.cpp msgid "Digest Algorithm" msgstr "" #: platform/windows/export/export.cpp #, fuzzy msgid "Modify Resources" msgstr "Resurs" #: platform/windows/export/export.cpp msgid "File Version" msgstr "" #: platform/windows/export/export.cpp msgid "Product Version" msgstr "" #: platform/windows/export/export.cpp #, fuzzy msgid "Company Name" msgstr "Obriši Selekciju" #: platform/windows/export/export.cpp #, fuzzy msgid "Product Name" msgstr "Grupisane" #: platform/windows/export/export.cpp #, fuzzy msgid "File Description" msgstr "Opis:" #: platform/windows/export/export.cpp msgid "Trademarks" msgstr "" #: platform/windows/export/export.cpp #, fuzzy msgid "Resources Modification" msgstr "Kontanta" #: platform/windows/export/export.cpp msgid "Could not find rcedit executable at \"%s\"." msgstr "" #: platform/windows/export/export.cpp msgid "Could not find wine executable at \"%s\"." msgstr "" #: platform/windows/export/export.cpp msgid "" "Could not start rcedit executable. Configure rcedit path in the Editor " "Settings (Export > Windows > Rcedit), or disable \"Application > Modify " "Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." msgstr "" #: platform/windows/export/export.cpp msgid "Could not find osslsigncode executable at \"%s\"." msgstr "" #: platform/windows/export/export.cpp #, fuzzy msgid "Invalid identity type." msgstr "Neispravni argumenti za konstrukciju '%s'" #: platform/windows/export/export.cpp msgid "Invalid timestamp server." msgstr "" #: platform/windows/export/export.cpp msgid "" "Could not start signtool executable. Configure signtool path in the Editor " "Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " "export preset." msgstr "" #: platform/windows/export/export.cpp msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." msgstr "" #: platform/windows/export/export.cpp msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" #: platform/windows/export/export.cpp msgid "Invalid icon path:" msgstr "" #: platform/windows/export/export.cpp msgid "Invalid file version:" msgstr "" #: platform/windows/export/export.cpp msgid "Invalid product version:" msgstr "" #: platform/windows/export/export.cpp msgid "Windows executables cannot be >= 4 GiB." msgstr "" #: platform/windows/export/export.cpp platform/x11/export/export.cpp msgid "Failed to open executable file \"%s\"." msgstr "" #: platform/windows/export/export.cpp platform/x11/export/export.cpp msgid "Executable file header corrupted." msgstr "" #: platform/windows/export/export.cpp platform/x11/export/export.cpp msgid "Executable \"pck\" section not found." msgstr "" #: platform/windows/export/export.cpp msgid "Windows" msgstr "" #: platform/windows/export/export.cpp msgid "Rcedit" msgstr "" #: platform/windows/export/export.cpp msgid "Osslsigncode" msgstr "" #: platform/windows/export/export.cpp msgid "Wine" msgstr "" #: platform/x11/export/export.cpp msgid "32-bit executables cannot have embedded data >= 4 GiB." msgstr "" #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp msgid "Frames" msgstr "" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Speed Scale" msgstr "Razmera" #: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp #: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp #: scene/audio/audio_stream_player.cpp msgid "Playing" msgstr "" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #, fuzzy msgid "Centered" msgstr "Centriraj Čvor" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip H" msgstr "" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip V" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Monitoring" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Monitorable" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Space Override" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Point" msgstr "Generiši Tačke" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Vec" msgstr "" #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linearna" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Audio Bus" msgstr "Audio Klipovi" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp #: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp msgid "Volume dB" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp #: servers/audio/effects/audio_effect_pitch_shift.cpp #, fuzzy msgid "Pitch Scale" msgstr "Razmera" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/light.cpp scene/3d/reflection_probe.cpp #: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp #: scene/resources/material.cpp msgid "Max Distance" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp #, fuzzy msgid "Attenuation" msgstr "Animacije:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Bus" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp msgid "Area Mask" msgstr "" #: scene/2d/back_buffer_copy.cpp #, fuzzy msgid "Copy Mode" msgstr "Kopiraj Tekst" #: scene/2d/camera_2d.cpp msgid "Anchor Mode" msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Rotating" msgstr "Kontanta" #: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp #: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Current" msgstr "Obeleži Trenutno" #: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom" msgstr "Uveličaj" #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" #: scene/2d/camera_2d.cpp msgid "Limit" msgstr "" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #, fuzzy msgid "Left" msgstr "Leva Široka" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #, fuzzy msgid "Right" msgstr "Desna Široka" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp #: scene/resources/texture.cpp #, fuzzy msgid "Bottom" msgstr "Tačke Prekida" #: scene/2d/camera_2d.cpp msgid "Smoothed" msgstr "" #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin H Enabled" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin V Enabled" msgstr "" #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" #: scene/2d/camera_2d.cpp msgid "H" msgstr "" #: scene/2d/camera_2d.cpp msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" #: scene/2d/camera_2d.cpp msgid "Draw Screen" msgstr "" #: scene/2d/camera_2d.cpp msgid "Draw Limits" msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Drag Margin" msgstr "Dodatni Argumenti Poziva:" #: scene/2d/canvas_item.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Blend Mode" msgstr "" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Light Mode" msgstr "Desna Široka" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Particles Animation" msgstr "Optimizuj Animaciju" #: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" #: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Particles Anim Loop" msgstr "Promeni Ponavljanje Animacije" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp #: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp msgid "Visible" msgstr "" #: scene/2d/canvas_item.cpp msgid "Self Modulate" msgstr "" #: scene/2d/canvas_item.cpp msgid "Show Behind Parent" msgstr "" #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" #: scene/2d/canvas_item.cpp msgid "Use Parent Material" msgstr "" #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" #: scene/2d/collision_object_2d.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" #: scene/2d/collision_object_2d.cpp msgid "Pickable" msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "" "The One Way Collision property will be ignored when the parent is an Area2D." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp #: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp #: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Disabled" msgstr "Onemogućeno" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision" msgstr "Napravi" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" msgstr "Napravi" #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Emitting" msgstr "Postavke Uređivača..." #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Explosiveness" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Randomness" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Lifetime Randomness" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Fixed FPS" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Fract Delta" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Local Coords" msgstr "Cele Reči" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Emission Shape" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Sphere Radius" msgstr "" #: scene/2d/cpu_particles_2d.cpp msgid "Rect Extents" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Align Y" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Direction" msgstr "Sve sekcije" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Spread" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Velocity Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Velocity Curve" msgstr "Razdeli Krivu" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Orbit Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Linear Accel" msgstr "Linearna" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Accel Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Accel Curve" msgstr "Razdeli Krivu" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Radial Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Tangential Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp #: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Damping Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Damping Curve" msgstr "Razdeli Krivu" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/resources/particles_material.cpp msgid "Angle" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Angle Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Angle Curve" msgstr "Razdeli Krivu" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #, fuzzy msgid "Scale Amount" msgstr "Instanciraj Scenu Ovde" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Scale Amount Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #, fuzzy msgid "Scale Amount Curve" msgstr "Skaliraj od Kursora" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Initial Ramp" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Hue Variation" msgstr "Odvajanje:" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Variation" msgstr "Odvajanje:" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Variation Random" msgstr "Odvajanje:" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Variation Curve" msgstr "Odvajanje:" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Speed Random" msgstr "Razmera" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Speed Curve" msgstr "Razdeli Krivu" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Offset Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Offset Curve" msgstr "Razdeli Krivu" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" msgstr "" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" msgstr "" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Node A" msgstr "Animacija Uduplaj Ključeve" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Node B" msgstr "Animacija Uduplaj Ključeve" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/resources/environment.cpp msgid "Bias" msgstr "" #: scene/2d/joints_2d.cpp #, fuzzy msgid "Disable Collision" msgstr "Onemogućeno" #: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" #: scene/2d/joints_2d.cpp msgid "Initial Offset" msgstr "" #: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp #, fuzzy msgid "Editor Only" msgstr "Uredi" #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp msgid "Gradient Length" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy msgid "Filter Smooth" msgstr "Centriraj Čvor" #: scene/2d/light_occluder_2d.cpp #, fuzzy msgid "Closed" msgstr "Zatvori" #: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp #, fuzzy msgid "Cull Mode" msgstr "Napravi" #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" #: scene/2d/line_2d.cpp #, fuzzy msgid "Width Curve" msgstr "Razdeli Krivu" #: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Default Color" msgstr "Traži Zamenu za:" #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Gradient" msgstr "" #: scene/2d/line_2d.cpp msgid "Texture Mode" msgstr "" #: scene/2d/line_2d.cpp msgid "Capping" msgstr "" #: scene/2d/line_2d.cpp #, fuzzy msgid "Joint Mode" msgstr "Napravi" #: scene/2d/line_2d.cpp msgid "Begin Cap Mode" msgstr "" #: scene/2d/line_2d.cpp msgid "End Cap Mode" msgstr "" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" #: scene/2d/line_2d.cpp msgid "Sharp Limit" msgstr "" #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp #: scene/resources/dynamic_font.cpp msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" #: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp #: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp #: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp msgid "Cell Size" msgstr "" #: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp #, fuzzy msgid "Edge Connection Margin" msgstr "Izmeni Konekciju:" #: scene/2d/navigation_2d.cpp msgid "" "'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and " "will be removed in a future version. Use 'Navigation2DServer.map_get_path()' " "instead." msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Pathfinding" msgstr "Kontanta" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Path Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Path