extends Control # member variables here, example: # var a=2 # var b="textvar" var trans = ["linear", "sine", "quint", "quart", "quad", "expo", "elastic", "cubic", "circ", "bounce", "back"] var eases = ["in", "out", "in_out", "out_in"] var modes = ["move", "color", "scale", "rotate", "repeat", "pause"] var state = { trans = Tween.TRANS_LINEAR, eases = Tween.EASE_IN, } func _ready(): for index in range(trans.size()): var name = trans[index] get_node("trans/" + name).connect("pressed", self, "on_trans_changed", [name, index]) for index in range(eases.size()): var name = eases[index] get_node("eases/" + name).connect("pressed", self, "on_eases_changed", [name, index]) for index in range(modes.size()): var name = modes[index] get_node("modes/" + name).connect("pressed", self, "on_modes_changed", [name]) get_node("color/color_from").set_color(Color(1, 0, 0, 1)) get_node("color/color_from").connect("color_changed", self, "on_color_changed") get_node("color/color_to").set_color(Color(0, 1, 1, 1)) get_node("color/color_to").connect("color_changed", self, "on_color_changed") get_node("trans/linear").set_pressed(true) get_node("eases/in").set_pressed(true) get_node("modes/move").set_pressed(true) get_node("modes/repeat").set_pressed(true) reset_tween() # Initalization here pass func on_trans_changed(name, index): for index in range(trans.size()): var pressed = trans[index] == name var btn = get_node("trans/" + trans[index]) btn.set_pressed(pressed) btn.set_ignore_mouse(pressed) state.trans = index reset_tween() func on_eases_changed(name, index): for index in range(eases.size()): var pressed = eases[index] == name var btn = get_node("eases/" + eases[index]) btn.set_pressed(pressed) btn.set_ignore_mouse(pressed) state.eases = index reset_tween() func on_modes_changed(name): var tween = get_node("tween") if name == "pause": if get_node("modes/pause").is_pressed(): tween.stop_all() get_node("timeline").show() else: tween.resume_all() get_node("timeline").hide() else: reset_tween() func on_color_changed(color): reset_tween() func reset_tween(): var tween = get_node("tween") tween.reset_all() tween.remove_all() var sprite = get_node("tween/area/sprite") if get_node("modes/move").is_pressed(): tween.interpolate_method(sprite, "set_pos", Vector2(0,0), Vector2(736, 184), 2, state.trans, state.eases) if get_node("modes/color").is_pressed(): tween.interpolate_method(sprite, "set_modulate", get_node("color/color_from").get_color(), get_node("color/color_to").get_color(), 2, state.trans, state.eases) else: sprite.set_modulate(Color(1, 1, 1, 1)) if get_node("modes/scale").is_pressed(): tween.interpolate_method(sprite, "set_scale", Vector2(0.5,0.5), Vector2(1.5, 1.5), 2, state.trans, state.eases) if get_node("modes/rotate").is_pressed(): tween.interpolate_method(sprite, "set_rot", 0.0, 6.28, 2, state.trans, state.eases) tween.set_repeat(get_node("modes/repeat").is_pressed()) tween.start() if get_node("modes/pause").is_pressed(): tween.stop_all() get_node("timeline").show() get_node("timeline").set_value(0) else: tween.resume_all() get_node("timeline").hide() func _on_tween_step( object, key, elapsed, value ): var timeline = get_node("timeline") var ratio = 100 * (elapsed / 2) timeline.set_value(ratio) func _on_timeline_value_changed( value ): if !get_node("modes/pause").is_pressed(): return var tween = get_node("tween") tween.seek(2.0 * value / 100)