/**************************************************************************/ /* property_list_helper.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PROPERTY_LIST_HELPER_H #define PROPERTY_LIST_HELPER_H #include "core/object/method_bind.h" #include "core/object/object.h" class PropertyListHelper { struct Property { PropertyInfo info; Variant default_value; MethodBind *setter = nullptr; MethodBind *getter = nullptr; }; String prefix; HashMap property_list; Object *object = nullptr; const Property *_get_property(const String &p_property, int *r_index) const; void _call_setter(const MethodBind *p_setter, int p_index, const Variant &p_value) const; Variant _call_getter(const Property *p_property, int p_index) const; public: void set_prefix(const String &p_prefix); // Register property without setter/getter. Only use when you don't need PropertyListHelper for _set/_get logic. void register_property(const PropertyInfo &p_info, const Variant &p_default); template void register_property(const PropertyInfo &p_info, const Variant &p_default, S p_setter, G p_getter) { Property property; property.info = p_info; property.default_value = p_default; property.setter = create_method_bind(p_setter); property.getter = create_method_bind(p_getter); property_list[p_info.name] = property; } bool is_initialized() const; void setup_for_instance(const PropertyListHelper &p_base, Object *p_object); bool is_property_valid(const String &p_property, int *r_index = nullptr) const; void get_property_list(List *p_list, int p_count) const; bool property_get_value(const String &p_property, Variant &r_ret) const; bool property_set_value(const String &p_property, const Variant &p_value) const; bool property_can_revert(const String &p_property) const; bool property_get_revert(const String &p_property, Variant &r_value) const; ~PropertyListHelper(); }; #endif // PROPERTY_LIST_HELPER_H