Max Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Avoidance" msgstr "Napredno" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Avoidance Enabled" msgstr "Filtriraj signale" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Max Neighbors" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Time Horizon" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Max Speed" msgstr "" #: scene/2d/navigation_agent_2d.cpp msgid "" "The NavigationAgent2D can be used only under a Node2D inheriting parent node." msgstr "" #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp msgid "Estimate Radius" msgstr "" #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "Navpoly" msgstr "" #: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp #, fuzzy msgid "Enter Cost" msgstr "Centriraj Čvor" #: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp msgid "Travel Cost" msgstr "" #: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp #: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy msgid "Global Rotation" msgstr "Kontanta" #: scene/2d/node_2d.cpp msgid "Global Rotation Degrees" msgstr "" #: scene/2d/node_2d.cpp msgid "Global Scale" msgstr "" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy msgid "Global Transform" msgstr "Animacija Promjeni Transformaciju" #: scene/2d/node_2d.cpp msgid "Z As Relative" msgstr "" #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Scroll" msgstr "" #: scene/2d/parallax_background.cpp #, fuzzy msgid "Base Offset" msgstr "Obriši Selekciju" #: scene/2d/parallax_background.cpp #, fuzzy msgid "Base Scale" msgstr "Prethodna Skripta" #: scene/2d/parallax_background.cpp msgid "Limit Begin" msgstr "" #: scene/2d/parallax_background.cpp msgid "Limit End" msgstr "" #: scene/2d/parallax_background.cpp msgid "Ignore Camera Zoom" msgstr "" #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" #: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Sve sekcije" #: scene/2d/parallax_layer.cpp #, fuzzy msgid "Mirroring" msgstr "Ogledalo" #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles2D\" toolbar option for this purpose." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "On macOS, Particles2D rendering is much slower than CPUParticles2D due to " "transform feedback being implemented on the CPU instead of the GPU.\n" "Consider using CPUParticles2D instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/particles_2d.cpp msgid "Visibility Rect" msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" #: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp #: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Razdeli Krivu" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" #: scene/2d/path_2d.cpp scene/3d/path.cpp msgid "Unit Offset" msgstr "" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp msgid "H Offset" msgstr "" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp msgid "V Offset" msgstr "" #: scene/2d/path_2d.cpp scene/3d/path.cpp msgid "Cubic Interp" msgstr "" #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Constant Linear Velocity" msgstr "Samo Konstante" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Constant Angular Velocity" msgstr "Samo Konstante" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funkcija" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Physics Material Override" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Default Gravity" msgstr "" #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Mass" msgstr "" #: scene/2d/physics_body_2d.cpp msgid "Inertia" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Weight" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Gravity Scale" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Custom Integrator" msgstr "Animacija Uduplaj Ključeve" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Continuous CD" msgstr "Neprekidna" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contact Monitor" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Sleeping" msgstr "Kačenje:" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Can Sleep" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Damp" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" #: scene/2d/physics_body_2d.cpp msgid "Applied Forces" msgstr "" #: scene/2d/physics_body_2d.cpp msgid "Torque" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Sync To Physics" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving Platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Apply Velocity On Leave" msgstr "" #: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp #: scene/3d/physics_body.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp #: scene/resources/line_shape_2d.cpp scene/resources/material.cpp msgid "Normal" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Remainder" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Local Shape" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collider" msgstr "Napravi" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collider ID" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collider RID" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collider Shape" msgstr "Napravi" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Collider Shape Index" msgstr "Napravi" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" msgstr "" #: scene/2d/position_2d.cpp msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Cast To" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Areas" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp #, fuzzy msgid "Remote Path" msgstr "Ukloni Tačku" #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp #, fuzzy msgid "Use Global Coordinates" msgstr "Kontanta" #: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp msgid "Rest" msgstr "" #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Hframes" msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Vframes" msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Frame Coords" msgstr "" #: scene/2d/sprite.cpp scene/resources/texture.cpp #, fuzzy msgid "Filter Clip" msgstr "Filtriraj signale" #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/tile_map.cpp msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy msgid "Custom Transform" msgstr "Animacija Promjeni Transformaciju" #: scene/2d/tile_map.cpp msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy msgid "Show Collision" msgstr "Napravi" #: scene/2d/tile_map.cpp #, fuzzy msgid "Compatibility Mode" msgstr "Kopiraj Tekst" #: scene/2d/tile_map.cpp #, fuzzy msgid "Centered Textures" msgstr "Obriši Selekciju" #: scene/2d/tile_map.cpp msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy msgid "Use Parent" msgstr "Napravi" #: scene/2d/tile_map.cpp msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Shape Visible" msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Visibility Mode" msgstr "" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp #, fuzzy msgid "Pause Animations" msgstr "Animacije:" #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp msgid "Freeze Bodies" msgstr "" #: scene/2d/visibility_notifier_2d.cpp msgid "Pause Particles" msgstr "" #: scene/2d/visibility_notifier_2d.cpp #, fuzzy msgid "Pause Animated Sprites" msgstr "Promeni Korake Animacije" #: scene/2d/visibility_notifier_2d.cpp #, fuzzy msgid "Process Parent" msgstr "Napravi" #: scene/2d/visibility_notifier_2d.cpp msgid "Physics Process Parent" msgstr "" #: scene/3d/area.cpp msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "Controller ID" msgstr "" #: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp #, fuzzy msgid "World Scale" msgstr "Razmera" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" msgstr "Način Interpolacije" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit Size" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Max dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Out Of Range Mode" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Filter Attenuation dB" msgstr "Animacije:" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "dB" msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Tracking" msgstr "Osobine Trake" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Generating capture" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Done" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp #: scene/resources/rectangle_shape_2d.cpp msgid "Extents" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Bounces" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Bounce Indirect Energy" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Use Denoiser" msgstr "" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp msgid "Use HDR" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Use Color" msgstr "Promeni %s Tip" #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Generate" msgstr "Opšta" #: scene/3d/baked_lightmap.cpp msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Custom Sky" msgstr "Animacija Uduplaj Ključeve" #: scene/3d/baked_lightmap.cpp msgid "Custom Sky Rotation Degrees" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp #, fuzzy msgid "Custom Color" msgstr "Animacija Uduplaj Ključeve" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Custom Energy" msgstr "Animacija Uduplaj Ključeve" #: scene/3d/baked_lightmap.cpp msgid "Min Light" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #, fuzzy msgid "Propagation" msgstr "Napravi" #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Light Data" msgstr "" #: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Bone Name" msgstr "Obriši Selekciju" #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" #: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" #: scene/3d/camera.cpp #, fuzzy msgid "Doppler Tracking" msgstr "Osobine Trake" #: scene/3d/camera.cpp #, fuzzy msgid "Projection" msgstr "Izmjeni Selekciju Krivulje" #: scene/3d/camera.cpp msgid "FOV" msgstr "" #: scene/3d/camera.cpp msgid "Frustum Offset" msgstr "" #: scene/3d/camera.cpp #, fuzzy msgid "Near" msgstr "Najbliža" #: scene/3d/camera.cpp msgid "Far" msgstr "" #: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp #: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/shape.cpp scene/resources/style_box.cpp #: scene/resources/texture.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Margin" msgstr "" #: scene/3d/camera.cpp msgid "Clip To" msgstr "" #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp msgid "Ray Pickable" msgstr "" #: scene/3d/collision_object.cpp #, fuzzy msgid "Capture On Drag" msgstr "Ulovi" #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Ring Radius" msgstr "Upozorenja" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Ring Height" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Ring Axis" msgstr "Upozorenja" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Rotate Y" msgstr "Kontanta" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Disable Z" msgstr "Onemogućeno" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" msgstr "" #: scene/3d/cull_instance.cpp servers/visual_server.cpp msgid "Portals" msgstr "" #: scene/3d/cull_instance.cpp msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp msgid "Include In Bound" msgstr "" #: scene/3d/cull_instance.cpp msgid "Allow Merging" msgstr "" #: scene/3d/cull_instance.cpp msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" #: scene/3d/gi_probe.cpp msgid "" "The GIProbe Compress property has been deprecated due to known bugs and no " "longer has any effect.\n" "To remove this warning, disable the GIProbe's Compress property." msgstr "" #: scene/3d/gi_probe.cpp msgid "Subdiv" msgstr "" #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" #: scene/3d/gi_probe.cpp scene/3d/light.cpp msgid "Normal Bias" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/primitive_meshes.cpp msgid "Pixel Size" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Billboard" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Shaded" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Double Sided" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp msgid "No Depth Test" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp #, fuzzy msgid "Fixed Size" msgstr "Animacija Dodaj Kanal" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Alpha Cut" msgstr "" #: scene/3d/label_3d.cpp scene/resources/material.cpp msgid "Alpha Scissor Threshold" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp msgid "Render Priority" msgstr "" #: scene/3d/label_3d.cpp msgid "Outline Render Priority" msgstr "" #: scene/3d/label_3d.cpp #, fuzzy msgid "Outline Modulate" msgstr "Funkcija" #: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp msgid "Font" msgstr "" #: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Horizontal Alignment" msgstr "Filtriraj signale" #: scene/3d/label_3d.cpp #, fuzzy msgid "Vertical Alignment" msgstr "Filtriraj signale" #: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp msgid "Autowrap" msgstr "" #: scene/3d/light.cpp msgid "Indirect Energy" msgstr "" #: scene/3d/light.cpp msgid "Negative" msgstr "" #: scene/3d/light.cpp scene/resources/material.cpp #: scene/resources/visual_shader.cpp #, fuzzy msgid "Specular" msgstr "Napravi" #: scene/3d/light.cpp #, fuzzy msgid "Bake Mode" msgstr "Animacija Uduplaj Ključeve" #: scene/3d/light.cpp msgid "Contact" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Reverse Cull Face" msgstr "Obriši Selekciju" #: scene/3d/light.cpp servers/visual_server.cpp msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Split 1" msgstr "Izmjeni Krivulju Čvora" #: scene/3d/light.cpp #, fuzzy msgid "Split 2" msgstr "Izmjeni Krivulju Čvora" #: scene/3d/light.cpp #, fuzzy msgid "Split 3" msgstr "Izmjeni Krivulju Čvora" #: scene/3d/light.cpp msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Bias Split Scale" msgstr "Prethodna Skripta" #: scene/3d/light.cpp #, fuzzy msgid "Depth Range" msgstr "Razmera" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Shadow Mode" msgstr "Napravi" #: scene/3d/light.cpp msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" #: scene/3d/light.cpp msgid "Spot" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Angle Attenuation" msgstr "Animacije:" #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp #, fuzzy msgid "Transform Normals" msgstr "Transformacija homogenosti." #: scene/3d/navigation.cpp msgid "" "'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will " "be removed in a future version. Use 'NavigationServer.map_get_path()' " "instead." msgstr "" #: scene/3d/navigation.cpp scene/resources/curve.cpp msgid "Up Vector" msgstr "" #: scene/3d/navigation.cpp msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Ignore Y" msgstr "" #: scene/3d/navigation_agent.cpp msgid "" "The NavigationAgent can be used only under a Spatial inheriting parent node." msgstr "" #: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp msgid "NavMesh" msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " "Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp msgid "No shape is set." msgstr "" #: scene/3d/occluder.cpp msgid "Only uniform scales are supported." msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to " "CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "On macOS, Particles rendering is much slower than CPUParticles due to " "transform feedback being implemented on the CPU instead of the GPU.\n" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/particles.cpp msgid "Visibility AABB" msgstr "" #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" #: scene/3d/particles.cpp msgid "Passes" msgstr "" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" #: scene/3d/path.cpp msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" #: scene/3d/path.cpp #, fuzzy msgid "Rotation Mode" msgstr "Napravi" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/physics_body.cpp msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear X" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Y" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Z" msgstr "Linearna" #: scene/3d/physics_body.cpp msgid "Angular X" msgstr "" #: scene/3d/physics_body.cpp msgid "Angular Y" msgstr "" #: scene/3d/physics_body.cpp msgid "Angular Z" msgstr "" #: scene/3d/physics_body.cpp #, fuzzy msgid "Motion X" msgstr "Sve sekcije" #: scene/3d/physics_body.cpp #, fuzzy msgid "Motion Y" msgstr "Sve sekcije" #: scene/3d/physics_body.cpp #, fuzzy msgid "Motion Z" msgstr "Sve sekcije" #: scene/3d/physics_body.cpp #, fuzzy msgid "Joint Constraints" msgstr "Kontanta" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Impulse Clamp" msgstr "" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Swing Span" msgstr "" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Twist Span" msgstr "" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Relaxation" msgstr "Odvajanje:" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Enabled" msgstr "Filtriraj signale" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Upper" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Lower" msgstr "Max. Ugaona Greška:" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Bias" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Softness" msgstr "Animacije:" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Relaxation" msgstr "Animacije:" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Limit Upper" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Limit Lower" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Limit Softness" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Limit Restitution" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Limit Damping" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Restitution" msgstr "Animacije:" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Damping" msgstr "Animacije:" #: scene/3d/physics_body.cpp msgid "X" msgstr "" #: scene/3d/physics_body.cpp msgid "Y" msgstr "" #: scene/3d/physics_body.cpp msgid "Z" msgstr "" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Limit Enabled" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Spring Enabled" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Spring Stiffness" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Spring Damping" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Equilibrium Point" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Restitution" msgstr "Animacije:" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Damping" msgstr "Linearna" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Restitution" msgstr "Animacije:" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Damping" msgstr "Animacije:" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "ERP" msgstr "" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Spring Enabled" msgstr "Filtriraj signale" #: scene/3d/physics_body.cpp msgid "Angular Spring Stiffness" msgstr "" #: scene/3d/physics_body.cpp msgid "Angular Spring Damping" msgstr "" #: scene/3d/physics_body.cpp msgid "Angular Equilibrium Point" msgstr "" #: scene/3d/physics_body.cpp msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" msgstr "" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Solver" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Exclude Nodes" msgstr "Animacija Obriši Ključeve" #: scene/3d/physics_joint.cpp msgid "Params" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" #: scene/3d/physics_joint.cpp msgid "Upper" msgstr "" #: scene/3d/physics_joint.cpp msgid "Lower" msgstr "" #: scene/3d/physics_joint.cpp msgid "Motor" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Target Velocity" msgstr "Linearna" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Max Impulse" msgstr "Vrednost:" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Limit" msgstr "Linearna" #: scene/3d/physics_joint.cpp msgid "Upper Distance" msgstr "" #: scene/3d/physics_joint.cpp msgid "Lower Distance" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Restitution" msgstr "Animacije:" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Motion" msgstr "Linearna" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Ortho" msgstr "Linearna" #: scene/3d/physics_joint.cpp msgid "Upper Angle" msgstr "" #: scene/3d/physics_joint.cpp msgid "Lower Angle" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Angular Motion" msgstr "Animacije:" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Angular Ortho" msgstr "Max. Ugaona Greška:" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Limit X" msgstr "Linearna" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Motor X" msgstr "Linearna" #: scene/3d/physics_joint.cpp msgid "Force Limit" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Spring X" msgstr "Linearna" #: scene/3d/physics_joint.cpp msgid "Equilibrium Point" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Limit X" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Motor X" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Spring X" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Limit Y" msgstr "Linearna" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Motor Y" msgstr "Linearna" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Spring Y" msgstr "Linearna" #: scene/3d/physics_joint.cpp msgid "Angular Limit Y" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Motor Y" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Spring Y" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Limit Z" msgstr "Linearna" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Motor Z" msgstr "Linearna" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Spring Z" msgstr "Linearna" #: scene/3d/physics_joint.cpp msgid "Angular Limit Z" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Motor Z" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Spring Z" msgstr "" #: scene/3d/portal.cpp msgid "The RoomManager should not be a child or grandchild of a Portal." msgstr "" #: scene/3d/portal.cpp msgid "A Room should not be a child or grandchild of a Portal." msgstr "" #: scene/3d/portal.cpp msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" #: scene/3d/portal.cpp msgid "Portal Active" msgstr "" #: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp msgid "Two Way" msgstr "" #: scene/3d/portal.cpp msgid "Linked Room" msgstr "" #: scene/3d/portal.cpp msgid "Use Default Margin" msgstr "" #: scene/3d/proximity_group.cpp #, fuzzy msgid "Group Name" msgstr "Grupisane" #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" #: scene/3d/proximity_group.cpp msgid "Grid Radius" msgstr "" #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" #: scene/3d/ray_cast.cpp scene/resources/style_box.cpp msgid "Thickness" msgstr "" #: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Animacija Uduplaj Ključeve" #: scene/3d/reflection_probe.cpp msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Box Projection" msgstr "Izmjeni Selekciju Krivulje" #: scene/3d/reflection_probe.cpp msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Ambient Color" msgstr "Napravi" #: scene/3d/reflection_probe.cpp msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Ambient Contrib" msgstr "Napravi" #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" #: scene/3d/room.cpp msgid "A Room cannot have another Room as a child or grandchild." msgstr "" #: scene/3d/room.cpp msgid "The RoomManager should not be placed inside a Room." msgstr "" #: scene/3d/room.cpp msgid "A RoomGroup should not be placed inside a Room." msgstr "" #: scene/3d/room.cpp msgid "" "Room convex hull contains a large number of planes.\n" "Consider simplifying the room bound in order to increase performance." msgstr "" #: scene/3d/room.cpp msgid "Use Default Simplify" msgstr "" #: scene/3d/room.cpp scene/3d/room_manager.cpp msgid "Room Simplify" msgstr "" #: scene/3d/room.cpp msgid "Bound" msgstr "" #: scene/3d/room_group.cpp msgid "Roomgroup Priority" msgstr "" #: scene/3d/room_group.cpp msgid "The RoomManager should not be placed inside a RoomGroup." msgstr "" #: scene/3d/room_manager.cpp msgid "The RoomList has not been assigned." msgstr "" #: scene/3d/room_manager.cpp msgid "The RoomList node should be a Spatial (or derived from Spatial)." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Portal Depth Limit is set to Zero.\n" "Only the Room that the Camera is in will render." msgstr "" #: scene/3d/room_manager.cpp msgid "There should only be one RoomManager in the SceneTree." msgstr "" #: scene/3d/room_manager.cpp msgid "Main" msgstr "" #: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy msgid "Active" msgstr "Sve sekcije" #: scene/3d/room_manager.cpp msgid "Roomlist" msgstr "" #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" msgstr "FPS" #: scene/3d/room_manager.cpp msgid "PVS Mode" msgstr "" #: scene/3d/room_manager.cpp msgid "PVS Filename" msgstr "" #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "Gameplay" msgstr "" #: scene/3d/room_manager.cpp msgid "Gameplay Monitor" msgstr "" #: scene/3d/room_manager.cpp msgid "Use Secondary PVS" msgstr "" #: scene/3d/room_manager.cpp msgid "Merge Meshes" msgstr "" #: scene/3d/room_manager.cpp msgid "Show Margins" msgstr "" #: scene/3d/room_manager.cpp msgid "Debug Sprawl" msgstr "" #: scene/3d/room_manager.cpp msgid "Overlap Warning Threshold" msgstr "" #: scene/3d/room_manager.cpp #, fuzzy msgid "Preview Camera" msgstr "Animacija Dodaj Kanal" #: scene/3d/room_manager.cpp msgid "Portal Depth Limit" msgstr "" #: scene/3d/room_manager.cpp #, fuzzy msgid "Default Portal Margin" msgstr "Dodatni Argumenti Poziva:" #: scene/3d/room_manager.cpp msgid "Roaming Expansion Margin" msgstr "" #: scene/3d/room_manager.cpp msgid "" "RoomList path is invalid.\n" "Please check the RoomList branch has been assigned in the RoomManager." msgstr "" #: scene/3d/room_manager.cpp msgid "RoomList contains no Rooms, aborting." msgstr "" #: scene/3d/room_manager.cpp msgid "Misnamed nodes detected, check output log for details. Aborting." msgstr "" #: scene/3d/room_manager.cpp msgid "Portal link room not found, check output log for details." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Portal autolink failed, check output log for details.\n" "Check the portal is facing outwards from the source room." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Room overlap detected, cameras may work incorrectly in overlapping area.\n" "Check output log for details." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Error calculating room bounds.\n" "Ensure all rooms contain geometry or manual bounds." msgstr "" #: scene/3d/skeleton.cpp scene/resources/skin.cpp msgid "Pose" msgstr "" #: scene/3d/skeleton.cpp msgid "Bound Children" msgstr "" #: scene/3d/soft_body.cpp #, fuzzy msgid "Pinned Points" msgstr "Poligoni" #: scene/3d/soft_body.cpp msgid "Attachments" msgstr "" #: scene/3d/soft_body.cpp #, fuzzy msgid "Point Index" msgstr "Animacija Dodaj Kanal" #: scene/3d/soft_body.cpp msgid "Spatial Attachment Path" msgstr "" #: scene/3d/soft_body.cpp #, fuzzy msgid "Physics Enabled" msgstr "Filtriraj signale" #: scene/3d/soft_body.cpp #, fuzzy msgid "Parent Collision Ignore" msgstr "Napravi" #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" #: scene/3d/soft_body.cpp msgid "Total Mass" msgstr "" #: scene/3d/soft_body.cpp msgid "Linear Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Areaangular Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Volume Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Pressure Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "Drag Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "Pose Matching Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "" #: scene/3d/soft_body.cpp msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/spatial.cpp #, fuzzy msgid "Global Translation" msgstr "Animacija Promjeni Transformaciju" #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" #: scene/3d/spatial.cpp msgid "Gizmo" msgstr "" #: scene/3d/spatial_velocity_tracker.cpp msgid "Track Physics Step" msgstr "" #: scene/3d/spring_arm.cpp msgid "Spring Length" msgstr "" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #, fuzzy msgid "Transparent" msgstr "Tranzicija: " #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/3d/vehicle_body.cpp msgid "Per-Wheel Motion" msgstr "" #: scene/3d/vehicle_body.cpp msgid "Engine Force" msgstr "" #: scene/3d/vehicle_body.cpp msgid "Brake" msgstr "" #: scene/3d/vehicle_body.cpp msgid "Steering" msgstr "" #: scene/3d/vehicle_body.cpp msgid "VehicleBody Motion" msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Use As Traction" msgstr "Odvajanje:" #: scene/3d/vehicle_body.cpp msgid "Use As Steering" msgstr "" #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" #: scene/3d/vehicle_body.cpp msgid "Roll Influence" msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Friction Slip" msgstr "Funkcija" #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Max Force" msgstr "%s Greška" #: scene/3d/visibility_notifier.cpp msgid "AABB" msgstr "" #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" #: scene/3d/visual_instance.cpp msgid "Material Override" msgstr "" #: scene/3d/visual_instance.cpp msgid "Material Overlay" msgstr "" #: scene/3d/visual_instance.cpp msgid "Cast Shadow" msgstr "" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Extra Cull Margin" msgstr "Dodatni Argumenti Poziva:" #: scene/3d/visual_instance.cpp msgid "Baked Light" msgstr "" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Generate Lightmap" msgstr "Generiši Tačke" #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" #: scene/3d/visual_instance.cpp msgid "LOD" msgstr "" #: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp #: scene/resources/material.cpp msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "Mix Mode" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Fadein Time" msgstr "Vreme Frejma(ms)" #: scene/animation/animation_blend_tree.cpp msgid "Fadeout Time" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Auto Restart" msgstr "Automatski Ubaci Ključ" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart" msgstr "Automatski Ubaci Ključ" #: scene/animation/animation_blend_tree.cpp msgid "Delay" msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "Random Delay" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Add Amount" msgstr "Dodaj Tačku" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Blend Amount" msgstr "Instanciraj Scenu Ovde" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Seek Position" msgstr "Napravi" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Input Count" msgstr "Optimizuj Animaciju" #: scene/animation/animation_blend_tree.cpp #: scene/animation/animation_node_state_machine.cpp msgid "Xfade Time" msgstr "" #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Auto Advance" msgstr "Napredno" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Advance Condition" msgstr "Optimizuj Animaciju" #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" #: scene/animation/animation_player.cpp #, fuzzy msgid "Current Animation" msgstr "Postavi Animaciju" #: scene/animation/animation_player.cpp #, fuzzy msgid "Assigned Animation" msgstr "Postavi Animaciju" #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" #: scene/animation/animation_player.cpp #, fuzzy msgid "Current Animation Length" msgstr "Promeni Dužinu Animacije" #: scene/animation/animation_player.cpp #, fuzzy msgid "Current Animation Position" msgstr "Dodaj Tačku Animacije" #: scene/animation/animation_player.cpp msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp msgid "Default Blend Time" msgstr "" #: scene/animation/animation_player.cpp msgid "Method Call Mode" msgstr "" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "" #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." msgstr "" #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." msgstr "" #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "" #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "" #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" #: scene/animation/animation_tree.cpp msgid "The AnimationPlayer root node is not a valid node." msgstr "" #: scene/animation/animation_tree.cpp msgid "Tree Root" msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Anim Player" msgstr "Anim Ubaci" #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Track" msgstr "Dodaj Traku" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/animation/animation_tree_player.cpp msgid "Playback" msgstr "" #: scene/animation/animation_tree_player.cpp msgid "Master Player" msgstr "" #: scene/animation/animation_tree_player.cpp #, fuzzy msgid "Base Path" msgstr "Putanja" #: scene/animation/root_motion_view.cpp #, fuzzy msgid "Animation Path" msgstr "Animacije:" #: scene/animation/root_motion_view.cpp msgid "Zero Y" msgstr "" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Root Bone" msgstr "Animacija Obriši Ključeve" #: scene/animation/skeleton_ik.cpp msgid "Tip Bone" msgstr "" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Način Interpolacije" #: scene/animation/skeleton_ik.cpp msgid "Override Tip Basis" msgstr "" #: scene/animation/skeleton_ik.cpp msgid "Use Magnet" msgstr "" #: scene/animation/skeleton_ik.cpp msgid "Magnet" msgstr "" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Target Node" msgstr "Ukloni Čvor" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Max Iterations" msgstr "Napravi Funkciju" #: scene/animation/tween.cpp msgid "Playback Process Mode" msgstr "" #: scene/animation/tween.cpp msgid "Playback Speed" msgstr "" #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" #: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp #: servers/audio/effects/audio_effect_compressor.cpp msgid "Ratio" msgstr "" #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" msgstr "" #: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp msgid "Alignment" msgstr "" #: scene/gui/base_button.cpp msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp #, fuzzy msgid "Action Mode" msgstr "Napravi" #: scene/gui/base_button.cpp msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp msgid "Shortcut" msgstr "" #: scene/gui/base_button.cpp #, fuzzy msgid "Group" msgstr "Grupisane" #: scene/gui/button.cpp scene/gui/label.cpp #, fuzzy msgid "Clip Text" msgstr "Kopiraj Tekst" #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" msgstr "" #: scene/gui/button.cpp msgid "Icon Align" msgstr "" #: scene/gui/button.cpp msgid "Expand Icon" msgstr "" #: scene/gui/center_container.cpp msgid "Use Top Left" msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" "LMB: Apply color\n" "RMB: Remove preset" msgstr "" #: scene/gui/color_picker.cpp msgid "Edit Alpha" msgstr "" #: scene/gui/color_picker.cpp #, fuzzy msgid "HSV Mode" msgstr "Napravi" #: scene/gui/color_picker.cpp #, fuzzy msgid "Raw Mode" msgstr "Napravi" #: scene/gui/color_picker.cpp #, fuzzy msgid "Deferred Mode" msgstr "Odložen" #: scene/gui/color_picker.cpp #, fuzzy msgid "Presets Enabled" msgstr "Filtriraj signale" #: scene/gui/color_picker.cpp msgid "Presets Visible" msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp msgid "HSV" msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "" #: scene/gui/color_picker.cpp msgid "Add current color as a preset." msgstr "" #: scene/gui/container.cpp msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Theme Overrides" msgstr "Resurs" #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" #: scene/gui/control.cpp msgid "Anchor" msgstr "" #: scene/gui/control.cpp msgid "Grow Direction" msgstr "" #: scene/gui/control.cpp scene/resources/navigation_mesh.cpp msgid "Min Size" msgstr "" #: scene/gui/control.cpp msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Clip Content" msgstr "Kontanta" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp msgid "Tooltip" msgstr "" #: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp msgid "Focus" msgstr "" #: scene/gui/control.cpp msgid "Neighbour Left" msgstr "" #: scene/gui/control.cpp msgid "Neighbour Top" msgstr "" #: scene/gui/control.cpp msgid "Neighbour Right" msgstr "" #: scene/gui/control.cpp msgid "Neighbour Bottom" msgstr "" #: scene/gui/control.cpp msgid "Next" msgstr "" #: scene/gui/control.cpp msgid "Previous" msgstr "" #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Default Cursor Shape" msgstr "Levi Linearni" #: scene/gui/control.cpp msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp msgid "Size Flags" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Stretch Ratio" msgstr "Razmera:" #: scene/gui/control.cpp msgid "Theme Type Variation" msgstr "" #: scene/gui/dialogs.cpp msgid "Window Title" msgstr "" #: scene/gui/dialogs.cpp msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp msgid "Hide On OK" msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "" #: scene/gui/file_dialog.cpp msgid "Mode Overrides Title" msgstr "" #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" msgstr "Odveži" #: scene/gui/graph_edit.cpp msgid "Scroll Offset" msgstr "" #: scene/gui/graph_edit.cpp msgid "Snap Distance" msgstr "" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Min" msgstr "Uveličaj" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Max" msgstr "Uveličaj" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Step" msgstr "Umanji" #: scene/gui/graph_edit.cpp msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Minimap" msgstr "" #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" #: scene/gui/graph_node.cpp #, fuzzy msgid "Show Close" msgstr "Zatvori" #: scene/gui/graph_node.cpp scene/gui/option_button.cpp #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Selected" msgstr "Grupiši Označeno" #: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Comment" msgstr "Zajednica" #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" #: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp #: scene/gui/tree.cpp scene/main/viewport.cpp #, fuzzy msgid "Timers" msgstr "Vreme:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp msgid "Incremental Search Max Interval Msec" msgstr "" #: scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Allow Reselect" msgstr "Primeni Reset" #: scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Allow RMB Select" msgstr "Sve sekcije" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" #: scene/gui/item_list.cpp msgid "Auto Height" msgstr "" #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" #: scene/gui/item_list.cpp msgid "Same Column Width" msgstr "" #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" #: scene/gui/item_list.cpp #, fuzzy msgid "Icon Scale" msgstr "Razmera" #: scene/gui/item_list.cpp msgid "Fixed Icon Size" msgstr "" #: scene/gui/label.cpp msgid "V Align" msgstr "" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp msgid "Visible Characters" msgstr "" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp msgid "Percent Visible" msgstr "" #: scene/gui/label.cpp msgid "Lines Skipped" msgstr "" #: scene/gui/label.cpp msgid "Max Lines Visible" msgstr "" #: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp msgid "Max Length" msgstr "" #: scene/gui/line_edit.cpp msgid "Secret" msgstr "" #: scene/gui/line_edit.cpp msgid "Secret Character" msgstr "" #: scene/gui/line_edit.cpp msgid "Expand To Text Length" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Context Menu Enabled" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Virtual Keyboard Enabled" msgstr "Filtriraj signale" #: scene/gui/line_edit.cpp #, fuzzy msgid "Clear Button Enabled" msgstr "Filtriraj signale" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Shortcut Keys Enabled" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Middle Mouse Paste Enabled" msgstr "Filtriraj signale" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Selecting Enabled" msgstr "Samo Obeleženo" #: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp #: scene/gui/text_edit.cpp msgid "Deselect On Focus Loss Enabled" msgstr "" #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" msgstr "Desni Linearni" #: scene/gui/line_edit.cpp msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink Speed" msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" #: scene/gui/menu_button.cpp msgid "Switch On Hover" msgstr "" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp msgid "Draw Center" msgstr "" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp msgid "Region Rect" msgstr "" #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp msgid "Axis Stretch" msgstr "" #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " "when using the GLES3 rendering backend.\n" "The GLES2 backend is currently in use, so these modes will act like Stretch " "instead." msgstr "" #: scene/gui/popup.cpp msgid "Popup" msgstr "" #: scene/gui/popup.cpp msgid "Exclusive" msgstr "" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" #: scene/gui/popup_menu.cpp #, fuzzy msgid "Hide On Item Selection" msgstr "Ukloni oznaku" #: scene/gui/popup_menu.cpp #, fuzzy msgid "Hide On Checkable Item Selection" msgstr "Ukloni oznaku" #: scene/gui/popup_menu.cpp #, fuzzy msgid "Hide On State Item Selection" msgstr "Ukloni oznaku" #: scene/gui/popup_menu.cpp msgid "Submenu Popup Delay" msgstr "" #: scene/gui/popup_menu.cpp #, fuzzy msgid "Allow Search" msgstr "Pretraga:" #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" msgstr "Nedavno:" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" #: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy msgid "Min Value" msgstr "Zakači vrednost" #: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy msgid "Max Value" msgstr "Vrednost:" #: scene/gui/range.cpp msgid "Page" msgstr "" #: scene/gui/range.cpp #, fuzzy msgid "Exp Edit" msgstr "Uredi" #: scene/gui/range.cpp #, fuzzy msgid "Rounded" msgstr "Grupisane" #: scene/gui/range.cpp msgid "Allow Greater" msgstr "" #: scene/gui/range.cpp msgid "Allow Lesser" msgstr "" #: scene/gui/reference_rect.cpp #, fuzzy msgid "Border Color" msgstr "Tačke Prekida" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" #: scene/gui/rich_text_effect.cpp msgid "Relative Index" msgstr "" #: scene/gui/rich_text_effect.cpp msgid "Absolute Index" msgstr "" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Elapsed Time" msgstr "Vreme Frejma(ms)" #: scene/gui/rich_text_effect.cpp msgid "Env" msgstr "" #: scene/gui/rich_text_effect.cpp msgid "Character" msgstr "" #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Fit Content Height" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Scroll Active" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Scroll Following" msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Selection Enabled" msgstr "Samo Obeleženo" #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Override Selected Font Color" msgstr "Grupiši Označeno" #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" #: scene/gui/scroll_bar.cpp #, fuzzy msgid "Custom Step" msgstr "Animacija Uduplaj Ključeve" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/scroll_container.cpp msgid "Follow Focus" msgstr "" #: scene/gui/scroll_container.cpp #, fuzzy msgid "Horizontal Enabled" msgstr "Filtriraj signale" #: scene/gui/scroll_container.cpp #, fuzzy msgid "Vertical Enabled" msgstr "Filtriraj signale" #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" #: scene/gui/slider.cpp msgid "Scrollable" msgstr "" #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" #: scene/gui/slider.cpp msgid "Ticks On Borders" msgstr "" #: scene/gui/spin_box.cpp msgid "Prefix" msgstr "" #: scene/gui/spin_box.cpp msgid "Suffix" msgstr "" #: scene/gui/split_container.cpp #, fuzzy msgid "Split Offset" msgstr "Razdeli Krivu" #: scene/gui/split_container.cpp scene/gui/tree.cpp msgid "Collapsed" msgstr "" #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Tab Align" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Current Tab" msgstr "" #: scene/gui/tab_container.cpp msgid "Tabs Visible" msgstr "" #: scene/gui/tab_container.cpp msgid "All Tabs In Front" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Drag To Rearrange Enabled" msgstr "" #: scene/gui/tab_container.cpp msgid "Use Hidden Tabs For Min Size" msgstr "" #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" #: scene/gui/tabs.cpp msgid "Scrolling Enabled" msgstr "" #: scene/gui/text_edit.cpp msgid "Readonly" msgstr "" #: scene/gui/text_edit.cpp msgid "Bookmark Gutter" msgstr "" #: scene/gui/text_edit.cpp #, fuzzy msgid "Breakpoint Gutter" msgstr "Napravi" #: scene/gui/text_edit.cpp msgid "Fold Gutter" msgstr "" #: scene/gui/text_edit.cpp #, fuzzy msgid "Drag And Drop Selection Enabled" msgstr "Samo Obeleženo" #: scene/gui/text_edit.cpp #, fuzzy msgid "Hiding Enabled" msgstr "Filtriraj signale" #: scene/gui/text_edit.cpp #, fuzzy msgid "Wrap Enabled" msgstr "Filtriraj signale" #: scene/gui/text_edit.cpp msgid "Scroll Vertical" msgstr "" #: scene/gui/text_edit.cpp #, fuzzy msgid "Scroll Horizontal" msgstr "Ukloni Horizontalni Vodič" #: scene/gui/text_edit.cpp msgid "Draw" msgstr "" #: scene/gui/text_edit.cpp #, fuzzy msgid "Block Mode" msgstr "Napravi" #: scene/gui/text_edit.cpp msgid "Moving By Right Click" msgstr "" #: scene/gui/text_edit.cpp msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy msgid "Focused" msgstr "Napravi" #: scene/gui/texture_button.cpp #, fuzzy msgid "Click Mask" msgstr "Napravi" #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp #: scene/gui/video_player.cpp msgid "Expand" msgstr "" #: scene/gui/texture_progress.cpp msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" msgstr "Napravi" #: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" msgstr "" #: scene/gui/texture_progress.cpp msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp msgid "Fill Degrees" msgstr "" #: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Center Offset" msgstr "Centriraj Čvor" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Nine Patch Stretch" msgstr "Način Interpolacije" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Stretch Margin Left" msgstr "Razmera:" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Stretch Margin Top" msgstr "Razmera:" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Stretch Margin Right" msgstr "Razmera:" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Stretch Margin Bottom" msgstr "Razmera:" #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "" #: scene/gui/tree.cpp msgid "Column Titles Visible" msgstr "" #: scene/gui/tree.cpp #, fuzzy msgid "Hide Folding" msgstr "Onemogućeno" #: scene/gui/tree.cpp msgid "Hide Root" msgstr "" #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" #: scene/gui/video_player.cpp #, fuzzy msgid "Audio Track" msgstr "Dodaj Traku" #: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Paused" msgstr "" #: scene/gui/video_player.cpp msgid "Buffering Msec" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" #: scene/gui/viewport_container.cpp msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp msgid "Download File" msgstr "" #: scene/main/http_request.cpp msgid "Download Chunk Size" msgstr "" #: scene/main/http_request.cpp msgid "Body Size Limit" msgstr "" #: scene/main/http_request.cpp msgid "Max Redirects" msgstr "" #: scene/main/http_request.cpp #, fuzzy msgid "Timeout" msgstr "Istek vremena." #: scene/main/node.cpp msgid "" "Setting node name '%s' to be unique within scene for '%s', but it's already " "claimed by '%s'. This node is no longer set unique." msgstr "" #: scene/main/node.cpp msgid "Name Num Separator" msgstr "" #: scene/main/node.cpp msgid "Name Casing" msgstr "" #: scene/main/node.cpp #, fuzzy msgid "Editor Description" msgstr "Opis:" #: scene/main/node.cpp msgid "Pause Mode" msgstr "" #: scene/main/node.cpp #, fuzzy msgid "Physics Interpolation Mode" msgstr "Način Interpolacije" #: scene/main/node.cpp msgid "Display Folded" msgstr "" #: scene/main/node.cpp #, fuzzy msgid "Filename" msgstr "Animacija Preimenuj Kanal" #: scene/main/node.cpp #, fuzzy msgid "Owner" msgstr "Vlasnici Od:" #: scene/main/node.cpp scene/main/scene_tree.cpp msgid "Multiplayer" msgstr "" #: scene/main/node.cpp msgid "Custom Multiplayer" msgstr "" #: scene/main/node.cpp msgid "Process Priority" msgstr "" #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Debug Collisions Hint" msgstr "Napravi" #: scene/main/scene_tree.cpp #, fuzzy msgid "Debug Navigation Hint" msgstr "Napravi" #: scene/main/scene_tree.cpp msgid "Use Font Oversampling" msgstr "" #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" #: scene/main/scene_tree.cpp msgid "Root" msgstr "" #: scene/main/scene_tree.cpp msgid "Multiplayer Poll" msgstr "" #: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp #: scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" #: scene/main/scene_tree.cpp msgid "Shape Color" msgstr "" #: scene/main/scene_tree.cpp msgid "Contact Color" msgstr "" #: scene/main/scene_tree.cpp msgid "Geometry Color" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Disabled Geometry Color" msgstr "Onemogućeno" #: scene/main/scene_tree.cpp msgid "Max Contacts Displayed" msgstr "" #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Draw 2D Outlines" msgstr "" #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" msgstr "Uduplaj Selekciju" #: scene/main/scene_tree.cpp msgid "Atlas Size" msgstr "" #: scene/main/scene_tree.cpp msgid "Atlas Subdiv" msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "MSAA" msgstr "" #: scene/main/scene_tree.cpp msgid "Use FXAA" msgstr "" #: scene/main/scene_tree.cpp msgid "Use Debanding" msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp msgid "Default Environment" msgstr "" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" #: scene/main/scene_tree.cpp msgid "Enable Object Picking" msgstr "" #: scene/main/timer.cpp msgid "" "Very low timer wait times (< 0.05 seconds) may behave in significantly " "different ways depending on the rendered or physics frame rate.\n" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" #: scene/main/timer.cpp #, fuzzy msgid "Autostart" msgstr "Automatski Ubaci Ključ" #: scene/main/viewport.cpp #, fuzzy msgid "Viewport Path" msgstr "Putanja" #: scene/main/viewport.cpp msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." msgstr "" #: scene/main/viewport.cpp msgid "" "This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-" "Sampling.\n" "HDR is only supported in Viewports that have their Usage set to 3D or 3D No-" "Effects.\n" "HDR will be disabled for this Viewport." msgstr "" #: scene/main/viewport.cpp msgid "ARVR" msgstr "" #: scene/main/viewport.cpp msgid "Size Override Stretch" msgstr "" #: scene/main/viewport.cpp msgid "Own World" msgstr "" #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" #: scene/main/viewport.cpp msgid "World 2D" msgstr "" #: scene/main/viewport.cpp msgid "Transparent BG" msgstr "" #: scene/main/viewport.cpp msgid "Handle Input Locally" msgstr "" #: scene/main/viewport.cpp msgid "FXAA" msgstr "" #: scene/main/viewport.cpp msgid "Debanding" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Disable 3D" msgstr "Onemogućeno" #: scene/main/viewport.cpp #, fuzzy msgid "Keep 3D Linear" msgstr "Levi Linearni" #: scene/main/viewport.cpp msgid "Render Direct To Screen" msgstr "" #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" #: scene/main/viewport.cpp msgid "Render Target" msgstr "" #: scene/main/viewport.cpp msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Clear Mode" msgstr "Očisti Kosti" #: scene/main/viewport.cpp msgid "Enable 2D" msgstr "" #: scene/main/viewport.cpp msgid "Enable 3D" msgstr "" #: scene/main/viewport.cpp msgid "Object Picking" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Disable Input" msgstr "Onemogućeno" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp msgid "Quad 0" msgstr "" #: scene/main/viewport.cpp msgid "Quad 1" msgstr "" #: scene/main/viewport.cpp msgid "Quad 2" msgstr "" #: scene/main/viewport.cpp msgid "Quad 3" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Canvas Transform" msgstr "Animacija Promjeni Transformaciju" #: scene/main/viewport.cpp #, fuzzy msgid "Global Canvas Transform" msgstr "Animacija Promjeni Transformaciju" #: scene/main/viewport.cpp msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp msgid "Swap OK Cancel" msgstr "" #: scene/register_scene_types.cpp #, fuzzy msgid "Layer Names" msgstr "Obriši Selekciju" #: scene/register_scene_types.cpp msgid "2D Render" msgstr "" #: scene/register_scene_types.cpp msgid "3D Render" msgstr "" #: scene/register_scene_types.cpp msgid "2D Physics" msgstr "" #: scene/register_scene_types.cpp msgid "3D Physics" msgstr "" #: scene/register_scene_types.cpp #, fuzzy msgid "2D Navigation" msgstr "Napravi" #: scene/register_scene_types.cpp #, fuzzy msgid "3D Navigation" msgstr "Napravi" #: scene/register_scene_types.cpp msgid "Use hiDPI" msgstr "" #: scene/register_scene_types.cpp #, fuzzy msgid "Custom" msgstr "Animacija Uduplaj Ključeve" #: scene/register_scene_types.cpp #, fuzzy msgid "Custom Font" msgstr "Animacija Uduplaj Ključeve" #: scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp msgid "Mix Rate" msgstr "" #: scene/resources/audio_stream_sample.cpp msgid "Stereo" msgstr "" #: scene/resources/concave_polygon_shape_2d.cpp msgid "Segments" msgstr "" #: scene/resources/curve.cpp #, fuzzy msgid "Bake Resolution" msgstr "Napravi Funkciju" #: scene/resources/curve.cpp msgid "Bake Interval" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Panel" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color" msgstr "Funkcija" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Pressed" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Hover" msgstr "Funkcija" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Focus" msgstr "Funkcija" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Disabled" msgstr "(Uređivač Onemogućen)" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "H Separation" msgstr "Odvajanje:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Underline Spacing" msgstr "Ponavljanje Animacije" #: scene/resources/default_theme/default_theme.cpp msgid "Arrow" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Arrow Margin" msgstr "Dodatni Argumenti Poziva:" #: scene/resources/default_theme/default_theme.cpp msgid "Hover Pressed" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Checked Disabled" msgstr "Onemogućeno" #: scene/resources/default_theme/default_theme.cpp msgid "Unchecked" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Unchecked Disabled" msgstr "Onemogućeno" #: scene/resources/default_theme/default_theme.cpp msgid "Radio Checked" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Radio Checked Disabled" msgstr "(Uređivač Onemogućen)" #: scene/resources/default_theme/default_theme.cpp msgid "Radio Unchecked" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Radio Unchecked Disabled" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Hover Pressed" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Check V Adjust" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "On Disabled" msgstr "Onemogućeno" #: scene/resources/default_theme/default_theme.cpp msgid "Off" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Off Disabled" msgstr "Onemogućeno" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Shadow" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Font Outline Modulate" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Shadow Offset X" msgstr "Napravi" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Shadow Offset Y" msgstr "Napravi" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Shadow As Outline" msgstr "Idi na Prethodni Korak" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Selected" msgstr "Uvezi Obeleženo" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Uneditable" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Cursor Color" msgstr "Animacija Uduplaj Ključeve" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Clear Button Color" msgstr "Filtriraj signale" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Clear Button Color Pressed" msgstr "Filtriraj signale" #: scene/resources/default_theme/default_theme.cpp msgid "Minimum Spaces" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "BG" msgstr "B" #: scene/resources/default_theme/default_theme.cpp msgid "FG" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Tab" msgstr "" #: scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/world.cpp #: scene/resources/world_2d.cpp msgid "Space" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Folded" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Fold" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Readonly" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Completion Lines" msgstr "Kopiraj Označeno" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Completion Max Width" msgstr "Kopiraj Označeno" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Completion Scroll Width" msgstr "Uvezi Obeleženo" #: scene/resources/default_theme/default_theme.cpp msgid "Scroll Focus" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber Highlight" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber Pressed" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Increment" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Increment Highlight" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Increment Pressed" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Decrement" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Decrement Highlight" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Decrement Pressed" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Slider" msgstr "Napravi" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber Area" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber Area Highlight" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Grabber Disabled" msgstr "Onemogućeno" #: scene/resources/default_theme/default_theme.cpp msgid "Tick" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Updown" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Scaleborder Size" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Title Font" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Color" msgstr "Funkcija" #: scene/resources/default_theme/default_theme.cpp msgid "Title Height" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Close Highlight" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Close H Offset" msgstr "Obriši Selekciju" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Close V Offset" msgstr "Obriši Selekciju" #: scene/resources/default_theme/default_theme.cpp msgid "Parent Folder" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Toggle Hidden" msgstr "Umogući/Onemogući Traku" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Panel Disabled" msgstr "Onemogućeno" #: scene/resources/default_theme/default_theme.cpp msgid "Labeled Separator Left" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Labeled Separator Right" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Separator" msgstr "Odvajanje:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Accel" msgstr "Funkcija" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Separator" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "V Separation" msgstr "Odvajanje:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Selected Frame" msgstr "Grupiši Označeno" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Default Frame" msgstr "Vrednost:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Default Focus" msgstr "Traži Zamenu za:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Comment Focus" msgstr "Zajednica" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Breakpoint" msgstr "Tačke Prekida" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Resizer" msgstr "Promeni Veličinu Niza" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Close Color" msgstr "Promeni %s Tip" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Resizer Color" msgstr "Promeni %s Tip" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Offset" msgstr "Razdeli Krivu" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Close Offset" msgstr "Obriši Selekciju" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Port Offset" msgstr "Napravi" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "BG Focus" msgstr "Napravi" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Selected Focus" msgstr "Grupiši Označeno" #: scene/resources/default_theme/default_theme.cpp msgid "Cursor Unfocused" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Button Pressed" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Button Normal" msgstr "Filtriraj signale" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Button Pressed" msgstr "Filtriraj signale" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Button Hover" msgstr "Onemogućeno" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Custom Button" msgstr "Animacija Uduplaj Ključeve" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Custom Button Pressed" msgstr "Podešavanja Magistrale" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Custom Button Hover" msgstr "Animacija Uduplaj Ključeve" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Select Arrow" msgstr "Obeleži Trenutno" #: scene/resources/default_theme/default_theme.cpp msgid "Arrow Collapsed" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Button Font" msgstr "Onemogućeno" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Button Color" msgstr "Samo Obeleženo" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Guide Color" msgstr "Funkcija" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Drop Position Color" msgstr "Tačke Prekida" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Relationship Line Color" msgstr "Samo Obeleženo" #: scene/resources/default_theme/default_theme.cpp msgid "Custom Button Font Highlight" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Item Margin" msgstr "Razmera:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Button Margin" msgstr "Napravi" #: scene/resources/default_theme/default_theme.cpp msgid "Draw Relationship Lines" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Draw Guides" msgstr "Očisti Vodiče" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Scroll Border" msgstr "Ukloni Horizontalni Vodič" #: scene/resources/default_theme/default_theme.cpp msgid "Scroll Speed" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Icon Margin" msgstr "Izmeni Konekciju:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Line Separation" msgstr "Odvajanje:" #: scene/resources/default_theme/default_theme.cpp msgid "Tab FG" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Tab BG" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Tab Disabled" msgstr "Onemogućeno" #: scene/resources/default_theme/default_theme.cpp msgid "Menu" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Menu Highlight" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color FG" msgstr "Funkcija" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color BG" msgstr "Funkcija" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Side Margin" msgstr "Razmera:" #: scene/resources/default_theme/default_theme.cpp msgid "Top Margin" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Label V Align FG" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Label V Align BG" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Large" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Folder" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Folder Icon Modulate" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "File Icon Modulate" msgstr "Centriraj Čvor" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Files Disabled" msgstr "Onemogućeno" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "SV Width" msgstr "Leva Široka" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "SV Height" msgstr "Desni Linearni" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "H Width" msgstr "Leva Široka" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Label Width" msgstr "Leva Široka" #: scene/resources/default_theme/default_theme.cpp msgid "Screen Picker" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Add Preset" msgstr "Animacija Dodaj Kanal" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Color Hue" msgstr "Izmjeni Selekciju Krivulje" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Color Sample" msgstr "Izmjeni Selekciju Krivulje" #: scene/resources/default_theme/default_theme.cpp msgid "Preset BG" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Overbright Indicator" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Preset FG" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Preset BG Icon" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Normal Font" msgstr "Obriši Selekciju" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Bold Font" msgstr "Animacija Uduplaj Ključeve" #: scene/resources/default_theme/default_theme.cpp msgid "Italics Font" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Bold Italics Font" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Mono Font" msgstr "Animacija Uduplaj Ključeve" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Table H Separation" msgstr "Odvajanje:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Table V Separation" msgstr "Odvajanje:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Margin Left" msgstr "Razmera:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Margin Top" msgstr "Razmera:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Margin Right" msgstr "Razmera:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Margin Bottom" msgstr "Razmera:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Autohide" msgstr "Napredno" #: scene/resources/default_theme/default_theme.cpp msgid "Minus" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "More" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Grid Minor" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Grid Major" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Selection Fill" msgstr "Samo Obeleženo" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Selection Stroke" msgstr "Samo Obeleženo" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Activity" msgstr "Sve sekcije" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Bezier Len Pos" msgstr "Pomeri Bezier Tačke" #: scene/resources/default_theme/default_theme.cpp msgid "Bezier Len Neg" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Port Grab Distance Horizontal" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Port Grab Distance Vertical" msgstr "" #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" msgstr "Putanja" #: scene/resources/dynamic_font.cpp msgid "Outline Size" msgstr "" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Outline Color" msgstr "Funkcija" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Mipmaps" msgstr "Signali" #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" #: scene/resources/dynamic_font.cpp msgid "Char" msgstr "" #: scene/resources/dynamic_font.cpp msgid "Font Data" msgstr "" #: scene/resources/environment.cpp msgid "Background" msgstr "" #: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Sky" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Custom FOV" msgstr "Animacija Uduplaj Ključeve" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Orientation" msgstr "Optimizuj Animaciju" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Rotation" msgstr "Kontanta" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Rotation Degrees" msgstr "Napravi" #: scene/resources/environment.cpp msgid "Canvas Max Layer" msgstr "" #: scene/resources/environment.cpp scene/resources/texture.cpp msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Contribution" msgstr "Optimizuj Animaciju" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Sun Color" msgstr "Funkcija" #: scene/resources/environment.cpp msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Enabled" msgstr "Razmera" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Begin" msgstr "Razmera" #: scene/resources/environment.cpp #, fuzzy msgid "Depth End" msgstr "Razmera" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Curve" msgstr "Razdeli Krivu" #: scene/resources/environment.cpp #, fuzzy msgid "Transmit Enabled" msgstr "Filtriraj signale" #: scene/resources/environment.cpp #, fuzzy msgid "Transmit Curve" msgstr "Razdeli Krivu" #: scene/resources/environment.cpp #, fuzzy msgid "Height Enabled" msgstr "Filtriraj signale" #: scene/resources/environment.cpp #, fuzzy msgid "Height Min" msgstr "Desni Linearni" #: scene/resources/environment.cpp #, fuzzy msgid "Height Max" msgstr "Desna Široka" #: scene/resources/environment.cpp #, fuzzy msgid "Height Curve" msgstr "Razdeli Krivu" #: scene/resources/environment.cpp msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp msgid "Exposure" msgstr "" #: scene/resources/environment.cpp msgid "White" msgstr "" #: scene/resources/environment.cpp msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "SS Reflections" msgstr "Skaliraj Selekciju" #: scene/resources/environment.cpp #, fuzzy msgid "Max Steps" msgstr "Skaliraj Korak:" #: scene/resources/environment.cpp msgid "Fade In" msgstr "" #: scene/resources/environment.cpp msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Tolerance" msgstr "Razmera" #: scene/resources/environment.cpp scene/resources/material.cpp msgid "Roughness" msgstr "" #: scene/resources/environment.cpp msgid "SSAO" msgstr "" #: scene/resources/environment.cpp msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp msgid "Intensity 2" msgstr "" #: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Light Affect" msgstr "Desna Široka" #: scene/resources/environment.cpp msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp msgid "Blur" msgstr "" #: scene/resources/environment.cpp msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" #: scene/resources/environment.cpp scene/resources/material.cpp msgid "Distance" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Transition" msgstr "Tranzicija: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp msgid "Levels" msgstr "" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "1" msgstr "" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "2" msgstr "" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "3" msgstr "" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "4" msgstr "" #: scene/resources/environment.cpp msgid "5" msgstr "" #: scene/resources/environment.cpp msgid "6" msgstr "" #: scene/resources/environment.cpp msgid "7" msgstr "" #: scene/resources/environment.cpp msgid "Bloom" msgstr "" #: scene/resources/environment.cpp msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "HDR Scale" msgstr "Razmera" #: scene/resources/environment.cpp msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp msgid "Brightness" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Saturation" msgstr "Odvajanje:" #: scene/resources/environment.cpp #, fuzzy msgid "Color Correction" msgstr "Napravi" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Nedavno:" #: scene/resources/font.cpp msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp msgid "Raw Data" msgstr "" #: scene/resources/gradient.cpp msgid "Offsets" msgstr "" #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" #: scene/resources/height_map_shape.cpp msgid "Map Depth" msgstr "" #: scene/resources/height_map_shape.cpp msgid "Map Data" msgstr "" #: scene/resources/line_shape_2d.cpp msgid "D" msgstr "" #: scene/resources/material.cpp msgid "Next Pass" msgstr "" #: scene/resources/material.cpp msgid "Use Shadow To Opacity" msgstr "" #: scene/resources/material.cpp msgid "Unshaded" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Vertex Lighting" msgstr "Generiši Tačke" #: scene/resources/material.cpp #, fuzzy msgid "Use Point Size" msgstr "Animacija Dodaj Kanal" #: scene/resources/material.cpp msgid "World Triplanar" msgstr "" #: scene/resources/material.cpp msgid "Albedo Tex Force sRGB" msgstr "" #: scene/resources/material.cpp msgid "Do Not Receive Shadows" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Disable Ambient Light" msgstr "Onemogućeno" #: scene/resources/material.cpp #, fuzzy msgid "Ensure Correct Normals" msgstr "Transformacija homogenosti." #: scene/resources/material.cpp msgid "Albedo Tex MSDF" msgstr "" #: scene/resources/material.cpp msgid "Vertex Color" msgstr "" #: scene/resources/material.cpp msgid "Use As Albedo" msgstr "" #: scene/resources/material.cpp msgid "Is sRGB" msgstr "" #: scene/resources/material.cpp servers/visual_server.cpp msgid "Parameters" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Diffuse Mode" msgstr "Napravi" #: scene/resources/material.cpp #, fuzzy msgid "Specular Mode" msgstr "Napravi" #: scene/resources/material.cpp #, fuzzy msgid "Depth Draw Mode" msgstr "Način Interpolacije" #: scene/resources/material.cpp #, fuzzy msgid "Line Width" msgstr "Leva Široka" #: scene/resources/material.cpp #, fuzzy msgid "Point Size" msgstr "Animacija Dodaj Kanal" #: scene/resources/material.cpp #, fuzzy msgid "Billboard Mode" msgstr "Napravi" #: scene/resources/material.cpp #, fuzzy msgid "Billboard Keep Scale" msgstr "Napravi" #: scene/resources/material.cpp msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Grow Amount" msgstr "Ukloni Horizontalni Vodič" #: scene/resources/material.cpp msgid "Use Alpha Scissor" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" #: scene/resources/material.cpp msgid "H Frames" msgstr "" #: scene/resources/material.cpp msgid "V Frames" msgstr "" #: scene/resources/material.cpp msgid "Albedo" msgstr "" #: scene/resources/material.cpp msgid "Metallic" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Texture Channel" msgstr "(Uređivač Onemogućen)" #: scene/resources/material.cpp msgid "Emission" msgstr "" #: scene/resources/material.cpp msgid "On UV2" msgstr "" #: scene/resources/material.cpp msgid "NormalMap" msgstr "" #: scene/resources/material.cpp msgid "Rim" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Clearcoat" msgstr "Očisti Kosti" #: scene/resources/material.cpp msgid "Gloss" msgstr "" #: scene/resources/material.cpp msgid "Anisotropy" msgstr "" #: scene/resources/material.cpp msgid "Flowmap" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Ambient Occlusion" msgstr "Napravi" #: scene/resources/material.cpp msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Min Layers" msgstr "Napravi" #: scene/resources/material.cpp #, fuzzy msgid "Max Layers" msgstr "Vrednost:" #: scene/resources/material.cpp msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Transmission" msgstr "Tranzicija: " #: scene/resources/material.cpp #, fuzzy msgid "Refraction" msgstr "Odvajanje:" #: scene/resources/material.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp msgid "UV Layer" msgstr "" #: scene/resources/material.cpp msgid "UV1" msgstr "" #: scene/resources/material.cpp msgid "Triplanar" msgstr "" #: scene/resources/material.cpp msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" #: scene/resources/material.cpp msgid "Async Mode" msgstr "" #: scene/resources/mesh.cpp msgid "Lightmap Size Hint" msgstr "" #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" msgstr "" #: scene/resources/mesh_library.cpp #, fuzzy msgid "Mesh Transform" msgstr "Animacija Promjeni Transformaciju" #: scene/resources/mesh_library.cpp #, fuzzy msgid "NavMesh Transform" msgstr "Animacija Promjeni Transformaciju" #: scene/resources/multimesh.cpp #, fuzzy msgid "Color Format" msgstr "Homogenost Boje." #: scene/resources/multimesh.cpp #, fuzzy msgid "Transform Format" msgstr "Transformacija homogenosti." #: scene/resources/multimesh.cpp msgid "Custom Data Format" msgstr "" #: scene/resources/multimesh.cpp #, fuzzy msgid "Instance Count" msgstr "Instanciraj Scenu Ovde" #: scene/resources/multimesh.cpp msgid "Visible Instance Count" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Sampling" msgstr "Razmera" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Partition Type" msgstr "Odvajanje:" #: scene/resources/navigation_mesh.cpp msgid "Parsed Geometry Type" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Source Geometry Mode" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Source Group Name" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Cells" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Agents" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Max Climb" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Max Slope" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Regions" msgstr "Uduplaj Selekciju" #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Edges" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Max Error" msgstr "%s Greška" #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Details" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Sample Distance" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Sample Max Error" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Low Hanging Obstacles" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Ledge Spans" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Walkable Low Height Spans" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Baking AABB" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Baking AABB Offset" msgstr "Obriši Selekciju" #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" msgstr "" #: scene/resources/occluder_shape_polygon.cpp #, fuzzy msgid "Polygon Points" msgstr "Poligoni" #: scene/resources/occluder_shape_polygon.cpp #, fuzzy msgid "Hole Points" msgstr "Ukloni Tačku" #: scene/resources/packed_scene.cpp msgid "Bundled" msgstr "" #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy msgid "Color Modifier" msgstr "Homogenost Boje." #: scene/resources/particles_material.cpp #, fuzzy msgid "Point Texture" msgstr "Obriši Selekciju" #: scene/resources/particles_material.cpp #, fuzzy msgid "Normal Texture" msgstr "Obriši Selekciju" #: scene/resources/particles_material.cpp #, fuzzy msgid "Color Texture" msgstr "Izmjeni Selekciju Krivulje" #: scene/resources/particles_material.cpp #, fuzzy msgid "Point Count" msgstr "Optimizuj Animaciju" #: scene/resources/particles_material.cpp #, fuzzy msgid "Scale Random" msgstr "Razmera:" #: scene/resources/particles_material.cpp #, fuzzy msgid "Scale Curve" msgstr "Razdeli Krivu" #: scene/resources/physics_material.cpp msgid "Rough" msgstr "" #: scene/resources/physics_material.cpp msgid "Absorbent" msgstr "" #: scene/resources/plane_shape.cpp msgid "Plane" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Width" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Height" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Depth" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Top Radius" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Bottom Radius" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Left To Right" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Is Hemisphere" msgstr "" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Curve Step" msgstr "Razdeli Krivu" #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" msgstr "" #: scene/resources/segment_shape_2d.cpp msgid "A" msgstr "" #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" msgstr "" #: scene/resources/skin.cpp #, fuzzy msgid "Bind Count" msgstr "Optimizuj Animaciju" #: scene/resources/skin.cpp msgid "Bind" msgstr "" #: scene/resources/skin.cpp #, fuzzy msgid "Bone" msgstr "Obriši Selekciju" #: scene/resources/sky.cpp msgid "Radiance Size" msgstr "" #: scene/resources/sky.cpp msgid "Panorama" msgstr "" #: scene/resources/sky.cpp #, fuzzy msgid "Top Color" msgstr "Promeni %s Tip" #: scene/resources/sky.cpp #, fuzzy msgid "Horizon Color" msgstr "Funkcija" #: scene/resources/sky.cpp #, fuzzy msgid "Ground" msgstr "Grupisane" #: scene/resources/sky.cpp #, fuzzy msgid "Bottom Color" msgstr "Tačke Prekida" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp msgid "Latitude" msgstr "" #: scene/resources/sky.cpp msgid "Longitude" msgstr "" #: scene/resources/sky.cpp msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp msgid "Content Margin" msgstr "" #: scene/resources/style_box.cpp msgid "Expand Margin" msgstr "" #: scene/resources/style_box.cpp msgid "Skew" msgstr "" #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" #: scene/resources/style_box.cpp msgid "Corner Detail" msgstr "" #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" #: scene/resources/style_box.cpp msgid "Grow Begin" msgstr "" #: scene/resources/style_box.cpp msgid "Grow End" msgstr "" #: scene/resources/texture.cpp #, fuzzy msgid "Load Path" msgstr "Putanja" #: scene/resources/texture.cpp #, fuzzy msgid "Base Texture" msgstr "Obriši Selekciju" #: scene/resources/texture.cpp msgid "Image Size" msgstr "" #: scene/resources/texture.cpp msgid "Side" msgstr "" #: scene/resources/texture.cpp msgid "Front" msgstr "" #: scene/resources/texture.cpp msgid "Back" msgstr "" #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp #, fuzzy msgid "Lossy Storage Quality" msgstr "Ulovi" #: scene/resources/texture.cpp #, fuzzy msgid "From" msgstr "Napravi" #: scene/resources/texture.cpp msgid "To" msgstr "" #: scene/resources/texture.cpp #, fuzzy msgid "Base" msgstr "Promeni %s Tip" #: scene/resources/texture.cpp msgid "Current Frame" msgstr "" #: scene/resources/texture.cpp msgid "Pause" msgstr "" #: scene/resources/texture.cpp msgid "Which Feed" msgstr "" #: scene/resources/texture.cpp msgid "Camera Is Active" msgstr "" #: scene/resources/theme.cpp msgid "Default Font" msgstr "" #: scene/resources/visual_shader.cpp msgid "Output Port For Preview" msgstr "" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Depth Draw" msgstr "Način Interpolacije" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Cull" msgstr "Napravi" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Diffuse" msgstr "Napravi" #: scene/resources/visual_shader.cpp msgid "Async" msgstr "" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Modes" msgstr "Animacija Uduplaj Ključeve" #: scene/resources/visual_shader.cpp msgid "Input Name" msgstr "" #: scene/resources/visual_shader.cpp msgid "Uniform Name" msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Texture Type" msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Cube Map" msgstr "" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Default Value Enabled" msgstr "Napravi Profil" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Default Value" msgstr "Vrednost:" #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid comparison function for that type." msgstr "" #: scene/resources/world.cpp msgid "Fallback Environment" msgstr "" #: scene/resources/world.cpp msgid "Scenario" msgstr "" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Navigation Map" msgstr "Napravi" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Default Gravity Vector" msgstr "" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Linear Damp" msgstr "Levi Linearni" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Default Angular Damp" msgstr "" #: scene/resources/world.cpp #, fuzzy msgid "Default Map Up" msgstr "Vrednost:" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Cell Size" msgstr "Traži Zamenu za:" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Cell Height" msgstr "Traži Zamenu za:" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Edge Connection Margin" msgstr "Izmeni Konekciju:" #: scene/resources/world_2d.cpp msgid "Canvas" msgstr "" #: servers/arvr/arvr_interface.cpp msgid "Is Primary" msgstr "" #: servers/arvr/arvr_interface.cpp msgid "Is Initialized" msgstr "" #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" #: servers/arvr/arvr_interface.cpp msgid "Is Anchor Detection Enabled" msgstr "" #: servers/arvr_server.cpp msgid "Primary Interface" msgstr "" #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" #: servers/audio/audio_stream.cpp msgid "Random Pitch" msgstr "" #: servers/audio/effects/audio_effect_capture.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #: servers/audio/effects/audio_stream_generator.cpp msgid "Buffer Length" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice Count" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Dry" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Wet" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_phaser.cpp msgid "Rate Hz" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #, fuzzy msgid "Depth (ms)" msgstr "Razmera" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Level dB" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_panner.cpp msgid "Pan" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Mix" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Sidechain" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp msgid "Tap 2" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Pre Gain" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Keep Hf Hz" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Drive" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Post Gain" msgstr "" #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Resurs" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Threshold dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Soft Clip dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Soft Clip Ratio" msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Min Hz" msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Max Hz" msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp msgid "Oversampling" msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Msec" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp msgid "Tap Back Pos" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy msgid "Time Pullout (ms)" msgstr "Istek vremena." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" #: servers/audio_server.cpp msgid "Output Latency" msgstr "" #: servers/audio_server.cpp msgid "Channel Disable Threshold dB" msgstr "" #: servers/audio_server.cpp msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp msgid "Video Delay Compensation (ms)" msgstr "" #: servers/audio_server.cpp #, fuzzy msgid "Bus Count" msgstr "Optimizuj Animaciju" #: servers/audio_server.cpp #, fuzzy msgid "Capture Device" msgstr "Ulovi" #: servers/audio_server.cpp #, fuzzy msgid "Global Rate Scale" msgstr "Kontanta" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" #: servers/camera/camera_feed.cpp msgid "Is Active" msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Angular" msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Inverse Mass" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Inverse Inertia" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Total Angular Damp" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Total Linear Damp" msgstr "Linearna" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Total Gravity" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Linear Velocity" msgstr "Linearna" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Shape RID" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collide With Bodies" msgstr "Napravi" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collide With Areas" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion Remainder" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Point" msgstr "Napravi" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Normal" msgstr "Napravi" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Depth" msgstr "Napravi" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Safe Fraction" msgstr "Napravi" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Unsafe Fraction" msgstr "Napravi" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Physics Engine" msgstr "Filtriraj signale" #: servers/physics_server.cpp msgid "Center Of Mass" msgstr "" #: servers/physics_server.cpp msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp msgid "Varying may not be assigned in the '%s' function." msgstr "" #: servers/visual/shader_language.cpp msgid "" "Varyings which were assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" #: servers/visual/shader_language.cpp msgid "" "Varyings which were assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "" #: servers/visual/visual_server_scene.cpp msgid "Spatial Partitioning" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Render Loop Enabled" msgstr "Filtriraj signale" #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" #: servers/visual_server.cpp msgid "Import BPTC" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Import S3TC" msgstr "Uvezi Obeleženo" #: servers/visual_server.cpp msgid "Import ETC" msgstr "" #: servers/visual_server.cpp msgid "Import ETC2" msgstr "" #: servers/visual_server.cpp msgid "Import PVRTC" msgstr "" #: servers/visual_server.cpp msgid "Lossless Compression" msgstr "" #: servers/visual_server.cpp msgid "Force PNG" msgstr "" #: servers/visual_server.cpp msgid "WebP Compression Level" msgstr "" #: servers/visual_server.cpp msgid "Time Rollover Secs" msgstr "" #: servers/visual_server.cpp msgid "Cubemap Size" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 0 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 1 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 2 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 3 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Shadows" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Filter Mode" msgstr "Centriraj Čvor" #: servers/visual_server.cpp msgid "Texture Array Reflections" msgstr "" #: servers/visual_server.cpp msgid "High Quality GGX" msgstr "" #: servers/visual_server.cpp msgid "Irradiance Max Size" msgstr "" #: servers/visual_server.cpp msgid "Shading" msgstr "" #: servers/visual_server.cpp msgid "Force Vertex Shading" msgstr "" #: servers/visual_server.cpp msgid "Force Lambert Over Burley" msgstr "" #: servers/visual_server.cpp msgid "Force Blinn Over GGX" msgstr "" #: servers/visual_server.cpp msgid "Mesh Storage" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Split Stream" msgstr "Razdeli Krivu" #: servers/visual_server.cpp msgid "Use Physical Light Attenuation" msgstr "" #: servers/visual_server.cpp msgid "Depth Prepass" msgstr "" #: servers/visual_server.cpp msgid "Disable For Vendors" msgstr "" #: servers/visual_server.cpp msgid "Anisotropic Filter Level" msgstr "" #: servers/visual_server.cpp msgid "Use Nearest Mipmap Filter" msgstr "" #: servers/visual_server.cpp msgid "Skinning" msgstr "" #: servers/visual_server.cpp msgid "Software Skinning Fallback" msgstr "" #: servers/visual_server.cpp msgid "Force Software Skinning" msgstr "" #: servers/visual_server.cpp msgid "Use Software Skinning" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Ninepatch Mode" msgstr "Način Interpolacije" #: servers/visual_server.cpp #, fuzzy msgid "OpenGL" msgstr "Otvori" #: servers/visual_server.cpp msgid "Batching Send Null" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Batching Stream" msgstr "Animacija Preimenuj Kanal" #: servers/visual_server.cpp msgid "Legacy Orphan Buffers" msgstr "" #: servers/visual_server.cpp msgid "Legacy Stream" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Batching" msgstr "Animacija Preimenuj Kanal" #: servers/visual_server.cpp msgid "Use Batching" msgstr "" #: servers/visual_server.cpp msgid "Use Batching In Editor" msgstr "" #: servers/visual_server.cpp msgid "Single Rect Fallback" msgstr "" #: servers/visual_server.cpp msgid "Max Join Item Commands" msgstr "" #: servers/visual_server.cpp msgid "Colored Vertex Format Threshold" msgstr "" #: servers/visual_server.cpp msgid "Scissor Area Threshold" msgstr "" #: servers/visual_server.cpp msgid "Max Join Items" msgstr "" #: servers/visual_server.cpp msgid "Batch Buffer Size" msgstr "" #: servers/visual_server.cpp msgid "Item Reordering Lookahead" msgstr "" #: servers/visual_server.cpp msgid "Flash Batching" msgstr "" #: servers/visual_server.cpp msgid "Diagnose Frame" msgstr "" #: servers/visual_server.cpp msgid "GLES2" msgstr "" #: servers/visual_server.cpp msgid "Compatibility" msgstr "" #: servers/visual_server.cpp msgid "Disable Half Float" msgstr "" #: servers/visual_server.cpp msgid "Enable High Float" msgstr "" #: servers/visual_server.cpp msgid "Precision" msgstr "" #: servers/visual_server.cpp msgid "UV Contract" msgstr "" #: servers/visual_server.cpp msgid "UV Contract Amount" msgstr "" #: servers/visual_server.cpp msgid "Use Simple PVS" msgstr "" #: servers/visual_server.cpp msgid "PVS Logging" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Use Signals" msgstr "Signali" #: servers/visual_server.cpp #, fuzzy msgid "Remove Danglers" msgstr "Obriši Selekciju" #: servers/visual_server.cpp msgid "Flip Imported Portals" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Occlusion Culling" msgstr "Napravi" #: servers/visual_server.cpp msgid "Max Active Spheres" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Max Active Polygons" msgstr "Napravi Poligon" #: servers/visual_server.cpp #, fuzzy msgid "Shader Compilation Mode" msgstr "Način Interpolacije" #: servers/visual_server.cpp msgid "Max Simultaneous Compiles" msgstr "" #: servers/visual_server.cpp msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp msgid "Shader Cache Size (MB)" msgstr ""